Dubhaine Family/Rhidhana/Battles/2011/July

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

July 3rd

Sunset -- Oberndorf

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)39 otherline  693
2D Oporto TargeteersRhidhanaFontan70 Archskirmish  669


Total:
1 attackers (39 other)
1 defenders (70 Arch)
Total combat strengths: 693 vs. 669

Begin new treaty system battle setup:

Oporto Targeteers tried to evade foreign troops, but were spotted.
The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

Oporto Targeteers tried to evade foreign troops, but were spotted.
The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (39-U)
</Char >
    2 (70-A)
  

<Char > Oporto Targeteers (2) fire on Undead Horde (1), scoring 128 hits.
</Char >Total ranged hits suffered: Attackers: 128, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 128 hits from archer fire, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 128 (0 from close combat and 128 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

     <Char >1 (35-U)
</Char >
   2 (70-A)
  

<Char > Oporto Targeteers (2) fire on Undead Horde (1), scoring 139 hits.
</Char >Total ranged hits suffered: Attackers: 139, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 139 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 139 (0 from close combat and 139 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 3

      <Char >1 (30-U)
</Char >
  2 (70-A)
  

<Char > Oporto Targeteers (2) fire on Undead Horde (1), scoring 193 hits.
</Char >Total ranged hits suffered: Attackers: 193, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 193 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 193 (0 from close combat and 193 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 4

       <Char >1 (23-U)
</Char >
2 (70-A)
  

<Char > Oporto Targeteers (2) fire on Undead Horde (1), scoring 315 hits.
</Char >Total ranged hits suffered: Attackers: 315, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 3):
Oporto Targeteers (2) score 49 hits on Undead Horde (1).
<Char >Undead Horde (1) score 75 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 49, Defenders: 75

Oporto Targeteers (2) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<Char >Undead Horde (1) take 364 hits (49 in close combat, 315 from archer fire), which cause 13 casualties.
</Char >Total hits suffered: Attackers: 364 (49 from close combat and 315 from ranged), Defenders: 68 (68 from close combat and 0 from ranged)
Total casualties: 13 attackers, 2 defenders

Turn No. 5

        <Char >1 (10-U)
</Char >
2 (68-A)
  



Close Combat (Defender Line 3):
<Char >Undead Horde (1) score 35 hits on Oporto Targeteers (2).
</Char > Oporto Targeteers (2) score 60 hits on Undead Horde (1) (104 before overkill).
Total close combat hits suffered: Attackers: 60 (104 before overkill), Defenders: 35

<Char >Undead Horde (1) take 60 hits in close combat, which cause 2 casualties.
</Char > Oporto Targeteers (2) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 60 (60 from close combat and 0 from ranged), Defenders: 32 (32 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders

Turn No. 6

        <Char >1 (8-U)
</Char >
2 (67-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 60 hits on Undead Horde (1) (127 before overkill).
<Char >Undead Horde (1) score 43 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 60 (127 before overkill), Defenders: 43

Oporto Targeteers (2) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 60 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 60 (60 from close combat and 0 from ranged), Defenders: 39 (39 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders

Turn No. 7

        <Char >1 (6-U)
</Char >
2 (66-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 44 hits on Undead Horde (1) (118 before overkill).
<Char >Undead Horde (1) score 36 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 44 (118 before overkill), Defenders: 36

Oporto Targeteers (2) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 44 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 44 (44 from close combat and 0 from ranged), Defenders: 33 (33 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders

Turn No. 8

        <Char >1 (4-U)
</Char >
2 (65-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 24 hits on Undead Horde (1) (90 before overkill).
<Char >Undead Horde (1) score 28 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 24 (90 before overkill), Defenders: 28

Oporto Targeteers (2) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 24 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 24 (24 from close combat and 0 from ranged), Defenders: 25 (25 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 9

        <Char >1 (3-U)
</Char >
2 (64-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 32 hits on Undead Horde (1) (146 before overkill).
<Char >Undead Horde (1) score 20 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 32 (146 before overkill), Defenders: 20

Oporto Targeteers (2) take 18 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 32 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 32 (32 from close combat and 0 from ranged), Defenders: 18 (18 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 10

        <Char >1 (2-U)
</Char >
2 (63-A)
  



Close Combat (Defender Line 3):
<Char >Undead Horde (1) score 19 hits on Oporto Targeteers (2).
</Char > Oporto Targeteers (2) score 19 hits on Undead Horde (1) (110 before overkill).
Total close combat hits suffered: Attackers: 19 (110 before overkill), Defenders: 19

