Difference between revisions of "Luria Nova/Events/Melee Event"

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=Tactics=
 
=Tactics=
Tactics trigger randomly during each round. Depending on what you invest in, you have a higher chance of performing a specific tactic over others. Depending on the situation you are in, you may have a higher chance of triggering some tactics over others. If your character is a good tactician, you may even mix some of tactics to use more advanced tactics.
+
Tactics are triggered randomly in each round, influenced by your investments, providing a higher likelihood of performing specific tactics based on your choices. The situation you find yourself in can also affect the probability of triggering certain tactics. Skilled tacticians may even blend different tactics, unlocking more advanced strategies.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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! Tactic || Type || Description
 
! Tactic || Type || Description
 
|-
 
|-
| Strike Together || Offensive || For a single attack, you improve your chance of injuring or demoralizing your enemies
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| Strike Together || Offensive || Enhances your chances of inflicting injury or demoralizing enemies with a single attack.
 
|-
 
|-
| Hold Position || Defensive || You try to hold your ground against advancing enemies.
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| Hold Position || Defensive || Attempts to stand firm against advancing enemies, reinforcing your defensive stance.
 
|-
 
|-
| Break Formation || Offensive || You try to break your enemy formation. If done right, you will cause their formation to break down. If done wrong, your formation will be broken instead.
+
| Break Formation || Offensive || Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation.
 
|-
 
|-
| Charge Attack || Offensive || A simple charge attack. If done right, both you and your enemy will be in melee. However, if you fail, your formation will be completely broken.
+
| Charge Attack || Offensive || Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation.
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|-
 +
| Flanking Maneuver || Offensive || Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks.
 +
|-
 +
| Shield Wall || Defensive || Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind.
 +
|-
 +
| Countercharge || Defensive || Anticipate enemy charges and respond with a countercharge, disrupting their momentum. Requires precise timing and can be highly effective when executed correctly.
 
|}
 
|}
  
 
=Points=
 
=Points=
 
After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.
 
After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.

Revision as of 00:58, 3 March 2024

Participants

  1. Lance(Noble)
  2. Galandric
  3. Linden(Noble)
  4. Samson(Noble)
  5. Njal

Knight

Based on each level you invest in, your chance improves.

Level Points Chance
1 1 5%
2 2 8%
3 3 10%
4 4 13%
5 5 17%
6 6 20%
7 10 33%
8 12 50%
9 15 66%
10 18 80%

Swordfighting

Affects your chance when dismounted.

Jousting

Affects your chance while mounted.

Leadership

Affects your chance to influence unit stats.

Tactical Mind

Affects the number of tactical options and their impacts.

Units

Backgrounds

  • Cost is per man.

Tier I

Backgrounds Offense Defense Morale Formation(Orderly) Melee(Chaotic) Cost
Peasant 1 1 50 1 -1 1
Thug 2 0 40 0 2 2
Hunter 2 1 60 2 0 3

Tier II

Backgrounds Offense Defense Morale Formation(Orderly) Melee(Chaotic) Cost
Retired Soldier 2 2 55 2 1 4
Orzian Skirmisher 3 1 60 1 2 5
Sallowtown Spearmen 3 3 50 4 -2 7

Tier III

Backgrounds Offense Defense Morale Formation(Orderly) Melee(Chaotic) Cost
Aylwinic Auxiliary 4 4 45 3 3 9
Margarethan Axemaster 6 4 55 3 5 12
Baelrican Blademaster 9 9 65 4 4 15

Tactics

Tactics are triggered randomly in each round, influenced by your investments, providing a higher likelihood of performing specific tactics based on your choices. The situation you find yourself in can also affect the probability of triggering certain tactics. Skilled tacticians may even blend different tactics, unlocking more advanced strategies.

Tactic Type Description
Strike Together Offensive Enhances your chances of inflicting injury or demoralizing enemies with a single attack.
Hold Position Defensive Attempts to stand firm against advancing enemies, reinforcing your defensive stance.
Break Formation Offensive Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation.
Charge Attack Offensive Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation.
Flanking Maneuver Offensive Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks.
Shield Wall Defensive Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind.
Countercharge Defensive Anticipate enemy charges and respond with a countercharge, disrupting their momentum. Requires precise timing and can be highly effective when executed correctly.

Points

After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.