Sandalak (Fourth SI)/Clash in Cave of Guilt I

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Scribe Note, fresh this turn:



Battle in Cave of Guilt

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A AerinGuardArranSandalak19 Archline  227
2A Anaan kas FenaadFen'HarelSandalak30 Infbox  299
3A Bathgate GuardsJamesSandalak32 Infbox  241
4ABlack Sheep of DaleAntonSandalak44 Infbox  420
5A Blood GuardsEdeeSandalak45 Infbox  368
6A Bloody BannersWerendSandalak43 Archbox  278
7A Bows of SteelBeortleySandalak10 Archline  127
8A BulliesBronkoSandalak41 Infline  435
9A DiligenceKuratasSandalak26 Archline  268
10A Dragon BallQianfeiSandalak24 Infbox  229
11A D'Anglos GuardsNastassiaSandalak34 Infline  386
12A Enstance GuardsBatterasSandalak35 Infbox  334
13A First War Honor GuardKainaqSandalak20 Infline  279
14A Guards of the SunHukaywasaSandalak17 Cavline  337
15A HuntersElrosSandalak44 Infbox  469
16A KapnobataiBalwijnSandalak15 Infline  162
17A Karstark ShieldbearersKeirdynosSandalak36 Infbox  393
18A Kristyn's KillersKristynSandalak10 MIline  168
19ALapallanch GuardsKurlockSandalak18 Infbox  224
20A Lightning ArrowsAeroninSandalak40 Archline  375
21A Maelodor GuardsBredonSandalak30 Infbox  355
22A Magdalen GuardsDomingoSandalak44 Infbox  504
23A Mounted GrenadiersCodySandalak1 Cavwedge  27
24A Murderous SavagesElaineSandalak20 Infbox  214
25A Octavian LongbowmenElissaSandalak37 Archline  441
26APaladinsLoganSandalak9 Infbox  145
27A PipsqueaksPipSandalak30 Archline  308
28A Pointy RainXavierSandalak10 Archline  116
29ARangersEnkimahruSandalak11 Archline  160
30A Red Fox CondottiereSaiseSandalak18 MIline  281
31A SaDiablo GuardsWrathSandalak37 Infline  303
32A Sandalak ArrowsEnzeruSandalak26 Archline  254
33A Sartan's FollyKenleySandalak46 Infbox  537
34A SmitersDienSandalak25 Infbox  254
35A SolarhinAfiSandalak24 Infline  229
36A Stronghold TroopKazimir ZvjezdanSandalak35 Infline  380
37AThe Fourfold CrewKarabutuSandalak18 Infbox  223
38A The Griffin's ManeJacquesSandalak29 Infbox  330
39A Tzirimuschul GuardsPasoumakiaSandalak2 Infbox  55
40A UmaxacilionUmaSandalak28 Infline  184
41A Wings of IcewrackJorgeSandalak31 Infbox  379
42D Ademar GuardsGuilhelmTaselak31 Infline  352
43D Anaris GuardsDurisTaselak33 Infline  313
44D Blue ArrowsJustineTaselak22 Archline  303
45D de Vere GuardsTyrellTaselak17 Cavline  425
46D D'ohHomerTaselak19 Infbox  207
47D Fonzi GuardsAgelausTaselak13 Archskirmish  124
48D Fuor HorsemenKeltinTaselak18 Cavwedge  352
49D Gary GuardsHectorTaselak15 Infbox  195
50D GreenhornValdirTaselak48 Infbox  637
51D Guardians of SolariLeonaTaselak43 Infbox  546
52D Howling wolvesAdrianTaselak35 Infline  313
53D Iridian Short SwordsCadmianTaselak18 Infline  259
54D Jehanne's HoplitesJehanneTaselak13 MIskirmish  149
55D Kane GuardsGizwaldTaselak43 Infline  355
56D Kingsley GuardsDavidTaselak40 Infline  473
57D Laroche GuardsRodrigoTaselak17 Infline  210
58D LiaoZi GuardsRichardus IITaselak29 Infline  374
59D Light GuardBelricTaselak38 Archline  366
60D Lupine AlphaWoelfenTaselak48 Infline  557
61D Maker's MercyAndrasteTaselak11 Infbox  125
62D Marauding wenchesMoosemaulTaselak16 Cavline  328
63D Melinco GuardLanglyTaselak20 Infline  261
64D Merytis GuardsCrostynTaselak23 Infline  351
65D Midnight MallardsVitorTaselak35 Infline  379
66D Nautilus GuardsRobertTaselak40 Infline  522
67D Ossam GuardsOssamTaselak22 Infbox  250
68D Queen's Own Life GuardsSorachTaselak37 Infline  388
69D Red SwiftKithTaselak30 Infline  349
70D Revenue and CustomsAmrodTaselak36 Infline  431
71D SellswordsNiccoloTaselak36 Infline  380
72D Soul GuardsZraathenTaselak23 Archline  208
73D Stone GuardsTorstenTaselak42 Infline  364
74D Taselak Regulars 001HunterTaselak15 Infline  245
75D The Happy CampersJaeorTaselak25 Archline  205
76D The trumpetsRileyTaselak19 Infline  250
77D Theterre ArrowsIsabeauTaselak14 Archskirmish  177
78D Von Lunkhofen GuardsManfriedTaselak37 Infline  350
79D WarbandSceinTaselak14 Cavwedge  332
80D Wolf GuardsShadowTaselak6 Cavwedge  187


Total:
41 attackers (796 Inf, 28 MI, 252 Arch, 18 Cav)
39 defenders (822 Inf, 13 MI, 135 Arch, 71 Cav)
Total combat strengths: 11698 vs. 12592

The forces from Taselak brace as they prepare to defend their ongoing takeover.
The region owner Sandalak and their allies attack the takeover forces.
The Sandalak troops attack because they are at war with Taselak.

It is quite windy and the archers will have to aim very carefully.
Logan Fontaine, Knight of Ibyp, Marshal of the Wyvern's Ecclesiastical Inquisitors takes command of his army. They deploy in Archer Opening formation.
James Bathgate, Knight of Ibyp, Marshal of the Wyvern's Sting takes command of his army. They deploy in Archer Opening formation.
Jacques von Genf, Knight of Adrelhia, Marshal of the Griffin Horde takes command of his army. They deploy in Archer Opening formation.
Wrath SaDiablo, Knight of Cave of Guilt, Marshal of the Wyvern's Fury takes command of his army. They deploy in Archer Opening formation.
Lady Scein Dubhaine, Marshal of the Black Army of Taselak takes command of her army. They deploy in Infantry Wall formation.
Amrod Von Ulthuan, Chancellor of the Exchequer of Taselak, Knight of Taselak, Marshal of the Royal Myrmidons takes command of his army. They deploy in Infantry Wall formation.
Guilhelm Ademar, Margrave of Belus, Marshal of the Queen's Own Dreadnoughts takes command of his army. They deploy in Infantry Wall formation.
Andraste Mac Tir, Dame of Taselak, Marshal of the Royal Strike Group takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  14 (17-C)
23 (1-C)
  2 (30-I)
3 (32-I)
4 (44-I)
5 (45-I)
8 (41-I)
10 (24-I)
11 (34-I)
12 (35-I)
13 (20-I)
15 (44-I)
16 (15-I)
17 (36-I)
19 (18-I)
21 (30-I)
22 (44-I)
24 (20-I)
26 (9-I)
31 (37-I)
33 (46-I)
34 (25-I)
35 (24-I)
36 (35-I)
37 (18-I)
38 (29-I)
39 (2-I)
40 (28-I)
41 (31-I)
1 (19-A)
6 (43-A)
7 (10-A)
9 (26-A)
18 (10-M)
20 (40-A)
25 (37-A)
27 (30-A)
28 (10-A)
29 (11-A)
30 (18-M)
32 (26-A)
  42 (31-I)
43 (33-I)
46 (19-I)
49 (15-I)
50 (48-I)
51 (43-I)
52 (35-I)
53 (18-I)
54 (13-M)
55 (43-I)
56 (40-I)
57 (17-I)
58 (29-I)
60 (48-I)
61 (11-I)
63 (20-I)
64 (23-I)
65 (35-I)
66 (40-I)
67 (22-I)
68 (37-I)
69 (30-I)
70 (36-I)
71 (36-I)
73 (42-I)
74 (15-I)
76 (19-I)
78 (37-I)
44 (22-A)
47 (13-A)
59 (38-A)
72 (23-A)
75 (25-A)
77 (14-A)
  45 (17-C)
48 (18-C)
62 (16-C)
79 (14-C)
80 (6-C)
 


