Dubhaine Family/Rhidhana/Battles/2011/April

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

April 6th

Sunset -- Commonyr

No.RoleUnitCommanderRealmUnitFormationOrgCS
1A-=SL=-VanquisherZakilevoSirion38 Cavwedge92 %  697
2AAlexander's Elite Parm DefenseAlexanderSirion36 SFline71 %  857
3ABeauty in RageSalmaSirion47 Infline66 %  591
4ABlaastambar Light RaidersAnurakSirion45 Cavwedge64 %  708
5ABoom Bangers (4)WebinSirion80 Archline67 %  812
6ABunch o' MenTroySirion34 Infline93 %  478
7AElven KnightsManishSirion27 Infline66 %  350
8AGondolindhrimTurgonSirion24 Cavwedge92 %  480
9AHideous Fools V.1NelielSirion56 Infline63 %  532
10AMithridates ShatteringVessolSirion20 Cavwedge91 %  391
11AOtto's MenOttoSirion24 Infline65 %  292
12AParm InfantryCaelitusSirion36 Infline91 %  444
13APin CushionCelineSirion29 Infline93 %  447
14APraetorian GuardTiberiusSirion29 Infline63 %  290
15ARoland's RamblersRolandSirion23 Infline65 %  324
16ASirion's GreatestDerretiasSirion26 Infline93 %  383
17AThe Glinmar BladesEtlanSirion33 Infline63 %  361
18AThe Silver GuardVerdunSirion36 Infline93 %  561
19ATrue BladesGarrisonSirion19 Infline62 %  270
20AWolves for SirionDalSirion42 Archline96 %  530
21A~kells specials~MarkSirion17 SFline67 %  422
22DAngry Peasants(militia/guard unit)Fontan9 otherline5 %  51
23DAshforth Arbalests (IV)WhiteRangerFontan10 Archline58 %  117
24DAulus' Royal VanguardAulus SeverusFontan19 SFwedge18 %  586
25DCentrificial Strike ForceCentrificalFontan34 Infwedge64 %  431
26DDark RideRorikFontan11 Cavwedge68 %  282
27DDarton blessRavenFontan11 Cavwedge68 %  286
28DFInal GuardBasiliusFontan11 Archline6 %  111
29DLifeguardsRhidhanaFontan20 SFwedge18 %  584
30DTraining Wheels & ArrowsMurdochFontan10 Archline58 %  120


Total:
21 attackers (419 Inf, 122 Arch, 127 Cav, 53 SF)
9 defenders (34 Inf, 31 Arch, 22 Cav, 39 SF, 9 other)
Total combat strengths: 10220 vs. 2568

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The Sirion troops attack because of their declaration 'To Arms with Fontan' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The Sirion troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

Alexander Acies Dux Ducis, Duke of Parm is spotted wearing the Ornate Armour of Strength.
Celine von Genf (Dame of Sir Temple) is spotted reading from the Yast's Compendium of Betrayal.
Turgon Noldorin, Marshal of the Silver Legion is spotted wielding the Swift Arrow of Slaying.
Neliel Mosss (Dame of Parm) is spotted wearing the Old Gauntlets of the Kings.
Etlan Telerin (Knight of Slimbar) is spotted wearing the Cursed Gauntlets of Strength.
Turgon Noldorin, Marshal of the Silver Legion takes command of his army. They deploy in Archer Opening formation.
Webin cIipt, Marshal of the Army of Sirion takes command of his army.
Sir Raven Storm (Knight of Commonyr, Fontan) takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (38-C)
4 (45-C)
8 (24-C)
10 (20-C)
 2 (36-S)
6 (34-I)
9 (56-I)
12 (36-I)
13 (29-I)
16 (26-I)
18 (36-I)
19 (19-I)
3 (47-I)
5 (80-A)
7 (27-I)
11 (24-I)
14 (29-I)
15 (23-I)
17 (33-I)
20 (42-A)
21 (17-S)
 <Char >22 (9-P)
</Char >23 (10-A)
24 (19-S)
25 (34-I)
29 (20-S)
26 (11-C)
27 (11-C)
28 (11-A)
30 (10-A)
  

Boom Bangers (4) (5) fire on Aulus' Royal Vanguard (24), scoring 572 hits.
Alexander's Elite Parm Defense (2) fire on Lifeguards (29), scoring 275 hits.
Training Wheels & Arrows (30) fire on Beauty in Rage (3), scoring 22 hits.
Ashforth Arbalests (IV) (23) fire on Wolves for Sirion (20), scoring 71 hits.
Wolves for Sirion (20) fire on Centrificial Strike Force (25), scoring 231 hits.
FInal Guard (28) fire on Beauty in Rage (3), scoring 38 hits.
Total ranged hits suffered: Attackers: 131, Defenders: 1078
-=SL=-Vanquisher (1), Blaastambar Light Raiders (4), Mithridates Shattering (10) and Gondolindhrim (8) ride on, closing in on the defenders.
Darton bless (27) and Dark Ride (26) ride on, closing in on the enemy.
Bunch o' Men (6), The Silver Guard (18), True Blades (19), Pin Cushion (13), Sirion's Greatest (16), Otto's Men (11), Elven Knights (7), ~kells specials~ (21), Hideous Fools V.1 (9), The Glinmar Blades (17), Praetorian Guard (14), Roland's Ramblers (15), Parm Infantry (12) and Beauty in Rage (3) advance towards the enemy.
Lifeguards (29), Aulus' Royal Vanguard (24), Centrificial Strike Force (25) and Angry Peasants (22) advance towards the enemy.


Close Combat (Center Line):
9 Sirion banners are visible in the melee.
1 Fontan banners are visible in the melee.
Lifeguards (29) score 584 hits on Roland's Ramblers (15).
Darton bless (27) score 234 hits on Elven Knights (7).
Aulus' Royal Vanguard (24) score 858 hits on ~kells specials~ (21).
Otto's Men (11) score 207 hits on Dark Ride (26).
Centrificial Strike Force (25) score 161 hits on Beauty in Rage (3).
Centrificial Strike Force (25) score 133 hits on The Glinmar Blades (17).
Dark Ride (26) score 259 hits on Otto's Men (11).
Elven Knights (7) score 252 hits on Darton bless (27).
<Char >Angry Peasants (22) score 1 hits on Praetorian Guard (14).
</Char >~kells specials~ (21) score 278 hits on Aulus' Royal Vanguard (24).
The Glinmar Blades (17) score 185 hits on Centrificial Strike Force (25).
Praetorian Guard (14) score 213 hits on Angry Peasants (22).
Roland's Ramblers (15) score 198 hits on Lifeguards (29).
Beauty in Rage (3) score 353 hits on Centrificial Strike Force (25).
Total close combat hits suffered: Attackers: 2230, Defenders: 1686

Lifeguards (29) take 473 hits (198 in close combat, 275 from archer fire), which cause 10 casualties.
Darton bless (27) take 252 hits in close combat, which cause 5 casualties.
Aulus' Royal Vanguard (24) take 850 hits (278 in close combat, 572 from archer fire), which cause 16 casualties.
Otto's Men (11) take 259 hits in close combat, which cause 10 casualties.
Centrificial Strike Force (25) take 769 hits (538 in close combat, 231 from archer fire), which cause 20 casualties.
Dark Ride (26) take 207 hits in close combat, which cause 4 casualties.
Wolves for Sirion (20) take 71 hits from archer fire, which cause 3 casualties.
Elven Knights (7) take 234 hits in close combat, which cause 8 casualties.
<Char >Angry Peasants (22) take 213 hits in close combat, which cause 9 casualties, wiping the unit out.
</Char >~kells specials~ (21) take 858 hits in close combat, which cause 17 casualties, wiping the unit out.
The Glinmar Blades (17) take 133 hits in close combat, which cause 4 casualties.
Praetorian Guard (14) take 1 hits in close combat. No casualties.
Roland's Ramblers (15) take 584 hits in close combat, which cause 23 casualties, wiping the unit out.
Beauty in Rage (3) take 221 hits (161 in close combat, 60 from archer fire), which cause 7 casualties.
Total hits suffered: Attackers: 2361 (2230 from close combat and 131 from ranged), Defenders: 2764 (1686 from close combat and 1078 from ranged)
Total casualties: 72 attackers, 64 defenders

Turn No. 2

   1 (38-C)
2 (36-S)
4 (45-C)
8 (24-C)
10 (20-C)
5 (80-A)
6 (34-I)
9 (56-I)
12 (36-I)
13 (29-I)
16 (26-I)
18 (36-I)
19 (19-I)
20 (39-A)
3 (40-I)
7 (19-I)
11 (14-I)
14 (29-I)
17 (29-I)
24 (3-S)
25 (14-I)
26 (7-C)
27 (6-C)
29 (10-S)
23 (10-A)
 28 (11-A)
30 (10-A)
  

Training Wheels & Arrows (30) move closer to get better shots.
Alexander's Elite Parm Defense (2) fire on Ashforth Arbalests (IV) (23), scoring 166 hits.
FInal Guard (28) fire on Boom Bangers (4) (5), scoring 37 hits.
Boom Bangers (4) (5) fire on Ashforth Arbalests (IV) (23), scoring 327 hits.
Ashforth Arbalests (IV) (23) fire on The Silver Guard (18), scoring 53 hits.
Wolves for Sirion (20) fire on Ashforth Arbalests (IV) (23), scoring 255 hits.
Total ranged hits suffered: Attackers: 90, Defenders: 748
-=SL=-Vanquisher (1), Mithridates Shattering (10), Gondolindhrim (8) and Blaastambar Light Raiders (4) charge ahead, into the defenders' ranks.
Elven Knights (7) break through the frontlines!
The Glinmar Blades (17) break through the frontlines!
Praetorian Guard (14) break through the frontlines!
Bunch o' Men (6), True Blades (19), Pin Cushion (13), Hideous Fools V.1 (9), Sirion's Greatest (16), Parm Infantry (12) and The Silver Guard (18) advance towards the enemy.
Pin Cushion (13), Hideous Fools V.1 (9), Mithridates Shattering (10), Gondolindhrim (8), Sirion's Greatest (16), Parm Infantry (12), The Silver Guard (18) and Blaastambar Light Raiders (4) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
7 Sirion banners are visible in the melee.
1 Fontan banners are visible in the melee.
Bunch o' Men (6) score 346 hits on Centrificial Strike Force (25).
True Blades (19) score 130 hits on Darton bless (27).
-=SL=-Vanquisher (1) score 1522 hits on Lifeguards (29).
Aulus' Royal Vanguard (24) score 198 hits on Elven Knights (7).
Darton bless (27) score 114 hits on True Blades (19).
Darton bless (27) score 84 hits on Otto's Men (11).
Beauty in Rage (3) score 322 hits on Dark Ride (26) (424 before overkill).
Lifeguards (29) score 274 hits on -=SL=-Vanquisher (1).
Lifeguards (29) score 181 hits on Praetorian Guard (14).
Otto's Men (11) score 139 hits on Darton bless (27).
Dark Ride (26) score 250 hits on Beauty in Rage (3).
Centrificial Strike Force (25) score 95 hits on Bunch o' Men (6).
Centrificial Strike Force (25) score 65 hits on The Glinmar Blades (17).
Total close combat hits suffered: Attackers: 1261, Defenders: 2459 (2561 before overkill)

Close Combat (Defender Line 1):
1 Sirion banners are visible in the melee.
Elven Knights (7) score 44 hits on Aulus' Royal Vanguard (24).
Elven Knights (7) score 170 hits on Ashforth Arbalests (IV) (23).
The Glinmar Blades (17) score 185 hits on Centrificial Strike Force (25).
Ashforth Arbalests (IV) (23) score 19 hits on Elven Knights (7).
Praetorian Guard (14) score 150 hits on Lifeguards (29).
Total close combat hits suffered: Attackers: 19, Defenders: 549