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

<Char >Undead Horde (1) take 19 hits in close combat, which cause 1 casualties.
</Char > Oporto Targeteers (2) take 17 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 19 (19 from close combat and 0 from ranged), Defenders: 17 (17 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 11

        <Char >1 (1-U)
</Char >
2 (63-A)
  



Close Combat (Defender Line 3):
Oporto Targeteers (2) score 9 hits on Undead Horde (1) (85 before overkill).
<Char >Undead Horde (1) score 11 hits on Oporto Targeteers (2).
</Char >Total close combat hits suffered: Attackers: 9 (85 before overkill), Defenders: 11

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Oporto Targeteers (2) take 10 hits in close combat (reduced due to fortifications). No casualties, making the unit retreat from the battlefield.
<Char >Undead Horde (1) take 9 hits in close combat. No casualties.
</Char >Total hits suffered: Attackers: 9 (9 from close combat and 0 from ranged), Defenders: 10 (10 from close combat and 0 from ranged)

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %. The local roads network has also been damaged.

Results

The battle lasted for 3 hours. You have gained 3 Honour.
You have improved your leadership skill. 1 of your men were killed and 6 were wounded in this battle. Your unit gains 2 points of Morale. Your men's equipment suffers 18 % damage. Combat training increases by 3 points. Unit cohesion rises 4 points.

July 20th

Sunrise -- Oberndorf

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan43 Archskirmish  380
2A Clybr LegionnairesLaicchFontan60 Infline  600
3A Elite SentinelsRophlockFontan20 SFbox  599
4A Oporto TargeteersRhidhanaFontan67 Archskirmish  662
5A The Red GuardStanFontan5 Archskirmish  116
6D 34th Reserve RegimentRhakanvarWestmoor67 Archskirmish  411


Total:
5 attackers (60 Inf, 115 Arch, 20 SF)
1 defenders (67 Arch)
Total combat strengths: 2357 vs. 411

Begin new treaty system battle setup:

The forces from Westmoor brace as they prepare to defend their ongoing takeover.
The region owner Fontan attacks the takeover forces.

End new treaty system battle setup.

The forces from Westmoor brace as they prepare to defend their ongoing takeover.
The region owner Fontan and their allies attack the takeover forces.
The Fontan troops attack because they are at war with Westmoor.

It is quite windy and the archers will have to aim very carefully.
Laicch Abliarsec, Marshal of the Democratic Guard takes command of her army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (43-A)
4 (67-A)
5 (5-A)
2 (60-I)
3 (20-S)
     6 (67-A)
  

Oporto Targeteers (4) have no enemy in range and advance to better firing positions.
The Red Guard (5) have no enemy in range and advance to better firing positions.
34th Reserve Regiment (6) have no enemy in range and hold their fire.
Black Swans (1) have no enemy in range and advance to better firing positions.
Elite Sentinels (3) and Clybr Legionnaires (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (43-A)
4 (67-A)
5 (5-A)
2 (60-I)
3 (20-S)
    6 (67-A)
  

34th Reserve Regiment (6) have no enemy in range and hold their fire.
The Red Guard (5) have no enemy in range and advance to better firing positions.
Black Swans (1) have no enemy in range and advance to better firing positions.
Oporto Targeteers (4) have no enemy in range and advance to better firing positions.
Clybr Legionnaires (2) and Elite Sentinels (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

     1 (43-A)
4 (67-A)
5 (5-A)
2 (60-I)
3 (20-S)
   6 (67-A)
  

Black Swans (1) fire on 34th Reserve Regiment (6), scoring 43 hits.
34th Reserve Regiment (6) fire on Elite Sentinels (3), scoring 44 hits.
Oporto Targeteers (4) fire on 34th Reserve Regiment (6), scoring 63 hits.
The Red Guard (5) fire on 34th Reserve Regiment (6), scoring 14 hits.
Total ranged hits suffered: Attackers: 44, Defenders: 120
Clybr Legionnaires (2) and Elite Sentinels (3) advance towards the enemy.