Sandalak Arrows (32) fire on Greenhorn (50), scoring 174 hits.
Theterre Arrows (77) have no enemy in range and hold their fire.
Theterre Arrows (77) fire on Octavian Longbowmen (25), scoring 47 hits.
Kristyn's Killers (18) fire on Lupine Alpha (60), scoring 74 hits.
Octavian Longbowmen (25) move closer so they can fire safely into the melee.
Octavian Longbowmen (25) fire on Guardians of Solari (51), scoring 377 hits.
Diligence (9) fire on Nautilus Guards (66), scoring 110 hits.
Blue Arrows (44) fire on Octavian Longbowmen (25), scoring 145 hits.
Bloody Banners (6) fire on Kingsley Guards (56), scoring 94 hits.
Jehanne's Hoplites (54) fire on Octavian Longbowmen (25), scoring 30 hits.
The Happy Campers (75) fire on Octavian Longbowmen (25), scoring 68 hits.
Lightning Arrows (20) fire on Revenue and Customs (70), scoring 153 hits.
Light Guard (59) have no enemy in range and hold their fire.
Light Guard (59) fire on Octavian Longbowmen (25), scoring 185 hits.
Fonzi Guards (47) fire on Octavian Longbowmen (25), scoring 97 hits.
Pointy Rain (28) fire on Lupine Alpha (60), scoring 73 hits.
Bows of Steel (7) fire on Midnight Mallards (65), scoring 68 hits.
Red Fox Condottiere (30) fire on Queen's Own Life Guards (68), scoring 173 hits.
Soul Guards (72) fire on Octavian Longbowmen (25), scoring 85 hits.
Rangers (29) fire on Sellswords (71), scoring 106 hits.
Pipsqueaks (27) fire on LiaoZi Guards (58), scoring 203 hits.
AerinGuard (1) fire on Stone Guards (73), scoring 143 hits.
Total ranged hits suffered: Attackers: 657, Defenders: 1748
Warband (79) stay in their defensive position, awaiting an opportunity to charge.
Guards of the Sun (14) and Mounted Grenadiers (23) ride on, closing in on the defenders.
de Vere Guards (45), Marauding wenches (62), Fuor Horsemen (48) and Wolf Guards (80) ride on, closing in on the enemy.
Queen's Own Life Guards (68) stay behind their camp fortifications.
Kane Guards (55) stay behind their camp fortifications.
Ossam Guards (67) stay behind their camp fortifications.
Howling wolves (52) stay behind their camp fortifications.
Maker's Mercy (61) stay behind their camp fortifications.
Stronghold Troop (36), Blood Guards (5), Murderous Savages (24), Hunters (15), Karstark Shieldbearers (17), Anaan kas Fenaad (2), Black Sheep of Dale (4), Sartan's Folly (33), Bullies (8), Solarhin (35), Tzirimuschul Guards (39), First War Honor Guard (13), Dragon Ball (10), Maelodor Guards (21), Smiters (34), The Fourfold Crew (37), Bathgate Guards (3), Wings of Icewrack (41), The Griffin's Mane (38), Lapallanch Guards (19), Umaxacilion (40), Magdalen Guards (22), Paladins (26), D'Anglos Guards (11), SaDiablo Guards (31), Kapnobatai (16) and Enstance Guards (12) advance towards the enemy.
Midnight Mallards (65), Merytis Guards (64), LiaoZi Guards (58), Taselak Regulars 001 (74), D'oh (46), Melinco Guard (63), Kingsley Guards (56), Nautilus Guards (66), Red Swift (69), Anaris Guards (43), Lupine Alpha (60), Ademar Guards (42), Iridian Short Swords (53), Stone Guards (73), Greenhorn (50), Revenue and Customs (70), The trumpets (76), Sellswords (71), Von Lunkhofen Guards (78), Guardians of Solari (51), Gary Guards (49) and Laroche Guards (57) advance towards the enemy.
Melinco Guard (63), Kingsley Guards (56), Nautilus Guards (66), Red Swift (69), Lupine Alpha (60), Ademar Guards (42), Iridian Short Swords (53), Stone Guards (73), Greenhorn (50), Revenue and Customs (70), The trumpets (76), Sellswords (71), Von Lunkhofen Guards (78), Guardians of Solari (51), Gary Guards (49) and Laroche Guards (57) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
5 Taselak banners are visible in the melee.
Midnight Mallards (65) score 279 hits on Octavian Longbowmen (25).
Merytis Guards (64) score 254 hits on Octavian Longbowmen (25).
Octavian Longbowmen (25) score 8 hits on Anaris Guards (43).
Octavian Longbowmen (25) score 6 hits on Merytis Guards (64).
Octavian Longbowmen (25) score 9 hits on LiaoZi Guards (58).
Octavian Longbowmen (25) score 10 hits on Midnight Mallards (65).
Octavian Longbowmen (25) score 4 hits on D'oh (46).
Octavian Longbowmen (25) score 2 hits on Taselak Regulars 001 (74).
LiaoZi Guards (58) score 257 hits on Octavian Longbowmen (25).
Taselak Regulars 001 (74) score 169 hits on Octavian Longbowmen (25).
D'oh (46) score 121 hits on Octavian Longbowmen (25).
Anaris Guards (43) score 135 hits on Octavian Longbowmen (25).
Total close combat hits suffered: Attackers: 1215, Defenders: 39

Midnight Mallards (65) take 78 hits (10 in close combat, 68 from archer fire), which cause 2 casualties.
Merytis Guards (64) take 6 hits in close combat. No casualties.
Octavian Longbowmen (25) take 1872 hits (1215 in close combat, 657 from archer fire), which cause 37 casualties, wiping the unit out.
LiaoZi Guards (58) take 212 hits (9 in close combat, 203 from archer fire), which cause 5 casualties.
Taselak Regulars 001 (74) take 2 hits in close combat. No casualties.
Queen's Own Life Guards (68) take 157 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
D'oh (46) take 4 hits in close combat. No casualties.
Kingsley Guards (56) take 94 hits from archer fire, which cause 2 casualties.
Nautilus Guards (66) take 110 hits from archer fire, which cause 3 casualties.
Anaris Guards (43) take 8 hits in close combat. No casualties.
Lupine Alpha (60) take 147 hits from archer fire, which cause 4 casualties.
Stone Guards (73) take 143 hits from archer fire, which cause 4 casualties.
Greenhorn (50) take 174 hits from archer fire, which cause 4 casualties.
Revenue and Customs (70) take 153 hits from archer fire, which cause 4 casualties.
Sellswords (71) take 106 hits from archer fire, which cause 3 casualties.
Guardians of Solari (51) take 377 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 1872 (1215 from close combat and 657 from ranged), Defenders: 1771 (39 from close combat and 1732 from ranged)
Total casualties: 37 attackers, 44 defenders

Turn No. 2

    14 (17-C)
23 (1-C)
1 (19-A)
2 (30-I)
3 (32-I)
4 (44-I)
5 (45-I)
6 (43-A)
7 (10-A)
8 (41-I)
9 (26-A)
10 (24-I)
11 (34-I)
12 (35-I)
13 (20-I)
15 (44-I)
16 (15-I)
17 (36-I)
18 (10-M)
19 (18-I)
20 (40-A)
21 (30-I)
22 (44-I)
24 (20-I)
26 (9-I)
27 (30-A)
28 (10-A)
29 (11-A)
30 (18-M)
31 (37-I)
32 (26-A)
33 (46-I)
34 (25-I)
35 (24-I)
36 (35-I)
37 (18-I)
38 (29-I)
39 (2-I)
40 (28-I)
41 (31-I)
42 (31-I)
43 (33-I)
46 (19-I)
49 (15-I)
50 (44-I)
51 (34-I)
53 (18-I)
56 (38-I)
57 (17-I)
58 (24-I)
60 (44-I)
63 (20-I)
64 (23-I)
65 (33-I)
66 (37-I)
69 (30-I)
70 (32-I)
71 (33-I)
73 (38-I)
74 (15-I)
76 (19-I)
78 (37-I)
52 (35-I)
54 (13-M)
55 (43-I)
61 (11-I)
67 (22-I)
68 (33-I)
44 (22-A)
45 (17-C)
47 (13-A)
48 (18-C)
59 (38-A)
62 (16-C)
72 (23-A)
75 (25-A)
77 (14-A)
80 (6-C)
  79 (14-C)
 


Fonzi Guards (47) fire on Sartan's Folly (33), scoring 62 hits.
Jehanne's Hoplites (54) fire on Magdalen Guards (22), scoring 46 hits.
Blue Arrows (44) fire on Hunters (15), scoring 185 hits.
Kristyn's Killers (18) fire on Greenhorn (50), scoring 157 hits.
Diligence (9) fire on Lupine Alpha (60), scoring 166 hits.
Soul Guards (72) fire on Bullies (8), scoring 63 hits.
Red Fox Condottiere (30) fire on Nautilus Guards (66), scoring 102 hits.
Pointy Rain (28) fire on Kingsley Guards (56), scoring 77 hits.
Bows of Steel (7) fire on Guardians of Solari (51), scoring 81 hits.
Bloody Banners (6) fire on Revenue and Customs (70), scoring 132 hits.
Lightning Arrows (20) fire on Midnight Mallards (65), scoring 142 hits.
Pipsqueaks (27) fire on Von Lunkhofen Guards (78), scoring 225 hits.
Rangers (29) fire on Sellswords (71), scoring 83 hits.
AerinGuard (1) fire on Merytis Guards (64), scoring 157 hits.
Theterre Arrows (77) have no enemy in range and hold their fire.
Theterre Arrows (77) fire on Black Sheep of Dale (4), scoring 69 hits.
Sandalak Arrows (32) fire on Ademar Guards (42), scoring 170 hits.
Light Guard (59) have no enemy in range and hold their fire.
Light Guard (59) fire on Sartan's Folly (33), scoring 198 hits.
The Happy Campers (75) fire on Magdalen Guards (22), scoring 114 hits.
Total ranged hits suffered: Attackers: 737, Defenders: 1492
Wolf Guards (80), Marauding wenches (62) and Warband (79) ride on, closing in on the enemy.
Guards of the Sun (14) and Mounted Grenadiers (23) charge ahead, into the defenders' ranks.
de Vere Guards (45) and Fuor Horsemen (48) charge ahead, into the attackers' ranks.
Anaris Guards (43) break through the frontlines!
Queen's Own Life Guards (68) stay behind their camp fortifications.
Kane Guards (55) stay behind their camp fortifications.
Paladins (26) break through the frontlines!
D'oh (46) break through the frontlines!
LiaoZi Guards (58) break through the frontlines!
Melinco Guard (63) break through the frontlines!
Maelodor Guards (21) break through the frontlines!
Kingsley Guards (56) break through the frontlines!
Umaxacilion (40) break through the frontlines!
Sartan's Folly (33) break through the frontlines!
The Fourfold Crew (37) break through the frontlines!
Bathgate Guards (3) break through the frontlines!
Kapnobatai (16) break through the frontlines!
Dragon Ball (10) break through the frontlines!
Magdalen Guards (22) break through the frontlines!
Tzirimuschul Guards (39) break through the frontlines!
Murderous Savages (24) break through the frontlines!
Bullies (8) break through the frontlines!
Hunters (15) break through the frontlines!
Blood Guards (5) break through the frontlines!
Ossam Guards (67) stay behind their camp fortifications.
Maker's Mercy (61) stay behind their camp fortifications.
Howling wolves (52) stay behind their camp fortifications.
Karstark Shieldbearers (17), Black Sheep of Dale (4) and Smiters (34) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
2 Taselak banners are visible in the melee.
13 Sandalak banners are visible in the melee.
Anaris Guards (43) score 36 hits on Lightning Arrows (20).
Anaris Guards (43) score 28 hits on Stronghold Troop (36).
Anaris Guards (43) score 20 hits on AerinGuard (1).
Anaris Guards (43) score 24 hits on Anaan kas Fenaad (2).
Anaris Guards (43) score 10 hits on Kristyn's Killers (18).
D'oh (46) score 34 hits on First War Honor Guard (13).
D'oh (46) score 15 hits on Pointy Rain (28).
D'oh (46) score 50 hits on Pipsqueaks (27).
LiaoZi Guards (58) score 53 hits on Wings of Icewrack (41).
LiaoZi Guards (58) score 46 hits on SaDiablo Guards (31).
LiaoZi Guards (58) score 71 hits on Bloody Banners (6).
LiaoZi Guards (58) score 24 hits on Red Fox Condottiere (30).
Melinco Guard (63) score 47 hits on Sandalak Arrows (32).
Melinco Guard (63) score 58 hits on D'Anglos Guards (11).
Melinco Guard (63) score 16 hits on Rangers (29).
Melinco Guard (63) score 15 hits on Bows of Steel (7).
Kingsley Guards (56) score 30 hits on Lapallanch Guards (19).
Kingsley Guards (56) score 55 hits on The Griffin's Mane (38).
Kingsley Guards (56) score 52 hits on Diligence (9).
Kingsley Guards (56) score 47 hits on Solarhin (35).
Kingsley Guards (56) score 59 hits on Enstance Guards (12).
Kristyn's Killers (18) score 63 hits on Anaris Guards (43).
Diligence (9) score 36 hits on Kingsley Guards (56).
Red Fox Condottiere (30) score 72 hits on LiaoZi Guards (58).
Pointy Rain (28) score 15 hits on D'oh (46).
Bows of Steel (7) score 19 hits on Melinco Guard (63).
Lapallanch Guards (19) score 161 hits on Kingsley Guards (56).
Anaan kas Fenaad (2) score 141 hits on Anaris Guards (43).
Bloody Banners (6) score 25 hits on LiaoZi Guards (58).
Lightning Arrows (20) score 37 hits on Anaris Guards (43).
Pipsqueaks (27) score 41 hits on D'oh (46).
Rangers (29) score 27 hits on Melinco Guard (63).
Enstance Guards (12) score 228 hits on Kingsley Guards (56).
D'Anglos Guards (11) score 231 hits on Melinco Guard (63).
First War Honor Guard (13) score 180 hits on D'oh (46).
AerinGuard (1) score 51 hits on Anaris Guards (43).
Stronghold Troop (36) score 240 hits on Anaris Guards (43).
The Griffin's Mane (38) score 137 hits on Kingsley Guards (56).
Sandalak Arrows (32) score 37 hits on Melinco Guard (63).
Solarhin (35) score 171 hits on Kingsley Guards (56).
SaDiablo Guards (31) score 173 hits on LiaoZi Guards (58).
Wings of Icewrack (41) score 242 hits on LiaoZi Guards (58).
Total close combat hits suffered: Attackers: 790, Defenders: 2327

