Luria Nova/Events/The Zuma/Battle in Shinnen II

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Battle of Shinnen
Part of Luria Nova

Date 12/7/2021
Location Shinnen
Weather Quite windy
Result After 1 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Zuma Coalition Luria Nova
Commanders
Wassgandr Felsenbach
Strength
222 Inf, 333 MI, 216 Arch, 18 other 946 Inf, 162 MI, 809 Arch, 105 Cav, 690 SF
Formations
no particular formation
Casualties
346 61


Battle in Shinnen

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ADaimonic Army(Daimons)Zuma Coalition1 otherline  238117 hits3 kills0 losses
2AExpeditionary Inspectors(Daimons)Zuma Coalition17 otherline  31151056 hits23 kills0 losses
3AZuma Natives(militia/guard unit)Zuma Coalition43 Archskirmish  792625 hits10 kills2 losses
4AZuma Natives(militia/guard unit)Zuma Coalition45 Infline  6260 hits0 kills0 losses
5AZuma Natives(militia/guard unit)Zuma Coalition46 MIbox  7200 hits0 kills46 losses
6AZuma Natives(militia/guard unit)Zuma Coalition47 Infline  8090 hits0 kills0 losses
7AZuma Natives(militia/guard unit)Zuma Coalition43 Infline  6350 hits0 kills0 losses
8AZuma Natives(militia/guard unit)Zuma Coalition39 MIbox  682289 hits7 kills24 losses
9AZuma Natives(militia/guard unit)Zuma Coalition33 MIbox  607282 hits5 kills33 losses
10AZuma Natives(militia/guard unit)Zuma Coalition40 Infline  7230 hits0 kills0 losses
11AZuma Natives(militia/guard unit)Zuma Coalition46 MIbox  6490 hits0 kills0 losses
12AZuma Natives(militia/guard unit)Zuma Coalition44 Archskirmish  799545 hits8 kills2 losses
13AZuma Natives(militia/guard unit)Zuma Coalition47 Archskirmish  717509 hits11 kills33 losses
14AZuma Natives(militia/guard unit)Zuma Coalition42 MIbox  6300 hits0 kills42 losses
15AZuma Natives(militia/guard unit)Zuma Coalition44 Archskirmish  834659 hits15 kills4 losses
16AZuma Natives(militia/guard unit)Zuma Coalition48 MIbox  6810 hits0 kills48 losses
17AZuma Natives(militia/guard unit)Zuma Coalition38 Archskirmish  655420 hits8 kills33 losses
18AZuma Natives(militia/guard unit)Zuma Coalition40 MIbox  6200 hits0 kills40 losses
19AZuma Natives(militia/guard unit)Zuma Coalition39 MIbox  6530 hits0 kills39 losses
20AZuma Natives(militia/guard unit)Zuma Coalition47 Infline  6540 hits0 kills0 losses
21D1st Shinnite Bows(militia/guard unit)Luria Nova23 Archline  384243 hits6 kills0 losses
22D1st Shinnite Spearmen(militia/guard unit)Luria Nova23 Infline  3050 hits0 kills0 losses
23D2nd Shinnite Bowmen(militia/guard unit)Luria Nova23 Archline  399219 hits5 kills0 losses
24D2nd Shinnite Spearmen(militia/guard unit)Luria Nova22 Infline  2940 hits0 kills0 losses
25D3rd Shinnite Bowmen(militia/guard unit)Luria Nova24 Archline  398610 hits10 kills0 losses
26D3rd Shinnite Spearmen(militia/guard unit)Luria Nova22 Infline  2970 hits0 kills0 losses
27D4th Shinnite Bowmen(militia/guard unit)Luria Nova23 Archline  389377 hits6 kills0 losses
28D4th Shinnite Spearmen(militia/guard unit)Luria Nova23 Infline  2890 hits0 kills0 losses
29D5th Shinnite Bowmen(militia/guard unit)Luria Nova22 Archline  374600 hits9 kills0 losses
30D5th Shinnite Spearmen(militia/guard unit)Luria Nova22 Infline  2770 hits0 kills0 losses
31D6th Shinnite Bowmen(militia/guard unit)Luria Nova22 Archline  379450 hits8 kills0 losses
32D6th Shinnite Spearmen(militia/guard unit)Luria Nova26 Infline  3170 hits0 kills0 losses
33D7th Shinnite Spearmen(militia/guard unit)Luria Nova23 Infline  2930 hits0 kills0 losses
34D9th LegionJohn JrLuria Nova64 Archskirmish  9741151 hits21 kills0 losses
35DBlades of ConquestBaelricLuria Nova172 Infskirmish  21660 hits0 kills6 losses
36DBlue Eagles(militia/guard unit)Luria Nova31 Archline  555723 hits12 kills0 losses
37DBroken CrownBennetLuria Nova100 SFskirmish  23191272 hits23 kills0 losses
38DBureaucratsThéodenLuria Nova36 Archskirmish  684993 hits12 kills0 losses
39DCorsairs of The RevengeArgosLuria Nova199 Archline  19842490 hits32 kills7 losses
40DDeaths DealersRavenloftLuria Nova162 MIskirmish  18681466 hits19 kills2 losses
41DDragon KnightsKatyushaLuria Nova84 Infskirmish  11450 hits0 kills0 losses
42DEmberbornBruceLuria Nova238 Infline  23570 hits0 kills12 losses
43DFletchling Bowmen(militia/guard unit)Luria Nova14 Archline  346278 hits3 kills0 losses
44DFontanese FreebootersCiarghualaLuria Nova94 SFskirmish  22803602 hits44 kills0 losses
45DGotz RangersKennethLuria Nova167 Archskirmish  21102198 hits30 kills3 losses
46DHorn of CalamityWassgandrLuria Nova105 Cavwedge  22390 hits0 kills0 losses
47DIngram RangersJosefLuria Nova126 Archskirmish  17932449 hits31 kills2 losses
48DKnight Watchmen(militia/guard unit)Luria Nova35 Archline  658437 hits10 kills0 losses
49DLatinikon PhalangistsMargarethaLuria Nova79 SFskirmish  18860 hits0 kills6 losses
50Do'maxim GuardsLexisLuria Nova66 Infline  11330 hits0 kills0 losses
51DSwords of vengeanceLeonidLuria Nova69 SFline  20021451 hits26 kills0 losses
52DTemple Guards(militia/guard unit)Luria Nova75 SFline  18510 hits0 kills8 losses
53DThe BlackguardDamienLuria Nova68 SFskirmish  20191785 hits29 kills0 losses
54DThe Crimson CrusadersEliasLuria Nova38 SFskirmish  12231411 hits23 kills0 losses
55DThe Faithful WallDurkLuria Nova225 Infskirmish  28330 hits0 kills15 losses
56DThe FalconsFulcoLuria Nova104 SFskirmish  24883614 hits45 kills0 losses
57DThe Hellfire HordeOskarLuria Nova63 SFbox  15971475 hits27 kills0 losses