34th Reserve Regiment (6) take 60 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Elite Sentinels (3) take 44 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 44 (0 from close combat and 44 from ranged), Defenders: 60 (0 from close combat and 60 from ranged)
Total casualties: 1 attackers, 2 defenders

Turn No. 4

     1 (43-A)
4 (67-A)
5 (5-A)
  2 (60-I)
3 (19-S)
  6 (65-A)
  

Black Swans (1) fire on 34th Reserve Regiment (6), scoring 26 hits.
Oporto Targeteers (4) fire on 34th Reserve Regiment (6), scoring 44 hits.
The Red Guard (5) fire on 34th Reserve Regiment (6), scoring 17 hits.
34th Reserve Regiment (6) fire on Clybr Legionnaires (2), scoring 54 hits.
Total ranged hits suffered: Attackers: 54, Defenders: 87
Clybr Legionnaires (2) and Elite Sentinels (3) advance towards the enemy.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Clybr Legionnaires (2) take 54 hits from archer fire, which cause 2 casualties.
34th Reserve Regiment (6) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 54 (0 from close combat and 54 from ranged), Defenders: 44 (0 from close combat and 44 from ranged)
Total casualties: 2 attackers, 1 defenders

Turn No. 5

     1 (43-A)
4 (67-A)
5 (5-A)
   2 (58-I)
3 (19-S)
6 (64-A)
  

34th Reserve Regiment (6) fire on Elite Sentinels (3), scoring 33 hits.
Oporto Targeteers (4) fire on 34th Reserve Regiment (6), scoring 90 hits.
The Red Guard (5) fire on 34th Reserve Regiment (6), scoring 19 hits.
Black Swans (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 33, Defenders: 109
Clybr Legionnaires (2) and Elite Sentinels (3) advance towards the enemy.


Close Combat (Defender Line 3):
2 Fontan banners are visible in the melee.
2 Westmoor banners are visible in the melee.
34th Reserve Regiment (6) score 5 hits on Clybr Legionnaires (2).
34th Reserve Regiment (6) score 1 hits on Elite Sentinels (3).
Clybr Legionnaires (2) score 532 hits on 34th Reserve Regiment (6).
Elite Sentinels (3) score 881 hits on 34th Reserve Regiment (6).
Total close combat hits suffered: Attackers: 6, Defenders: 1413

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

34th Reserve Regiment (6) take 1340 hits (1285 in close combat, 55 from archer fire) (reduced due to fortifications), which cause 45 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat. 2 Westmoor banners fall.
Clybr Legionnaires (2) take 5 hits in close combat. No casualties.
Elite Sentinels (3) take 34 hits (1 in close combat, 33 from archer fire), which cause 1 casualties.
Total hits suffered: Attackers: 39 (6 from close combat and 33 from ranged), Defenders: 1340 (1285 from close combat and 55 from ranged)
Total casualties: 1 attackers, 49 defenders

Attacker Victory!

Battle Results

The battle lasted for 2 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Combat training increases by 1 points.

July 25th

Sunset -- Commonyr

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A 34th Reserve RegimentRhakanvarWestmoor28 Archskirmish  289
2A Arica's ScarAricaWestmoor100 Archline  835
3A Bank SecurityMalikiWestmoor39 Infline  545
4A Burning SwordsSezzilWestmoor30 Infline  316
5A Chosen of the GrandmasterMaedrosWestmoor29 SFline  697
6A Evora Parapet GuardsRavierWestmoor36 Archline  342
7A ForgottenDerwinWestmoor24 Infline  276
8A High SentriesJacobWestmoor22 Infline  392
9A House Nebehn BodyguardMalosWestmoor21 Infline  251
10A Iltaran SpearmenVanimusWestmoor19 Infline  181
11A Personal GuardWalterWestmoor23 Archline  270
12A Sharp RainOuanWestmoor22 Archline  318
13A Some Guys With SwordsEdward AnthonyWestmoor34 Infline  527
14A Star HoplitesGusterWestmoor40 Infline  475
15A Steadfast LongbowmenGillianWestmoor45 Archline  725
16A Sun BladesRoyceWestmoor24 Infline  373
17A The Blue WallMathrosWestmoor44 Infline  486
18A The Scarlet SentinelsThomasWestmoor24 Infline  390
19A Thorns of the RoseCassandraWestmoor27 Infline  314
20A Wicked Whistling WhipsHardingWestmoor44 Archskirmish  580
21D Ashforth Arbalests (IV)KaysaFontan11 Archskirmish  110
22D Black SwansBrigdhaFontan43 Archskirmish  496
23D Clybr LegionnairesLaicchFontan59 Infline  659
24D Elite SentinelsRophlockFontan20 SFline  603
25D Kain's Venomous KnightsNideusFontan37 Archline  454
26D Manticores Black GuardZadekFontan15 Cavwedge  328
27D Oporto PioneersSandraFontan18 Infbox  131
28D Oporto TargeteersRhidhanaFontan67 Archskirmish  720
29D Sharp 'n' Pointy 2ndSaenkeoFontan10 Infline  77


Total:
20 attackers (348 Inf, 298 Arch, 29 SF)
9 defenders (87 Inf, 158 Arch, 15 Cav, 20 SF)
Total combat strengths: 8582 vs. 3578

