Luria Nova/Campaign Records/Offensive Campaigns/Battle in Irvington II 5/9/23

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Battle of Irvington
Part of (rogue)

Date 5/9/2023
Location Irvington
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
358 Arch, 47 Cav, 201 SF 40 other
Formations
no particular formation
Casualties
40 40


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  14562324 hits7 kills0 losses
2ABloodmenSamsonLuria Nova67 SFbox  16211755 hits6 kills0 losses
3AGold ScorpionsLeonidLuria Nova77 SFskirmish  18131494 hits3 kills0 losses
4APhrycian CataphractsOskarLuria Nova47 Cavwedge  8702151 hits9 kills40 losses
5ARoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  20051506 hits5 kills0 losses
6ASentinelsJerrelLuria Nova41 Archbox  491246 hits0 kills0 losses
7Athe Black guardRichardLuria Nova103 Archbox  1045592 hits2 kills0 losses
8DMonsters(Monsters)(rogue)7 otherline  705551 hits15 kills7 losses
9DMonsters(Monsters)(rogue)8 otherline  104010 hits0 kills8 losses
10DMonsters(Monsters)(rogue)4 otherline  460452 hits12 kills4 losses
11DMonsters(Monsters)(rogue)11 otherline  9350 hits0 kills11 losses
12DMonsters(Monsters)(rogue)5 otherline  7107 hits0 kills5 losses
13DMonsters(Monsters)(rogue)5 otherline  600472 hits13 kills5 losses


Total:
7 attackers (358 Arch, 47 Cav, 201 SF)
6 defenders (40 other)
Total combat strengths: 9301 vs. 4450

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (67-S)
3 (77-S)
4 (47-C)
5 (214-A)
6 (41-A)
7 (103-A)
1 (57-S)
  11 (11-M)
8 (7-M)
10 (4-M)
13 (5-M)
9 (8-M)
12 (5-M)
  


Bloodmen (2) fire on Monsters (11), scoring 727 hits.
the Black guard (7) fire on Monsters (11), scoring 175 hits.
Royal Heliacal Guards (5) fire on Monsters (11), scoring 674 hits.
Astra Legionnaire (1) fire on Monsters (11), scoring 753 hits.
Gold Scorpions (3) fire on Monsters (11), scoring 364 hits.
Sentinels (6) fire on Monsters (11), scoring 80 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2773
Phrycian Cataphracts (4) ride on, closing in on the defenders.
Monsters (12), Monsters (9), Monsters (13), Monsters (11), Monsters (8) and Monsters (10) advance towards the enemy.


Monsters (11) take 3328 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3328 (0 from close combat and 3328 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

  2 (67-S)
3 (77-S)
5 (214-A)
6 (41-A)
7 (103-A)
1 (57-S)
4 (47-C)
 8 (7-M)
10 (4-M)
13 (5-M)
9 (8-M)
12 (5-M)
   


Sentinels (6) fire on Monsters (8), scoring 102 hits.
the Black guard (7) fire on Monsters (13), scoring 228 hits.
Bloodmen (2) fire on Monsters (8), scoring 705 hits.
Gold Scorpions (3) fire on Monsters (10), scoring 423 hits.
Royal Heliacal Guards (5) fire on Monsters (13), scoring 485 hits.
Astra Legionnaire (1) fire on Monsters (10), scoring 900 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2843
Phrycian Cataphracts (4) charge ahead, into the defenders' ranks.
Monsters (12) and Monsters (9) advance towards the enemy.


Close Combat (Defender Line 1):
Monsters (10) score 452 hits on Phrycian Cataphracts (4).
Phrycian Cataphracts (4) score 397 hits on Monsters (12).
Phrycian Cataphracts (4) score 488 hits on Monsters (8).
Phrycian Cataphracts (4) score 635 hits on Monsters (9).
Phrycian Cataphracts (4) score 295 hits on Monsters (10).
Phrycian Cataphracts (4) score 336 hits on Monsters (13).
Monsters (8) score 551 hits on Phrycian Cataphracts (4).
Monsters (12) score 7 hits on Phrycian Cataphracts (4).
Monsters (13) score 472 hits on Phrycian Cataphracts (4).
Monsters (9) score 10 hits on Phrycian Cataphracts (4).
Total close combat hits suffered: Attackers: 1492, Defenders: 2151

Monsters (10) take 1883 hits (295 in close combat, 1588 from archer fire), which cause 4 casualties, wiping the unit out.
Phrycian Cataphracts (4) take 1492 hits in close combat, which cause 40 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Monsters (8) take 1456 hits (488 in close combat, 968 from archer fire), which cause 7 casualties, wiping the unit out.
Monsters (12) take 397 hits in close combat, which cause 2 casualties.
Monsters (13) take 1192 hits (336 in close combat, 856 from archer fire), which cause 5 casualties, wiping the unit out.
Monsters (9) take 635 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 1492 (1492 from close combat and 0 from ranged), Defenders: 5563 (2151 from close combat and 3412 from ranged)
Total casualties: 41 attackers, 21 defenders

Turn No. 3

  2 (67-S)
3 (77-S)
5 (214-A)
6 (41-A)
7 (103-A)
1 (57-S)
  9 (5-M)
12 (3-M)
    


Astra Legionnaire (1) fire on Monsters (9), scoring 671 hits.
the Black guard (7) fire on Monsters (12), scoring 189 hits.
Sentinels (6) fire on Monsters (12), scoring 64 hits.
Bloodmen (2) fire on Monsters (12), scoring 323 hits.
Royal Heliacal Guards (5) fire on Monsters (9), scoring 347 hits.
Gold Scorpions (3) fire on Monsters (12), scoring 707 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2301
Monsters (12) and Monsters (9) advance towards the enemy.


Monsters (12) take 1540 hits from archer fire, which cause 3 casualties, wiping the unit out.
Monsters (9) take 1222 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2762 (0 from close combat and 2762 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.