Close Combat (Center Line):
7 Taselak banners are visible in the melee.
11 Sandalak banners are visible in the melee.
Paladins (26) score 43 hits on Merytis Guards (64).
Wolf Guards (80) score 117 hits on Dragon Ball (10).
Marauding wenches (62) score 66 hits on Mounted Grenadiers (23) (242 before overkill).
Maelodor Guards (21) score 217 hits on Stone Guards (73).
Guards of the Sun (14) score 330 hits on Ademar Guards (42).
Umaxacilion (40) score 115 hits on Laroche Guards (57).
Sartan's Folly (33) score 274 hits on Lupine Alpha (60).
The Fourfold Crew (37) score 126 hits on Fuor Horsemen (48).
Ademar Guards (42) score 185 hits on Guards of the Sun (14).
Red Swift (69) score 218 hits on Kapnobatai (16).
Bathgate Guards (3) score 89 hits on Nautilus Guards (66).
Lupine Alpha (60) score 317 hits on Sartan's Folly (33).
Kapnobatai (16) score 79 hits on Red Swift (69).
Dragon Ball (10) score 98 hits on Wolf Guards (80).
Magdalen Guards (22) score 70 hits on Revenue and Customs (70).
Magdalen Guards (22) score 114 hits on Von Lunkhofen Guards (78).
Magdalen Guards (22) score 90 hits on Midnight Mallards (65).
Tzirimuschul Guards (39) score 34 hits on de Vere Guards (45).
Murderous Savages (24) score 126 hits on Iridian Short Swords (53).
Nautilus Guards (66) score 246 hits on Bathgate Guards (3).
Bullies (8) score 65 hits on Gary Guards (49).
Bullies (8) score 169 hits on Greenhorn (50).
Hunters (15) score 120 hits on The trumpets (76).
Hunters (15) score 198 hits on Guardians of Solari (51).
Iridian Short Swords (53) score 132 hits on Murderous Savages (24).
Blood Guards (5) score 134 hits on Sellswords (71).
Blood Guards (5) score 67 hits on Taselak Regulars 001 (74).
Mounted Grenadiers (23) score 39 hits on Marauding wenches (62).
Merytis Guards (64) score 164 hits on Paladins (26).
The trumpets (76) score 128 hits on Hunters (15).
Gary Guards (49) score 103 hits on Bullies (8).
Laroche Guards (57) score 124 hits on Umaxacilion (40).
Midnight Mallards (65) score 255 hits on Magdalen Guards (22).
Stone Guards (73) score 161 hits on Maelodor Guards (21).
de Vere Guards (45) score 246 hits on Tzirimuschul Guards (39) (523 before overkill).
Taselak Regulars 001 (74) score 109 hits on Blood Guards (5).
Fuor Horsemen (48) score 507 hits on The Fourfold Crew (37).
Von Lunkhofen Guards (78) score 202 hits on Magdalen Guards (22).
Sellswords (71) score 158 hits on Blood Guards (5).
Guardians of Solari (51) score 246 hits on Hunters (15).
Revenue and Customs (70) score 185 hits on Magdalen Guards (22).
Greenhorn (50) score 246 hits on Bullies (8).
Total close combat hits suffered: Attackers: 4115 (4568 before overkill), Defenders: 2597

Anaris Guards (43) take 532 hits in close combat, which cause 17 casualties.
Paladins (26) take 164 hits in close combat, which cause 6 casualties.
D'oh (46) take 236 hits in close combat, which cause 6 casualties.
Wolf Guards (80) take 98 hits in close combat, which cause 3 casualties.
Shadow Wolf, Knight of Endelee has been wounded by Dragon Ball (10).
Marauding wenches (62) take 39 hits in close combat, which cause 1 casualties.
LiaoZi Guards (58) take 512 hits in close combat, which cause 13 casualties. One Taselak banner is lost.
Melinco Guard (63) take 314 hits in close combat, which cause 8 casualties.
Maelodor Guards (21) take 161 hits in close combat, which cause 4 casualties.
Kingsley Guards (56) take 810 hits (733 in close combat, 77 from archer fire), which cause 19 casualties.
Guards of the Sun (14) take 185 hits in close combat, which cause 5 casualties.
Kristyn's Killers (18) take 10 hits in close combat. No casualties.
Umaxacilion (40) take 124 hits in close combat, which cause 5 casualties.
Diligence (9) take 52 hits in close combat, which cause 2 casualties.
Sartan's Folly (33) take 577 hits (317 in close combat, 260 from archer fire), which cause 12 casualties.
The Fourfold Crew (37) take 507 hits in close combat, which cause 15 casualties, causing panicked flight among the survivors.
Sir Karabutu Crownguard, Knight of Fali has been captured by Fuor Horsemen (48).
Ademar Guards (42) take 500 hits (330 in close combat, 170 from archer fire), which cause 13 casualties.
Red Swift (69) take 79 hits in close combat, which cause 2 casualties.
Bathgate Guards (3) take 246 hits in close combat, which cause 9 casualties.
Lupine Alpha (60) take 440 hits (274 in close combat, 166 from archer fire), which cause 11 casualties.
Kapnobatai (16) take 218 hits in close combat, which cause 5 casualties.
Dragon Ball (10) take 117 hits in close combat, which cause 3 casualties.
Magdalen Guards (22) take 802 hits (642 in close combat, 160 from archer fire), which cause 18 casualties.
Tzirimuschul Guards (39) take 246 hits in close combat, which cause 2 casualties, wiping the unit out.
Red Fox Condottiere (30) take 24 hits in close combat, which cause 1 casualties.
Murderous Savages (24) take 132 hits in close combat, which cause 3 casualties.
Nautilus Guards (66) take 191 hits (89 in close combat, 102 from archer fire), which cause 4 casualties.
Bullies (8) take 412 hits (349 in close combat, 63 from archer fire), which cause 9 casualties.
Pointy Rain (28) take 15 hits in close combat. No casualties.
Hunters (15) take 559 hits (374 in close combat, 185 from archer fire), which cause 13 casualties.
Iridian Short Swords (53) take 126 hits in close combat, which cause 4 casualties.
Blood Guards (5) take 267 hits in close combat, which cause 8 casualties.
Mounted Grenadiers (23) take 66 hits in close combat, which cause 1 casualties, wiping the unit out.
Cody Graves, Baron of Cave of Guilt has been wounded by Marauding wenches (62).
Bows of Steel (7) take 15 hits in close combat. No casualties.
Lapallanch Guards (19) take 30 hits in close combat, which cause 1 casualties.
Anaan kas Fenaad (2) take 24 hits in close combat. No casualties.
Bloody Banners (6) take 71 hits in close combat, which cause 3 casualties.
Lightning Arrows (20) take 36 hits in close combat, which cause 1 casualties.
Pipsqueaks (27) take 50 hits in close combat, which cause 2 casualties.
Merytis Guards (64) take 200 hits (43 in close combat, 157 from archer fire), which cause 5 casualties.
Rangers (29) take 16 hits in close combat, which cause 1 casualties.
Enstance Guards (12) take 59 hits in close combat, which cause 1 casualties.
D'Anglos Guards (11) take 58 hits in close combat, which cause 1 casualties.
First War Honor Guard (13) take 34 hits in close combat, which cause 1 casualties.
AerinGuard (1) take 20 hits in close combat, which cause 1 casualties.
Stronghold Troop (36) take 28 hits in close combat, which cause 1 casualties.
The trumpets (76) take 120 hits in close combat, which cause 4 casualties.
Gary Guards (49) take 65 hits in close combat, which cause 2 casualties.
Laroche Guards (57) take 115 hits in close combat, which cause 4 casualties.
Midnight Mallards (65) take 232 hits (90 in close combat, 142 from archer fire), which cause 7 casualties.
Stone Guards (73) take 217 hits in close combat, which cause 7 casualties.
The Griffin's Mane (38) take 55 hits in close combat, which cause 1 casualties.
Sandalak Arrows (32) take 47 hits in close combat, which cause 2 casualties.
de Vere Guards (45) take 34 hits in close combat, which cause 1 casualties.
Taselak Regulars 001 (74) take 67 hits in close combat, which cause 1 casualties.
Fuor Horsemen (48) take 126 hits in close combat, which cause 3 casualties.
Von Lunkhofen Guards (78) take 339 hits (114 in close combat, 225 from archer fire), which cause 9 casualties.
Sellswords (71) take 217 hits (134 in close combat, 83 from archer fire), which cause 6 casualties.
Solarhin (35) take 47 hits in close combat, which cause 1 casualties.
SaDiablo Guards (31) take 46 hits in close combat, which cause 2 casualties.
Guardians of Solari (51) take 279 hits (198 in close combat, 81 from archer fire), which cause 7 casualties.
Black Sheep of Dale (4) take 69 hits from archer fire, which cause 2 casualties.
Anton Chamberlain, Knight of Fali has been wounded by Theterre Arrows (77).
Revenue and Customs (70) take 202 hits (70 in close combat, 132 from archer fire), which cause 5 casualties.
Wings of Icewrack (41) take 53 hits in close combat, which cause 2 casualties.
Greenhorn (50) take 326 hits (169 in close combat, 157 from archer fire), which cause 7 casualties.
Total hits suffered: Attackers: 5642 (4905 from close combat and 737 from ranged), Defenders: 6416 (4924 from close combat and 1492 from ranged)
Total casualties: 144 attackers, 169 defenders