Bunch o' Men (6) take 95 hits in close combat, which cause 3 casualties.
True Blades (19) take 114 hits in close combat, which cause 4 casualties.
-=SL=-Vanquisher (1) take 274 hits in close combat, which cause 7 casualties.
Elven Knights (7) take 217 hits in close combat, which cause 7 casualties.
Aulus' Royal Vanguard (24) take 44 hits in close combat, which cause 1 casualties.
Darton bless (27) take 269 hits in close combat, which cause 5 casualties.
Beauty in Rage (3) take 250 hits in close combat, which cause 8 casualties.
Lifeguards (29) take 1672 hits in close combat, which cause 10 casualties, wiping the unit out.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan has been wounded by Praetorian Guard (14).
The Glinmar Blades (17) take 65 hits in close combat, which cause 2 casualties.
Boom Bangers (4) (5) take 37 hits from archer fire, which cause 1 casualties.
Otto's Men (11) take 84 hits in close combat, which cause 3 casualties.
Dark Ride (26) take 322 hits in close combat, which cause 6 casualties.
Rorik Sledgehammer (Knight of Commonyr, Fontan) has been wounded by Beauty in Rage (3).
Centrificial Strike Force (25) take 531 hits in close combat, which cause 14 casualties, wiping the unit out.
Ashforth Arbalests (IV) (23) take 918 hits (170 in close combat, 748 from archer fire), which cause 10 casualties, wiping the unit out.
WhiteRanger DeGrey (Knight of Krimml, Fontan) has been wounded by Elven Knights (7).
Praetorian Guard (14) take 181 hits in close combat, which cause 8 casualties.
The Silver Guard (18) take 53 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 1370 (1280 from close combat and 90 from ranged), Defenders: 3756 (3008 from close combat and 748 from ranged)
Total casualties: 44 attackers, 46 defenders

Turn No. 3

   2 (36-S)
5 (79-A)
20 (39-A)
1 (31-C)
3 (32-I)
4 (45-C)
6 (31-I)
8 (24-C)
9 (56-I)
10 (20-C)
11 (11-I)
12 (36-I)
13 (29-I)
16 (26-I)
18 (35-I)
19 (15-I)
24 (2-S)
26 (1-C)
27 (1-C)
7 (12-I)
14 (21-I)
17 (27-I)
30 (10-A)
28 (11-A)
  

Wolves for Sirion (20) retreat from the close combat near them.
Alexander's Elite Parm Defense (2) fire on Training Wheels & Arrows (30), scoring 181 hits.
Training Wheels & Arrows (30) fire on The Glinmar Blades (17), scoring 64 hits.
Boom Bangers (4) (5) fire on Training Wheels & Arrows (30), scoring 251 hits.
FInal Guard (28) fire on Praetorian Guard (14), scoring 73 hits.
Total ranged hits suffered: Attackers: 137, Defenders: 432
Blaastambar Light Raiders (4), Gondolindhrim (8), Mithridates Shattering (10) and -=SL=-Vanquisher (1) charge ahead, into the defenders' ranks.
Elven Knights (7), Otto's Men (11), The Glinmar Blades (17), True Blades (19), Praetorian Guard (14) and Beauty in Rage (3) advance towards the enemy.
Otto's Men (11), Blaastambar Light Raiders (4), Gondolindhrim (8), True Blades (19), Mithridates Shattering (10), Beauty in Rage (3), -=SL=-Vanquisher (1) and Praetorian Guard (14) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
9 Sirion banners are visible in the melee.
Hideous Fools V.1 (9) score 87 hits on Aulus' Royal Vanguard (24) (395 before overkill).
Darton bless (27) score 16 hits on The Silver Guard (18).
Darton bless (27) score 15 hits on Bunch o' Men (6).
Parm Infantry (12) score 48 hits on Dark Ride (26) (282 before overkill).
Sirion's Greatest (16) score 48 hits on Dark Ride (26) (282 before overkill).
Bunch o' Men (6) score 37 hits on Darton bless (27) (227 before overkill).
The Silver Guard (18) score 70 hits on Darton bless (27) (431 before overkill).
Pin Cushion (13) score 87 hits on Aulus' Royal Vanguard (24) (391 before overkill).
Dark Ride (26) score 12 hits on Sirion's Greatest (16).
Dark Ride (26) score 23 hits on Parm Infantry (12).
Aulus' Royal Vanguard (24) score 52 hits on Pin Cushion (13).
Aulus' Royal Vanguard (24) score 111 hits on Hideous Fools V.1 (9).
Total close combat hits suffered: Attackers: 229, Defenders: 377 (2008 before overkill)

Close Combat (Defender Line 2):
1 Sirion banners are visible in the melee.
1 Fontan banners are visible in the melee.
Elven Knights (7) score 132 hits on Training Wheels & Arrows (30).
The Glinmar Blades (17) score 248 hits on Training Wheels & Arrows (30).
Blaastambar Light Raiders (4) score 993 hits on Training Wheels & Arrows (30).
Training Wheels & Arrows (30) score 7 hits on Blaastambar Light Raiders (4).
Training Wheels & Arrows (30) score 0 hits on Elven Knights (7).
Training Wheels & Arrows (30) score 4 hits on The Glinmar Blades (17).
Total close combat hits suffered: Attackers: 11, Defenders: 1373

Hideous Fools V.1 (9) take 111 hits in close combat, which cause 4 casualties.
Darton bless (27) take 107 hits in close combat, which cause 1 casualties, wiping the unit out.
Parm Infantry (12) take 23 hits in close combat, which cause 1 casualties.
Sirion's Greatest (16) take 12 hits in close combat. No casualties.
Bunch o' Men (6) take 15 hits in close combat, which cause 1 casualties.
The Glinmar Blades (17) take 68 hits (4 in close combat, 64 from archer fire), which cause 2 casualties.
The Silver Guard (18) take 16 hits in close combat, which cause 1 casualties.
Blaastambar Light Raiders (4) take 7 hits in close combat. No casualties.
Praetorian Guard (14) take 73 hits from archer fire, which cause 3 casualties.
Pin Cushion (13) take 52 hits in close combat, which cause 2 casualties.
Training Wheels & Arrows (30) take 1805 hits (1373 in close combat, 432 from archer fire), which cause 10 casualties, wiping the unit out.
Murdoch Decimus (Knight of Oberndorf, Fontan) has been wounded by Blaastambar Light Raiders (4).
Dark Ride (26) take 96 hits in close combat, which cause 1 casualties, wiping the unit out.
Rorik Sledgehammer (Knight of Commonyr, Fontan) has been seriously wounded by Sirion's Greatest (16).
Aulus' Royal Vanguard (24) take 174 hits in close combat, which cause 2 casualties, wiping the unit out.
Aulus Severus of the Scipii, Count of Oberndorf has been seriously wounded by Hideous Fools V.1 (9).
Total hits suffered: Attackers: 377 (240 from close combat and 137 from ranged), Defenders: 2182 (1750 from close combat and 432 from ranged)
Total casualties: 14 attackers, 14 defenders

Turn No. 4

   2 (36-S)
20 (39-A)
5 (79-A)
6 (30-I)
9 (52-I)
12 (35-I)
13 (27-I)
16 (26-I)
18 (34-I)
3 (32-I)
11 (11-I)
19 (15-I)
1 (31-C)
4 (45-C)
7 (12-I)
8 (24-C)
10 (20-C)
14 (18-I)
17 (25-I)
28 (11-A)
  

Alexander's Elite Parm Defense (2) have no enemy in range and advance to better firing positions.
FInal Guard (28) fire on Blaastambar Light Raiders (4), scoring 46 hits.
Wolves for Sirion (20) have no enemy in range and advance to better firing positions.
Boom Bangers (4) (5) fire on FInal Guard (28), scoring 316 hits.
Total ranged hits suffered: Attackers: 46, Defenders: 316
-=SL=-Vanquisher (1) are eager to charge, but the melee is too crowded already.
Mithridates Shattering (10) are eager to charge, but the melee is too crowded already.
Gondolindhrim (8) are eager to charge, but the melee is too crowded already.
Blaastambar Light Raiders (4) charge forward.
Parm Infantry (12), Hideous Fools V.1 (9), Otto's Men (11), Beauty in Rage (3), The Silver Guard (18), True Blades (19), Praetorian Guard (14), Sirion's Greatest (16), The Glinmar Blades (17), Elven Knights (7), Bunch o' Men (6) and Pin Cushion (13) advance towards the enemy.
The Glinmar Blades (17) and Elven Knights (7) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 3):
Praetorian Guard (14) score 101 hits on FInal Guard (28).
Blaastambar Light Raiders (4) score 1046 hits on FInal Guard (28).
FInal Guard (28) score 12 hits on Blaastambar Light Raiders (4).
FInal Guard (28) score 6 hits on Praetorian Guard (14).
Total close combat hits suffered: Attackers: 18, Defenders: 1147

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Praetorian Guard (14) take 6 hits in close combat. No casualties.
Blaastambar Light Raiders (4) take 58 hits (12 in close combat, 46 from archer fire), which cause 2 casualties.
FInal Guard (28) take 1463 hits (1147 in close combat, 316 from archer fire), which cause 11 casualties, wiping the unit out.
Basilius Decimus, Chancellor of Fontan, Marshal of the Manticores has been wounded by Blaastambar Light Raiders (4).
Total hits suffered: Attackers: 64 (18 from close combat and 46 from ranged), Defenders: 1463 (1147 from close combat and 316 from ranged)
Total casualties: 2 attackers, 11 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %. The local roads network has also been damaged.

Result

You have gained 2 Honour and 1 Prestige. 14 of your men were killed and 6 were wounded in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 6 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.

April 12th

Sunset -- Negev

No.RoleUnitCommanderRealmUnitFormationOrgCS
1A-=SL=-VanquisherZakilevoSirion35 Cavwedge71 %  770
2AAlexander's Elite Parm DefenseAlexanderSirion36 SFskirmish19 %  985
3ABlaastambar Light RaidersAnurakSirion43 Cavwedge12 %  746
4ABladesingersDarianSirion30 Infline14 %  419
5ABunch o' MenTroySirion35 Infline71 %  538
6ACastle GaurdAustinSirion40 Infline68 %  507
7AElven KnightsManishSirion25 Infline14 %  367
8AFontan Head HuntersFritzSirion40 Infline73 %  613
9AGondolindhrimTurgonSirion24 Cavwedge70 %  538
10AHi your deadUbinSirion35 Archskirmish66 %  388
11AMithridates ShatteringVessolSirion20 Cavwedge69 %  443
12AParm InfantryCaelitusSirion36 Infline70 %  526
13APete's LongbowsPeterSirion34 Archskirmish14 %  503
14AShadow RangersSidrielSirion32 Archskirmish13 %  491
15ASirion TemplarsJohnSirion40 Infline72 %  539
16ASun SpearsSun CeSirion15 Infline71 %  339
17ATaervur's CrusadersTaervurSirion15 Infline71 %  311
18AThe Silver GuardVerdunSirion43 Infline70 %  601
19AThorns in the SideIliasSirion31 Infline15 %  474
20ATrue BladesGarrisonSirion36 Infline9 %  388
21AWolves for SirionDalSirion40 Archskirmish74 %  580
22A~†RD†~ Akodo ChampionsRyuSirion60 Infbox73 %  799
23A~†RD†~ Skadii GuardiansRagnarSirion53 Infline72 %  705
24A~†RD†~ StormwalkersErik EyolfSirion55 Infline72 %  742
25A~†RD†~ Unstoppable AgressorsValglinSirion35 Cavwedge72 %  761
26A‡Pokes‡CainSirion29 Cavwedge74 %  679
27DArrows of Justice(militia/guard unit)Fontan39 Archline7 %  347
28DAshforth Arbalests (IV)DonFontan10 Archline87 %  119
29DAshforth Arbalests (IV)KatsuyoriFontan10 Archline61 %  125
30DAshforth Strike InfantryThorius FurionFontan13 Infline92 %  205
31DAstráhsist Strike InfantrAstrahFontan25 Infline11 %  316
32DAulus' Royal VanguardAulus SeverusFontan12 SFwedge19 %  480
33DBlack GuardZadekFontan1 SFline18 %  51
34DCentrificial Strike ForceCentrificalFontan2 Infwedge94 %  50
35DChancellor GuardBasiliusFontan37 Archline60 %  332
36DFor Fontan!RequiemFontan26 Infline94 %  359
37DHeavy Footmen Of RiothamusRiothamusFontan29 Infline91 %  362
38DHeroes of FontanMalenard SaegarusFontan1 Infline92 %  27
39DHunting PartyGuis'waFontan15 Infline65 %  232
40DKaidon Strike ForceFeostruFontan41 Infline91 %  475
41DLyirchtsars Death or GloryRomanFontan19 Infline88 %  252
42DObsidian HeartCeseraFontan11 Infline91 %  179
43DOnyx ArrowsMurdochFontan19 Archline85 %  202
44DRoph's BladebringersRophlockFontan15 Infline91 %  207
45DS.W.A.T.(militia/guard unit)Fontan22 Infbox12 %  305
46DSharp 'n' Pointy 6thSaenkeoFontan16 Archline87 %  171
47DThe UnforgottenStanFontan7 Infline91 %  130
48DTraining Wheels & Arrows(militia/guard unit)Fontan35 Archline8 %  331
49DVehemence(militia/guard unit)Fontan37 Infline11 %  422
50DVengeanceLaicchFontan38 Infline91 %  488
51D|DG| LifeguardsRhidhanaFontan9 SFbox95 %  356
52D~=FSR=~ This is Fontan!SandraFontan46 Infline92 %  526


Total:
26 attackers (554 Inf, 141 Arch, 186 Cav, 36 SF)
26 defenders (347 Inf, 166 Arch, 22 SF)
Total combat strengths: 14752 vs. 7049

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The Sirion troops attack because of their declaration 'To Arms with Fontan' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The Sirion troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Keep (3).

