Exiled Family/Alex/last stand

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Alex stood with his men on the plain of Igno, irritated tat the Yssarians had never invested in building a wall around this townsland. It was now his job along with the brave soldiers he now stood and fought with to hold back the Caligan raids.

After a few moments of discussion with his fellow TL's, they spread out to meet the oncoming archers and infantry.

"Forward!" the cries of the Itorunt Cavalry came behind as they closed in on the enemies ranks, preparing to charge into the melee. The Infantry marched forward with a trained effciency that would be hard to find anywhere else, and Alex and his 9 archers raise their bows and shot their arrows towards the caligans.

The archers re nocked some arrows, and prepared to loose another round, but just as they did, the Caligan archers had found range and loosed volloeysof arrows towards him and his men. 4 fell under the arrows and Alex buckled, with an arrow through his thigh. Still he was not felled. As his men looked to him he shouted "keep fighting!" Another exchange of arrows, the Caligan ranks had been wrecked by the rampaging Cavalry but as Alex fired his last arrow he looked up, and the world seemed to slow down...

The arrow cut through his thin armour, piercing his neck, and as his men fell around him he struggled and fell, and the Itrount forces ranks ahed suddenly broke and scattered... he tried to shout to them to fight on but they were eventually overcome... And then the world faded.




Battle in Igno

No.RoleUnitCommanderRealmUnitFormationCS
1AAlpha CompanyDaesarusCaligus26 Infline  242
2ACaligan TigersTristanCaligus7 Infline  175
3ADemonsBalthazarCaligus15 Infline  144
4ADomus DefendersDiegoCaligus7 Infbox  157
5ADomus Home GuardChi'nCaligus7 Infline  107
6AGhosts of the Ape infantryAliCaligus4 Infline  100
7AGreat Ape GuardDahzerreCaligus18 Infline  187
8AHoly WarriorsarturasCaligus30 Infline  283
9ANahasb's FootmenNahasbCaligus6 Infbox  89
10ANew RecruitsSilentHawkCaligus17 Infbox  203
11APalace Longbowmen (3)son of patrickCaligus70 Archline  573
12APalace Longbowmen (3)HrothgarCaligus20 Archwedge  280
13APersonal GuardSilentWolfCaligus8 Infbox  139
14ARed-EyeVeniCaligus1 Infbox  21
15ASanctus Acies IRevelationCaligus12 Infbox  174
16ASeshnoChingyCaligus14 Archwedge  163
17AThe Last MarchYuriCaligus34 Infbox  347
18A~The Avanger~VladCaligus12 Infline  202
19DEjarr BlackguardOsricItorunt26 Infline  325
20DElite ArmyGirateItorunt60 Infline  757
21DGurido Police IGuridoYssaria22 Infline  134
22DKrunhk's CommandKrunkhItorunt33 Infline  363
23DSilverhand LancersKalinItorunt16 Cavwedge  478
24DXavax Elite GuardTerminusItorunt11 Infline  234
25D~II~ Defenders of Honour ~II~AlexItorunt10 Archline  271


Total:
18 attackers (204 Inf, 104 Arch)
7 defenders (152 Inf, 10 Arch, 16 Cav)
Total combat strengths: 3586 vs. 2562

The region owner Yssaria and their allies defend.
The Caligus troops attack because they are at war with Itorunt.

The battle takes place in the middle of a storm, archers will be almost worthless.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

   12 (20-A)
13 (8-I)
15 (12-I)
16 (14-A)
1 (26-I)
2 (7-I)
3 (15-I)
4 (7-I)
5 (7-I)
6 (4-I)
7 (18-I)
8 (30-I)
9 (6-I)
10 (17-I)
11 (70-A)
14 (1-I)
17 (34-I)
18 (12-I)
 19 (26-I)
20 (60-I)
21 (22-I)
24 (11-I)
25 (10-A)
22 (33-I)
23 (16-C)
   


Palace Longbowmen (3) (12) fire on Elite Army (20), scoring 67 hits.
Seshno (16) fire on Elite Army (20), scoring 24 hits.
~II~ Defenders of Honour ~II~ (25) fire on Palace Longbowmen (3) (11), scoring 67 hits.
Palace Longbowmen (3) (11) fire on Elite Army (20), scoring 232 hits.
Silverhand Lancers (23) ride on, closing in on the enemy.
Gurido Police I (21) stay behind their camp fortifications.
Nahasb's