Turn No. 3

     1 (18-A)
2 (30-I)
4 (42-I)
6 (40-A)
7 (10-A)
9 (24-A)
11 (33-I)
12 (34-I)
13 (19-I)
17 (36-I)
18 (10-M)
19 (17-I)
20 (39-A)
27 (28-A)
28 (10-A)
29 (10-A)
30 (17-M)
31 (35-I)
32 (24-A)
34 (25-I)
35 (23-I)
36 (34-I)
38 (28-I)
41 (29-I)
43 (16-I)
46 (13-I)
56 (19-I)
58 (11-I)
63 (12-I)
3 (23-I)
5 (37-I)
8 (32-I)
10 (21-I)
14 (12-C)
15 (31-I)
16 (10-I)
21 (26-I)
22 (26-I)
24 (17-I)
26 (3-I)
33 (34-I)
40 (23-I)
42 (18-I)
45 (16-C)
48 (15-C)
49 (13-I)
50 (37-I)
51 (27-I)
53 (14-I)
57 (13-I)
60 (33-I)
62 (15-C)
64 (18-I)
65 (26-I)
66 (33-I)
69 (28-I)
70 (27-I)
71 (27-I)
73 (31-I)
74 (14-I)
76 (15-I)
78 (28-I)
80 (3-C)
52 (35-I)
54 (13-M)
55 (43-I)
61 (11-I)
67 (22-I)
68 (33-I)
44 (22-A)
47 (13-A)
59 (38-A)
72 (23-A)
75 (25-A)
77 (14-A)
79 (14-C)
   


Melinco Guard (63) move back towards the melee.
Anaris Guards (43) move back towards the melee.
LiaoZi Guards (58) move back towards the melee.
D'oh (46) move back towards the melee.
Kingsley Guards (56) move back towards the melee.
Soul Guards (72) fire on Black Sheep of Dale (4), scoring 82 hits.
The Happy Campers (75) fire on Karstark Shieldbearers (17), scoring 72 hits.
Blue Arrows (44) fire on Stronghold Troop (36), scoring 100 hits.
Theterre Arrows (77) have no enemy in range and hold their fire.
Theterre Arrows (77) fire on Lightning Arrows (20), scoring 56 hits.
Pipsqueaks (27) fire on Kane Guards (55), scoring 217 hits.
Rangers (29) fire on Queen's Own Life Guards (68), scoring 51 hits.
Pointy Rain (28) fire on Howling wolves (52), scoring 54 hits.
Light Guard (59) have no enemy in range and hold their fire.
Light Guard (59) fire on Wings of Icewrack (41), scoring 168 hits.
Sandalak Arrows (32) fire on Queen's Own Life Guards (68), scoring 166 hits.
Jehanne's Hoplites (54) fire on D'Anglos Guards (11), scoring 33 hits.
Red Fox Condottiere (30) fire on Ossam Guards (67), scoring 153 hits.
Bows of Steel (7) fire on Howling wolves (52), scoring 67 hits.
AerinGuard (1) fire on Maker's Mercy (61), scoring 204 hits.
Fonzi Guards (47) fire on Enstance Guards (12), scoring 85 hits.
Kristyn's Killers (18) fire on Howling wolves (52), scoring 68 hits.
Diligence (9) fire on Jehanne's Hoplites (54), scoring 78 hits.
Lightning Arrows (20) fire on Ossam Guards (67), scoring 266 hits.
Bloody Banners (6) fire on Howling wolves (52), scoring 72 hits.
Total ranged hits suffered: Attackers: 596, Defenders: 1396
Warband (79) charge ahead, into the attackers' ranks.
Kane Guards (55) stay behind their camp fortifications.
Ossam Guards (67) stay behind their camp fortifications.
Queen's Own Life Guards (68) stay behind their camp fortifications.
Howling wolves (52) stay behind their camp fortifications.
Maker's Mercy (61) stay behind their camp fortifications.
Smiters (34), Enstance Guards (12), Karstark Shieldbearers (17), Solarhin (35), Anaan kas Fenaad (2), Black Sheep of Dale (4), SaDiablo Guards (31), The Griffin's Mane (38), D'Anglos Guards (11), Wings of Icewrack (41), First War Honor Guard (13), Stronghold Troop (36) and Lapallanch Guards (19) advance towards the enemy.


Close Combat (Center Line):
8 Taselak banners are visible in the melee.
23 Sandalak banners are visible in the melee.
Maelodor Guards (21) score 66 hits on Anaris Guards (43).
Maelodor Guards (21) score 94 hits on Sellswords (71).
Ademar Guards (42) score 132 hits on Kapnobatai (16).
Guardians of Solari (51) score 60 hits on Guards of the Sun (14).
Guardians of Solari (51) score 127 hits on D'Anglos Guards (11).
Melinco Guard (63) score 51 hits on Magdalen Guards (22).
Melinco Guard (63) score 39 hits on Lapallanch Guards (19).
Smiters (34) score 133 hits on Warband (79).
Marauding wenches (62) score 80 hits on Hunters (15).
Marauding wenches (62) score 81 hits on SaDiablo Guards (31).
Enstance Guards (12) score 185 hits on Iridian Short Swords (53).
Karstark Shieldbearers (17) score 216 hits on Gary Guards (49).
Solarhin (35) score 138 hits on The trumpets (76).
Paladins (26) score 13 hits on Merytis Guards (64).
Paladins (26) score 11 hits on Iridian Short Swords (53).
de Vere Guards (45) score 275 hits on Umaxacilion (40).
Magdalen Guards (22) score 81 hits on Stone Guards (73).
Magdalen Guards (22) score 33 hits on Gary Guards (49).
Magdalen Guards (22) score 33 hits on Melinco Guard (63).
Magdalen Guards (22) score 30 hits on Taselak Regulars 001 (74).
Anaan kas Fenaad (2) score 149 hits on LiaoZi Guards (58).
Kapnobatai (16) score 69 hits on Ademar Guards (42).
Revenue and Customs (70) score 172 hits on Hunters (15).
Blood Guards (5) score 33 hits on Laroche Guards (57).
Blood Guards (5) score 34 hits on The trumpets (76).
Blood Guards (5) score 65 hits on Von Lunkhofen Guards (78).
Anaris Guards (43) score 78 hits on Maelodor Guards (21).
Murderous Savages (24) score 71 hits on Lupine Alpha (60).
Murderous Savages (24) score 29 hits on D'oh (46).
Sartan's Folly (33) score 144 hits on Kingsley Guards (56).
Sartan's Folly (33) score 72 hits on LiaoZi Guards (58).
Dragon Ball (10) score 38 hits on Fuor Horsemen (48).
Dragon Ball (10) score 75 hits on Midnight Mallards (65).
Bathgate Guards (3) score 76 hits on Nautilus Guards (66).
Greenhorn (50) score 104 hits on First War Honor Guard (13).
Greenhorn (50) score 172 hits on Bullies (8).
Fuor Horsemen (48) score 222 hits on Dragon Ball (10).
Warband (79) score 546 hits on Smiters (34).
Black Sheep of Dale (4) score 197 hits on Sellswords (71).
Nautilus Guards (66) score 268 hits on Bathgate Guards (3).
The trumpets (76) score 93 hits on Blood Guards (5).
The trumpets (76) score 49 hits on Solarhin (35).
SaDiablo Guards (31) score 195 hits on Marauding wenches (62).
Bullies (8) score 102 hits on Red Swift (69).
Bullies (8) score 150 hits on Greenhorn (50).
LiaoZi Guards (58) score 47 hits on Sartan's Folly (33).
LiaoZi Guards (58) score 53 hits on Anaan kas Fenaad (2).
The Griffin's Mane (38) score 179 hits on Von Lunkhofen Guards (78).
Guards of the Sun (14) score 21 hits on Wolf Guards (80).
Guards of the Sun (14) score 152 hits on Guardians of Solari (51).
Iridian Short Swords (53) score 11 hits on Paladins (26).
Iridian Short Swords (53) score 101 hits on Enstance Guards (12).
Merytis Guards (64) score 203 hits on Paladins (26) (252 before overkill).
D'oh (46) score 45 hits on Stronghold Troop (36).
D'oh (46) score 26 hits on Murderous Savages (24).
Wolf Guards (80) score 65 hits on Guards of the Sun (14).
Gary Guards (49) score 31 hits on Magdalen Guards (22).
Gary Guards (49) score 50 hits on Karstark Shieldbearers (17).
Lupine Alpha (60) score 318 hits on Murderous Savages (24).
D'Anglos Guards (11) score 176 hits on Guardians of Solari (51).
Laroche Guards (57) score 77 hits on Blood Guards (5).
Hunters (15) score 167 hits on Revenue and Customs (70).
Hunters (15) score 94 hits on Marauding wenches (62).
Taselak Regulars 001 (74) score 131 hits on Magdalen Guards (22).
Wings of Icewrack (41) score 186 hits on Midnight Mallards (65).
Red Swift (69) score 157 hits on Bullies (8).
Midnight Mallards (65) score 110 hits on Wings of Icewrack (41).
Midnight Mallards (65) score 80 hits on Dragon Ball (10).
First War Honor Guard (13) score 202 hits on Greenhorn (50).
Stronghold Troop (36) score 258 hits on D'oh (46).
Lapallanch Guards (19) score 120 hits on Melinco Guard (63).
Sellswords (71) score 74 hits on Maelodor Guards (21).
Sellswords (71) score 97 hits on Black Sheep of Dale (4).
Kingsley Guards (56) score 117 hits on Sartan's Folly (33).
Von Lunkhofen Guards (78) score 73 hits on The Griffin's Mane (38).
Von Lunkhofen Guards (78) score 100 hits on Blood Guards (5).
Umaxacilion (40) score 69 hits on de Vere Guards (45).
Stone Guards (73) score 129 hits on Magdalen Guards (22).
Total close combat hits suffered: Attackers: 4644 (4693 before overkill), Defenders: 4156