Erik Eyolf Serpentis, Judge of Sirion, Marquis of Trinbar is spotted wielding the Sacred Sword.
Alexander Acies Dux Ducis, Duke of Parm is spotted wearing the Ornate Armour of Strength.
Turgon Noldorin, Marshal of the Silver Legion is spotted wielding the Swift Arrow of Slaying.
Erik Eyolf Serpentis, Judge of Sirion, Marquis of Trinbar is spotted wearing the Ucdauh's Cloak of Piety.
Ryu Hinamoto, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Turgon Noldorin, Marshal of the Silver Legion takes command of his army. They deploy in no particular formation.
Laicch Abliarsec, Marshal of the Fontan Strike Regiment takes command of her army. They deploy in Fortification Defense formation.
Basilius Decimus, Chancellor of Fontan, Marshal of the Manticores takes command of his army.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Democratic Guard takes command of her army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (35-C)
3 (43-C)
9 (24-C)
11 (20-C)
25 (35-C)
26 (29-C)
  2 (36-S)
4 (30-I)
5 (35-I)
6 (40-I)
7 (25-I)
8 (40-I)
10 (35-A)
12 (36-I)
13 (34-A)
14 (32-A)
15 (40-I)
16 (15-I)
17 (15-I)
18 (43-I)
19 (31-I)
20 (36-I)
21 (40-A)
22 (60-I)
23 (53-I)
24 (55-I)
 28 (10-A)
29 (10-A)
30 (13-I)
31 (25-I)
32 (12-S)
34 (2-I)
36 (26-I)
37 (29-I)
38 (1-I)
40 (41-I)
41 (19-I)
42 (11-I)
43 (19-A)
44 (15-I)
46 (16-A)
47 (7-I)
50 (38-I)
51 (9-S)
52 (46-I)
<Char >27 (39-A)
</Char >33 (1-S)
<Char >45 (22-I)
</Char ><Char >48 (35-A)
</Char ><Char >49 (37-I)
</Char >
35 (37-A)
39 (15-I)
 

<Char >Arrows of Justice (27) move closer to get better shots.
</Char >Chancellor Guard (35) fire on Alexander's Elite Parm Defense (2), scoring 68 hits.
<Char >Training Wheels & Arrows (48) move closer to get better shots.
</Char >Pete's Longbows (13) fire on ~=FSR=~ This is Fontan! (52), scoring 250 hits.
Onyx Arrows (43) fire on Alexander's Elite Parm Defense (2), scoring 46 hits.
Hi your dead (10) fire on Vengeance (50), scoring 213 hits.
Ashforth Arbalests (IV) (29) fire on ~†RD†~ Akodo Champions (22), scoring 49 hits.
Wolves for Sirion (21) fire on Aulus' Royal Vanguard (32), scoring 186 hits.
Alexander's Elite Parm Defense (2) move closer to get better shots.
Ashforth Arbalests (IV) (28) fire on Alexander's Elite Parm Defense (2), scoring 50 hits.
Shadow Rangers (14) fire on Kaidon Strike Force (40), scoring 234 hits.
Sharp 'n' Pointy 6th (46) fire on Alexander's Elite Parm Defense (2), scoring 50 hits.
Total ranged hits suffered: Attackers: 263, Defenders: 883
‡Pokes‡ (26), Gondolindhrim (9), ~†RD†~ Unstoppable Agressors (25), -=SL=-Vanquisher (1), Blaastambar Light Raiders (3) and Mithridates Shattering (11) ride on, closing in on the defenders.
There are 2 siege engines at the walls.
Aulus' Royal Vanguard (32) leave the fortification, attacking the enemy.
Centrificial Strike Force (34) leave the fortification, attacking the enemy.
Parm Infantry (12), Fontan Head Hunters (8), ~†RD†~ Skadii Guardians (23), Thorns in the Side (19), ~†RD†~ Akodo Champions (22), Sirion Templars (15), True Blades (20), The Silver Guard (18), Castle Gaurd (6), Bunch o' Men (5), Elven Knights (7), Sun Spears (16), Bladesingers (4), ~†RD†~ Stormwalkers (24) and Taervur's Crusaders (17) advance towards the enemy.
Vehemence (49), Hunting Party (39), Black Guard (33) and S.W.A.T. (45) move forward to take up positions at the outer wall.
|DG| Lifeguards (51), Astráhsist Strike Infantr (31), The Unforgotten (47), For Fontan! (36), Roph's Bladebringers (44), ~=FSR=~ This is Fontan! (52), Heavy Footmen Of Riothamus (37), Ashforth Strike Infantry (30), Obsidian Heart (42), Vengeance (50), Heroes of Fontan (38), Lyirchtsars Death or Glory (41) and Kaidon Strike Force (40) hold their positions at the outer wall, waiting for the attack.
~†RD†~ Akodo Champions (22), Sirion Templars (15), True Blades (20), The Silver Guard (18), Castle Gaurd (6), Bunch o' Men (5), Alexander's Elite Parm Defense (2), Elven Knights (7), Sun Spears (16), Bladesingers (4) and Taervur's Crusaders (17) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
12 Sirion banners are visible in the melee.
Parm Infantry (12) score 341 hits on Aulus' Royal Vanguard (32).
Fontan Head Hunters (8) score 88 hits on Centrificial Strike Force (34) (422 before overkill).
~†RD†~ Skadii Guardians (23) score 91 hits on Centrificial Strike Force (34) (438 before overkill).
Thorns in the Side (19) score 388 hits on Aulus' Royal Vanguard (32).
Aulus' Royal Vanguard (32) score 326 hits on ~†RD†~ Stormwalkers (24).
Aulus' Royal Vanguard (32) score 167 hits on Thorns in the Side (19).
Aulus' Royal Vanguard (32) score 206 hits on Parm Infantry (12).
Centrificial Strike Force (34) score 26 hits on ~†RD†~ Skadii Guardians (23).
Centrificial Strike Force (34) score 16 hits on Fontan Head Hunters (8).
~†RD†~ Stormwalkers (24) score 715 hits on Aulus' Royal Vanguard (32).
Total close combat hits suffered: Attackers: 741, Defenders: 1623 (2304 before overkill)

Parm Infantry (12) take 206 hits in close combat, which cause 5 casualties.
Fontan Head Hunters (8) take 16 hits in close combat. No casualties.
~†RD†~ Skadii Guardians (23) take 26 hits in close combat, which cause 1 casualties.
Thorns in the Side (19) take 167 hits in close combat, which cause 5 casualties.
~†RD†~ Akodo Champions (22) take 49 hits from archer fire, which cause 1 casualties.
~=FSR=~ This is Fontan! (52) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Aulus' Royal Vanguard (32) take 1630 hits (1444 in close combat, 186 from archer fire), which cause 12 casualties, wiping the unit out.
Aulus Severus of the Scipii, Count of Oberndorf has been wounded by ~†RD†~ Stormwalkers (24).
Vengeance (50) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Alexander's Elite Parm Defense (2) take 214 hits from archer fire, which cause 5 casualties.
Centrificial Strike Force (34) take 179 hits in close combat, which cause 2 casualties, wiping the unit out.
Centrifical Diabound (Dame of Ashforth, Fontan) has been wounded by Fontan Head Hunters (8).
~†RD†~ Stormwalkers (24) take 326 hits in close combat, which cause 7 casualties.
Kaidon Strike Force (40) take 47 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 1004 (741 from close combat and 263 from ranged), Defenders: 1949 (1623 from close combat and 326 from ranged)
Total casualties: 24 attackers, 17 defenders

Turn No. 2

   1 (35-C)
3 (43-C)
9 (24-C)
11 (20-C)
25 (35-C)
26 (29-C)
10 (35-A)
13 (34-A)
14 (32-A)
21 (40-A)
2 (31-S)
4 (30-I)
5 (35-I)
6 (40-I)
7 (25-I)
8 (40-I)
12 (31-I)
15 (40-I)
16 (15-I)
17 (15-I)
18 (43-I)
19 (26-I)
20 (36-I)
22 (59-I)
23 (52-I)
24 (48-I)
<Char >27 (39-A)
</Char >28 (10-A)
29 (10-A)
30 (13-I)
31 (25-I)
33 (1-S)
36 (26-I)
37 (29-I)
38 (1-I)
40 (40-I)
41 (19-I)
42 (11-I)
43 (19-A)
44 (15-I)
<Char >45 (22-I)
</Char >46 (16-A)
47 (7-I)
<Char >48 (35-A)
</Char ><Char >49 (37-I)
</Char >50 (37-I)
51 (9-S)
52 (45-I)
 35 (37-A)
39 (15-I)
  

Alexander's Elite Parm Defense (2) move into close combat.
Pete's Longbows (13) fire on Chancellor Guard (35), scoring 110 hits.
Wolves for Sirion (21) fire on Hunting Party (39), scoring 57 hits.
Hi your dead (10) fire on Chancellor Guard (35), scoring 77 hits.
Chancellor Guard (35) fire on ~†RD†~ Akodo Champions (22), scoring 83 hits.
Shadow Rangers (14) fire on Hunting Party (39), scoring 151 hits.
Total ranged hits suffered: Attackers: 83, Defenders: 395
-=SL=-Vanquisher (1), Blaastambar Light Raiders (3), ‡Pokes‡ (26), ~†RD†~ Unstoppable Agressors (25), Mithridates Shattering (11) and Gondolindhrim (9) ride on, closing in on the defenders.
There are 17 siege engines at the walls.
Taervur's Crusaders (17) climb up through the overcrowded siege engines.
Parm Infantry (12) climb up through the overcrowded siege engines.
Sun Spears (16) climb up through the overcrowded siege engines.
Thorns in the Side (19) climb up through the overcrowded siege engines.
~†RD†~ Stormwalkers (24) climb up through the overcrowded siege engines.
True Blades (20) attack the walls with slightly overcrowded siege engines.
Bladesingers (4) attack the walls with slightly overcrowded siege engines.
Bunch o' Men (5) attack the walls with slightly overcrowded siege engines.
Fontan Head Hunters (8) attack the walls with slightly overcrowded siege engines.
The Silver Guard (18) attack the walls with slightly overcrowded siege engines.
Sirion Templars (15) attack the fortifications with siege engines!
~†RD†~ Akodo Champions (22) attack the fortifications with siege engines!
Castle Gaurd (6) attack the fortifications with siege engines!
Elven Knights (7) attack the fortifications with siege engines!
~†RD†~ Skadii Guardians (23) attack the fortifications with siege engines!
Hunting Party (39) move forward to take up positions at the outer wall.