Footmen (9), Holy Warriors (8), Ghosts of the Ape infantry (6), Caligan Tigers (2), ~The Avanger~ (18), Domus Defenders (4), Red-Eye (14), Alpha Company (1), The Last March (17), Domus Home Guard (5), Demons (3), New Recruits (10), Personal Guard (13), Sanctus Acies I (15) and

Great Ape Guard (7) advance towards the enemy.
Ejarr Blackguard (19), Krunhk's Command (22), Elite Army (20) and Xavax Elite Guard (24) advance towards the enemy.

Close Combat:
2 Itorunt banners are visible in the melee.
2 Caligus banners are visible in the melee.
Nahasb's Footmen (9) score 21 hits.
Holy Warriors (8) score 58 hits.
Ghosts of the Ape infantry (6) score 71 hits.
Ejarr Blackguard (19) score 185 hits.
Caligan Tigers (2) score 99 hits.
~The Avanger~ (18) score 84 hits.
Domus Defenders (4) score 76 hits.
Red-Eye (14) score 5 hits.
Silverhand Lancers (23) score 442 hits.
Alpha Company (1) score 108 hits.
The Last March (17) score 127 hits.
Domus Home Guard (5) score 67 hits.
Demons (3) score 25 hits.
New Recruits (10) score 113 hits.
Elite Army (20) score 549 hits.
Xavax Elite Guard (24) score 152 hits.
Great Ape Guard (7) score 71 hits.
Total hits suffered: Attackers: 1328, Defenders: 925

Nahasb's Footmen (9) take 279 hits in close combat, which cause 6 casualties, wiping the unit out.
Holy Warriors (8) take 221 hits in close combat, which cause 9 casualties.
Ghosts of the Ape infantry (6) take 232 hits in close combat, which cause 4 casualties, wiping the unit out.
Ejarr Blackguard (19) take 304 hits in close combat, which cause 8 casualties.
Caligan Tigers (2) take 161 hits in close combat, which cause 5 casualties.
~The Avanger~ (18) take 83 hits in close combat, which cause 3 casualties.
Domus Defenders (4) take 74 hits in close combat, which cause 3 casualties.
Red-Eye (14) take 56 hits in close combat, which cause 1 casualties, wiping the unit out.
Silverhand Lancers (23) take 211 hits in close combat, which cause 5 casualties.
Alpha Company (1) take 41 hits in close combat, which cause 2 casualties.
The Last March (17) take 60 hits in close combat, which cause 3 casualties.
Domus Home Guard (5) take 50 hits in close combat, which cause 2 casualties.
Demons (3) take 18 hits in close combat, which cause 1 casualties.
Palace Longbowmen (3) (11) take 67 hits from archer fire, which cause 2 casualties.
New Recruits (10) take 20 hits in close combat, which cause 1 casualties.
Elite Army (20) take 585 hits (262 in close combat, 323 from archer fire), which cause 14 casualties.
Xavax Elite Guard (24) take 148 hits in close combat, which cause 4 casualties.
Great Ape Guard (7) take 33 hits in close combat, which cause 1 casualties.
Total casualties: 43 attackers, 31 defenders

Turn No. 2

   12 (20-A)
16 (14-A)
11 (68-A)
13 (8-I)
15 (12-I)
1 (24-I)
2 (2-I)
3 (14-I)
4 (4-I)
5 (5-I)
7 (17-I)
8 (21-I)
10 (16-I)
17 (31-I)
18 (9-I)
19 (18-I)
20 (46-I)
23 (11-C)
24 (7-I)
21 (22-I)
22 (33-I)
25 (10-A)
    


Palace Longbowmen (3) (12) fire on Krunhk's Command (22), scoring 47 hits.
~II~ Defenders of Honour ~II~ (25) fire on Palace Longbowmen (3) (11), scoring 130 hits.
Seshno (16) fire on Krunhk's Command (22), scoring 30 hits.
Palace Longbowmen (3) (11) fire on Krunhk's Command (22), scoring 278 hits.
Gurido Police I (21) stay behind their camp fortifications.
Personal Guard (13) and Sanctus Acies I (15) advance towards the enemy.
Krunhk's Command (22) advance towards the enemy.

