Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 3/26/22
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
56 SF | 55 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
36 | 32 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | 1st Lurian Special Forces | Wassgandr | Luria Nova | 56 SF | box | 1157 | 4417 hits | 28 kills | 36 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 775 | 0 hits | 0 kills | 4 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 540 | 324 hits | 6 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1260 | 1186 hits | 22 kills | 13 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 575 | 0 hits | 0 kills | 4 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 680 | 401 hits | 8 kills | 1 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 1945 | 7 hits | 0 kills | 10 losses |
Total:
1 attackers (56 SF)
6 defenders (55 other)
Total combat strengths: 1157 vs. 5775
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (56-S) | 2 (6-M) | 5 (6-M) | 3 (5-M) 4 (14-M) 6 (6-M) 7 (18-M) |
1st Lurian Special Forces (1) fire on Monsters (2), scoring 151 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 151
Monsters (4), Monsters (3), Monsters (2), Monsters (7), Monsters (5) and Monsters (6) advance towards the enemy.
Monsters (2) take 181 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 181 (0 from close combat and 181 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 2
1 (56-S) | 2 (5-M) | 5 (6-M) | 3 (5-M) 4 (14-M) 6 (6-M) 7 (18-M) |
1st Lurian Special Forces (1) fire on Monsters (2), scoring 264 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 264
Monsters (6), Monsters (3), Monsters (2), Monsters (5), Monsters (4) and Monsters (7) advance towards the enemy.
Monsters (2) take 317 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 317 (0 from close combat and 317 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
1 (56-S) | 2 (4-M) | 5 (6-M) | 3 (5-M) 4 (14-M) 6 (6-M) 7 (18-M) |
1st Lurian Special Forces (1) fire on Monsters (2), scoring 371 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 371
Monsters (4), Monsters (7), Monsters (2), Monsters (5), Monsters (3) and Monsters (6) advance towards the enemy.
Monsters (2) take 445 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 445 (0 from close combat and 445 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (56-S) | 5 (6-M) | 3 (5-M) 4 (14-M) 6 (6-M) 7 (18-M) |
1st Lurian Special Forces (1) fire on Monsters (5), scoring 627 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 627
Monsters (7), Monsters (4), Monsters (3), Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (5) take 752 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 752 (0 from close combat and 752 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 5
1 (56-S) | 3 (5-M) 4 (14-M) 6 (6-M) 7 (18-M) |
1st Lurian Special Forces (1) fire on Monsters (7), scoring 259 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 259
Monsters (4), Monsters (7), Monsters (3) and Monsters (6) advance towards the enemy.
Monsters (7) take 311 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 311 (0 from close combat and 311 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 6
1 (56-S) | 3 (5-M) 4 (14-M) 6 (6-M) 7 (16-M) |
1st Lurian Special Forces (1) fire on Monsters (7), scoring 1142 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1142
Monsters (4), Monsters (7), Monsters (3) and Monsters (6) advance towards the enemy.
Monsters (7) take 1370 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1370 (0 from close combat and 1370 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 7
1 (56-S) | 3 (5-M) 4 (14-M) 6 (6-M) 7 (9-M) |
1st Lurian Special Forces (1) fire on Monsters (4), scoring 1146 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1146
Monsters (7), Monsters (3), Monsters (6) and Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 4):
1st Lurian Special Forces (1) score 75 hits on Monsters (3).
1st Lurian Special Forces (1) score 193 hits on Monsters (4).
1st Lurian Special Forces (1) score 77 hits on Monsters (6).
1st Lurian Special Forces (1) score 112 hits on Monsters (7).
Monsters (7) score 7 hits on 1st Lurian Special Forces (1).
Monsters (3) score 324 hits on 1st Lurian Special Forces (1).
Monsters (6) score 401 hits on 1st Lurian Special Forces (1).
Monsters (4) score 1186 hits on 1st Lurian Special Forces (1).
Total close combat hits suffered: Attackers: 1918, Defenders: 457
1st Lurian Special Forces (1) take 1918 hits in close combat, which cause 36 casualties, making the unit retreat from the battlefield.
Monsters (7) take 112 hits in close combat, which cause 1 casualties.
Monsters (3) take 75 hits in close combat. No casualties.
Monsters (6) take 77 hits in close combat, which cause 1 casualties.
Monsters (4) take 1568 hits (193 in close combat, 1375 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1918 (1918 from close combat and 0 from ranged), Defenders: 1832 (457 from close combat and 1375 from ranged)
Total casualties: 36 attackers, 15 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.