Maelodor Guards (21) take 152 hits in close combat, which cause 4 casualties.
Ademar Guards (42) take 69 hits in close combat, which cause 2 casualties.
Guardians of Solari (51) take 328 hits in close combat, which cause 8 casualties.
Melinco Guard (63) take 153 hits in close combat, which cause 4 casualties.
Smiters (34) take 546 hits in close combat, which cause 12 casualties.
Marauding wenches (62) take 289 hits in close combat, which cause 7 casualties.
Enstance Guards (12) take 186 hits (101 in close combat, 85 from archer fire), which cause 4 casualties.
Karstark Shieldbearers (17) take 122 hits (50 in close combat, 72 from archer fire), which cause 3 casualties.
Solarhin (35) take 49 hits in close combat, which cause 1 casualties.
Paladins (26) take 214 hits in close combat, which cause 3 casualties, wiping the unit out.
Logan Fontaine, Knight of Ibyp, Marshal of the Wyvern's Ecclesiastical Inquisitors has been wounded by Iridian Short Swords (53).
de Vere Guards (45) take 69 hits in close combat, which cause 2 casualties.
Magdalen Guards (22) take 342 hits in close combat, which cause 8 casualties.
Anaan kas Fenaad (2) take 53 hits in close combat, which cause 1 casualties.
Kapnobatai (16) take 132 hits in close combat, which cause 3 casualties.
Revenue and Customs (70) take 167 hits in close combat, which cause 4 casualties.
Blood Guards (5) take 270 hits in close combat, which cause 8 casualties.
Anaris Guards (43) take 66 hits in close combat, which cause 2 casualties.
Murderous Savages (24) take 344 hits in close combat, which cause 8 casualties.
Elaine Arundel, Duchess of Griffin Nest, Margravine of Fali has been wounded by D'oh (46).
Kane Guards (55) take 197 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Sartan's Folly (33) take 164 hits in close combat, which cause 4 casualties.
Dragon Ball (10) take 302 hits in close combat, which cause 8 casualties.
Bathgate Guards (3) take 268 hits in close combat, which cause 9 casualties.
Greenhorn (50) take 352 hits in close combat, which cause 8 casualties.
Fuor Horsemen (48) take 38 hits in close combat, which cause 1 casualties.
Warband (79) take 133 hits in close combat, which cause 5 casualties.
Black Sheep of Dale (4) take 179 hits (97 in close combat, 82 from archer fire), which cause 4 casualties.
Nautilus Guards (66) take 76 hits in close combat, which cause 2 casualties.
The trumpets (76) take 172 hits in close combat, which cause 6 casualties.
SaDiablo Guards (31) take 81 hits in close combat, which cause 3 casualties.
Jehanne's Hoplites (54) take 71 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ossam Guards (67) take 381 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Bullies (8) take 329 hits in close combat, which cause 7 casualties.
LiaoZi Guards (58) take 221 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Queen's Own Life Guards (68) take 197 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
The Griffin's Mane (38) take 73 hits in close combat, which cause 2 casualties.
Guards of the Sun (14) take 125 hits in close combat, which cause 3 casualties.
Iridian Short Swords (53) take 196 hits in close combat, which cause 5 casualties.
Merytis Guards (64) take 13 hits in close combat. No casualties.
D'oh (46) take 287 hits in close combat, which cause 7 casualties. One Taselak banner is lost.
Homer Simpson, Knight of Umkinnu has been wounded by Stronghold Troop (36).
Wolf Guards (80) take 21 hits in close combat, which cause 1 casualties.
Gary Guards (49) take 249 hits in close combat, which cause 8 casualties, causing panicked flight among the survivors.
Lupine Alpha (60) take 71 hits in close combat, which cause 2 casualties.
D'Anglos Guards (11) take 160 hits (127 in close combat, 33 from archer fire), which cause 4 casualties.
Laroche Guards (57) take 33 hits in close combat, which cause 1 casualties.
Rodrigo Laroche, Knight of Endelee has been wounded by Blood Guards (5).
Hunters (15) take 252 hits in close combat, which cause 6 casualties.
Taselak Regulars 001 (74) take 30 hits in close combat, which cause 1 casualties.
Wings of Icewrack (41) take 278 hits (110 in close combat, 168 from archer fire), which cause 8 casualties.
Red Swift (69) take 102 hits in close combat, which cause 3 casualties.
Midnight Mallards (65) take 261 hits in close combat, which cause 8 casualties.
Howling wolves (52) take 237 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
First War Honor Guard (13) take 104 hits in close combat, which cause 3 casualties.
Maker's Mercy (61) take 185 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Stronghold Troop (36) take 145 hits (45 in close combat, 100 from archer fire), which cause 3 casualties.
Lapallanch Guards (19) take 39 hits in close combat, which cause 1 casualties.
Lightning Arrows (20) take 56 hits from archer fire, which cause 2 casualties.
Sellswords (71) take 291 hits in close combat, which cause 8 casualties.
Kingsley Guards (56) take 144 hits in close combat, which cause 3 casualties.
Von Lunkhofen Guards (78) take 244 hits in close combat, which cause 7 casualties.
Umaxacilion (40) take 275 hits in close combat, which cause 10 casualties.
Stone Guards (73) take 81 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 5240 (4644 from close combat and 596 from ranged), Defenders: 5424 (4156 from close combat and 1268 from ranged)
Total casualties: 132 attackers, 157 defenders

Turn No. 4

     1 (18-A)
6 (40-A)
7 (10-A)
9 (24-A)
18 (10-M)
20 (37-A)
27 (28-A)
28 (10-A)
29 (10-A)
30 (17-M)
32 (24-A)
2 (29-I)
3 (14-I)
4 (38-I)
5 (29-I)
8 (25-I)
10 (13-I)
11 (29-I)
12 (30-I)
13 (16-I)
14 (9-C)
15 (25-I)
16 (7-I)
17 (33-I)
19 (16-I)
21 (22-I)
22 (18-I)
24 (9-I)
31 (32-I)
33 (30-I)
34 (13-I)
35 (22-I)
36 (31-I)
38 (26-I)
40 (13-I)
41 (21-I)
42 (16-I)
43 (14-I)
45 (14-C)
46 (6-I)
48 (14-C)
50 (29-I)
51 (19-I)
53 (9-I)
56 (16-I)
57 (12-I)
60 (31-I)
62 (8-C)
63 (8-I)
64 (18-I)
65 (18-I)
66 (31-I)
69 (25-I)
70 (23-I)
71 (19-I)
73 (29-I)
74 (13-I)
76 (9-I)
78 (21-I)
79 (9-C)
80 (2-C)
52 (24-I)
54 (11-M)
55 (36-I)
61 (4-I)
67 (9-I)
68 (28-I)
44 (22-A)
47 (13-A)
59 (38-A)
72 (23-A)
75 (25-A)
77 (14-A)
   


Sandalak Arrows (32) fire on Kane Guards (55), scoring 104 hits.
AerinGuard (1) fire on Queen's Own Life Guards (68), scoring 119 hits.
Rangers (29) fire on Howling wolves (52), scoring 91 hits.
Kristyn's Killers (18) fire on Ossam Guards (67), scoring 90 hits.
The Happy Campers (75) fire on Lightning Arrows (20), scoring 86 hits.
Light Guard (59) move closer so they can fire safely into the melee.
Light Guard (59) fire on Pipsqueaks (27), scoring 98 hits.
Soul Guards (72) fire on Red Fox Condottiere (30), scoring 71 hits.
Red Fox Condottiere (30) fire on Light Guard (59), scoring 135 hits.
Bows of Steel (7) fire on Jehanne's Hoplites (54), scoring 35 hits.
Fonzi Guards (47) fire on Bloody Banners (6), scoring 62 hits.
Blue Arrows (44) fire on Diligence (9), scoring 62 hits.
Lightning Arrows (20) fire on Kane Guards (55), scoring 151 hits.
Jehanne's Hoplites (54) fire on Bloody Banners (6), scoring 43 hits.
Theterre Arrows (77) move closer so they can fire safely into the melee.
Theterre Arrows (77) fire on Diligence (9), scoring 67 hits.
Diligence (9) fire on Theterre Arrows (77), scoring 122 hits.
Pipsqueaks (27) fire on Maker's Mercy (61), scoring 233 hits.
Bloody Banners (6) fire on Howling wolves (52), scoring 95 hits.
Pointy Rain (28) fire on Queen's Own Life Guards (68), scoring 40 hits.
Total ranged hits suffered: Attackers: 489, Defenders: 1215
Maker's Mercy (61), Queen's Own Life Guards (68), Howling wolves (52), Kane Guards (55) and Ossam Guards (67) advance towards the enemy.