Close Combat:
2 Itorunt banners are visible in the melee.
4 Caligus banners are visible in the melee.
Ejarr Blackguard (19) score 148 hits.
Elite Army (20) score 461 hits.
The Last March (17) score 119 hits.
Alpha Company (1) score 102 hits.
Silverhand Lancers (23) score 373 hits.
Domus Home Guard (5) score 57 hits.
Demons (3) score 26 hits.
Great Ape Guard (7) score 75 hits.
Xavax Elite Guard (24) score 129 hits.
~The Avanger~ (18) score 82 hits.
Krunhk's Command (22) score 212 hits.
New Recruits (10) score 109 hits.
Personal Guard (13) score 84 hits.
Domus Defenders (4) score 54 hits.
Holy Warriors (8) score 49 hits.
Caligan Tigers (2) score 33 hits.
Sanctus Acies I (15) score 114 hits.
Total hits suffered: Attackers: 1323, Defenders: 904

Ejarr Blackguard (19) take 227 hits in close combat, which cause 6 casualties.
Elite Army (20) take 343 hits in close combat, which cause 8 casualties.
The Last March (17) take 185 hits in close combat, which cause 8 casualties.
Alpha Company (1) take 211 hits in close combat, which cause 8 casualties.
Daesarus (Noble of Caligus) has been wounded.
Silverhand Lancers (23) take 126 hits in close combat, which cause 3 casualties.
Domus Home Guard (5) take 188 hits in close combat, which cause 5 casualties, wiping the unit out.
Demons (3) take 97 hits in close combat, which cause 3 casualties.
Great Ape Guard (7) take 134 hits in close combat, which cause 4 casualties.
Xavax Elite Guard (24) take 114 hits in close combat, which cause 3 casualties.
~The Avanger~ (18) take 143 hits in close combat, which cause 5 casualties.
Krunhk's Command (22) take 449 hits (94 in close combat, 355 from archer fire), which cause 16 casualties.
New Recruits (10) take 99 hits in close combat, which cause 3 casualties.
Personal Guard (13) take 60 hits in close combat, which cause 2 casualties.
Palace Longbowmen (3) (11) take 130 hits from archer fire, which cause 4 casualties.
Domus Defenders (4) take 74 hits in close combat, which cause 3 casualties.
Holy Warriors (8) take 59 hits in close combat, which cause 2 casualties.
Caligan Tigers (2) take 51 hits in close combat, which cause 2 casualties, wiping the unit out.
Tristan (Knight of Domus, Caligus) has been wounded.
Sanctus Acies I (15) take 22 hits in close combat, which cause 1 casualties.
Total casualties: 50 attackers, 36 defenders

Turn No. 3

   12 (20-A)
16 (14-A)
11 (64-A)
1 (16-I)
3 (11-I)
4 (1-I)
7 (13-I)
8 (19-I)
10 (13-I)
13 (6-I)
15 (11-I)
17 (23-I)
18 (4-I)
19 (12-I)
20 (38-I)
22 (17-I)
23 (8-C)
24 (4-I)
21 (22-I)
25 (10-A)
    


Palace Longbowmen (3) (11) fire on ~II~ Defenders of Honour ~II~ (25), scoring 204 hits.
~II~ Defenders of Honour ~II~ (25) fire on Palace Longbowmen (3) (11), scoring 90 hits.
Palace Longbowmen (3) (12) move closer to get better shots.
Seshno (16) fire on Gurido Police I (21), scoring 29 hits.
Gurido Police I (21) stay behind their camp fortifications.

