Luria Nova/Campaign Records/Offensive Campaigns/Battle in Drowenton 8/6/23
Battle of Drowenton | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Tybalt Tideweaver | |||||||||||
Strength | |||||||||||
227 MI, 31 Arch, 203 SF | 81 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
0 | 78 |
Battle in Drowenton
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 43 SF | wedge | 996 | 1046 hits | 7 kills | 0 losses | |
2 | A | Evoran Rangers | Andryr | Luria Nova | 31 Arch | box | 372 | 620 hits | 4 kills | 0 losses | |
3 | A | Hellers | Rojak | Luria Nova | 28 SF | line | 561 | 613 hits | 3 kills | 0 losses | |
4 | A | Jenassaries | Jenas | Luria Nova | 60 SF | box | 1216 | 2470 hits | 36 kills | 0 losses | |
5 | A | The End | Samson | Luria Nova | 72 SF | line | 1093 | 2302 hits | 24 kills | 0 losses | |
6 | A | Tide Reavers | Tybalt | Luria Nova | 65 MI | box | 634 | 757 hits | 4 kills | 0 losses | |
7 | A | Winged Phalanx | Njal | Luria Nova | 162 MI | box | 1264 | 1371 hits | 7 kills | 0 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 940 | 0 hits | 0 kills | 9 losses | |
9 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1170 | 0 hits | 0 kills | 9 losses | |
10 | D | Undead Horde | (Undead) | (rogue) | 60 other | line | 1163 | 0 hits | 0 kills | 60 losses |
Total:
7 attackers (227 MI, 31 Arch, 203 SF)
3 defenders (81 other)
Total combat strengths: 6136 vs. 3273
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Earl Tybalt Tideweaver is spotted wearing the Cursed Ring.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (28-S) 5 (72-S) | 1 (43-S) 2 (31-A) 4 (60-S) 6 (65-M) 7 (162-M) | 9 (12-M) 10 (60-U) | 8 (9-M) |
Winged Phalanx (7) move closer to get better shots.
Tide Reavers (6) move closer to get better shots.
The End (5) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (9), scoring 188 hits.
Jenassaries (4) fire on Undead Horde (10), scoring 455 hits.
Evoran Rangers (2) move closer to get better shots.
Hellers (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 643
Undead Horde (10), Monsters (8) and Monsters (9) advance towards the enemy.
Undead Horde (10) take 387 hits from archer fire, which cause 13 casualties.
Monsters (9) take 226 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 613 (0 from close combat and 613 from ranged)
Total casualties: 0 attackers, 15 defenders
Turn No. 2
1 (43-S) 3 (28-S) 4 (60-S) 5 (72-S) | 2 (31-A) 6 (65-M) 7 (162-M) | 9 (10-M) 10 (47-U) | 8 (9-M) |
Winged Phalanx (7) fire on Monsters (9), scoring 235 hits.
The End (5) fire on Undead Horde (10), scoring 447 hits.
Tide Reavers (6) fire on Monsters (9), scoring 225 hits.
Evoran Rangers (2) fire on Monsters (9), scoring 100 hits.
Jenassaries (4) fire on Undead Horde (10), scoring 355 hits.
Astra Legionnaire (1) fire on Monsters (9), scoring 215 hits.
Hellers (3) fire on Monsters (9), scoring 105 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1682
Monsters (9), Undead Horde (10) and Monsters (8) advance towards the enemy.
Monsters (9) take 1056 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Undead Horde (10) take 682 hits from archer fire, which cause 23 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1738 (0 from close combat and 1738 from ranged)
Total casualties: 0 attackers, 30 defenders
Turn No. 3
1 (43-S) 3 (28-S) 4 (60-S) 5 (72-S) | 2 (31-A) 6 (65-M) 7 (162-M) | 10 (24-U) | 8 (9-M) |
Winged Phalanx (7) fire on Undead Horde (10), scoring 511 hits.
Astra Legionnaire (1) fire on Undead Horde (10), scoring 410 hits.
Hellers (3) fire on Undead Horde (10), scoring 171 hits.
The End (5) fire on Undead Horde (10), scoring 969 hits.
Evoran Rangers (2) fire on Undead Horde (10), scoring 229 hits.
Jenassaries (4) fire on Undead Horde (10), scoring 1088 hits.
Tide Reavers (6) fire on Undead Horde (10), scoring 329 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3707
Undead Horde (10) and Monsters (8) advance towards the enemy.
Undead Horde (10) take 3151 hits from archer fire, which cause 24 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3151 (0 from close combat and 3151 from ranged)
Total casualties: 0 attackers, 24 defenders
Turn No. 4
1 (43-S) 3 (28-S) 4 (60-S) 5 (72-S) | 2 (31-A) 6 (65-M) 7 (162-M) | 8 (9-M) |
Hellers (3) fire on Monsters (8), scoring 337 hits.
Jenassaries (4) fire on Monsters (8), scoring 572 hits.
Winged Phalanx (7) fire on Monsters (8), scoring 625 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 233 hits.
Tide Reavers (6) fire on Monsters (8), scoring 203 hits.
The End (5) fire on Monsters (8), scoring 886 hits.
Evoran Rangers (2) fire on Monsters (8), scoring 291 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3147
Monsters (8) advance towards the enemy.
Monsters (8) take 3776 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3776 (0 from close combat and 3776 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 19 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.