Dubhaine Family/Rhidhana/Battles/2011/July

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July 3rd

Sunset -- Oberndorf

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)39 otherline  693
2D Oporto TargeteersRhidhanaFontan70 Archskirmish  669


Total:
1 attackers (39 other)
1 defenders (70 Arch)
Total combat strengths: 693 vs. 669

Begin new treaty system battle setup:

Oporto Targeteers tried to evade foreign troops, but were spotted.
The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

Oporto Targeteers tried to evade foreign troops, but were spotted.
The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (39-U)
</Char >
    2 (70-A)
  

<Char > Oporto Targeteers (2) fire on Undead Horde (1), scoring 128 hits.
</Char >Total ranged hits suffered: Attackers: 128, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 128 hits from archer fire, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 128 (0 from close combat and 128 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

     <Char >1 (35-U)
</Char >
   2 (70-A)
  

<Char > Oporto Targeteers (2) fire on Undead Horde (1), scoring 139 hits.
</Char >Total ranged hits suffered: Attackers: 139, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 139 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 139 (0 from close combat and 139 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 3

      <Char >1 (30-U)
</Char >
  2 (70-A)
  

<Char > Oporto Targeteers (2) fire on Undead Horde (1), scoring 193 hits.
</Char >Total ranged hits suffered: Attackers: 193, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 193 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 193 (0 from close combat and 193 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 4

       <Char >1 (23-U)
</Char >
2 (70-A)
  

<Char > Oporto Targeteers (2) fire on Undead Horde (1), scoring 315 hits.
</Char >Total ranged hits suffered: Attackers: 315, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 3):
Oporto Targeteers (2) score 49 hits on Undead Horde (1).
<Char >Undead Horde (1) score 75 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 49, Defenders: 75

Oporto Targeteers (2) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<Char >Undead Horde (1) take 364 hits (49 in close combat, 315 from archer fire), which cause 13 casualties.
</Char >Total hits suffered: Attackers: 364 (49 from close combat and 315 from ranged), Defenders: 68 (68 from close combat and 0 from ranged)
Total casualties: 13 attackers, 2 defenders

Turn No. 5

        <Char >1 (10-U)
</Char >
2 (68-A)
  



Close Combat (Defender Line 3):
<Char >Undead Horde (1) score 35 hits on Oporto Targeteers (2).
</Char > Oporto Targeteers (2) score 60 hits on Undead Horde (1) (104 before overkill).
Total close combat hits suffered: Attackers: 60 (104 before overkill), Defenders: 35

<Char >Undead Horde (1) take 60 hits in close combat, which cause 2 casualties.
</Char > Oporto Targeteers (2) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 60 (60 from close combat and 0 from ranged), Defenders: 32 (32 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders

Turn No. 6

        <Char >1 (8-U)
</Char >
2 (67-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 60 hits on Undead Horde (1) (127 before overkill).
<Char >Undead Horde (1) score 43 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 60 (127 before overkill), Defenders: 43

Oporto Targeteers (2) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 60 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 60 (60 from close combat and 0 from ranged), Defenders: 39 (39 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders

Turn No. 7

        <Char >1 (6-U)
</Char >
2 (66-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 44 hits on Undead Horde (1) (118 before overkill).
<Char >Undead Horde (1) score 36 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 44 (118 before overkill), Defenders: 36

Oporto Targeteers (2) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 44 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 44 (44 from close combat and 0 from ranged), Defenders: 33 (33 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders

Turn No. 8

        <Char >1 (4-U)
</Char >
2 (65-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 24 hits on Undead Horde (1) (90 before overkill).
<Char >Undead Horde (1) score 28 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 24 (90 before overkill), Defenders: 28

Oporto Targeteers (2) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 24 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 24 (24 from close combat and 0 from ranged), Defenders: 25 (25 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 9

        <Char >1 (3-U)
</Char >
2 (64-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 32 hits on Undead Horde (1) (146 before overkill).
<Char >Undead Horde (1) score 20 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 32 (146 before overkill), Defenders: 20

Oporto Targeteers (2) take 18 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 32 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 32 (32 from close combat and 0 from ranged), Defenders: 18 (18 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 10

        <Char >1 (2-U)
</Char >
2 (63-A)
  



Close Combat (Defender Line 3):
<Char >Undead Horde (1) score 19 hits on Oporto Targeteers (2).
</Char > Oporto Targeteers (2) score 19 hits on Undead Horde (1) (110 before overkill).
Total close combat hits suffered: Attackers: 19 (110 before overkill), Defenders: 19

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

<Char >Undead Horde (1) take 19 hits in close combat, which cause 1 casualties.
</Char > Oporto Targeteers (2) take 17 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 19 (19 from close combat and 0 from ranged), Defenders: 17 (17 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 11

        <Char >1 (1-U)
</Char >
2 (63-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 9 hits on Undead Horde (1) (85 before overkill).
<Char >Undead Horde (1) score 11 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 9 (85 before overkill), Defenders: 11

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Oporto Targeteers (2) take 10 hits in close combat (reduced due to fortifications). No casualties, making the unit retreat from the battlefield.
<Char >Undead Horde (1) take 9 hits in close combat. No casualties.
</Char >Total hits suffered: Attackers: 9 (9 from close combat and 0 from ranged), Defenders: 10 (10 from close combat and 0 from ranged)

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %. The local roads network has also been damaged.

Results

The battle lasted for 3 hours. You have gained 3 Honour.
You have improved your leadership skill. 1 of your men were killed and 6 were wounded in this battle. Your unit gains 2 points of Morale. Your men's equipment suffers 18 % damage. Combat training increases by 3 points. Unit cohesion rises 4 points.