Close Combat:
2 Itorunt banners are visible in the melee.
4 Caligus banners are visible in the melee.
Ejarr Blackguard (19) score 104 hits.
Alpha Company (1) score 82 hits.
Silverhand Lancers (23) score 288 hits.
Great Ape Guard (7) score 69 hits.
Holy Warriors (8) score 50 hits.
The Last March (17) score 97 hits.
Krunhk's Command (22) score 106 hits.
Xavax Elite Guard (24) score 88 hits.
New Recruits (10) score 89 hits.
Sanctus Acies I (15) score 112 hits.
Elite Army (20) score 392 hits.
Domus Defenders (4) score 12 hits.
Personal Guard (13) score 85 hits.
~The Avanger~ (18) score 40 hits.
Demons (3) score 24 hits.
Total hits suffered: Attackers: 978, Defenders: 660

Ejarr Blackguard (19) take 194 hits in close combat, which cause 5 casualties.
Palace Longbowmen (3) (11) take 90 hits from archer fire, which cause 3 casualties.
Alpha Company (1) take 306 hits in close combat, which cause 12 casualties. One Caligus banner is lost.
Silverhand Lancers (23) take 142 hits in close combat, which cause 4 casualties.
Gurido Police I (21) take 15 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Great Ape Guard (7) take 148 hits in close combat, which cause 5 casualties.
Holy Warriors (8) take 83 hits in close combat, which cause 3 casualties.
The Last March (17) take 112 hits in close combat, which cause 5 casualties.
Krunhk's Command (22) take 113 hits in close combat, which cause 4 casualties.
Xavax Elite Guard (24) take 94 hits in close combat, which cause 2 casualties.
New Recruits (10) take 79 hits in close combat, which cause 3 casualties.
Sanctus Acies I (15) take 79 hits in close combat, which cause 2 casualties.
Elite Army (20) take 117 hits in close combat, which cause 3 casualties.
Domus Defenders (4) take 62 hits in close combat, which cause 1 casualties, wiping the unit out.
Personal Guard (13) take 42 hits in close combat, which cause 1 casualties.
~II~ Defenders of Honour ~II~ (25) take 204 hits from archer fire, which cause 5 casualties.
Alex, High Marshal of Itorunt has been wounded.
~The Avanger~ (18) take 41 hits in close combat, which cause 1 casualties.
Demons (3) take 26 hits in close combat, which cause 1 casualties.
Total casualties: 37 attackers, 24 defenders

Turn No. 4

   16 (14-A)
11 (61-A)
12 (20-A)
1 (4-I)
3 (10-I)
7 (8-I)
8 (16-I)
10 (10-I)
13 (5-I)
15 (9-I)
17 (18-I)
18 (3-I)
19 (7-I)
20 (35-I)
22 (13-I)
23 (4-C)
24 (2-I)
21 (21-I)
25 (5-A)
    


Seshno (16) fire on ~II~ Defenders of Honour ~II~ (25), scoring 37 hits.
Palace Longbowmen (3) (12) fire on Gurido Police I (21), scoring 124 hits.
~II~ Defenders of Honour ~II~ (25) fire on Palace Longbowmen (3) (11), scoring 50 hits.
Palace Longbowmen (3) (11) fire on ~II~ Defenders of Honour ~II~ (25), scoring 184 hits.
Gurido Police I (21) advance towards the enemy.

Close Combat:
2 Itorunt banners are visible in the melee.
3 Caligus banners are visible in the melee.
The Last March (17) score 83 hits.
Personal Guard (13) score 65 hits.
Gurido Police I (21) score 18 hits.
Silverhand Lancers (23) score 113 hits.
Great Ape Guard (7) score 51 hits.
Elite Army (20) score 387 hits.
~The Avanger~ (18) score 27 hits.
Alpha Company (1) score 45 hits.
Demons (3) score 19 hits.
Krunhk's Command (22) score 108 hits.
Xavax Elite Guard (24) score 42 hits.
New Recruits (10) score 94 hits.
Ejarr Blackguard (19) score 73 hits.
Sanctus Acies I (15) score 102 hits.
Holy Warriors (8) score 41 hits.
Total hits suffered: Attackers: 741, Defenders: 527

The Last March (17) take 166 hits in close combat, which cause 7 casualties.
Personal Guard (13) take 124 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Gurido

