Keyon Familly

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Keyon Family are one of the strongest warrior family in Atamara and produce the best tactician.Since youngster, they learn how to ride horse, archery, martial arts and military tactic.

Drago and Kogero are sailing away from Atamara, trying his luck in East Continent. Drago is the eldest from Keyon Family, tall, strong and handsome. He's very skilled in jousting and war tactic. Just one thing that he lack. Civil Work!

Kogero, he's a loyal brother that aid and support Drago everywhere and everytime. He's ugly but very strong. He can kill a lion just using his barehand and can tame Panther to use in battle. His Famous Kogero's Panther killed and eat many enemies in battlefield, rumor said that enemy will instantly running away just hearing Kogero's Panther arriving to neighboor region.

About Tigerox, he's a very smart merchant, generous and loved by everyone. Tigerox earning the most gold for the Keyon family thanks to his trading skill.

The last member of Keyon Family is Tigero. He hate the way of noble. And prefer to adventure in Atamara. Some people said that Tigero own more than 10 luxurious item, a rare sword that slay the king of the dragon during Atamara's Dragon Era, the ring of life that can bring back your loved one to life, and many more. Tigero's best friend are Treant, The Forest Sage and Necro, The Old Wizard.

Rumor said that Keyon Family have a rare spell that can kill 7000 CS army in one turn.
Every keyon mastered Sun Tzu - The Art of War, this'll bring fortune to realm, where he's serve. And it'll bring disaster to the enemies.

1. Laying Plans explores the five fundamental factors that define a successful outcome (the Way, seasons, terrain, leadership, and management). By thinking, assessing and comparing these points you can calculate a victory, deviation from them will ensure failure. Remember that war is a very grave matter of state.

2. Waging War explains how to understand the economy of war and how success requires making the winning play, which in turn, requires limiting the cost of competition and conflict.

3. Attack by Stratagem defines the source of strength as unity, not size, and the five ingredients that you need to succeed in any war.

4. Tactical Dispositions explains the importance of defending existing positions until you can advance them and how you must recognize opportunities, not try to create them.

5. Energy explains the use of creativity and timing in building your momentum.

6. Weak Points & Strong explains how your opportunities come from the openings in the environment caused by the relative weakness of your enemy in a given area.

7. Maneuvering explains the dangers of direct conflict and how to win those confrontations when they are forced upon you.

8. Variation in Tactics focuses on the need for flexibility in your responses. It explains how to respond to shifting circumstances successfully.

9. The Army on the March describes the different situations in which you find yourselves as you move into new enemy territories and how to respond to them. Much of it focuses on evaluating the intentions of others.

10. Terrain looks at the three general areas of resistance (distance, dangers, and barriers) and the six types of ground positions that arise from them. Each of these six field positions offer certain advantages and disadvantages.

11. The Nine Situations describe nine common situations (or stages) in a campaign, from scattering to deadly, and the specific focus you need to successfully navigate each of them.

12. The Attack by Fire explains the use of weapons generally and the use of the environment as a weapon specifically. It examines the five targets for attack, the five types of environmental attack, and the appropriate responses to such attack.

13. The Use of Spies focuses on the importance of developing good information sources, specifically the five types of sources and how to manage them.