Reven/Campaign Records/The First Agryrian Defense Campaign/Battle in Xhargus 2/1/23

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Xhahgus
Part of (rogue)

Date 2/2/2023
Location Xhahgus
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Reven (rogue)
Commanders
Strength
31 Cav, 53 SF 35 other
Formations
Casualties
40 32


Battle in Xhahgus

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AChargersCharlReven31 Cavwedge  672482 hits3 kills31 losses
2AHormondson SpecialsHamReven53 SFline  12694123 hits25 kills9 losses
3DMonsters(Monsters)(rogue)13 otherline  1100582 hits14 kills13 losses
4DMonsters(Monsters)(rogue)11 otherline  9651113 hits26 kills11 losses
5DMonsters(Monsters)(rogue)11 otherline  6250 hits0 kills8 losses


Total:
2 attackers (31 Cav, 53 SF)
3 defenders (35 other)
Total combat strengths: 1941 vs. 2690

The region owner (rogue) and their allies defend.
The Reven troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (31-C)
2 (53-S)
   5 (11-M)
3 (13-M)
4 (11-M)
   


Hormondson Specials (2) fire on Monsters (5), scoring 594 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 594
Chargers (1) ride on, closing in on the defenders.
Monsters (3), Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (5) take 713 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 713 (0 from close combat and 713 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

  2 (53-S)
1 (31-C)
  3 (13-M)
4 (11-M)
    


Hormondson Specials (2) fire on Monsters (3), scoring 359 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 359
Chargers (1) ride on, closing in on the defenders.
Monsters (3) and Monsters (4) advance towards the enemy.


Close Combat (Center Line):
Chargers (1) score 283 hits on Monsters (3).
Chargers (1) score 199 hits on Monsters (4).
Monsters (3) score 582 hits on Chargers (1).
Monsters (4) score 702 hits on Chargers (1).
Total close combat hits suffered: Attackers: 1284, Defenders: 482

Chargers (1) take 1284 hits in close combat, which cause 31 casualties, wiping the unit out.
Charl Bayemvee, Knight of Vozzessdorhas been wounded by Monsters (3).
Monsters (3) take 714 hits (283 in close combat, 431 from archer fire), which cause 4 casualties.
Monsters (4) take 199 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1284 (1284 from close combat and 0 from ranged), Defenders: 913 (482 from close combat and 431 from ranged)
Total casualties: 31 attackers, 5 defenders

Turn No. 3

  2 (53-S)
  3 (9-M)
4 (10-M)
     


Hormondson Specials (2) fire on Monsters (4), scoring 500 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 500
Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (4) take 600 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 600 (0 from close combat and 600 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

  2 (53-S)
 3 (9-M)
4 (7-M)
      


Hormondson Specials (2) fire on Monsters (3), scoring 1306 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1306
Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 1567 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1567 (0 from close combat and 1567 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 5

  2 (53-S)
4 (7-M)
       


Hormondson Specials (2) fire on Monsters (4), scoring 1081 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1081
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 3):
1 Reven banners are visible in the melee.
Hormondson Specials (2) score 283 hits on Monsters (4).
Monsters (4) score 411 hits on Hormondson Specials (2).
Total close combat hits suffered: Attackers: 411, Defenders: 283

Hormondson Specials (2) take 411 hits in close combat, which cause 9 casualties.
Monsters (4) take 1580 hits (283 in close combat, 1297 from archer fire), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 411 (411 from close combat and 0 from ranged), Defenders: 1580 (283 from close combat and 1297 from ranged)
Total casualties: 9 attackers, 7 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.