Police I (21) take 302 hits (178 in close combat, 124 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield.
Silverhand Lancers (23) take 104 hits in close combat, which cause 3 casualties.
Great Ape Guard (7) take 90 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
Elite Army (20) take 116 hits in close combat, which cause 3 casualties.
~The Avanger~ (18) take 97 hits in close combat, which cause 3 casualties, wiping the unit out.
Alpha Company (1) take 69 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Demons (3) take 55 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Krunhk's Command (22) take 69 hits in close combat, which cause 2 casualties.
Xavax Elite Guard (24) take 32 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
~II~ Defenders of Honour ~II~ (25) take 221 hits from archer fire, which cause 5 casualties, wiping the unit out.
Alex, High Marshal of Itorunt has been killed.
New Recruits (10) take 44 hits in close combat, which cause 1 casualties.
Palace Longbowmen (3) (11) take 50 hits from archer fire, which cause 2 casualties.
Ejarr Blackguard (19) take 28 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get

slaughtered during the retreat.
Sanctus Acies I (15) take 42 hits in close combat, which cause 1 casualties.
Holy Warriors (8) take 54 hits in close combat, which cause 2 casualties.
Total casualties: 28 attackers, 29 defenders

Turn No. 5

   16 (14-A)
11 (59-A)
12 (20-A)
8 (14-I)
10 (9-I)
15 (8-I)
17 (11-I)
20 (32-I)
22 (11-I)
23 (1-C)
     


Palace Longbowmen (3) (12) retreat towards safer positions.
Seshno (16) hold their fire.
Palace Longbowmen (3) (11) retreat towards safer positions.

Close Combat:
2 Itorunt banners are visible in the melee.
3 Caligus banners are visible in the melee.
Holy Warriors (8) score 39 hits.
Elite Army (20) score 344 hits.
Silverhand Lancers (23) score 32 hits.
New Recruits (10) score 82 hits.
The Last March (17) score 82 hits.
Sanctus Acies I (15) score 90 hits.
Krunhk's Command (22) score 100 hits.
Total hits suffered: Attackers: 476, Defenders: 293

Holy Warriors (8) take 171 hits in close combat, which cause 7 casualties.
Elite

Army (20) take 237 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, 4 additional men get

slaughtered during the retreat.
Silverhand Lancers (23) take 26 hits in close combat, which cause 1 casualties, wiping the unit out.
New Recruits (10) take 129 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
The Last March (17) take 97 hits in close combat, which cause 4 casualties.
Sanctus Acies I (15) take 79 hits in close combat, which cause 2 casualties.
Krunhk's Command (22) take 30 hits in close combat, which cause 1 casualties.
Total casualties: 17 attackers, 8 defenders

Turn No. 6

   11 (59-A)
12 (20-A)
16 (14-A)
 8 (7-I)
15 (6-I)
17 (7-I)
22 (10-I)
     


Palace Longbowmen (3) (12) hold their fire.
Seshno (16) hold their fire.
Palace Longbowmen (3) (11) hold their fire.

Close Combat:
3 Caligus banners are visible in the melee.
Holy Warriors (8) score 28 hits.
Krunhk's Command (22) score 75 hits.
Sanctus Acies I (15) score 67 hits.
The Last March (17) score 49 hits.
Total hits suffered: Attackers: 75, Defenders: 144

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Holy Warriors (8) take 46 hits in close combat, which cause 2 casualties.
Krunhk's Command (22) take 144 hits in close combat, which cause 5 casualties.
Sanctus Acies I (15) take 29 hits in close combat, which cause 1 casualties.
Total casualties: 3 attackers, 5 defenders

Turn No. 7

   11 (59-A)
12 (20-A)
16 (14-A)
 8 (5-I)
15 (5-I)
17 (7-I)
22 (5-I)
     


Seshno (16) hold their fire.
Palace Longbowmen (3) (11) hold their fire.
Palace Longbowmen (3) (12) hold their fire.

Close Combat:
3 Caligus banners are visible in the melee.
Sanctus Acies I (15) score 73 hits.
Krunhk's Command (22) score 48 hits.
The Last March (17) score 63 hits.
Holy Warriors (8) score 22 hits.
Total hits suffered: Attackers: 48, Defenders: 158

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Sanctus Acies I (15) take 48 hits in close combat, which cause 1 casualties.
Krunhk's Command (22) take 158 hits in close combat, which cause 5 casualties, wiping the unit out.
Krunkh (Knight of Itorunt, Itorunt) has been wounded.
Total casualties: 1 attackers, 5 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 20 %.