Total:
20 attackers (222 Inf, 333 MI, 216 Arch, 18 other)
37 defenders (946 Inf, 162 MI, 809 Arch, 105 Cav, 690 SF)
Total combat strengths: 15839 vs. 44905

The region owner Luria Nova and their allies defend.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Expeditionary Inspectors have attack orders.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
The Zuma Coalition units join in to support their realm-mates.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Suzerain Emperor Bruce Wilde is spotted reading from the Ducal Compendium.
Margrave Théoden Doesire is spotted wearing the Cruel Ring.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Thanks to the unique item(s), the defender fight with full morale.

Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (17-D)
1 (1-D)
4 (45-I)
6 (47-I)
7 (43-I)
10 (40-I)
20 (47-I)
3 (43-A)
5 (46-M)
8 (39-M)
9 (33-M)
11 (46-M)
12 (44-A)
13 (47-A)
14 (42-M)
15 (44-A)
16 (48-M)
17 (38-A)
18 (40-M)
19 (39-M)
  21 (23-A)
22 (23-I)
23 (23-A)
24 (22-I)
25 (24-A)
26 (22-I)
27 (23-A)
28 (23-I)
29 (22-A)
30 (22-I)
31 (22-A)
32 (26-I)
33 (23-I)
34 (64-A)
36 (31-A)
38 (36-A)
39 (199-A)
40 (162-M)
42 (238-I)
43 (14-A)
45 (167-A)
47 (126-A)
48 (35-A)
52 (75-S)
54 (38-S)
35 (172-I)
37 (100-S)
44 (94-S)
49 (79-S)
50 (66-I)
51 (69-S)
53 (68-S)
55 (225-I)
56 (104-S)
57 (63-S)
41 (84-I)
46 (105-C)
 