Close Combat (Defender Line 1):
27 Sirion banners are visible in the melee.
1 Fontan banners are visible in the melee.
Alexander's Elite Parm Defense (2) score 288 hits on S.W.A.T. (45).
Taervur's Crusaders (17) score 125 hits on Heavy Footmen Of Riothamus (37).
Parm Infantry (12) score 167 hits on ~=FSR=~ This is Fontan! (52).
|DG| Lifeguards (51) score 330 hits on Castle Gaurd (6).
Onyx Arrows (43) score 52 hits on ~†RD†~ Stormwalkers (24).
Lyirchtsars Death or Glory (41) score 192 hits on ~†RD†~ Skadii Guardians (23).
Astráhsist Strike Infantr (31) score 292 hits on The Silver Guard (18).
Sun Spears (16) score 80 hits on Ashforth Strike Infantry (30).
Sun Spears (16) score 66 hits on Obsidian Heart (42).
Thorns in the Side (19) score 5 hits on Black Guard (33).
Thorns in the Side (19) score 193 hits on Arrows of Justice (27).
~†RD†~ Stormwalkers (24) score 17 hits on Heroes of Fontan (38).
~†RD†~ Stormwalkers (24) score 362 hits on Onyx Arrows (43).
True Blades (20) score 113 hits on Kaidon Strike Force (40).
Vengeance (50) score 366 hits on Fontan Head Hunters (8).
Bladesingers (4) score 258 hits on Roph's Bladebringers (44).
Heavy Footmen Of Riothamus (37) score 275 hits on Taervur's Crusaders (17).
Ashforth Arbalests (IV) (29) score 35 hits on ~†RD†~ Akodo Champions (22).
<Char >Vehemence (49) score 274 hits on ~†RD†~ Skadii Guardians (23).
</Char >Sharp 'n' Pointy 6th (46) score 39 hits on The Silver Guard (18).
Bunch o' Men (5) score 193 hits on Training Wheels & Arrows (48).
Fontan Head Hunters (8) score 73 hits on Ashforth Arbalests (IV) (28).
Fontan Head Hunters (8) score 208 hits on Vengeance (50).
The Silver Guard (18) score 109 hits on Sharp 'n' Pointy 6th (46).
The Silver Guard (18) score 202 hits on Astráhsist Strike Infantr (31).
Sirion Templars (15) score 238 hits on The Unforgotten (47) (314 before overkill).
<Char >Training Wheels & Arrows (48) score 67 hits on Bunch o' Men (5).
</Char >The Unforgotten (47) score 70 hits on Sirion Templars (15).
~†RD†~ Akodo Champions (22) score 297 hits on Ashforth Arbalests (IV) (29) (435 before overkill).
Heroes of Fontan (38) score 22 hits on ~†RD†~ Stormwalkers (24).
Ashforth Arbalests (IV) (28) score 34 hits on Fontan Head Hunters (8).
Obsidian Heart (42) score 123 hits on Sun Spears (16).
<Char >S.W.A.T. (45) score 196 hits on Alexander's Elite Parm Defense (2).
</Char >Ashforth Strike Infantry (30) score 219 hits on Sun Spears (16).
Castle Gaurd (6) score 251 hits on |DG| Lifeguards (51).
Roph's Bladebringers (44) score 122 hits on Bladesingers (4).
<Char >Arrows of Justice (27) score 91 hits on Thorns in the Side (19).
</Char >Kaidon Strike Force (40) score 239 hits on True Blades (20).
Elven Knights (7) score 237 hits on For Fontan! (36).
For Fontan! (36) score 196 hits on Elven Knights (7).
~†RD†~ Skadii Guardians (23) score 113 hits on Lyirchtsars Death or Glory (41).
~†RD†~ Skadii Guardians (23) score 223 hits on Vehemence (49).
Black Guard (33) score 68 hits on Thorns in the Side (19).
~=FSR=~ This is Fontan! (52) score 376 hits on Parm Infantry (12).
Total close combat hits suffered: Attackers: 3678, Defenders: 3818 (4032 before overkill)

Alexander's Elite Parm Defense (2) take 196 hits in close combat, which cause 4 casualties.
Taervur's Crusaders (17) take 275 hits in close combat, which cause 7 casualties, throwing them back from the fortifications, causing another 1 casualties. One Sirion banner is lost.
Taervur Castillo (Knight of Parm, Sirion) has been wounded by Heavy Footmen Of Riothamus (37).
Parm Infantry (12) take 376 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 1 casualties.
|DG| Lifeguards (51) take 179 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Democratic Guard has been wounded by Castle Gaurd (6).
Onyx Arrows (43) take 259 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Lyirchtsars Death or Glory (41) take 81 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Astráhsist Strike Infantr (31) take 144 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Sun Spears (16) take 342 hits in close combat, which cause 8 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack.
Sun Ce Chan (Knight of Glinmar, Sirion) has been wounded by Ashforth Strike Infantry (30).
Thorns in the Side (19) take 159 hits in close combat, which cause 5 casualties.
~†RD†~ Stormwalkers (24) take 74 hits in close combat, which cause 2 casualties.
True Blades (20) take 239 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
Vengeance (50) take 149 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Bladesingers (4) take 122 hits in close combat, which cause 3 casualties.
Heavy Footmen Of Riothamus (37) take 89 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ashforth Arbalests (IV) (29) take 212 hits in close combat (reduced due to fortifications), which cause 5 casualties.
<Char >Vehemence (49) take 159 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char >Sharp 'n' Pointy 6th (46) take 78 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Bunch o' Men (5) take 67 hits in close combat, which cause 2 casualties.
Fontan Head Hunters (8) take 400 hits in close combat, which cause 10 casualties.
Hunting Party (39) take 83 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Silver Guard (18) take 331 hits in close combat, which cause 9 casualties.
Sirion Templars (15) take 70 hits in close combat, which cause 2 casualties.
<Char >Training Wheels & Arrows (48) take 138 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char >Chancellor Guard (35) take 75 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Unforgotten (47) take 170 hits in close combat (reduced due to fortifications), which cause 4 casualties.
~†RD†~ Akodo Champions (22) take 118 hits (35 in close combat, 83 from archer fire), which cause 3 casualties.
Heroes of Fontan (38) take 12 hits in close combat (reduced due to fortifications). No casualties.
Ashforth Arbalests (IV) (28) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Obsidian Heart (42) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >S.W.A.T. (45) take 206 hits in close combat (reduced due to fortifications), which cause 5 casualties.
</Char >Ashforth Strike Infantry (30) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Castle Gaurd (6) take 330 hits in close combat, which cause 8 casualties.
Roph's Bladebringers (44) take 184 hits in close combat (reduced due to fortifications), which cause 5 casualties.
<Char >Arrows of Justice (27) take 138 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</Char >Kaidon Strike Force (40) take 81 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Elven Knights (7) take 196 hits in close combat, which cause 6 casualties.
For Fontan! (36) take 169 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Requiem Rai, Duke of Krimml has been wounded by Elven Knights (7).
~†RD†~ Skadii Guardians (23) take 466 hits in close combat, which cause 12 casualties.
Black Guard (33) take 4 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
~=FSR=~ This is Fontan! (52) take 119 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 3761 (3678 from close combat and 83 from ranged), Defenders: 2885 (2727 from close combat and 158 from ranged)
Total casualties: 98 attackers, 71 defenders

Turn No. 3

    10 (35-A)
13 (34-A)
14 (32-A)
21 (40-A)
1 (35-C)
3 (43-C)
9 (24-C)
11 (20-C)
12 (21-I)
16 (7-I)
17 (7-I)
20 (30-I)
25 (35-C)
26 (29-C)
2 (27-S)
4 (27-I)
5 (33-I)
6 (32-I)
7 (19-I)
8 (30-I)
15 (38-I)
18 (34-I)
19 (21-I)
22 (56-I)
23 (40-I)
24 (46-I)
<Char >27 (36-A)
</Char >28 (9-A)
29 (5-A)
30 (11-I)
31 (21-I)
36 (22-I)
37 (27-I)
38 (1-I)
40 (38-I)
41 (17-I)
42 (10-I)
43 (13-A)
44 (10-I)
<Char >45 (17-I)
</Char >46 (14-A)
47 (3-I)
<Char >48 (31-A)
</Char ><Char >49 (33-I)
</Char >50 (33-I)
51 (6-S)
52 (42-I)
39 (13-I)
35 (35-A)
  

Hi your dead (10) fire on Hunting Party (39), scoring 204 hits.
Shadow Rangers (14) fire on Hunting Party (39), scoring 150 hits.
Pete's Longbows (13) fire on Hunting Party (39), scoring 149 hits.
Chancellor Guard (35) fire on -=SL=-Vanquisher (1), scoring 62 hits.
Wolves for Sirion (21) fire on Hunting Party (39), scoring 82 hits.
Total ranged hits suffered: Attackers: 62, Defenders: 585
~†RD†~ Unstoppable Agressors (25), Gondolindhrim (9), Blaastambar Light Raiders (3), Mithridates Shattering (11), -=SL=-Vanquisher (1) and ‡Pokes‡ (26) ride carefully through the breached fortifications.
There are 2 siege engines at the walls.
Sun Spears (16) attack the walls with slightly overcrowded siege engines.
True Blades (20) attack the walls with slightly overcrowded siege engines.
Taervur's Crusaders (17) attack the fortifications with siege engines!
Parm Infantry (12) attack the fortifications with siege engines!
Hunting Party (39) move forward to take up positions at the outer wall.


Close Combat (Defender Line 1):
32 Sirion banners are visible in the melee.
1 Fontan banners are visible in the melee.
Ashforth Strike Infantry (30) score 180 hits on Bunch o' Men (5).
Alexander's Elite Parm Defense (2) score 438 hits on S.W.A.T. (45).
~†RD†~ Unstoppable Agressors (25) score 820 hits on Hunting Party (39).
Ashforth Arbalests (IV) (28) score 35 hits on Thorns in the Side (19).
Elven Knights (7) score 116 hits on Heavy Footmen Of Riothamus (37).
Elven Knights (7) score 107 hits on Astráhsist Strike Infantr (31).
Obsidian Heart (42) score 86 hits on ~†RD†~ Stormwalkers (24).
Obsidian Heart (42) score 67 hits on -=SL=-Vanquisher (1).
Sun Spears (16) score 81 hits on |DG| Lifeguards (51).
Ashforth Arbalests (IV) (29) score 20 hits on Sirion Templars (15).
Sharp 'n' Pointy 6th (46) score 38 hits on The Silver Guard (18).
Bladesingers (4) score 213 hits on ~=FSR=~ This is Fontan! (52).
Bladesingers (4) score 32 hits on |DG| Lifeguards (51).
Lyirchtsars Death or Glory (41) score 99 hits on ~†RD†~ Skadii Guardians (23).
Lyirchtsars Death or Glory (41) score 84 hits on ‡Pokes‡ (26).
Bunch o' Men (5) score 241 hits on Ashforth Strike Infantry (30).
Roph's Bladebringers (44) score 122 hits on ~†RD†~ Skadii Guardians (23).
<Char >S.W.A.T. (45) score 153 hits on Alexander's Elite Parm Defense (2).
</Char >True Blades (20) score 109 hits on For Fontan! (36).
~†RD†~ Akodo Champions (22) score 10 hits on Heroes of Fontan (38).
~†RD†~ Akodo Champions (22) score 442 hits on Arrows of Justice (27).
Taervur's Crusaders (17) score 95 hits on Vehemence (49).
~†RD†~ Stormwalkers (24) score 356 hits on Kaidon Strike Force (40).
~†RD†~ Stormwalkers (24) score 109 hits on Obsidian Heart (42).
For Fontan! (36) score 107 hits on Castle Gaurd (6).
For Fontan! (36) score 69 hits on True Blades (20).
<Char >Training Wheels & Arrows (48) score 50 hits on Fontan Head Hunters (8).
</Char >Kaidon Strike Force (40) score 301 hits on ~†RD†~ Stormwalkers (24).
<Char >Arrows of Justice (27) score 41 hits on Blaastambar Light Raiders (3).
</Char ><Char >Arrows of Justice (27) score 39 hits on ~†RD†~ Akodo Champions (22).
</Char >|DG| Lifeguards (51) score 36 hits on Sun Spears (16).
|DG| Lifeguards (51) score 146 hits on Bladesingers (4).
~=FSR=~ This is Fontan! (52) score 274 hits on Bladesingers (4).
Parm Infantry (12) score 215 hits on Vengeance (50).
Astráhsist Strike Infantr (31) score 133 hits on Gondolindhrim (9).
Astráhsist Strike Infantr (31) score 87 hits on Elven Knights (7).
Vengeance (50) score 216 hits on ~†RD†~ Skadii Guardians (23).
Vengeance (50) score 141 hits on Parm Infantry (12).
<Char >Vehemence (49) score 218 hits on The Silver Guard (18).
</Char ><Char >Vehemence (49) score 50 hits on Taervur's Crusaders (17).
</Char >Hunting Party (39) score 222 hits on ~†RD†~ Unstoppable Agressors (25).
~†RD†~ Skadii Guardians (23) score 68 hits on Roph's Bladebringers (44).
~†RD†~ Skadii Guardians (23) score 195 hits on Vengeance (50).
~†RD†~ Skadii Guardians (23) score 102 hits on Lyirchtsars Death or Glory (41).
Fontan Head Hunters (8) score 377 hits on Training Wheels & Arrows (48).
Gondolindhrim (9) score 544 hits on Astráhsist Strike Infantr (31).
Onyx Arrows (43) score 26 hits on Castle Gaurd (6).
Onyx Arrows (43) score 15 hits on Mithridates Shattering (11).
Blaastambar Light Raiders (3) score 533 hits on Arrows of Justice (27).
Mithridates Shattering (11) score 479 hits on Onyx Arrows (43).
Heroes of Fontan (38) score 26 hits on ~†RD†~ Akodo Champions (22).
-=SL=-Vanquisher (1) score 854 hits on Obsidian Heart (42).
Heavy Footmen Of Riothamus (37) score 278 hits on Elven Knights (7).
Thorns in the Side (19) score 231 hits on Ashforth Arbalests (IV) (28).
The Unforgotten (47) score 32 hits on Castle Gaurd (6).
The Silver Guard (18) score 139 hits on Sharp 'n' Pointy 6th (46).
The Silver Guard (18) score 293 hits on Vehemence (49).
‡Pokes‡ (26) score 848 hits on Lyirchtsars Death or Glory (41).
Castle Gaurd (6) score 18 hits on The Unforgotten (47).
Castle Gaurd (6) score 143 hits on For Fontan! (36).
Castle Gaurd (6) score 93 hits on Onyx Arrows (43).
Sirion Templars (15) score 177 hits on Ashforth Arbalests (IV) (29) (332 before overkill).
Total close combat hits suffered: Attackers: 3391, Defenders: 8478 (8633 before overkill)