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The Blue Wall have attack orders.
High Sentries have attack orders.
Star Hoplites have attack orders.
Sun Blades have attack orders.
Bank Security have attack orders.
House Nebehn Bodyguard have attack orders.
The troops from Westmoor join in to support their realm-mates.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The Westmoor troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

Arica Maldives, Lady General of Westmoor, Countess of Hagley is spotted wielding the Spiked Dagger of Bloodletting.
Thomas Foxglove, Marshal of the Westmoorian Column takes command of his army. They deploy in Infantry Charge formation.
Laicch Abliarsec, Marshal of the Democratic Guard takes command of her army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (28-A)
2 (100-A)
6 (36-A)
11 (23-A)
12 (22-A)
15 (45-A)
20 (44-A)
3 (39-I)
4 (30-I)
5 (29-S)
7 (24-I)
8 (22-I)
9 (21-I)
10 (19-I)
13 (34-I)
14 (40-I)
16 (24-I)
17 (44-I)
18 (24-I)
19 (27-I)
  23 (59-I)
29 (10-I)
24 (20-S)
25 (37-A)
27 (18-I)
21 (11-A)
22 (43-A)
28 (67-A)
26 (15-C)
 

Sharp Rain (12) fire on Clybr Legionnaires (23), scoring 52 hits.
Arica's Scar (2) fire on Clybr Legionnaires (23), scoring 106 hits.
Ashforth Arbalests (IV) (21) fire on Chosen of the Grandmaster (5), scoring 18 hits.
Wicked Whistling Whips (20) fire on Clybr Legionnaires (23), scoring 128 hits.
Personal Guard (11) fire on Clybr Legionnaires (23), scoring 55 hits.
Steadfast Longbowmen (15) fire on Clybr Legionnaires (23), scoring 166 hits.
Evora Parapet Guards (6) fire on Sharp 'n' Pointy 2nd (29), scoring 40 hits.
Kain's Venomous Knights (25) fire on Chosen of the Grandmaster (5), scoring 89 hits.
Oporto Targeteers (28) fire on Bank Security (3), scoring 116 hits.
34th Reserve Regiment (1) fire on Sharp 'n' Pointy 2nd (29), scoring 25 hits.
Black Swans (22) fire on Some Guys With Swords (13), scoring 98 hits.
Total ranged hits suffered: Attackers: 321, Defenders: 572
Manticores Black Guard (26) ride on, closing in on the enemy.
High Sentries (8), Forgotten (7), Burning Swords (4), Iltaran Spearmen (10), Bank Security (3), The Scarlet Sentinels (18), Sun Blades (16), Star Hoplites (14), House Nebehn Bodyguard (9), The Blue Wall (17), Some Guys With Swords (13), Thorns of the Rose (19) and Chosen of the Grandmaster (5) advance towards the enemy.
Elite Sentinels (24), Oporto Pioneers (27), Clybr Legionnaires (23) and Sharp 'n' Pointy 2nd (29) advance towards the enemy.
The Blue Wall (17), Thorns of the Rose (19) and Chosen of the Grandmaster (5) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
2 Fontan banners are visible in the melee.
10 Westmoor banners are visible in the melee.
High Sentries (8) score 388 hits on Clybr Legionnaires (23).
Forgotten (7) score 164 hits on Sharp 'n' Pointy 2nd (29).
Burning Swords (4) score 141 hits on Clybr Legionnaires (23).
Iltaran Spearmen (10) score 85 hits on Clybr Legionnaires (23).
Bank Security (3) score 402 hits on Clybr Legionnaires (23).
The Scarlet Sentinels (18) score 287 hits on Clybr Legionnaires (23).
Sun Blades (16) score 282 hits on Clybr Legionnaires (23).
Star Hoplites (14) score 278 hits on Clybr Legionnaires (23).
House Nebehn Bodyguard (9) score 125 hits on Sharp 'n' Pointy 2nd (29).
Clybr Legionnaires (23) score 57 hits on The Scarlet Sentinels (18).
Clybr Legionnaires (23) score 67 hits on High Sentries (8).
Clybr Legionnaires (23) score 91 hits on Star Hoplites (14).
Clybr Legionnaires (23) score 61 hits on Sun Blades (16).
Clybr Legionnaires (23) score 116 hits on Bank Security (3).
Clybr Legionnaires (23) score 64 hits on Burning Swords (4).
Clybr Legionnaires (23) score 56 hits on Iltaran Spearmen (10).
Some Guys With Swords (13) score 348 hits on Sharp 'n' Pointy 2nd (29).
Sharp 'n' Pointy 2nd (29) score 14 hits on Some Guys With Swords (13).
Sharp 'n' Pointy 2nd (29) score 9 hits on House Nebehn Bodyguard (9).
Sharp 'n' Pointy 2nd (29) score 10 hits on Forgotten (7).
Total close combat hits suffered: Attackers: 545, Defenders: 2500