Knight Watchmen (48) fire on Zuma Natives (15), scoring 186 hits.
1st Shinnite Bows (21) fire on Zuma Natives (12), scoring 78 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (3), scoring 90 hits.
Zuma Natives (14) move closer to get better shots.
Expeditionary Inspectors (2) fire on Emberborn (42), scoring 749 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (14), scoring 300 hits.
Zuma Natives (19) move closer to get better shots.
Zuma Natives (13) fire on Gotz Rangers (45), scoring 190 hits.
The Blackguard (53) fire on Zuma Natives (19), scoring 862 hits.
Zuma Natives (15) fire on Corsairs of The Revenge (39), scoring 362 hits.
Zuma Natives (17) fire on Deaths Dealers (40), scoring 103 hits.
Zuma Natives (5) move closer to get better shots.
The Hellfire Horde (57) fire on Zuma Natives (5), scoring 986 hits.
9th Legion (34) fire on Zuma Natives (14), scoring 744 hits.
The Falcons (56) fire on Zuma Natives (19), scoring 1712 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (5), scoring 432 hits.
Broken Crown (37) fire on Zuma Natives (14), scoring 954 hits.
Zuma Natives (12) fire on Temple Guards (52), scoring 342 hits.
Swords of vengeance (51) fire on Zuma Natives (5), scoring 1044 hits.
Blue Eagles (36) fire on Zuma Natives (14), scoring 571 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (5), scoring 328 hits.
Zuma Natives (8) fire on Ingram Rangers (47), scoring 87 hits.
Ingram Rangers (47) fire on Zuma Natives (19), scoring 1859 hits.
Zuma Natives (18) move closer to get better shots.
Gotz Rangers (45) fire on Zuma Natives (18), scoring 1496 hits.
Zuma Natives (16) move closer to get better shots.
Deaths Dealers (40) fire on Zuma Natives (16), scoring 1132 hits.
The Crimson Crusaders (54) fire on Zuma Natives (16), scoring 848 hits.
Fletchling Bowmen (43) fire on Zuma Natives (18), scoring 220 hits.
Bureaucrats (38) fire on Zuma Natives (18), scoring 769 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (16), scoring 259 hits.
Fontanese Freebooters (44) fire on Zuma Natives (16), scoring 2223 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (18), scoring 1840 hits.
Zuma Natives (9) fire on Temple Guards (52), scoring 108 hits.
Zuma Natives (11) move closer to get better shots.
Daimonic Army (1) fire on Emberborn (42), scoring 72 hits.
Zuma Natives (3) fire on Temple Guards (52), scoring 347 hits.
Total ranged hits suffered: Attackers: 18933, Defenders: 2360
Horn of Calamity (46) stay in their defensive position, awaiting an opportunity to charge.
Zuma Natives (7), Zuma Natives (4), Zuma Natives (20), Zuma Natives (10) and Zuma Natives (6) advance towards the enemy.
4th Shinnite Spearmen (28), The Faithful Wall (55), 3rd Shinnite Spearmen (26), Temple Guards (52), 2nd Shinnite Spearmen (24), 1st Shinnite Spearmen (22), Dragon Knights (41), 7th Shinnite Spearmen (33), Emberborn (42), 6th Shinnite Spearmen (32), Latinikon Phalangists (49), Blades of Conquest (35), 5th Shinnite Spearmen (30) and o'maxim Guards (50) move forward to take up positions at the outer wall.


Zuma Natives (14) take 2569 hits from archer fire, which cause 42 casualties, wiping the unit out.
Temple Guards (52) take 498 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Zuma Natives (19) take 4433 hits from archer fire, which cause 39 casualties, wiping the unit out.
Zuma Natives (15) take 186 hits from archer fire, which cause 4 casualties.
Zuma Natives (5) take 2790 hits from archer fire, which cause 46 casualties, wiping the unit out.
Emberborn (42) take 513 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Zuma Natives (12) take 78 hits from archer fire, which cause 2 casualties.
Ingram Rangers (47) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Zuma Natives (18) take 4325 hits from archer fire, which cause 40 casualties, wiping the unit out.
Gotz Rangers (45) take 152 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Zuma Natives (16) take 4462 hits from archer fire, which cause 48 casualties, wiping the unit out.
Deaths Dealers (40) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Corsairs of The Revenge (39) take 290 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Zuma Natives (3) take 90 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 18933 (0 from close combat and 18933 from ranged), Defenders: 1605 (0 from close combat and 1605 from ranged)
Total casualties: 223 attackers, 34 defenders

Turn No. 4

  2 (17-D)
1 (1-D)
3 (41-A)
8 (24-M)
9 (33-M)
12 (28-A)
13 (40-A)
15 (38-A)
17 (38-A)
 22 (21-I)
24 (18-I)
26 (19-I)
28 (23-I)
30 (22-I)
32 (20-I)
33 (23-I)
35 (167-I)
41 (84-I)
42 (196-I)
49 (74-S)
50 (66-I)
52 (57-S)
55 (214-I)
21 (23-A)
23 (23-A)
25 (24-A)
27 (23-A)
29 (22-A)
31 (22-A)
34 (64-A)
36 (31-A)
38 (36-A)
39 (192-A)
40 (160-M)
43 (14-A)
45 (164-A)
47 (124-A)
48 (35-A)
54 (38-S)
37 (100-S)
44 (94-S)
51 (69-S)
53 (68-S)
56 (104-S)
57 (63-S)
46 (105-C)
 


