Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Fissoa Fields 5/23/23

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Battle of Fissoa Fields
Part of Luria Nova

Date 5/23/2023
Location Fissoa Fields
Weather Strong wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
8 other 12 Inf, 347 Arch, 222 SF
Formations
no particular formation
Casualties
8 0


Battle in Fissoa Fields

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Monsters (Monsters) (rogue) 5 other line 740 0 0 5
2 A Monsters (Monsters) (rogue) 3 other line 440 0 0 3
3 D Astra Legionnaire Lance Luria Nova 57 SF wedge 1016 537 2 0
4 D Bloodmen Samson Luria Nova 63 SF box 1113 426 0 0
5 D Gold Scorpions Leonid Luria Nova 77 SF box 1252 905 2 0
6 D Hellers Rojak Luria Nova 25 SF line 492 427 1 0
7 D Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 1398 489 1 0
8 D Sentinels (militia/guard unit) Luria Nova 21 Arch line 279 130 0 0
9 D the Black guard Richard Luria Nova 112 Arch box 813 177 0 0
10 D The Lost and Forgotten Sigurd Luria Nova 12 Inf box 219 0 0 0


Total:
2 attackers (8 other)
8 defenders (12 Inf, 347 Arch, 222 SF)
Total combat strengths: 1180 vs. 6582

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (3-M)
 1 (5-M)
  6 (25-S)
8 (21-A)
3 (57-S)
4 (63-S)
5 (77-S)
7 (214-A)
9 (112-A)
10 (12-I)
 


Gold Scorpions (5) fire on Monsters (1), scoring 447 hits.
Astra Legionnaire (3) fire on Monsters (1), scoring 234 hits.
Bloodmen (4) fire on Monsters (1), scoring 228 hits.
the Black guard (9) fire on Monsters (1), scoring 177 hits.
Royal Heliacal Guards (7) fire on Monsters (1), scoring 489 hits.
Hellers (6) fire on Monsters (1), scoring 270 hits.
Sentinels (8) fire on Monsters (1), scoring 78 hits.
Total ranged hits suffered: Attackers: 1923, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.


Monsters (1) take 2308 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 2308 (0 from close combat and 2308 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 2

   2 (3-M)
   6 (25-S)
8 (21-A)
3 (57-S)
4 (63-S)
5 (77-S)
7 (214-A)
9 (112-A)
10 (12-I)
  


the Black guard (9) move closer to get better shots.
Sentinels (8) fire on Monsters (2), scoring 52 hits.
Astra Legionnaire (3) fire on Monsters (2), scoring 303 hits.
Royal Heliacal Guards (7) move closer to get better shots.
Gold Scorpions (5) fire on Monsters (2), scoring 458 hits.
Bloodmen (4) fire on Monsters (2), scoring 198 hits.
Hellers (6) fire on Monsters (2), scoring 157 hits.
Total ranged hits suffered: Attackers: 1168, Defenders: 0
Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.


Monsters (2) take 1402 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 1402 (0 from close combat and 1402 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.