High Sentries (8) take 67 hits in close combat, which cause 2 casualties.
Forgotten (7) take 10 hits in close combat. No casualties.
Burning Swords (4) take 64 hits in close combat, which cause 2 casualties.
Iltaran Spearmen (10) take 56 hits in close combat, which cause 2 casualties.
Bank Security (3) take 232 hits (116 in close combat, 116 from archer fire), which cause 6 casualties.
The Scarlet Sentinels (18) take 57 hits in close combat, which cause 2 casualties.
Sun Blades (16) take 61 hits in close combat, which cause 2 casualties.
Star Hoplites (14) take 91 hits in close combat, which cause 3 casualties.
House Nebehn Bodyguard (9) take 9 hits in close combat. No casualties.
Clybr Legionnaires (23) take 2370 hits (1863 in close combat, 507 from archer fire), which cause 59 casualties, wiping the unit out.
Some Guys With Swords (13) take 112 hits (14 in close combat, 98 from archer fire), which cause 3 casualties.
Sharp 'n' Pointy 2nd (29) take 702 hits (637 in close combat, 65 from archer fire), which cause 10 casualties, wiping the unit out.
Saenkeo Morlork (Knight of Oporto, Fontan) has been wounded by 34th Reserve Regiment (1).
Chosen of the Grandmaster (5) take 107 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 866 (545 from close combat and 321 from ranged), Defenders: 3072 (2500 from close combat and 572 from ranged)
Total casualties: 25 attackers, 69 defenders

Turn No. 2

    1 (28-A)
2 (100-A)
6 (36-A)
11 (23-A)
12 (22-A)
15 (45-A)
20 (44-A)
  3 (33-I)
4 (28-I)
5 (26-S)
7 (24-I)
8 (20-I)
9 (21-I)
10 (17-I)
13 (31-I)
14 (37-I)
16 (22-I)
17 (44-I)
18 (22-I)
19 (27-I)
24 (20-S)
27 (18-I)
25 (37-A)
26 (15-C)
21 (11-A)
22 (43-A)
28 (67-A)
  

Personal Guard (11) fire on Elite Sentinels (24), scoring 42 hits.
Wicked Whistling Whips (20) fire on Elite Sentinels (24), scoring 145 hits.
Oporto Targeteers (28) fire on Chosen of the Grandmaster (5), scoring 179 hits.
Ashforth Arbalests (IV) (21) fire on Some Guys With Swords (13), scoring 38 hits.
Black Swans (22) fire on Bank Security (3), scoring 128 hits.
Arica's Scar (2) fire on Elite Sentinels (24), scoring 135 hits.
Kain's Venomous Knights (25) fire on The Blue Wall (17), scoring 135 hits.
Sharp Rain (12) fire on Oporto Pioneers (27), scoring 30 hits.
Evora Parapet Guards (6) fire on Oporto Pioneers (27), scoring 54 hits.
34th Reserve Regiment (1) fire on Elite Sentinels (24), scoring 28 hits.
Steadfast Longbowmen (15) fire on Oporto Pioneers (27), scoring 196 hits.
Total ranged hits suffered: Attackers: 480, Defenders: 630
Manticores Black Guard (26) charge ahead, into the attackers' ranks.
High Sentries (8) break through the frontlines!
House Nebehn Bodyguard (9) break through the frontlines!
Some Guys With Swords (13) break through the frontlines!
Chosen of the Grandmaster (5) break through the frontlines!
Star Hoplites (14), Burning Swords (4), Sun Blades (16), The Blue Wall (17), Thorns of the Rose (19) and Iltaran Spearmen (10) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
6 Westmoor banners are visible in the melee.
Forgotten (7) score 148 hits on Manticores Black Guard (26).
Bank Security (3) score 309 hits on Manticores Black Guard (26).
Manticores Black Guard (26) score 214 hits on The Scarlet Sentinels (18).
Manticores Black Guard (26) score 286 hits on Bank Security (3).
Manticores Black Guard (26) score 254 hits on Forgotten (7).
The Scarlet Sentinels (18) score 298 hits on Manticores Black Guard (26).
Total close combat hits suffered: Attackers: 754, Defenders: 755

