Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf II 7/31/23

From BattleMaster Wiki
< Luria Nova‎ | Campaign Records‎ | Offensive Campaigns
Revision as of 18:29, 31 July 2023 by Stinkyoldmen (talk | contribs) (Created page with "{{Infobox Military Conflict |conflict= Battle of Maf |partof= (rogue) |image= |caption= |date= 7/31/2023 |place= Maf |weather= Strong wind |territory=none |result= Attacke...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Battle of Maf
Part of (rogue)

Date 7/31/2023
Location Maf
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Tybalt Tideweaver
Strength
262 MI, 31 Arch, 379 SF 65 other
Formations
no particular formation
Casualties
0 61


Battle in Maf

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova67 SFwedge  15792909 hits9 kills0 losses
2AEvoran RangersAndryrLuria Nova31 Archbox  423661 hits2 kills0 losses
3AFelsenbachi Bolt ThrowersMoriaLuria Nova73 SFbox  16632725 hits8 kills0 losses
4AGold ScorpionsLeonidLuria Nova79 SFbox  18523499 hits11 kills0 losses
5AHellersRojakLuria Nova28 SFline  614626 hits1 kills0 losses
6AJenassariesJenasLuria Nova60 SFbox  14563021 hits9 kills0 losses
7AThe EndSamsonLuria Nova72 SFline  15141502 hits4 kills0 losses
8ATide ReaversTybaltLuria Nova100 MIbox  9871057 hits3 kills0 losses
9AWinged PhalanxNjalLuria Nova162 MIbox  15801918 hits5 kills0 losses
10DMonsters(Monsters)(rogue)12 otherline  14500 hits0 kills12 losses
11DMonsters(Monsters)(rogue)5 otherline  5500 hits0 kills5 losses
12DMonsters(Monsters)(rogue)14 otherline  16900 hits0 kills14 losses
13DMonsters(Monsters)(rogue)11 otherline  13100 hits0 kills11 losses
14DMonsters(Monsters)(rogue)5 otherline  5600 hits0 kills5 losses
15DMonsters(Monsters)(rogue)18 otherline  20200 hits0 kills14 losses


Total:
9 attackers (262 MI, 31 Arch, 379 SF)
6 defenders (65 other)
Total combat strengths: 11668 vs. 7580

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Earl Tybalt Tideweaver is spotted wearing the Cursed Ring.
Dame Moria Igelfeld is spotted wearing the Forgotten Ring.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 5 (28-S)
7 (72-S)
1 (67-S)
2 (31-A)
3 (73-S)
4 (79-S)
6 (60-S)
8 (100-M)
9 (162-M)
   10 (12-M)
13 (11-M)
15 (18-M)
11 (5-M)
12 (14-M)
14 (5-M)
  


Astra Legionnaire (1) fire on Monsters (15), scoring 598 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (10), scoring 285 hits.
Tide Reavers (8) move closer to get better shots.
Winged Phalanx (9) move closer to get better shots.
The End (7) fire on Monsters (13), scoring 174 hits.
Evoran Rangers (2) fire on Monsters (13), scoring 112 hits.
Hellers (5) fire on Monsters (15), scoring 54 hits.
Jenassaries (6) fire on Monsters (10), scoring 526 hits.
Gold Scorpions (4) fire on Monsters (15), scoring 449 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2198
Monsters (11), Monsters (15), Monsters (14), Monsters (12), Monsters (10) and Monsters (13) advance towards the enemy.


Monsters (15) take 1321 hits from archer fire, which cause 5 casualties.
Monsters (10) take 973 hits from archer fire, which cause 4 casualties.
Monsters (13) take 343 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2637 (0 from close combat and 2637 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

 5 (28-S)
7 (72-S)
1 (67-S)
2 (31-A)
3 (73-S)
4 (79-S)
6 (60-S)
8 (100-M)
9 (162-M)
 10 (8-M)
13 (9-M)
15 (13-M)
11 (5-M)
12 (14-M)
14 (5-M)
   


Astra Legionnaire (1) fire on Monsters (15), scoring 503 hits.
Evoran Rangers (2) fire on Monsters (13), scoring 140 hits.
Winged Phalanx (9) fire on Monsters (10), scoring 405 hits.
The End (7) fire on Monsters (13), scoring 399 hits.
Tide Reavers (8) fire on Monsters (15), scoring 425 hits.
Gold Scorpions (4) fire on Monsters (10), scoring 1459 hits.
Hellers (5) fire on Monsters (13), scoring 164 hits.
Jenassaries (6) fire on Monsters (15), scoring 921 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (13), scoring 1004 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5420
Monsters (11), Monsters (14), Monsters (10), Monsters (13), Monsters (15) and Monsters (12) advance towards the enemy.


Monsters (10) take 2237 hits from archer fire, which cause 8 casualties, wiping the unit out.
Monsters (13) take 2048 hits from archer fire, which cause 9 casualties, wiping the unit out.
Monsters (15) take 2219 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 6504 (0 from close combat and 6504 from ranged)
Total casualties: 0 attackers, 26 defenders

Turn No. 3

 5 (28-S)
7 (72-S)
1 (67-S)
2 (31-A)
3 (73-S)
4 (79-S)
6 (60-S)
8 (100-M)
9 (162-M)
 11 (5-M)
12 (14-M)
14 (5-M)
    


Gold Scorpions (4) fire on Monsters (11), scoring 773 hits.
Hellers (5) fire on Monsters (11), scoring 280 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (11), scoring 695 hits.
The End (7) fire on Monsters (11), scoring 554 hits.
Evoran Rangers (2) fire on Monsters (11), scoring 235 hits.
Winged Phalanx (9) fire on Monsters (11), scoring 706 hits.
Tide Reavers (8) fire on Monsters (11), scoring 352 hits.
Astra Legionnaire (1) fire on Monsters (11), scoring 796 hits.
Jenassaries (6) fire on Monsters (11), scoring 810 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5201
Monsters (11), Monsters (14) and Monsters (12) advance towards the enemy.


Monsters (11) take 6241 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 6241 (0 from close combat and 6241 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

 5 (28-S)
7 (72-S)
1 (67-S)
2 (31-A)
3 (73-S)
4 (79-S)
6 (60-S)
8 (100-M)
9 (162-M)
 12 (14-M)
14 (5-M)
     


Astra Legionnaire (1) fire on Monsters (12), scoring 1012 hits.
Evoran Rangers (2) fire on Monsters (14), scoring 174 hits.
Tide Reavers (8) fire on Monsters (14), scoring 280 hits.
Hellers (5) fire on Monsters (12), scoring 128 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (14), scoring 741 hits.
Gold Scorpions (4) fire on Monsters (12), scoring 818 hits.
Jenassaries (6) fire on Monsters (14), scoring 764 hits.
The End (7) fire on Monsters (12), scoring 375 hits.
Winged Phalanx (9) fire on Monsters (12), scoring 807 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5099
Monsters (12) and Monsters (14) advance towards the enemy.


Monsters (12) take 3768 hits from archer fire, which cause 14 casualties, wiping the unit out.
Monsters (14) take 2351 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 6119 (0 from close combat and 6119 from ranged)
Total casualties: 0 attackers, 19 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.