Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Fissoa Fields 5/23/23
Battle of Fissoa Fields | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of Luria Nova | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
8 other | 12 Inf, 347 Arch, 222 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
8 | 0 |
Battle in Fissoa Fields
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 5 other | line | 740 | 0 | 0 | 5 | |
2 | A | Monsters | (Monsters) | (rogue) | 3 other | line | 440 | 0 | 0 | 3 | |
3 | D | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1016 | 537 | 2 | 0 | |
4 | D | Bloodmen | Samson | Luria Nova | 63 SF | box | 1113 | 426 | 0 | 0 | |
5 | D | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1252 | 905 | 2 | 0 | |
6 | D | Hellers | Rojak | Luria Nova | 25 SF | line | 492 | 427 | 1 | 0 | |
7 | D | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 1398 | 489 | 1 | 0 | |
8 | D | Sentinels | (militia/guard unit) | Luria Nova | 21 Arch | line | 279 | 130 | 0 | 0 | |
9 | D | the Black guard | Richard | Luria Nova | 112 Arch | box | 813 | 177 | 0 | 0 | |
10 | D | The Lost and Forgotten | Sigurd | Luria Nova | 12 Inf | box | 219 | 0 | 0 | 0 |
Total:
2 attackers (8 other)
8 defenders (12 Inf, 347 Arch, 222 SF)
Total combat strengths: 1180 vs. 6582
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (3-M) | 1 (5-M) | 6 (25-S) 8 (21-A) | 3 (57-S) 4 (63-S) 5 (77-S) 7 (214-A) 9 (112-A) | 10 (12-I) |
Gold Scorpions (5) fire on Monsters (1), scoring 447 hits.
Astra Legionnaire (3) fire on Monsters (1), scoring 234 hits.
Bloodmen (4) fire on Monsters (1), scoring 228 hits.
the Black guard (9) fire on Monsters (1), scoring 177 hits.
Royal Heliacal Guards (7) fire on Monsters (1), scoring 489 hits.
Hellers (6) fire on Monsters (1), scoring 270 hits.
Sentinels (8) fire on Monsters (1), scoring 78 hits.
Total ranged hits suffered: Attackers: 1923, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.
Monsters (1) take 2308 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 2308 (0 from close combat and 2308 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders
Turn No. 2
2 (3-M) | 6 (25-S) 8 (21-A) | 3 (57-S) 4 (63-S) 5 (77-S) 7 (214-A) 9 (112-A) 10 (12-I) |
the Black guard (9) move closer to get better shots.
Sentinels (8) fire on Monsters (2), scoring 52 hits.
Astra Legionnaire (3) fire on Monsters (2), scoring 303 hits.
Royal Heliacal Guards (7) move closer to get better shots.
Gold Scorpions (5) fire on Monsters (2), scoring 458 hits.
Bloodmen (4) fire on Monsters (2), scoring 198 hits.
Hellers (6) fire on Monsters (2), scoring 157 hits.
Total ranged hits suffered: Attackers: 1168, Defenders: 0
Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.
Monsters (2) take 1402 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 1402 (0 from close combat and 1402 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.