Close Combat (Defender Line 1):
2 Fontan banners are visible in the melee.
4 Westmoor banners are visible in the melee.
High Sentries (8) score 338 hits on Elite Sentinels (24).
House Nebehn Bodyguard (9) score 99 hits on Oporto Pioneers (27).
Some Guys With Swords (13) score 391 hits on Oporto Pioneers (27).
Chosen of the Grandmaster (5) score 446 hits on Elite Sentinels (24).
Oporto Pioneers (27) score 50 hits on Some Guys With Swords (13).
Oporto Pioneers (27) score 31 hits on House Nebehn Bodyguard (9).
Elite Sentinels (24) score 164 hits on High Sentries (8).
Elite Sentinels (24) score 231 hits on Chosen of the Grandmaster (5).
Total close combat hits suffered: Attackers: 476, Defenders: 1274

High Sentries (8) take 164 hits in close combat, which cause 4 casualties.
House Nebehn Bodyguard (9) take 31 hits in close combat, which cause 1 casualties.
Some Guys With Swords (13) take 88 hits (50 in close combat, 38 from archer fire), which cause 2 casualties.
Chosen of the Grandmaster (5) take 410 hits (231 in close combat, 179 from archer fire), which cause 10 casualties.
Forgotten (7) take 254 hits in close combat, which cause 9 casualties.
Bank Security (3) take 414 hits (286 in close combat, 128 from archer fire), which cause 11 casualties.
Oporto Pioneers (27) take 770 hits (490 in close combat, 280 from archer fire), which cause 18 casualties, wiping the unit out.
Lady Sandra Jimenez (Dame of Krimml, Fontan) has been wounded by Some Guys With Swords (13).
Manticores Black Guard (26) take 755 hits in close combat, which cause 15 casualties, wiping the unit out.
The Scarlet Sentinels (18) take 214 hits in close combat, which cause 6 casualties.
The Blue Wall (17) take 135 hits from archer fire, which cause 4 casualties.
Elite Sentinels (24) take 1134 hits (784 in close combat, 350 from archer fire), which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 1710 (1230 from close combat and 480 from ranged), Defenders: 2659 (2029 from close combat and 630 from ranged)
Total casualties: 47 attackers, 53 defenders

Turn No. 3

    1 (28-A)
2 (100-A)
6 (36-A)
11 (23-A)
12 (22-A)
15 (45-A)
20 (44-A)
  3 (22-I)
4 (28-I)
7 (15-I)
10 (17-I)
14 (37-I)
16 (22-I)
17 (40-I)
18 (16-I)
19 (27-I)
5 (16-S)
8 (16-I)
9 (20-I)
13 (29-I)
25 (37-A)
21 (11-A)
22 (43-A)
28 (67-A)
  

Wicked Whistling Whips (20) fire on Kain's Venomous Knights (25), scoring 102 hits.
Arica's Scar (2) have no enemy in range and advance to better firing positions.
34th Reserve Regiment (1) have no enemy in range and advance to better firing positions.
Personal Guard (11) fire on Kain's Venomous Knights (25), scoring 36 hits.
Sharp Rain (12) fire on Kain's Venomous Knights (25), scoring 40 hits.
Kain's Venomous Knights (25) fire on Chosen of the Grandmaster (5), scoring 187 hits.
Steadfast Longbowmen (15) fire on Kain's Venomous Knights (25), scoring 150 hits.
Oporto Targeteers (28) fire on Some Guys With Swords (13), scoring 276 hits.
Black Swans (22) fire on High Sentries (8), scoring 194 hits.
Ashforth Arbalests (IV) (21) fire on House Nebehn Bodyguard (9), scoring 42 hits.
Evora Parapet Guards (6) fire on Kain's Venomous Knights (25), scoring 19 hits.
Total ranged hits suffered: Attackers: 699, Defenders: 347
Some Guys With Swords (13), High Sentries (8), Forgotten (7), Star Hoplites (14), House Nebehn Bodyguard (9), Bank Security (3), The Scarlet Sentinels (18), Sun Blades (16), Chosen of the Grandmaster (5), Thorns of the Rose (19), The Blue Wall (17), Iltaran Spearmen (10) and Burning Swords (4) advance towards the enemy.