Ashforth Strike Infantry (30) take 172 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Alexander's Elite Parm Defense (2) take 153 hits in close combat, which cause 3 casualties.
~†RD†~ Unstoppable Agressors (25) take 222 hits in close combat, which cause 4 casualties.
Ashforth Arbalests (IV) (28) take 165 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Elven Knights (7) take 365 hits in close combat, which cause 11 casualties, throwing them back from the fortifications, causing another 1 casualties. One siege engine is destroyed during the attack.
Obsidian Heart (42) take 688 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Cesera Azul (Noble of Fontan) has been wounded by -=SL=-Vanquisher (1).
Sun Spears (16) take 36 hits in close combat, which cause 1 casualties.
Ashforth Arbalests (IV) (29) take 126 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Sharp 'n' Pointy 6th (46) take 99 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Saenkeo Morlork (Knight of Commonyr, Fontan) has been wounded by The Silver Guard (18).
Bladesingers (4) take 420 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
Lyirchtsars Death or Glory (41) take 679 hits in close combat (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
Bunch o' Men (5) take 180 hits in close combat, which cause 4 casualties.
Roph's Bladebringers (44) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >S.W.A.T. (45) take 313 hits in close combat (reduced due to fortifications), which cause 8 casualties.
</Char >True Blades (20) take 69 hits in close combat, which cause 2 casualties.
~†RD†~ Akodo Champions (22) take 65 hits in close combat, which cause 2 casualties.
Taervur's Crusaders (17) take 50 hits in close combat, which cause 1 casualties.
Taervur Castillo (Knight of Parm, Sirion) has been wounded by Vehemence (49).
~†RD†~ Stormwalkers (24) take 387 hits in close combat, which cause 9 casualties.
For Fontan! (36) take 180 hits in close combat (reduced due to fortifications), which cause 4 casualties.
<Char >Training Wheels & Arrows (48) take 269 hits in close combat (reduced due to fortifications), which cause 8 casualties.
</Char >Kaidon Strike Force (40) take 254 hits in close combat (reduced due to fortifications), which cause 7 casualties.
<Char >Arrows of Justice (27) take 696 hits in close combat (reduced due to fortifications), which cause 17 casualties.
</Char >|DG| Lifeguards (51) take 81 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~=FSR=~ This is Fontan! (52) take 152 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Parm Infantry (12) take 141 hits in close combat, which cause 3 casualties.
Astráhsist Strike Infantr (31) take 465 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Vengeance (50) take 293 hits in close combat (reduced due to fortifications), which cause 8 casualties.
<Char >Vehemence (49) take 277 hits in close combat (reduced due to fortifications), which cause 7 casualties.
</Char >Hunting Party (39) take 703 hits (586 in close combat, 117 from archer fire) (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Guis'wa TithOnanka (Lord of Fontan) has been wounded by ~†RD†~ Unstoppable Agressors (25).
~†RD†~ Skadii Guardians (23) take 437 hits in close combat, which cause 11 casualties.
Fontan Head Hunters (8) take 50 hits in close combat, which cause 1 casualties.
Gondolindhrim (9) take 133 hits in close combat, which cause 3 casualties.
Onyx Arrows (43) take 409 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Blaastambar Light Raiders (3) take 41 hits in close combat, which cause 1 casualties.
Mithridates Shattering (11) take 15 hits in close combat. No casualties.
Heroes of Fontan (38) take 7 hits in close combat (reduced due to fortifications). No casualties.
-=SL=-Vanquisher (1) take 129 hits (67 in close combat, 62 from archer fire), which cause 3 casualties.
Heavy Footmen Of Riothamus (37) take 83 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Thorns in the Side (19) take 35 hits in close combat, which cause 1 casualties.
The Unforgotten (47) take 13 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Silver Guard (18) take 256 hits in close combat, which cause 7 casualties.
‡Pokes‡ (26) take 84 hits in close combat, which cause 2 casualties.
Castle Gaurd (6) take 165 hits in close combat, which cause 4 casualties.
Sirion Templars (15) take 20 hits in close combat. No casualties.
Total hits suffered: Attackers: 3453 (3391 from close combat and 62 from ranged), Defenders: 6173 (6056 from close combat and 117 from ranged)
Total casualties: 84 attackers, 145 defenders

Turn No. 4

    10 (35-A)
13 (34-A)
14 (32-A)
21 (40-A)
4 (17-I)
7 (7-I)
1 (32-C)
2 (24-S)
3 (42-C)
5 (29-I)
6 (28-I)
8 (29-I)
9 (21-C)
11 (20-C)
12 (18-I)
15 (38-I)
16 (6-I)
17 (6-I)
18 (27-I)
19 (20-I)
20 (28-I)
22 (54-I)
23 (29-I)
24 (37-I)
25 (31-C)
26 (27-C)
<Char >27 (19-A)
</Char >28 (5-A)
29 (2-A)
30 (6-I)
31 (9-I)
36 (18-I)
37 (25-I)
38 (1-I)
40 (31-I)
43 (3-A)
44 (9-I)
<Char >45 (9-I)
</Char >46 (12-A)
47 (2-I)
<Char >48 (23-A)
</Char ><Char >49 (26-I)
</Char >50 (25-I)
51 (4-S)
52 (38-I)
 35 (35-A)
  

Pete's Longbows (13) fire on Chancellor Guard (35), scoring 125 hits.
Shadow Rangers (14) fire on Chancellor Guard (35), scoring 130 hits.
Wolves for Sirion (21) fire on Chancellor Guard (35), scoring 130 hits.
Hi your dead (10) fire on Chancellor Guard (35), scoring 88 hits.
Chancellor Guard (35) fire on Bladesingers (4), scoring 69 hits.
Total ranged hits suffered: Attackers: 69, Defenders: 473
Elven Knights (7) scale the fortifications (reduced combat effectiveness for this turn).
Bladesingers (4) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
32 Sirion banners are visible in the melee.
1 Fontan banners are visible in the melee.
Fontan Head Hunters (8) score 432 hits on Arrows of Justice (27).
Castle Gaurd (6) score 267 hits on Astráhsist Strike Infantr (31).
Roph's Bladebringers (44) score 135 hits on ~†RD†~ Stormwalkers (24).
Mithridates Shattering (11) score 443 hits on Vehemence (49).
~†RD†~ Skadii Guardians (23) score 254 hits on S.W.A.T. (45).
Elven Knights (7) score 25 hits on For Fontan! (36).
~†RD†~ Akodo Champions (22) score 534 hits on ~=FSR=~ This is Fontan! (52).
‡Pokes‡ (26) score 455 hits on Ashforth Strike Infantry (30).
Alexander's Elite Parm Defense (2) score 500 hits on Vengeance (50).
Thorns in the Side (19) score 67 hits on Heroes of Fontan (38) (290 before overkill).
<Char >S.W.A.T. (45) score 110 hits on ~†RD†~ Skadii Guardians (23).
</Char >-=SL=-Vanquisher (1) score 415 hits on Ashforth Arbalests (IV) (28) (667 before overkill).
True Blades (20) score 141 hits on Heavy Footmen Of Riothamus (37).
Bunch o' Men (5) score 215 hits on Training Wheels & Arrows (48).
Onyx Arrows (43) score 14 hits on The Silver Guard (18).
Astráhsist Strike Infantr (31) score 106 hits on Castle Gaurd (6).
<Char >Arrows of Justice (27) score 47 hits on Fontan Head Hunters (8).
</Char >|DG| Lifeguards (51) score 131 hits on Blaastambar Light Raiders (3).
Sirion Templars (15) score 425 hits on Kaidon Strike Force (40).
For Fontan! (36) score 36 hits on Sun Spears (16).
For Fontan! (36) score 101 hits on Bladesingers (4).
For Fontan! (36) score 42 hits on Elven Knights (7).
~†RD†~ Unstoppable Agressors (25) score 719 hits on Sharp 'n' Pointy 6th (46).
Taervur's Crusaders (17) score 127 hits on Kaidon Strike Force (40).
Parm Infantry (12) score 103 hits on Ashforth Arbalests (IV) (29) (231 before overkill).
Sun Spears (16) score 127 hits on For Fontan! (36).
Bladesingers (4) score 36 hits on For Fontan! (36).
~=FSR=~ This is Fontan! (52) score 280 hits on ~†RD†~ Akodo Champions (22).
Heroes of Fontan (38) score 23 hits on Thorns in the Side (19).
Ashforth Strike Infantry (30) score 109 hits on ‡Pokes‡ (26).
The Silver Guard (18) score 111 hits on Onyx Arrows (43) (249 before overkill).
<Char >Training Wheels & Arrows (48) score 52 hits on Bunch o' Men (5).
</Char >The Unforgotten (47) score 32 hits on Gondolindhrim (9).
~†RD†~ Stormwalkers (24) score 381 hits on Roph's Bladebringers (44).
Blaastambar Light Raiders (3) score 188 hits on |DG| Lifeguards (51) (486 before overkill).
Vengeance (50) score 296 hits on Alexander's Elite Parm Defense (2).
Ashforth Arbalests (IV) (29) score 9 hits on Parm Infantry (12).
Kaidon Strike Force (40) score 33 hits on Taervur's Crusaders (17).
Kaidon Strike Force (40) score 273 hits on Sirion Templars (15).
Gondolindhrim (9) score 194 hits on The Unforgotten (47) (501 before overkill).
Ashforth Arbalests (IV) (28) score 23 hits on -=SL=-Vanquisher (1).
Sharp 'n' Pointy 6th (46) score 36 hits on ~†RD†~ Unstoppable Agressors (25).
Heavy Footmen Of Riothamus (37) score 251 hits on True Blades (20).
<Char >Vehemence (49) score 251 hits on Mithridates Shattering (11).
</Char >Total close combat hits suffered: Attackers: 2390, Defenders: 6159 (7505 before overkill)