Close Combat (Center Line):
7 Taselak banners are visible in the melee.
23 Sandalak banners are visible in the melee.
Bullies (8) score 159 hits on Anaris Guards (43).
D'Anglos Guards (11) score 202 hits on Merytis Guards (64).
Greenhorn (50) score 210 hits on Anaan kas Fenaad (2).
The Griffin's Mane (38) score 174 hits on Stone Guards (73).
Dragon Ball (10) score 90 hits on Ademar Guards (42).
Stone Guards (73) score 134 hits on The Griffin's Mane (38).
Stronghold Troop (36) score 219 hits on Laroche Guards (57).
The trumpets (76) score 109 hits on Guards of the Sun (14).
Solarhin (35) score 155 hits on Lupine Alpha (60).
Maker's Mercy (61) score 53 hits on Wings of Icewrack (41).
Red Swift (69) score 180 hits on Blood Guards (5).
Fuor Horsemen (48) score 212 hits on Murderous Savages (24).
Queen's Own Life Guards (68) score 129 hits on Wings of Icewrack (41).
Taselak Regulars 001 (74) score 112 hits on Maelodor Guards (21).
Howling wolves (52) score 106 hits on Guards of the Sun (14).
Lupine Alpha (60) score 218 hits on Solarhin (35).
Laroche Guards (57) score 92 hits on Stronghold Troop (36).
Marauding wenches (62) score 137 hits on Kapnobatai (16).
Kane Guards (55) score 130 hits on Lapallanch Guards (19).
Smiters (34) score 109 hits on Kingsley Guards (56).
Ademar Guards (42) score 104 hits on Dragon Ball (10).
Melinco Guard (63) score 56 hits on Sartan's Folly (33).
Murderous Savages (24) score 81 hits on Fuor Horsemen (48).
Magdalen Guards (22) score 127 hits on Nautilus Guards (66).
Blood Guards (5) score 120 hits on Red Swift (69).
Bathgate Guards (3) score 33 hits on Wolf Guards (80) (58 before overkill).
Anaris Guards (43) score 54 hits on Bullies (8).
D'oh (46) score 54 hits on Karstark Shieldbearers (17).
de Vere Guards (45) score 250 hits on Wings of Icewrack (41).
Lapallanch Guards (19) score 27 hits on Warband (79).
Lapallanch Guards (19) score 75 hits on Kane Guards (55).
Hunters (15) score 126 hits on Revenue and Customs (70).
Hunters (15) score 51 hits on Ossam Guards (67).
Wings of Icewrack (41) score 105 hits on Queen's Own Life Guards (68).
Wings of Icewrack (41) score 14 hits on Maker's Mercy (61).
Wings of Icewrack (41) score 67 hits on de Vere Guards (45).
Ossam Guards (67) score 67 hits on Hunters (15).
Iridian Short Swords (53) score 118 hits on Enstance Guards (12).
Revenue and Customs (70) score 205 hits on Hunters (15).
Enstance Guards (12) score 158 hits on Iridian Short Swords (53).
Midnight Mallards (65) score 177 hits on Umaxacilion (40).
Warband (79) score 236 hits on Lapallanch Guards (19).
Guards of the Sun (14) score 135 hits on Howling wolves (52).
Guards of the Sun (14) score 52 hits on The trumpets (76).
SaDiablo Guards (31) score 164 hits on Sellswords (71).
Nautilus Guards (66) score 275 hits on Magdalen Guards (22).
Merytis Guards (64) score 178 hits on D'Anglos Guards (11).
Kapnobatai (16) score 50 hits on Marauding wenches (62).
First War Honor Guard (13) score 153 hits on Von Lunkhofen Guards (78).
Sellswords (71) score 120 hits on SaDiablo Guards (31).
Black Sheep of Dale (4) score 238 hits on Guardians of Solari (51).
Umaxacilion (40) score 50 hits on Midnight Mallards (65).
Anaan kas Fenaad (2) score 158 hits on Greenhorn (50).
Karstark Shieldbearers (17) score 181 hits on D'oh (46) (238 before overkill).
Guardians of Solari (51) score 152 hits on Black Sheep of Dale (4).
Kingsley Guards (56) score 149 hits on Smiters (34).
Von Lunkhofen Guards (78) score 138 hits on First War Honor Guard (13).
Sartan's Folly (33) score 236 hits on Melinco Guard (63).
Wolf Guards (80) score 35 hits on Bathgate Guards (3).
Maelodor Guards (21) score 147 hits on Taselak Regulars 001 (74).
Total close combat hits suffered: Attackers: 4190, Defenders: 3656 (3738 before overkill)

Bullies (8) take 54 hits in close combat, which cause 1 casualties.
D'Anglos Guards (11) take 178 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Greenhorn (50) take 158 hits in close combat, which cause 3 casualties.
The Griffin's Mane (38) take 134 hits in close combat, which cause 3 casualties.
Dragon Ball (10) take 104 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Stone Guards (73) take 174 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Light Guard (59) take 135 hits from archer fire, which cause 4 casualties.
Stronghold Troop (36) take 92 hits in close combat, which cause 2 casualties.
The trumpets (76) take 52 hits in close combat, which cause 2 casualties.
Solarhin (35) take 218 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Maker's Mercy (61) take 247 hits (14 in close combat, 233 from archer fire), which cause 4 casualties, wiping the unit out.
Red Swift (69) take 120 hits in close combat, which cause 4 casualties.
Fuor Horsemen (48) take 81 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Queen's Own Life Guards (68) take 264 hits (105 in close combat, 159 from archer fire), which cause 7 casualties.
Taselak Regulars 001 (74) take 147 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Howling wolves (52) take 321 hits (135 in close combat, 186 from archer fire), which cause 15 casualties.
Lupine Alpha (60) take 155 hits in close combat, which cause 4 casualties.
Laroche Guards (57) take 219 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Marauding wenches (62) take 50 hits in close combat, which cause 1 casualties.
Kane Guards (55) take 330 hits (75 in close combat, 255 from archer fire), which cause 12 casualties.
Smiters (34) take 149 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Ademar Guards (42) take 90 hits in close combat, which cause 2 casualties.
Melinco Guard (63) take 236 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Murderous Savages (24) take 212 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Magdalen Guards (22) take 275 hits in close combat, which cause 6 casualties.
Red Fox Condottiere (30) take 71 hits from archer fire, which cause 2 casualties.
Blood Guards (5) take 180 hits in close combat, which cause 5 casualties.
Bathgate Guards (3) take 35 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Anaris Guards (43) take 159 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors.
D'oh (46) take 181 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors.
de Vere Guards (45) take 67 hits in close combat, which cause 2 casualties.
Lapallanch Guards (19) take 366 hits in close combat, which cause 8 casualties.
Hunters (15) take 272 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Wings of Icewrack (41) take 432 hits in close combat, which cause 13 casualties.
Ossam Guards (67) take 141 hits (51 in close combat, 90 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Iridian Short Swords (53) take 158 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Revenue and Customs (70) take 126 hits in close combat, which cause 3 casualties.
Enstance Guards (12) take 118 hits in close combat, which cause 3 casualties.
Midnight Mallards (65) take 50 hits in close combat, which cause 1 casualties.
Warband (79) take 27 hits in close combat, which cause 1 casualties.
Guards of the Sun (14) take 215 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. 2 Sandalak banners fall.
SaDiablo Guards (31) take 120 hits in close combat, which cause 4 casualties.
Wrath SaDiablo, Knight of Cave of Guilt, Marshal of the Wyvern's Fury has been wounded by Sellswords (71).
Nautilus Guards (66) take 127 hits in close combat, which cause 3 casualties.
Robert Nautilus, Knight of Endelee has been wounded by Magdalen Guards (22).
Merytis Guards (64) take 202 hits in close combat, which cause 5 casualties.
Kapnobatai (16) take 137 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Lightning Arrows (20) take 86 hits from archer fire, which cause 3 casualties.
First War Honor Guard (13) take 138 hits in close combat, which cause 3 casualties.
Sellswords (71) take 164 hits in close combat, which cause 5 casualties.
Black Sheep of Dale (4) take 152 hits in close combat, which cause 3 casualties.
Umaxacilion (40) take 177 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors.
Anaan kas Fenaad (2) take 210 hits in close combat, which cause 4 casualties.
Karstark Shieldbearers (17) take 54 hits in close combat, which cause 1 casualties.
Guardians of Solari (51) take 238 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Kingsley Guards (56) take 109 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Jehanne's Hoplites (54) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Theterre Arrows (77) take 122 hits from archer fire, which cause 6 casualties.
Von Lunkhofen Guards (78) take 153 hits in close combat, which cause 4 casualties.
Sartan's Folly (33) take 56 hits in close combat, which cause 1 casualties.
Diligence (9) take 129 hits from archer fire, which cause 4 casualties.
Sir Kuratas Eirikr, Knight of Cave of Guilt has been wounded by Blue Arrows (44).
Pipsqueaks (27) take 98 hits from archer fire, which cause 3 casualties.
Bloody Banners (6) take 105 hits from archer fire, which cause 4 casualties.
Wolf Guards (80) take 33 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
Maelodor Guards (21) take 112 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 4679 (4190 from close combat and 489 from ranged), Defenders: 4868 (3656 from close combat and 1212 from ranged)
Total casualties: 122 attackers, 143 defenders

Turn No. 5

     1 (18-A)
6 (36-A)
7 (10-A)
9 (20-A)
18 (10-M)
20 (34-A)
27 (25-A)
28 (10-A)
29 (10-A)
30 (15-M)
32 (24-A)
2 (25-I)
4 (35-I)
5 (24-I)
8 (24-I)
12 (27-I)
13 (13-I)
17 (32-I)
19 (8-I)
21 (19-I)
22 (12-I)
31 (28-I)
33 (29-I)
36 (29-I)
38 (23-I)
41 (8-I)
42 (14-I)
45 (12-C)
50 (26-I)
52 (9-I)
55 (24-I)
60 (27-I)
62 (7-C)
64 (13-I)
65 (17-I)
66 (28-I)
68 (21-I)
69 (21-I)
70 (20-I)
71 (14-I)
76 (7-I)
78 (17-I)
79 (8-C)
54 (10-M)
59 (34-A)
77 (8-A)
44 (22-A)
47 (13-A)
72 (23-A)
75 (25-A)
   