Close Combat (Defender Line 2):
4 Westmoor banners are visible in the melee.
Some Guys With Swords (13) score 321 hits on Kain's Venomous Knights (25).
High Sentries (8) score 224 hits on Kain's Venomous Knights (25).
House Nebehn Bodyguard (9) score 121 hits on Kain's Venomous Knights (25).
Chosen of the Grandmaster (5) score 318 hits on Kain's Venomous Knights (25).
Kain's Venomous Knights (25) score 25 hits on Some Guys With Swords (13).
Kain's Venomous Knights (25) score 11 hits on High Sentries (8).
Kain's Venomous Knights (25) score 12 hits on Chosen of the Grandmaster (5).
Kain's Venomous Knights (25) score 14 hits on House Nebehn Bodyguard (9).
Total close combat hits suffered: Attackers: 62, Defenders: 984

Some Guys With Swords (13) take 301 hits (25 in close combat, 276 from archer fire), which cause 7 casualties.
High Sentries (8) take 205 hits (11 in close combat, 194 from archer fire), which cause 5 casualties.
House Nebehn Bodyguard (9) take 56 hits (14 in close combat, 42 from archer fire), which cause 2 casualties.
Chosen of the Grandmaster (5) take 199 hits (12 in close combat, 187 from archer fire), which cause 5 casualties.
Kain's Venomous Knights (25) take 1331 hits (984 in close combat, 347 from archer fire), which cause 33 casualties.
Total hits suffered: Attackers: 761 (62 from close combat and 699 from ranged), Defenders: 1331 (984 from close combat and 347 from ranged)
Total casualties: 19 attackers, 33 defenders

Turn No. 4

    6 (36-A)
11 (23-A)
12 (22-A)
15 (45-A)
20 (44-A)
1 (28-A)
2 (100-A)
  3 (22-I)
4 (28-I)
7 (15-I)
10 (17-I)
14 (37-I)
16 (22-I)
17 (40-I)
18 (16-I)
19 (27-I)
5 (11-S)
8 (11-I)
9 (18-I)
13 (22-I)
25 (4-A)
21 (11-A)
22 (43-A)
28 (67-A)
  

Personal Guard (11) have no enemy in range and advance to better firing positions.
Ashforth Arbalests (IV) (21) fire on The Blue Wall (17), scoring 61 hits.
Evora Parapet Guards (6) have no enemy in range and advance to better firing positions.
Black Swans (22) fire on Star Hoplites (14), scoring 188 hits.
Arica's Scar (2) have no enemy in range and advance to better firing positions.
Steadfast Longbowmen (15) have no enemy in range and advance to better firing positions.
Oporto Targeteers (28) fire on Bank Security (3), scoring 302 hits.
34th Reserve Regiment (1) move closer to get better shots.
Wicked Whistling Whips (20) have no enemy in range and advance to better firing positions.
Sharp Rain (12) move closer to get better shots.
Total ranged hits suffered: Attackers: 551, Defenders: 0
Chosen of the Grandmaster (5) break through the frontlines!
High Sentries (8) break through the frontlines!
Some Guys With Swords (13) break through the frontlines!
Burning Swords (4), The Blue Wall (17), Star Hoplites (14), Forgotten (7), Thorns of the Rose (19), Sun Blades (16), Bank Security (3), Iltaran Spearmen (10), The Scarlet Sentinels (18) and House Nebehn Bodyguard (9) advance towards the enemy.
House Nebehn Bodyguard (9), Burning Swords (4), The Blue Wall (17), Star Hoplites (14), Forgotten (7), Thorns of the Rose (19), Sun Blades (16), Bank Security (3), Iltaran Spearmen (10) and The Scarlet Sentinels (18) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 3):
4 Westmoor banners are visible in the melee.
Chosen of the Grandmaster (5) score 191 hits on Black Swans (22).
Chosen of the Grandmaster (5) score 22 hits on Kain's Venomous Knights (25).
Ashforth Arbalests (IV) (21) score 14 hits on High Sentries (8).
Black Swans (22) score 56 hits on Chosen of the Grandmaster (5).
High Sentries (8) score 48 hits on Kain's Venomous Knights (25).
High Sentries (8) score 146 hits on Ashforth Arbalests (IV) (21).
Some Guys With Swords (13) score 342 hits on Kain's Venomous Knights (25).
Oporto Targeteers (28) score 46 hits on House Nebehn Bodyguard (9).
House Nebehn Bodyguard (9) score 138 hits on Oporto Targeteers (28).
Total close combat hits suffered: Attackers: 116, Defenders: 887