Fontan Head Hunters (8) take 47 hits in close combat, which cause 1 casualties.
Castle Gaurd (6) take 106 hits in close combat, which cause 3 casualties.
Roph's Bladebringers (44) take 272 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Mithridates Shattering (11) take 251 hits in close combat, which cause 5 casualties.
Vessol Mithridates (Lord of Sirion) has been wounded by Vehemence (49).
~†RD†~ Skadii Guardians (23) take 110 hits in close combat, which cause 3 casualties.
Elven Knights (7) take 42 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
~†RD†~ Akodo Champions (22) take 280 hits in close combat, which cause 7 casualties.
‡Pokes‡ (26) take 109 hits in close combat, which cause 2 casualties.
Alexander's Elite Parm Defense (2) take 296 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Thorns in the Side (19) take 23 hits in close combat, which cause 1 casualties.
<Char >S.W.A.T. (45) take 181 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
</Char >-=SL=-Vanquisher (1) take 23 hits in close combat. No casualties.
True Blades (20) take 251 hits in close combat, which cause 7 casualties.
Bunch o' Men (5) take 52 hits in close combat, which cause 1 casualties.
Onyx Arrows (43) take 79 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Murdoch Decimus (Knight of Oberndorf, Fontan) has been wounded by The Silver Guard (18).
Astráhsist Strike Infantr (31) take 191 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Astrah Vadum (Dame of Tabost, Fontan) has been wounded by Castle Gaurd (6).
<Char >Arrows of Justice (27) take 309 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
</Char >|DG| Lifeguards (51) take 134 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Chancellor Guard (35) take 189 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Sirion Templars (15) take 273 hits in close combat, which cause 7 casualties.
For Fontan! (36) take 134 hits in close combat (reduced due to fortifications), which cause 3 casualties.
~†RD†~ Unstoppable Agressors (25) take 36 hits in close combat, which cause 1 casualties.
Taervur's Crusaders (17) take 33 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Parm Infantry (12) take 9 hits in close combat. No casualties.
Sun Spears (16) take 36 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Bladesingers (4) take 170 hits (101 in close combat, 69 from archer fire), which cause 4 casualties.
~=FSR=~ This is Fontan! (52) take 381 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Heroes of Fontan (38) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Ashforth Strike Infantry (30) take 325 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Thorius Furion Archbane (Lord of Fontan) has been wounded by ‡Pokes‡ (26).
The Silver Guard (18) take 14 hits in close combat. No casualties.
<Char >Training Wheels & Arrows (48) take 154 hits in close combat (reduced due to fortifications), which cause 5 casualties.
</Char >The Unforgotten (47) take 139 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
~†RD†~ Stormwalkers (24) take 135 hits in close combat, which cause 3 casualties.
Blaastambar Light Raiders (3) take 131 hits in close combat, which cause 3 casualties.
Vengeance (50) take 357 hits in close combat (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat.
Laicch Abliarsec, Marshal of the Fontan Strike Regiment has been captured by Alexander's Elite Parm Defense (2).
Ashforth Arbalests (IV) (29) take 74 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Kaidon Strike Force (40) take 394 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Gondolindhrim (9) take 32 hits in close combat, which cause 1 casualties.
Ashforth Arbalests (IV) (28) take 296 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Don Smith (Knight of Krimml, Fontan) has been wounded by -=SL=-Vanquisher (1).
Sharp 'n' Pointy 6th (46) take 514 hits in close combat (reduced due to fortifications), which cause 12 casualties, wiping the unit out.
Saenkeo Morlork (Knight of Commonyr, Fontan) has been wounded by ~†RD†~ Unstoppable Agressors (25).
Heavy Footmen Of Riothamus (37) take 101 hits in close combat (reduced due to fortifications), which cause 3 casualties.
<Char >Vehemence (49) take 316 hits in close combat (reduced due to fortifications), which cause 8 casualties.
</Char >Total hits suffered: Attackers: 2459 (2390 from close combat and 69 from ranged), Defenders: 4588 (4399 from close combat and 189 from ranged)
Total casualties: 59 attackers, 114 defenders

Turn No. 5

    10 (35-A)
13 (34-A)
14 (32-A)
21 (40-A)
 1 (32-C)
3 (39-C)
4 (13-I)
5 (28-I)
6 (25-I)
8 (28-I)
9 (20-C)
11 (15-C)
12 (18-I)
15 (31-I)
18 (27-I)
19 (19-I)
20 (21-I)
22 (47-I)
23 (26-I)
24 (34-I)
25 (30-C)
26 (25-C)
36 (15-I)
37 (22-I)
40 (20-I)
<Char >48 (18-A)
</Char ><Char >49 (18-I)
</Char >52 (28-I)
 35 (30-A)
  

Pete's Longbows (13) fire on Chancellor Guard (35), scoring 102 hits.
Chancellor Guard (35) fire on Wolves for Sirion (21), scoring 32 hits.
Hi your dead (10) fire on Chancellor Guard (35), scoring 129 hits.
Wolves for Sirion (21) fire on Chancellor Guard (35), scoring 64 hits.
Shadow Rangers (14) fire on Chancellor Guard (35), scoring 122 hits.
Total ranged hits suffered: Attackers: 32, Defenders: 417
Parm Infantry (12) break through the frontlines!
Fontan Head Hunters (8) break through the frontlines!
The Silver Guard (18) break through the frontlines!
Castle Gaurd (6) break through the frontlines!
Thorns in the Side (19) break through the frontlines!


Close Combat (Defender Line 1):
18 Sirion banners are visible in the melee.
Kaidon Strike Force (40) score 88 hits on ~†RD†~ Stormwalkers (24).
Kaidon Strike Force (40) score 71 hits on Sirion Templars (15).
~†RD†~ Stormwalkers (24) score 445 hits on Kaidon Strike Force (40).
~†RD†~ Unstoppable Agressors (25) score 988 hits on ~=FSR=~ This is Fontan! (52).
Heavy Footmen Of Riothamus (37) score 51 hits on ~†RD†~ Skadii Guardians (23).
Heavy Footmen Of Riothamus (37) score 44 hits on ‡Pokes‡ (26).
Heavy Footmen Of Riothamus (37) score 66 hits on Bunch o' Men (5).
Heavy Footmen Of Riothamus (37) score 37 hits on Parm Infantry (12).
Bladesingers (4) score 144 hits on Training Wheels & Arrows (48).
-=SL=-Vanquisher (1) score 851 hits on For Fontan! (36).
~†RD†~ Akodo Champions (22) score 521 hits on Vehemence (49).
‡Pokes‡ (26) score 601 hits on Heavy Footmen Of Riothamus (37).
Bunch o' Men (5) score 265 hits on Heavy Footmen Of Riothamus (37).
True Blades (20) score 109 hits on ~=FSR=~ This is Fontan! (52).
For Fontan! (36) score 75 hits on The Silver Guard (18).
For Fontan! (36) score 75 hits on -=SL=-Vanquisher (1).
~=FSR=~ This is Fontan! (52) score 60 hits on Castle Gaurd (6).
~=FSR=~ This is Fontan! (52) score 99 hits on ~†RD†~ Unstoppable Agressors (25).
~=FSR=~ This is Fontan! (52) score 68 hits on True Blades (20).
~=FSR=~ This is Fontan! (52) score 44 hits on Mithridates Shattering (11).
Sirion Templars (15) score 323 hits on Kaidon Strike Force (40).
<Char >Training Wheels & Arrows (48) score 15 hits on Fontan Head Hunters (8).
</Char ><Char >Training Wheels & Arrows (48) score 7 hits on Bladesingers (4).
</Char ><Char >Training Wheels & Arrows (48) score 14 hits on Gondolindhrim (9).
</Char ><Char >Vehemence (49) score 45 hits on Blaastambar Light Raiders (3).
</Char ><Char >Vehemence (49) score 58 hits on ~†RD†~ Akodo Champions (22).
</Char ><Char >Vehemence (49) score 23 hits on Thorns in the Side (19).
</Char >Mithridates Shattering (11) score 401 hits on ~=FSR=~ This is Fontan! (52).
Gondolindhrim (9) score 387 hits on Training Wheels & Arrows (48).
~†RD†~ Skadii Guardians (23) score 296 hits on Heavy Footmen Of Riothamus (37).
Blaastambar Light Raiders (3) score 532 hits on Vehemence (49).
Total close combat hits suffered: Attackers: 940, Defenders: 5863

Parm Infantry (12) take 37 hits in close combat, which cause 1 casualties.
Kaidon Strike Force (40) take 549 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
Chancellor Guard (35) take 167 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
~†RD†~ Stormwalkers (24) take 88 hits in close combat, which cause 2 casualties.
~†RD†~ Unstoppable Agressors (25) take 99 hits in close combat, which cause 2 casualties.
Heavy Footmen Of Riothamus (37) take 830 hits in close combat (reduced due to fortifications), which cause 21 casualties, making the unit retreat from the battlefield.
Bladesingers (4) take 7 hits in close combat. No casualties.
Fontan Head Hunters (8) take 15 hits in close combat, which cause 1 casualties.
-=SL=-Vanquisher (1) take 75 hits in close combat, which cause 2 casualties.
~†RD†~ Akodo Champions (22) take 58 hits in close combat, which cause 1 casualties.
‡Pokes‡ (26) take 44 hits in close combat, which cause 1 casualties.
Bunch o' Men (5) take 66 hits in close combat, which cause 2 casualties.
The Silver Guard (18) take 75 hits in close combat, which cause 2 casualties.
True Blades (20) take 68 hits in close combat, which cause 2 casualties.
For Fontan! (36) take 608 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Wolves for Sirion (21) take 32 hits from archer fire, which cause 1 casualties.
Castle Gaurd (6) take 60 hits in close combat, which cause 2 casualties.
~=FSR=~ This is Fontan! (52) take 1070 hits in close combat (reduced due to fortifications), which cause 27 casualties, making the unit retreat from the battlefield.
Sirion Templars (15) take 71 hits in close combat, which cause 2 casualties.
<Char >Training Wheels & Arrows (48) take 379 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
</Char ><Char >Vehemence (49) take 752 hits in close combat (reduced due to fortifications), which cause 18 casualties, wiping the unit out.
</Char >Mithridates Shattering (11) take 44 hits in close combat, which cause 1 casualties.
Gondolindhrim (9) take 14 hits in close combat. No casualties.
Thorns in the Side (19) take 23 hits in close combat, which cause 1 casualties.
~†RD†~ Skadii Guardians (23) take 51 hits in close combat, which cause 1 casualties.
Blaastambar Light Raiders (3) take 45 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 972 (940 from close combat and 32 from ranged), Defenders: 4355 (4188 from close combat and 167 from ranged)
Total casualties: 25 attackers, 110 defenders

Turn No. 6

    10 (35-A)
13 (34-A)
14 (32-A)
21 (39-A)
 1 (30-C)
3 (38-C)
4 (13-I)
5 (26-I)
9 (20-C)
11 (14-C)
15 (29-I)
20 (19-I)
22 (46-I)
23 (25-I)
24 (32-I)
25 (28-C)
26 (24-C)
6 (23-I)
8 (27-I)
12 (17-I)
18 (25-I)
19 (18-I)
35 (26-A)
  

Wolves for Sirion (21) fire on Chancellor Guard (35), scoring 71 hits.
Pete's Longbows (13) fire on Chancellor Guard (35), scoring 122 hits.
Shadow Rangers (14) fire on Chancellor Guard (35), scoring 109 hits.
Hi your dead (10) fire on Chancellor Guard (35), scoring 104 hits.
Chancellor Guard (35) fire on Fontan Head Hunters (8), scoring 139 hits.
Total ranged hits suffered: Attackers: 139, Defenders: 406
-=SL=-Vanquisher (1), Mithridates Shattering (11), Blaastambar Light Raiders (3), ‡Pokes‡ (26), ~†RD†~ Unstoppable Agressors (25) and Gondolindhrim (9) charge ahead, into the defenders' ranks.
~†RD†~ Skadii Guardians (23), Bunch o' Men (5), Thorns in the Side (19), ~†RD†~ Akodo Champions (22), Sirion Templars (15), The Silver Guard (18), True Blades (20), Castle Gaurd (6), Parm Infantry (12), Fontan Head Hunters (8), Bladesingers (4) and ~†RD†~ Stormwalkers (24) advance towards the enemy.
Castle Gaurd (6), ‡Pokes‡ (26), ~†RD†~ Unstoppable Agressors (25), Gondolindhrim (9), Parm Infantry (12) and Fontan Head Hunters (8) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 3):
7 Sirion banners are visible in the melee.
Thorns in the Side (19) score 310 hits on Chancellor Guard (35).
-=SL=-Vanquisher (1) score 2136 hits on Chancellor Guard (35).
Mithridates Shattering (11) score 924 hits on Chancellor Guard (35).
Blaastambar Light Raiders (3) score 1487 hits on Chancellor Guard (35).
The Silver Guard (18) score 347 hits on Chancellor Guard (35).
Chancellor Guard (35) score 9 hits on The Silver Guard (18).
Chancellor Guard (35) score 12 hits on Blaastambar Light Raiders (3).
Chancellor Guard (35) score 6 hits on Thorns in the Side (19).
Chancellor Guard (35) score 8 hits on -=SL=-Vanquisher (1).
Chancellor Guard (35) score 3 hits on Mithridates Shattering (11).
Total close combat hits suffered: Attackers: 38, Defenders: 5204

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Thorns in the Side (19) take 6 hits in close combat. No casualties.
-=SL=-Vanquisher (1) take 8 hits in close combat. No casualties.
Mithridates Shattering (11) take 3 hits in close combat. No casualties.
Blaastambar Light Raiders (3) take 12 hits in close combat. No casualties.
The Silver Guard (18) take 9 hits in close combat. No casualties.
Chancellor Guard (35) take 4687 hits (4525 in close combat, 162 from archer fire) (reduced due to fortifications), which cause 26 casualties, wiping the unit out.
Basilius Decimus, Chancellor of Fontan, Marshal of the Manticores has been wounded by The Silver Guard (18).
Fontan Head Hunters (8) take 139 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 177 (38 from close combat and 139 from ranged), Defenders: 4687 (4525 from close combat and 162 from ranged)
Total casualties: 3 attackers, 26 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 2 %.
The battle does 49 % damage to the fortifications.

