Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Fissoa 5/29/23

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Battle of Fissoa
Part of (rogue)

Date 5/29/2023
Location Fissoa
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
214 Arch 7 other
Formations
Casualties
0 7


Battle in Fissoa

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ARoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  1141898 hits5 kills0 losses
2DMonsters(Monsters)(rogue)7 otherline  4300 hits0 kills7 losses


Total:
1 attackers (214 Arch)
1 defenders (7 other)
Total combat strengths: 1141 vs. 430

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (214-A)
   2 (7-M)
    


Royal Heliacal Guards (1) fire on Monsters (2), scoring 335 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 335
Monsters (2) advance towards the enemy.


Monsters (2) take 402 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 402 (0 from close combat and 402 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (214-A)
  2 (3-M)
     


Royal Heliacal Guards (1) fire on Monsters (2), scoring 563 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 563
Monsters (2) advance towards the enemy.


Monsters (2) take 676 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 676 (0 from close combat and 676 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.