Kain's Venomous Knights (25) take 412 hits in close combat, which cause 4 casualties, wiping the unit out.
Chosen of the Grandmaster (5) take 56 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
The Blue Wall (17) take 61 hits from archer fire, which cause 2 casualties.
Ashforth Arbalests (IV) (21) take 133 hits in close combat (reduced due to fortifications), which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Star Hoplites (14) take 188 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Black Swans (22) take 191 hits in close combat, which cause 6 casualties.
High Sentries (8) take 14 hits in close combat. No casualties.
Bank Security (3) take 302 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Oporto Targeteers (28) take 138 hits in close combat, which cause 4 casualties.
House Nebehn Bodyguard (9) take 46 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 667 (116 from close combat and 551 from ranged), Defenders: 874 (874 from close combat and 0 from ranged)
Total casualties: 18 attackers, 19 defenders

Turn No. 5

     6 (36-A)
11 (23-A)
12 (22-A)
15 (45-A)
20 (44-A)
1 (28-A)
2 (100-A)
  4 (28-I)
7 (15-I)
10 (17-I)
16 (22-I)
17 (38-I)
18 (16-I)
19 (27-I)
8 (11-I)
9 (16-I)
13 (22-I)
22 (37-A)
28 (63-A)
  

Wicked Whistling Whips (20) have no enemy in range and advance to better firing positions.
34th Reserve Regiment (1) have no enemy in range and advance to better firing positions.
Sharp Rain (12) have no enemy in range and advance to better firing positions.
Steadfast Longbowmen (15) have no enemy in range and advance to better firing positions.
Personal Guard (11) have no enemy in range and advance to better firing positions.
Evora Parapet Guards (6) have no enemy in range and advance to better firing positions.
Arica's Scar (2) have no enemy in range and advance to better firing positions.
Thorns of the Rose (19), The Scarlet Sentinels (18), Iltaran Spearmen (10), Forgotten (7), Sun Blades (16), The Blue Wall (17) and Burning Swords (4) advance towards the enemy.


Close Combat (Defender Line 3):
10 Westmoor banners are visible in the melee.
Thorns of the Rose (19) score 119 hits on Oporto Targeteers (28).
Black Swans (22) score 19 hits on Some Guys With Swords (13).
Black Swans (22) score 17 hits on Sun Blades (16).
Black Swans (22) score 13 hits on House Nebehn Bodyguard (9).
Black Swans (22) score 12 hits on Forgotten (7).
High Sentries (8) score 186 hits on Oporto Targeteers (28).
Oporto Targeteers (28) score 17 hits on The Scarlet Sentinels (18).
Oporto Targeteers (28) score 43 hits on The Blue Wall (17).
Oporto Targeteers (28) score 10 hits on High Sentries (8).
Oporto Targeteers (28) score 32 hits on Thorns of the Rose (19).
Oporto Targeteers (28) score 34 hits on Burning Swords (4).
Oporto Targeteers (28) score 15 hits on Iltaran Spearmen (10).
The Scarlet Sentinels (18) score 170 hits on Oporto Targeteers (28).
Iltaran Spearmen (10) score 65 hits on Oporto Targeteers (28).
Forgotten (7) score 146 hits on Black Swans (22).
Sun Blades (16) score 290 hits on Black Swans (22).
House Nebehn Bodyguard (9) score 102 hits on Black Swans (22).
Some Guys With Swords (13) score 260 hits on Black Swans (22).
The Blue Wall (17) score 307 hits on Oporto Targeteers (28).
Burning Swords (4) score 125 hits on Oporto Targeteers (28).
Total close combat hits suffered: Attackers: 212, Defenders: 1770

Thorns of the Rose (19) take 32 hits in close combat, which cause 1 casualties.
Black Swans (22) take 798 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield.
High Sentries (8) take 10 hits in close combat. No casualties.
Oporto Targeteers (28) take 972 hits in close combat, which cause 28 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat.
The Scarlet Sentinels (18) take 17 hits in close combat. No casualties, making the unit retreat from the battlefield.
Iltaran Spearmen (10) take 15 hits in close combat, which cause 1 casualties.
Forgotten (7) take 12 hits in close combat. No casualties.
Sun Blades (16) take 17 hits in close combat, which cause 1 casualties.
House Nebehn Bodyguard (9) take 13 hits in close combat. No casualties.
Some Guys With Swords (13) take 19 hits in close combat. No casualties.
The Blue Wall (17) take 43 hits in close combat, which cause 1 casualties.
Burning Swords (4) take 34 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 212 (212 from close combat and 0 from ranged), Defenders: 1770 (1770 from close combat and 0 from ranged)
Total casualties: 5 attackers, 57 defenders

Attacker Victory! The battle does some damage to the local infrastructure. Production falls 10 %.

Result

The battle lasted for 2 hours. You have gained 3 Honour. 34 of your men were killed and 4 were wounded in this battle. Morale of your troops falls by 19 points. Your men's equipment suffers 15 % damage. Combat training increases by 1 points.