Result

You have been wounded during the battle in Krimml. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. 4 of your men were killed and 4 were wounded in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 16 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.

April 16th

Sunrise -- Krimml

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A -=OR=- Riding NinjasNejiSirion22 Cavwedge  608
2D Ashforth Arbalests (IV)KatsuyoriFontan5 Archline  90
3D Final GuardBasiliusFontan20 Archline  201
4DRoph's BladebringersRophlockFontan3 Infbox  65
5DWhite GuardWhiteRangerFontan34 Infline  403
6D|DG| LifeguardsRhidhanaFontan5 SFbox  232
7D~=FSR=~ This is Fontan!SandraFontan9 Infbox  138
8NOnyx ArrowsMurdochFontan0 Archline  0


Total:
1 attackers (22 Cav)
6 defenders (46 Inf, 25 Arch, 5 SF)
Total combat strengths: 608 vs. 1129
1 neutral observers (0 combat strength).

Begin new treaty system battle setup:

Onyx Arrows have no combat-ready men and thus stay out of the battle.
The region owner Fontan and their allies defend.
The Sirion troops attack because of their declaration 'To Arms with Fontan' against Fontan.

End new treaty system battle setup.

Onyx Arrows have no combat-ready men and thus stay out of the battle.
The region owner Fontan and their allies defend.
The Sirion troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Motte and Bailey (2).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (22-C)
    5 (34-I)
  2 (5-A)
3 (20-A)
7 (9-I)
4 (3-I)
6 (5-S)
 

Final Guard (3) have no enemy in range and hold their fire.
Ashforth Arbalests (IV) (2) have no enemy in range and hold their fire.
-=OR=- Riding Ninjas (1) ride on, closing in on the defenders.
Roph's Bladebringers (4), |DG| Lifeguards (6) and ~=FSR=~ This is Fontan! (7) move forward to take up positions at the outer wall.
White Guard (5) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (22-C)
  5 (34-I)
7 (9-I)
2 (5-A)
3 (20-A)
4 (3-I)
6 (5-S)
  

Ashforth Arbalests (IV) (2) have no enemy in range and hold their fire.
Final Guard (3) have no enemy in range and hold their fire.
-=OR=- Riding Ninjas (1) ride on, closing in on the defenders.
~=FSR=~ This is Fontan! (7), Roph's Bladebringers (4) and |DG| Lifeguards (6) move forward to take up positions at the outer wall.
White Guard (5) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

      1 (22-C)
5 (34-I)
7 (9-I)
4 (3-I)
6 (5-S)
2 (5-A)
3 (20-A)
  

Ashforth Arbalests (IV) (2) fire on -=OR=- Riding Ninjas (1), scoring 20 hits.
Final Guard (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 20, Defenders: 0
-=OR=- Riding Ninjas (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
|DG| Lifeguards (6) and Roph's Bladebringers (4) move forward to take up positions at the outer wall.
White Guard (5) and ~=FSR=~ This is Fontan! (7) hold their positions at the outer wall, waiting for the attack.


-=OR=- Riding Ninjas (1) take 20 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 20 (0 from close combat and 20 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 4

      1 (21-C)
4 (3-I)
5 (34-I)
6 (5-S)
7 (9-I)
3 (20-A)
2 (5-A)
  

Ashforth Arbalests (IV) (2) fire on -=OR=- Riding Ninjas (1), scoring 15 hits.
Final Guard (3) fire on -=OR=- Riding Ninjas (1), scoring 85 hits.
Total ranged hits suffered: Attackers: 100, Defenders: 0
-=OR=- Riding Ninjas (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
White Guard (5) leave the fortification, attacking the enemy.
~=FSR=~ This is Fontan! (7), Roph's Bladebringers (4) and |DG| Lifeguards (6) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
2 Sirion banners are visible in the melee.
-=OR=- Riding Ninjas (1) score 611 hits on White Guard (5).
White Guard (5) score 353 hits on -=OR=- Riding Ninjas (1).
Total close combat hits suffered: Attackers: 353, Defenders: 611

-=OR=- Riding Ninjas (1) take 453 hits (353 in close combat, 100 from archer fire), which cause 10 casualties.
White Guard (5) take 611 hits in close combat, which cause 16 casualties.
WhiteRanger DeGrey (Knight of Krimml, Fontan) has been wounded by -=OR=- Riding Ninjas (1).
Total hits suffered: Attackers: 453 (353 from close combat and 100 from ranged), Defenders: 611 (611 from close combat and 0 from ranged)
Total casualties: 10 attackers, 16 defenders

Turn No. 5

      1 (11-C)
5 (18-I)
4 (3-I)
6 (5-S)
7 (9-I)
3 (20-A)
2 (5-A)
  

Final Guard (3) hold their fire.
Ashforth Arbalests (IV) (2) have no enemy in range and hold their fire.
|DG| Lifeguards (6), Roph's Bladebringers (4) and ~=FSR=~ This is Fontan! (7) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
2 Sirion banners are visible in the melee.
-=OR=- Riding Ninjas (1) score 443 hits on White Guard (5).
White Guard (5) score 188 hits on -=OR=- Riding Ninjas (1).
Total close combat hits suffered: Attackers: 188, Defenders: 443

-=OR=- Riding Ninjas (1) take 188 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
White Guard (5) take 443 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 188 (188 from close combat and 0 from ranged), Defenders: 443 (443 from close combat and 0 from ranged)
Total casualties: 4 attackers, 12 defenders

Defender Victory!

Result

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 27 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

Sunset -- Krimml

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A -=SL=-VanquisherZakilevoSirion33 Cavwedge  694
2A Blaastambar Light RaidersAnurakSirion41 Cavwedge  694
3A BladesingersDarianSirion23 Infline  329
4A Elven KnightsManishSirion13 Infline  235
5A Fontan Head HuntersFritzSirion31 Infline  494
6A GondolindhrimTurgonSirion23 Cavwedge  514
7A Hideous Fools V.1NelielSirion12 Infline  226
8A Midnight ArchersAtsukoSirion50 Archskirmish  681
9A PeasantsValoisSirion44 Archskirmish  322
10A Shadow RangersSidrielSirion32 Archskirmish  486
11A Sirion TemplarsJohnSirion33 Infline  456
12A Sirion's GreatestDerretiasSirion24 Infline  406
13A Sun SpearsSun CeSirion7 Infline  186
14A Taervur's CrusadersTaervurSirion7 Infline  189
15A The Elven EntourageRuginaSirion30 Infline  382
16A The ShieldKrinithSirion20 SFline  580
17A The Silver GuardVerdunSirion34 Infline  487
18A Thorns in the SideIliasSirion26 Infline  427
19A True BladesGarrisonSirion28 Infline  345
20A Viking ElvesThorgeir MahtanSirion33 Archskirmish  321
21A VindicatorsPetrovSirion38 Infline  569
22A Wolves for SirionDalSirion40 Archskirmish  583
23A ~†RD†~ Akodo ChampionsRyuSirion54 Infbox  708
24A ~†RD†~ Crimson FlightMelindaSirion125 Archskirmish  901
25A ~†RD†~ Skadii GuardiansRagnarSirion36 Infline  525
26A ~†RD†~ StormwalkersErik EyolfSirion41 Infline  572
27A ~†RD†~ Templars of the WhiteTreeTaliusSirion39 Infline  505
28A ~†RD†~ Unstoppable AgressorsValglinSirion31 Cavwedge  699
29A ~†RD†~AltharaCimionSirion70 Archskirmish  982
30A ‡Pokes‡CainSirion27 Cavwedge  637
31D Ashforth Arbalests (IV)KatsuyoriFontan5 Archline  97
32D Final GuardBasiliusFontan20 Archline  212
33DOnyx ArrowsMurdochFontan1 Archline  24
34DRoph's BladebringersRophlockFontan8 Infbox  132
35D|DG| LifeguardsRhidhanaFontan5 SFbox  239
36D~=FSR=~ This is Fontan!SandraFontan9 Infbox  149


Total:
30 attackers (476 Inf, 394 Arch, 155 Cav, 20 SF)
6 defenders (17 Inf, 26 Arch, 5 SF)
Total combat strengths: 15135 vs. 853

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The Sirion troops attack because of their declaration 'To Arms with Fontan' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The Sirion troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).

Erik Eyolf Serpentis, Judge of Sirion, Marquis of Trinbar is spotted wielding the Sacred Sword.
Neliel Mosss (Dame of Parm) is spotted wearing the Old Gauntlets of the Kings.
Erik Eyolf Serpentis, Judge of Sirion, Marquis of Trinbar is spotted wearing the Ucdauh's Cloak of Piety.
Ryu Hinamoto, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Turgon Noldorin, Marshal of the Silver Legion takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (33-C)
2 (41-C)
6 (23-C)
24 (125-A)
28 (31-C)
30 (27-C)
   3 (23-I)
4 (13-I)
5 (31-I)
7 (12-I)
8 (50-A)
9 (44-A)
10 (32-A)
11 (33-I)
12 (24-I)
13 (7-I)
14 (7-I)
15 (30-I)
16 (20-S)
17 (34-I)
18 (26-I)
19 (28-I)
20 (33-A)
21 (38-I)
22 (40-A)
23 (54-I)
25 (36-I)
26 (41-I)
27 (39-I)
29 (70-A)
    31 (5-A)
32 (20-A)
33 (1-A)
36 (9-I)
34 (8-I)
35 (5-S)
 

~†RD†~ Crimson Flight (24) move closer to get better shots.
Ashforth Arbalests (IV) (31) fire on ~†RD†~Althara (29), scoring 10 hits.
Shadow Rangers (10) fire on Final Guard (32), scoring 98 hits.
Wolves for Sirion (22) fire on ~=FSR=~ This is Fontan! (36), scoring 110 hits.
~†RD†~Althara (29) fire on Final Guard (32), scoring 145 hits.
Viking Elves (20) fire on Ashforth Arbalests (IV) (31), scoring 60 hits.
Onyx Arrows (33) fire on ~†RD†~ Akodo Champions (23), scoring 6 hits.
Final Guard (32) fire on ~†RD†~ Akodo Champions (23), scoring 44 hits.
Midnight Archers (8) move closer to get better shots.
Peasants (9) fire on Onyx Arrows (33), scoring 39 hits.
Total ranged hits suffered: Attackers: 60, Defenders: 452
Blaastambar Light Raiders (2), -=SL=-Vanquisher (1), Gondolindhrim (6), ‡Pokes‡ (30) and ~†RD†~ Unstoppable Agressors (28) ride on, closing in on the defenders.
Taervur's Crusaders (14), The Shield (16), The Elven Entourage (15), Hideous Fools V.1 (7), Sun Spears (13), Elven Knights (4), True Blades (19), Sirion Templars (11), Fontan Head Hunters (5), ~†RD†~ Akodo Champions (23), ~†RD†~ Skadii Guardians (25), ~†RD†~ Templars of the WhiteTree (27), ~†RD†~ Stormwalkers (26), Thorns in the Side (18), Vindicators (21), Sirion's Greatest (12), Bladesingers (3) and The Silver Guard (17) advance towards the enemy.
Roph's Bladebringers (34), ~=FSR=~ This is Fontan! (36) and |DG| Lifeguards (35) move forward to take up positions at the outer wall.