Diligence (9) fire on Light Guard (59), scoring 136 hits.
AerinGuard (1) fire on Theterre Arrows (77), scoring 118 hits.
Jehanne's Hoplites (54) fire on Lightning Arrows (20), scoring 33 hits.
Light Guard (59) fire carefully into the close combat near them.
Light Guard (59) fire on Sartan's Folly (33), scoring 181 hits.
Bloody Banners (6) fire on Jehanne's Hoplites (54), scoring 95 hits.
Sandalak Arrows (32) fire on Theterre Arrows (77), scoring 65 hits.
Theterre Arrows (77) fire on Lightning Arrows (20), scoring 92 hits.
Lightning Arrows (20) fire on Light Guard (59), scoring 175 hits.
Blue Arrows (44) fire on Pipsqueaks (27), scoring 66 hits.
Red Fox Condottiere (30) fire on Jehanne's Hoplites (54), scoring 65 hits.
The Happy Campers (75) fire on Kristyn's Killers (18), scoring 41 hits.
Pointy Rain (28) fire on Jehanne's Hoplites (54), scoring 35 hits.
Rangers (29) fire on Theterre Arrows (77), scoring 49 hits.
Soul Guards (72) fire on Pipsqueaks (27), scoring 72 hits.
Pipsqueaks (27) fire on Jehanne's Hoplites (54), scoring 154 hits.
Kristyn's Killers (18) fire on Theterre Arrows (77), scoring 61 hits.
Fonzi Guards (47) fire on Bows of Steel (7), scoring 43 hits.
Bows of Steel (7) fire on Light Guard (59), scoring 82 hits.
Total ranged hits suffered: Attackers: 528, Defenders: 1035


Close Combat (Center Line):
3 Taselak banners are visible in the melee.
16 Sandalak banners are visible in the melee.
Red Swift (69) score 141 hits on Sartan's Folly (33).
Merytis Guards (64) score 174 hits on Karstark Shieldbearers (17).
Ademar Guards (42) score 125 hits on SaDiablo Guards (31).
Nautilus Guards (66) score 198 hits on Stronghold Troop (36).
Lupine Alpha (60) score 147 hits on First War Honor Guard (13).
Blood Guards (5) score 77 hits on Queen's Own Life Guards (68).
Karstark Shieldbearers (17) score 249 hits on Merytis Guards (64).
Von Lunkhofen Guards (78) score 114 hits on The Griffin's Mane (38).
Marauding wenches (62) score 141 hits on Magdalen Guards (22).
The trumpets (76) score 80 hits on Bullies (8).
Warband (79) score 189 hits on Lapallanch Guards (19).
Greenhorn (50) score 209 hits on Wings of Icewrack (41).
SaDiablo Guards (31) score 158 hits on Ademar Guards (42).
First War Honor Guard (13) score 160 hits on Lupine Alpha (60).
Stronghold Troop (36) score 191 hits on Nautilus Guards (66).
Queen's Own Life Guards (68) score 129 hits on Blood Guards (5).
Sartan's Folly (33) score 210 hits on Red Swift (69).
Black Sheep of Dale (4) score 224 hits on Howling wolves (52).
Lapallanch Guards (19) score 71 hits on Warband (79).
Revenue and Customs (70) score 131 hits on Enstance Guards (12).
Wings of Icewrack (41) score 59 hits on Kane Guards (55).
Wings of Icewrack (41) score 52 hits on Greenhorn (50).
Enstance Guards (12) score 128 hits on Revenue and Customs (70).
Howling wolves (52) score 58 hits on Black Sheep of Dale (4).
Kane Guards (55) score 149 hits on Wings of Icewrack (41).
Midnight Mallards (65) score 117 hits on Maelodor Guards (21).
Sellswords (71) score 114 hits on Maelodor Guards (21).
Anaan kas Fenaad (2) score 118 hits on de Vere Guards (45).
Bullies (8) score 214 hits on The trumpets (76).
Maelodor Guards (21) score 47 hits on Sellswords (71).
Maelodor Guards (21) score 52 hits on Midnight Mallards (65).
Magdalen Guards (22) score 103 hits on Marauding wenches (62).
The Griffin's Mane (38) score 135 hits on Von Lunkhofen Guards (78).
de Vere Guards (45) score 179 hits on Anaan kas Fenaad (2).
Total close combat hits suffered: Attackers: 2395, Defenders: 2248

Red Swift (69) take 210 hits in close combat, which cause 6 casualties.
Merytis Guards (64) take 249 hits in close combat, which cause 7 casualties.
Ademar Guards (42) take 158 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Nautilus Guards (66) take 191 hits in close combat, which cause 4 casualties.
Lupine Alpha (60) take 160 hits in close combat, which cause 4 casualties.
Blood Guards (5) take 129 hits in close combat, which cause 4 casualties.
Karstark Shieldbearers (17) take 174 hits in close combat, which cause 4 casualties.
Von Lunkhofen Guards (78) take 135 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Marauding wenches (62) take 103 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
The trumpets (76) take 214 hits in close combat, which cause 7 casualties, wiping the unit out.
Warband (79) take 71 hits in close combat, which cause 3 casualties.
Jehanne's Hoplites (54) take 317 hits from archer fire (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Light Guard (59) take 393 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Greenhorn (50) take 52 hits in close combat, which cause 1 casualties.
SaDiablo Guards (31) take 125 hits in close combat, which cause 4 casualties.
First War Honor Guard (13) take 147 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Stronghold Troop (36) take 198 hits in close combat, which cause 4 casualties.
Queen's Own Life Guards (68) take 77 hits in close combat, which cause 2 casualties.
Sartan's Folly (33) take 322 hits (141 in close combat, 181 from archer fire), which cause 7 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Black Sheep of Dale (4) take 58 hits in close combat, which cause 1 casualties.
Theterre Arrows (77) take 293 hits from archer fire, which cause 8 casualties, wiping the unit out.
Lapallanch Guards (19) take 189 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Revenue and Customs (70) take 128 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Wings of Icewrack (41) take 358 hits in close combat, which cause 8 casualties, wiping the unit out.
Enstance Guards (12) take 131 hits in close combat, which cause 3 casualties.
Howling wolves (52) take 224 hits in close combat, which cause 9 casualties, wiping the unit out.
Kane Guards (55) take 59 hits in close combat, which cause 2 casualties.
Lightning Arrows (20) take 125 hits from archer fire, which cause 4 casualties.
Midnight Mallards (65) take 52 hits in close combat, which cause 2 casualties.
Sellswords (71) take 47 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Anaan kas Fenaad (2) take 179 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Bullies (8) take 80 hits in close combat, which cause 2 casualties.
Maelodor Guards (21) take 231 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Magdalen Guards (22) take 141 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
The Griffin's Mane (38) take 114 hits in close combat, which cause 3 casualties.
Pipsqueaks (27) take 138 hits from archer fire, which cause 4 casualties.
de Vere Guards (45) take 118 hits in close combat, which cause 3 casualties.
Kristyn's Killers (18) take 41 hits from archer fire, which cause 1 casualties.
Bows of Steel (7) take 43 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 2923 (2395 from close combat and 528 from ranged), Defenders: 3251 (2248 from close combat and 1003 from ranged)
Total casualties: 80 attackers, 97 defenders

Turn No. 6

     1 (18-A)
6 (36-A)
7 (9-A)
9 (20-A)
18 (9-M)
20 (30-A)
27 (21-A)
28 (10-A)
29 (10-A)
30 (15-M)
32 (24-A)
4 (34-I)
5 (20-I)
8 (22-I)
12 (24-I)
17 (28-I)
31 (24-I)
36 (25-I)
38 (20-I)
45 (9-C)
50 (25-I)
55 (22-I)
60 (23-I)
64 (6-I)
65 (15-I)
66 (24-I)
68 (19-I)
69 (15-I)
79 (5-C)
  44 (22-A)
47 (13-A)
72 (23-A)
75 (25-A)
   


Bows of Steel (7) fire on Blue Arrows (44), scoring 38 hits.
Blue Arrows (44) fire on Lightning Arrows (20), scoring 65 hits.
Red Fox Condottiere (30) fire on Soul Guards (72), scoring 95 hits.
AerinGuard (1) fire on The Happy Campers (75), scoring 103 hits.
Soul Guards (72) fire on Bloody Banners (6), scoring 91 hits.
Fonzi Guards (47) fire on Sandalak Arrows (32), scoring 63 hits.
Pointy Rain (28) fire on Blue Arrows (44), scoring 23 hits.
Lightning Arrows (20) fire carefully into the close combat near them.
Lightning Arrows (20) fire on Greenhorn (50), scoring 145 hits.
Sandalak Arrows (32) fire on Fonzi Guards (47), scoring 65 hits.
Bloody Banners (6) fire on Blue Arrows (44), scoring 68 hits.
Diligence (9) fire on The Happy Campers (75), scoring 47 hits.
The Happy Campers (75) fire on Pipsqueaks (27), scoring 83 hits.
Kristyn's Killers (18) fire on Fonzi Guards (47), scoring 29 hits.
Pipsqueaks (27) fire on Soul Guards (72), scoring 56 hits.
Rangers (29) fire on Blue Arrows (44), scoring 61 hits.
Total ranged hits suffered: Attackers: 302, Defenders: 730


