Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Battle in Well of Mimer
Battle of Well of Mimer | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Westgard; Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Vincenzo Falconi | |||||||||||
Strength | |||||||||||
53 Inf, 314 Arch, 46 SF | 127 other | ||||||||||
Formations | |||||||||||
ner_image | |||||||||||
Casualties | |||||||||||
3 | 127 |
Battle in Well of Mimer
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Arylonian Guard | Iulia | Westgard | 46 SF | line | 940 | 987 hits | 25 kills | 0 losses | |
2 | A | Calderan Archers | Elias | Luria Nova | 225 Arch | box | 1960 | 3003 hits | 73 kills | 0 losses | |
3 | A | Emerald Arrows | Gheric | Westgard | 89 Arch | line | 1220 | 1959 hits | 41 kills | 0 losses | |
4 | A | Fortunate Sons | Vincenzo | Westgard | 53 Inf | line | 803 | 848 hits | 13 kills | 3 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 645 | 0 hits | 0 kills | 7 losses | |
6 | D | Undead Horde | (Undead) | (rogue) | 120 other | line | 2285 | 209 hits | 3 kills | 120 losses |
Total:
4 attackers (53 Inf, 314 Arch, 46 SF)
2 defenders (127 other)
Total combat strengths: 4923 vs. 2930
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The Westgard troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).
Vincenzo Falconi, Lord Commander of Westgard, Governor of Shrine of Seeklander, Marshal of the Westgard Sun Swordstakes command of his army.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
4 (53-I) | 1 (46-S) 2 (225-A) 3 (89-A) | 5 (7-M) | 6 (120-U) |
Arylonian Guard (1) fire on Monsters (5), scoring 131 hits.
Calderan Archers (2) fire on Monsters (5), scoring 400 hits.
Emerald Arrows (3) fire on Monsters (5), scoring 357 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 888
Fortunate Sons (4) advance towards the enemy.
Monsters (5) and Undead Horde (6) move forward to take up positions at the outer wall.
Monsters (5) take 873 hits from archer fire (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 873 (0 from close combat and 873 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
4 (53-I) | 1 (46-S) 2 (225-A) 3 (89-A) | 6 (120-U) |
Emerald Arrows (3) fire on Undead Horde (6), scoring 210 hits.
Calderan Archers (2) fire on Undead Horde (6), scoring 648 hits.
Arylonian Guard (1) fire on Undead Horde (6), scoring 268 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1126
Fortunate Sons (4) advance towards the enemy.
Undead Horde (6) move forward to take up positions at the outer wall.
Undead Horde (6) take 785 hits from archer fire (reduced due to fortifications), which cause 26 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 785 (0 from close combat and 785 from ranged)
Total casualties: 0 attackers, 26 defenders
Turn No. 3
1 (46-S) 2 (225-A) 3 (89-A) 4 (53-I) | 6 (94-U) |
Calderan Archers (2) fire on Undead Horde (6), scoring 1055 hits.
Arylonian Guard (1) fire on Undead Horde (6), scoring 297 hits.
Emerald Arrows (3) fire on Undead Horde (6), scoring 517 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1869
Undead Horde (6) leave the fortification, attacking the enemy.
Fortunate Sons (4) advance towards the enemy.
Undead Horde (6) take 1589 hits from archer fire, which cause 53 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1589 (0 from close combat and 1589 from ranged)
Total casualties: 0 attackers, 53 defenders
Turn No. 4
1 (46-S) 2 (225-A) 3 (89-A) | 4 (53-I) | 6 (41-U) |
Calderan Archers (2) fire on Undead Horde (6), scoring 900 hits.
Arylonian Guard (1) fire on Undead Horde (6), scoring 291 hits.
Emerald Arrows (3) fire on Undead Horde (6), scoring 875 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2066
Close Combat (Attacker Line 1):
4 Westgard banners are visible in the melee.
Undead Horde (6) score 209 hits on Fortunate Sons (4).
Fortunate Sons (4) score 848 hits on Undead Horde (6).
Total close combat hits suffered: Attackers: 209, Defenders: 848
Undead Horde (6) take 2604 hits (848 in close combat, 1756 from archer fire), which cause 41 casualties, wiping the unit out.
Fortunate Sons (4) take 209 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 209 (209 from close combat and 0 from ranged), Defenders: 2604 (848 from close combat and 1756 from ranged)
Total casualties: 3 attackers, 41 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.