Zuma Natives (9) fire on The Faithful Wall (55), scoring 174 hits.
Expeditionary Inspectors (2) fire on The Faithful Wall (55), scoring 307 hits.
Fletchling Bowmen (43) fire on Zuma Natives (3), scoring 58 hits.
Zuma Natives (17) fire on Blades of Conquest (35), scoring 317 hits.
The Hellfire Horde (57) fire on Zuma Natives (15), scoring 489 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (3), scoring 150 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (13), scoring 118 hits.
The Crimson Crusaders (54) fire on Zuma Natives (12), scoring 563 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (8), scoring 272 hits.
Gotz Rangers (45) fire on Zuma Natives (13), scoring 702 hits.
The Blackguard (53) fire on Zuma Natives (3), scoring 923 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (17), scoring 129 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (9), scoring 178 hits.
Zuma Natives (8) fire on Emberborn (42), scoring 202 hits.
9th Legion (34) fire on Zuma Natives (17), scoring 407 hits.
Zuma Natives (12) fire on The Faithful Wall (55), scoring 203 hits.
The Falcons (56) fire on Zuma Natives (9), scoring 1902 hits.
1st Shinnite Bows (21) fire on Zuma Natives (15), scoring 165 hits.
Zuma Natives (15) fire on Latinikon Phalangists (49), scoring 297 hits.
Fontanese Freebooters (44) fire on Zuma Natives (8), scoring 1379 hits.
Zuma Natives (13) fire on Emberborn (42), scoring 319 hits.
Knight Watchmen (48) fire on Zuma Natives (17), scoring 251 hits.
Zuma Natives (3) fire on The Faithful Wall (55), scoring 278 hits.
Ingram Rangers (47) fire on Zuma Natives (12), scoring 590 hits.
Blue Eagles (36) fire on Zuma Natives (15), scoring 152 hits.
Deaths Dealers (40) fire on Zuma Natives (15), scoring 334 hits.
Bureaucrats (38) fire on Zuma Natives (17), scoring 224 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (13), scoring 650 hits.
Swords of vengeance (51) fire on Zuma Natives (17), scoring 407 hits.
Broken Crown (37) fire on Zuma Natives (3), scoring 318 hits.
Daimonic Army (1) fire on Blades of Conquest (35), scoring 45 hits.
Total ranged hits suffered: Attackers: 10361, Defenders: 2142
Horn of Calamity (46) ride on, closing in on the enemy.
7th Shinnite Spearmen (33) leave the fortification, attacking the enemy.
5th Shinnite Spearmen (30) leave the fortification, attacking the enemy.
Emberborn (42) leave the fortification, attacking the enemy.
4th Shinnite Spearmen (28) leave the fortification, attacking the enemy.
The Faithful Wall (55) leave the fortification, attacking the enemy.
Temple Guards (52) leave the fortification, attacking the enemy.
1st Shinnite Spearmen (22) leave the fortification, attacking the enemy.
Dragon Knights (41) leave the fortification, attacking the enemy.
6th Shinnite Spearmen (32) leave the fortification, attacking the enemy.
Latinikon Phalangists (49) leave the fortification, attacking the enemy.
3rd Shinnite Spearmen (26) leave the fortification, attacking the enemy.
2nd Shinnite Spearmen (24) leave the fortification, attacking the enemy.
Blades of Conquest (35) leave the fortification, attacking the enemy.
o'maxim Guards (50) leave the fortification, attacking the enemy.


The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Zuma Natives (9) take 2080 hits from archer fire, which cause 33 casualties, wiping the unit out.
Expeditionary Inspectors (2) are shocked.
Zuma Natives (17) take 1418 hits from archer fire, which cause 33 casualties.
Emberborn (42) take 521 hits from archer fire, which cause 12 casualties.
The Faithful Wall (55) take 962 hits from archer fire, which cause 15 casualties.
Zuma Natives (8) take 1651 hits from archer fire, which cause 24 casualties, wiping the unit out.
Zuma Natives (12) take 1153 hits from archer fire, which cause 23 casualties.
Zuma Natives (15) take 1140 hits from archer fire, which cause 22 casualties, making the unit retreat from the battlefield.
Zuma Natives (13) take 1470 hits from archer fire, which cause 33 casualties.
Latinikon Phalangists (49) take 297 hits from archer fire, which cause 6 casualties.
Zuma Natives (3) take 1449 hits from archer fire, which cause 28 casualties.
Blades of Conquest (35) take 362 hits from archer fire, which cause 6 casualties.
Daimonic Army (1) are shocked.
Total hits suffered: Attackers: 10361 (0 from close combat and 10361 from ranged), Defenders: 2142 (0 from close combat and 2142 from ranged)
Total casualties: 196 attackers, 39 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The battle does 9 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.