Close Combat (Center Line):
3 Taselak banners are visible in the melee.
7 Sandalak banners are visible in the melee.
Enstance Guards (12) score 121 hits on Queen's Own Life Guards (68).
Nautilus Guards (66) score 196 hits on The Griffin's Mane (38).
de Vere Guards (45) score 207 hits on Karstark Shieldbearers (17).
Bullies (8) score 23 hits on Merytis Guards (64).
Bullies (8) score 122 hits on Greenhorn (50).
Black Sheep of Dale (4) score 163 hits on Lupine Alpha (60).
The Griffin's Mane (38) score 116 hits on Nautilus Guards (66).
Blood Guards (5) score 92 hits on Red Swift (69).
Kane Guards (55) score 79 hits on SaDiablo Guards (31).
Lupine Alpha (60) score 174 hits on Black Sheep of Dale (4).
Stronghold Troop (36) score 38 hits on Warband (79).
Stronghold Troop (36) score 131 hits on Midnight Mallards (65).
Warband (79) score 118 hits on Stronghold Troop (36).
SaDiablo Guards (31) score 128 hits on Kane Guards (55).
Merytis Guards (64) score 115 hits on Bullies (8).
Queen's Own Life Guards (68) score 146 hits on Enstance Guards (12).
Red Swift (69) score 109 hits on Blood Guards (5).
Greenhorn (50) score 147 hits on Bullies (8).
Karstark Shieldbearers (17) score 230 hits on de Vere Guards (45).
Midnight Mallards (65) score 90 hits on Stronghold Troop (36).
Total close combat hits suffered: Attackers: 1381, Defenders: 1164

Enstance Guards (12) take 146 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Nautilus Guards (66) take 116 hits in close combat, which cause 3 casualties.
de Vere Guards (45) take 230 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Blue Arrows (44) take 190 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Justine Sarwell, Dame of Astin has been captured by Rangers (29).
Soul Guards (72) take 151 hits from archer fire, which cause 6 casualties.
Fonzi Guards (47) take 85 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Bullies (8) take 262 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Black Sheep of Dale (4) take 174 hits in close combat, which cause 4 casualties.
The Griffin's Mane (38) take 196 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Lightning Arrows (20) take 65 hits from archer fire, which cause 2 casualties.
Blood Guards (5) take 109 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Kane Guards (55) take 128 hits in close combat, which cause 4 casualties.
Lupine Alpha (60) take 163 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Stronghold Troop (36) take 208 hits in close combat, which cause 5 casualties.
Warband (79) take 38 hits in close combat, which cause 1 casualties.
Sandalak Arrows (32) take 63 hits from archer fire, which cause 2 casualties.
SaDiablo Guards (31) take 79 hits in close combat, which cause 3 casualties.
Merytis Guards (64) take 23 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Queen's Own Life Guards (68) take 121 hits in close combat, which cause 3 casualties.
Red Swift (69) take 92 hits in close combat, which cause 3 casualties.
Greenhorn (50) take 267 hits (122 in close combat, 145 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Bloody Banners (6) take 91 hits from archer fire, which cause 3 casualties.
Werend Melphrydd, Knight of Sandalak has been wounded by Soul Guards (72).
Karstark Shieldbearers (17) take 207 hits in close combat, which cause 5 casualties.
The Happy Campers (75) take 136 hits from archer fire (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Midnight Mallards (65) take 131 hits in close combat, which cause 4 casualties.
Pipsqueaks (27) take 83 hits from archer fire, which cause 3 casualties.
Pip Gypsy, Knight of Gwohadda has been wounded by The Happy Campers (75).
Total hits suffered: Attackers: 1683 (1381 from close combat and 302 from ranged), Defenders: 1871 (1164 from close combat and 707 from ranged)
Total casualties: 47 attackers, 57 defenders

Turn No. 7

     1 (18-A)
6 (33-A)
7 (9-A)
9 (20-A)
18 (9-M)
20 (28-A)
27 (18-A)
28 (10-A)
29 (10-A)
30 (15-M)
32 (22-A)
4 (30-I)
17 (23-I)
31 (21-I)
36 (20-I)
55 (18-I)
65 (11-I)
66 (21-I)
68 (16-I)
69 (12-I)
79 (4-C)
  47 (10-A)
72 (17-A)
   


Sandalak Arrows (32) fire on Soul Guards (72), scoring 99 hits.
Pointy Rain (28) fire on Fonzi Guards (47), scoring 24 hits.
Bloody Banners (6) fire on Fonzi Guards (47), scoring 40 hits.
Bows of Steel (7) fire on Soul Guards (72), scoring 40 hits.
Kristyn's Killers (18) fire on Fonzi Guards (47), scoring 25 hits.
Soul Guards (72) fire on Lightning Arrows (20), scoring 51 hits.
Red Fox Condottiere (30) fire on Fonzi Guards (47), scoring 52 hits.
AerinGuard (1) fire on Fonzi Guards (47), scoring 89 hits.
Fonzi Guards (47) fire on Diligence (9), scoring 28 hits.
Rangers (29) fire on Soul Guards (72), scoring 41 hits.
Pipsqueaks (27) fire on Soul Guards (72), scoring 66 hits.
Diligence (9) fire on Soul Guards (72), scoring 67 hits.
Lightning Arrows (20) fire carefully into the close combat near them.
Lightning Arrows (20) fire on Nautilus Guards (66), scoring 127 hits.
Total ranged hits suffered: Attackers: 79, Defenders: 670


Close Combat (Center Line):
2 Sandalak banners are visible in the melee.
Nautilus Guards (66) score 195 hits on Stronghold Troop (36).
SaDiablo Guards (31) score 36 hits on Queen's Own Life Guards (68).
SaDiablo Guards (31) score 46 hits on Kane Guards (55).
SaDiablo Guards (31) score 20 hits on Midnight Mallards (65).
Midnight Mallards (65) score 116 hits on SaDiablo Guards (31).
Warband (79) score 78 hits on Black Sheep of Dale (4).
Red Swift (69) score 83 hits on Karstark Shieldbearers (17).
Kane Guards (55) score 87 hits on SaDiablo Guards (31).
Queen's Own Life Guards (68) score 99 hits on SaDiablo Guards (31).
Stronghold Troop (36) score 145 hits on Nautilus Guards (66).
Karstark Shieldbearers (17) score 129 hits on Red Swift (69).
Black Sheep of Dale (4) score 78 hits on Warband (79) (146 before overkill).
Total close combat hits suffered: Attackers: 658, Defenders: 454 (522 before overkill)

Nautilus Guards (66) take 272 hits (145 in close combat, 127 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
SaDiablo Guards (31) take 302 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Midnight Mallards (65) take 20 hits in close combat, which cause 1 casualties.
Soul Guards (72) take 313 hits from archer fire, which cause 12 casualties, causing panicked flight among the survivors.
Sir Zraathen Soul, Knight of Taselak has been wounded by Pipsqueaks (27).
Warband (79) take 78 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors.
Lady Scein Dubhaine, Marshal of the Black Army of Taselak has been wounded by Black Sheep of Dale (4).
Red Swift (69) take 129 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Kith Hyral, Dame of Endelee has been wounded by Karstark Shieldbearers (17).
Fonzi Guards (47) take 209 hits from archer fire (reduced due to fortifications), which cause 8 casualties, causing panicked flight among the survivors.
Kane Guards (55) take 46 hits in close combat, which cause 2 casualties.
Diligence (9) take 28 hits from archer fire, which cause 1 casualties.
Queen's Own Life Guards (68) take 36 hits in close combat, which cause 1 casualties.
Stronghold Troop (36) take 195 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Kazimir Zvjezdan Lux, Knight of Adrelhia has been wounded by Nautilus Guards (66).
Karstark Shieldbearers (17) take 83 hits in close combat, which cause 2 casualties.
Lightning Arrows (20) take 51 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Black Sheep of Dale (4) take 78 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 737 (658 from close combat and 79 from ranged), Defenders: 1103 (454 from close combat and 649 from ranged)
Total casualties: 24 attackers, 37 defenders

Turn No. 8

     1 (18-A)
6 (33-A)
7 (9-A)
9 (19-A)
18 (9-M)
27 (18-A)
28 (10-A)
29 (10-A)
30 (15-M)
32 (22-A)
17 (21-I)
55 (16-I)
65 (10-I)
68 (15-I)
     


AerinGuard (1) fire carefully into the close combat near them.
AerinGuard (1) fire on Queen's Own Life Guards (68), scoring 136 hits.
Pipsqueaks (27) fire carefully into the close combat near them.
Pipsqueaks (27) fire on Kane Guards (55), scoring 90 hits.
Rangers (29) fire carefully into the close combat near them.
Rangers (29) fire on Midnight Mallards (65), scoring 42 hits.
Sandalak Arrows (32) fire carefully into the close combat near them.
Sandalak Arrows (32) fire on Midnight Mallards (65), scoring 115 hits.
Pointy Rain (28) fire carefully into the close combat near them.
Pointy Rain (28) fire on Kane Guards (55), scoring 35 hits.
Bows of Steel (7) fire carefully into the close combat near them.
Bows of Steel (7) fire on Kane Guards (55), scoring 53 hits.
Bloody Banners (6) fire carefully into the close combat near them.
Bloody Banners (6) fire on Queen's Own Life Guards (68), scoring 50 hits.
Red Fox Condottiere (30) fire carefully into the close combat near them.
Red Fox Condottiere (30) fire on Kane Guards (55), scoring 113 hits.
Kristyn's Killers (18) fire carefully into the close combat near them.
Kristyn's Killers (18) fire on Queen's Own Life Guards (68), scoring 56 hits.
Diligence (9) fire carefully into the close combat near them.
Diligence (9) fire on Midnight Mallards (65), scoring 61 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 751


Close Combat (Center Line):
Queen's Own Life Guards (68) score 100 hits on Karstark Shieldbearers (17).
Midnight Mallards (65) score 87 hits on Karstark Shieldbearers (17).
Karstark Shieldbearers (17) score 49 hits on Queen's Own Life Guards (68).
Karstark Shieldbearers (17) score 51 hits on Kane Guards (55).
Karstark Shieldbearers (17) score 36 hits on Midnight Mallards (65).
Kane Guards (55) score 76 hits on Karstark Shieldbearers (17).
Total close combat hits suffered: Attackers: 263, Defenders: 136

Queen's Own Life Guards (68) take 291 hits (49 in close combat, 242 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
Midnight Mallards (65) take 254 hits (36 in close combat, 218 from archer fire), which cause 7 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Karstark Shieldbearers (17) take 263 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Kane Guards (55) take 342 hits (51 in close combat, 291 from archer fire), which cause 12 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 263 (263 from close combat and 0 from ranged), Defenders: 887 (136 from close combat and 751 from ranged)
Total casualties: 7 attackers, 28 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.