Ashforth Arbalests (IV) (31) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~†RD†~Althara (29) take 10 hits from archer fire, which cause 1 casualties.
~†RD†~ Akodo Champions (23) take 50 hits from archer fire, which cause 1 casualties.
Onyx Arrows (33) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Final Guard (32) take 152 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
~=FSR=~ This is Fontan! (36) take 69 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 60 (0 from close combat and 60 from ranged), Defenders: 283 (0 from close combat and 283 from ranged)
Total casualties: 2 attackers, 8 defenders

Turn No. 2

   24 (125-A)
1 (33-C)
2 (41-C)
6 (23-C)
28 (31-C)
30 (27-C)
9 (44-A)
10 (32-A)
20 (33-A)
22 (40-A)
29 (69-A)
3 (23-I)
4 (13-I)
5 (31-I)
7 (12-I)
8 (50-A)
11 (33-I)
12 (24-I)
13 (7-I)
14 (7-I)
15 (30-I)
16 (20-S)
17 (34-I)
18 (26-I)
19 (28-I)
21 (38-I)
23 (53-I)
25 (36-I)
26 (41-I)
27 (39-I)
 36 (7-I)
31 (4-A)
32 (16-A)
34 (8-I)
35 (5-S)
  

Ashforth Arbalests (IV) (31) fire on ~†RD†~ Akodo Champions (23), scoring 16 hits.
Shadow Rangers (10) fire on ~=FSR=~ This is Fontan! (36), scoring 187 hits.
Peasants (9) fire on ~=FSR=~ This is Fontan! (36), scoring 53 hits.
~†RD†~ Crimson Flight (24) have no enemy in range and advance to better firing positions.
Viking Elves (20) fire on ~=FSR=~ This is Fontan! (36), scoring 83 hits.
~†RD†~Althara (29) fire on ~=FSR=~ This is Fontan! (36), scoring 254 hits.
Midnight Archers (8) fire on ~=FSR=~ This is Fontan! (36), scoring 309 hits.
Wolves for Sirion (22) fire on ~=FSR=~ This is Fontan! (36), scoring 165 hits.
Final Guard (32) fire on ~†RD†~ Akodo Champions (23), scoring 71 hits.
Total ranged hits suffered: Attackers: 87, Defenders: 1051
~†RD†~ Unstoppable Agressors (28), Gondolindhrim (6), Blaastambar Light Raiders (2), -=SL=-Vanquisher (1) and ‡Pokes‡ (30) ride on, closing in on the defenders.
There are 17 siege engines at the walls.
Fontan Head Hunters (5) climb up through the overcrowded siege engines.
Sirion's Greatest (12) climb up through the overcrowded siege engines.
Vindicators (21) climb up through the overcrowded siege engines.
Hideous Fools V.1 (7) climb up through the overcrowded siege engines.
Thorns in the Side (18) attack the walls with slightly overcrowded siege engines.
Taervur's Crusaders (14) attack the walls with slightly overcrowded siege engines.
~†RD†~ Akodo Champions (23) attack the walls with slightly overcrowded siege engines.
True Blades (19) attack the walls with slightly overcrowded siege engines.
The Shield (16) attack the walls with slightly overcrowded siege engines.
~†RD†~ Stormwalkers (26) attack the walls with slightly overcrowded siege engines.
Sirion Templars (11) attack the fortifications with siege engines!
~†RD†~ Skadii Guardians (25) attack the fortifications with siege engines!
Sun Spears (13) attack the fortifications with siege engines!
Bladesingers (3) attack the fortifications with siege engines!
~†RD†~ Templars of the WhiteTree (27) attack the fortifications with siege engines!
Elven Knights (4) attack the fortifications with siege engines!
The Silver Guard (17) attack the fortifications with siege engines!
The Elven Entourage (15) attack the fortifications with siege engines!
|DG| Lifeguards (35), Roph's Bladebringers (34) and ~=FSR=~ This is Fontan! (36) move forward to take up positions at the outer wall.
Sirion's Greatest (12), Vindicators (21), Hideous Fools V.1 (7), Thorns in the Side (18), Taervur's Crusaders (14), ~†RD†~ Akodo Champions (23), True Blades (19), The Shield (16), Sirion Templars (11), ~†RD†~ Skadii Guardians (25), Sun Spears (13), Bladesingers (3), ~†RD†~ Templars of the WhiteTree (27), Elven Knights (4), The Silver Guard (17) and The Elven Entourage (15) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
4 Sirion banners are visible in the melee.
Fontan Head Hunters (5) score 196 hits on ~=FSR=~ This is Fontan! (36) (243 before overkill).
~†RD†~ Stormwalkers (26) score 252 hits on ~=FSR=~ This is Fontan! (36) (313 before overkill).
~=FSR=~ This is Fontan! (36) score 61 hits on ~†RD†~ Stormwalkers (26).
~=FSR=~ This is Fontan! (36) score 36 hits on Fontan Head Hunters (5).
Total close combat hits suffered: Attackers: 97, Defenders: 448 (556 before overkill)

Fontan Head Hunters (5) take 36 hits in close combat, which cause 1 casualties.
~†RD†~ Akodo Champions (23) take 87 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
~†RD†~ Stormwalkers (26) take 61 hits in close combat, which cause 2 casualties.
~=FSR=~ This is Fontan! (36) take 682 hits (364 in close combat, 318 from archer fire) (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Lady Sandra Jimenez (Dame of Krimml, Fontan) has been wounded by Fontan Head Hunters (5).
Total hits suffered: Attackers: 184 (97 from close combat and 87 from ranged), Defenders: 682 (364 from close combat and 318 from ranged)
Total casualties: 5 attackers, 7 defenders

Turn No. 3

    24 (125-A)
9 (44-A)
10 (32-A)
20 (33-A)
22 (40-A)
29 (69-A)
1 (33-C)
2 (41-C)
6 (23-C)
8 (50-A)
23 (51-I)
28 (31-C)
30 (27-C)
3 (23-I)
4 (13-I)
5 (30-I)
7 (12-I)
11 (33-I)
12 (24-I)
13 (7-I)
14 (7-I)
15 (30-I)
16 (20-S)
17 (34-I)
18 (26-I)
19 (28-I)
21 (38-I)
25 (36-I)
26 (39-I)
27 (39-I)
34 (8-I)
35 (5-S)
31 (4-A)
32 (16-A)
  

Shadow Rangers (10) fire on |DG| Lifeguards (35), scoring 178 hits.
Wolves for Sirion (22) fire on Roph's Bladebringers (34), scoring 134 hits.
Viking Elves (20) move closer to get better shots.
~†RD†~Althara (29) fire on |DG| Lifeguards (35), scoring 222 hits.
Peasants (9) fire on Roph's Bladebringers (34), scoring 60 hits.
~†RD†~ Crimson Flight (24) fire on Roph's Bladebringers (34), scoring 70 hits.
Midnight Archers (8) fire on Roph's Bladebringers (34), scoring 300 hits.
Final Guard (32) fire on The Shield (16), scoring 58 hits.
Ashforth Arbalests (IV) (31) fire on Vindicators (21), scoring 45 hits.
Total ranged hits suffered: Attackers: 103, Defenders: 964
Blaastambar Light Raiders (2), Gondolindhrim (6), -=SL=-Vanquisher (1), ‡Pokes‡ (30) and ~†RD†~ Unstoppable Agressors (28) ride carefully through the breached fortifications.
There are 3 siege engines at the walls.
~†RD†~ Akodo Champions (23) climb up through the overcrowded siege engines.
~†RD†~ Templars of the WhiteTree (27), Hideous Fools V.1 (7), Sirion Templars (11), Vindicators (21), The Elven Entourage (15), Thorns in the Side (18), Elven Knights (4), True Blades (19), Fontan Head Hunters (5), ~†RD†~ Stormwalkers (26), Sun Spears (13), Taervur's Crusaders (14), The Shield (16), The Silver Guard (17), Sirion's Greatest (12), Bladesingers (3) and ~†RD†~ Skadii Guardians (25) advance towards the enemy.
Vindicators (21), The Elven Entourage (15), Thorns in the Side (18), Elven Knights (4), True Blades (19), Fontan Head Hunters (5), Sun Spears (13), Taervur's Crusaders (14), The Shield (16), The Silver Guard (17), Sirion's Greatest (12) and Bladesingers (3) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
8 Sirion banners are visible in the melee.
1 Fontan banners are visible in the melee.
~†RD†~ Templars of the WhiteTree (27) score 270 hits on Roph's Bladebringers (34) (314 before overkill).
Roph's Bladebringers (34) score 39 hits on ~†RD†~ Stormwalkers (26).
Roph's Bladebringers (34) score 50 hits on ~†RD†~ Templars of the WhiteTree (27).
Hideous Fools V.1 (7) score 125 hits on |DG| Lifeguards (35) (158 before overkill).
Sirion Templars (11) score 283 hits on |DG| Lifeguards (35) (358 before overkill).
~†RD†~ Stormwalkers (26) score 337 hits on Roph's Bladebringers (34) (392 before overkill).
|DG| Lifeguards (35) score 118 hits on ~†RD†~ Skadii Guardians (25).
|DG| Lifeguards (35) score 50 hits on Hideous Fools V.1 (7).
|DG| Lifeguards (35) score 106 hits on Sirion Templars (11).
~†RD†~ Skadii Guardians (25) score 289 hits on |DG| Lifeguards (35) (366 before overkill).
Total close combat hits suffered: Attackers: 363, Defenders: 1304 (1588 before overkill)

~†RD†~ Templars of the WhiteTree (27) take 50 hits in close combat, which cause 2 casualties.
Roph's Bladebringers (34) take 926 hits (573 in close combat, 353 from archer fire) (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Rophlock Spirien (Knight of Oporto, Fontan) has been wounded by ~†RD†~ Stormwalkers (26).
Hideous Fools V.1 (7) take 50 hits in close combat, which cause 2 casualties.
Sirion Templars (11) take 106 hits in close combat, which cause 3 casualties.
Vindicators (21) take 45 hits from archer fire, which cause 1 casualties.
~†RD†~ Stormwalkers (26) take 39 hits in close combat, which cause 1 casualties.
The Shield (16) take 58 hits from archer fire, which cause 1 casualties.
|DG| Lifeguards (35) take 908 hits (658 in close combat, 250 from archer fire) (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Democratic Guard has been wounded by ~†RD†~ Skadii Guardians (25).
~†RD†~ Skadii Guardians (25) take 118 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 466 (363 from close combat and 103 from ranged), Defenders: 1834 (1231 from close combat and 603 from ranged)
Total casualties: 14 attackers, 13 defenders

Turn No. 4

    24 (125-A)
9 (44-A)
10 (32-A)
22 (40-A)
29 (69-A)
8 (50-A)
20 (33-A)
1 (33-C)
2 (41-C)
6 (23-C)
23 (51-I)
28 (31-C)
30 (27-C)
3 (23-I)
4 (13-I)
5 (30-I)
7 (10-I)
11 (30-I)
12 (24-I)
13 (7-I)
14 (7-I)
15 (30-I)
16 (19-S)
17 (34-I)
18 (26-I)
19 (28-I)
21 (37-I)
25 (32-I)
26 (38-I)
27 (37-I)
31 (4-A)
32 (16-A)
  

Ashforth Arbalests (IV) (31) fire on ~†RD†~ Stormwalkers (26), scoring 26 hits.
Final Guard (32) fire on Vindicators (21), scoring 96 hits.
Peasants (9) fire on Final Guard (32), scoring 30 hits.
Viking Elves (20) fire on Final Guard (32), scoring 105 hits.
Shadow Rangers (10) fire on Ashforth Arbalests (IV) (31), scoring 154 hits.
~†RD†~ Crimson Flight (24) have no enemy in range and advance to better firing positions.
~†RD†~Althara (29) fire on Final Guard (32), scoring 307 hits.
Wolves for Sirion (22) fire on Ashforth Arbalests (IV) (31), scoring 128 hits.
Midnight Archers (8) fire on Ashforth Arbalests (IV) (31), scoring 174 hits.
Total ranged hits suffered: Attackers: 122, Defenders: 898
Blaastambar Light Raiders (2), ~†RD†~ Unstoppable Agressors (28), ‡Pokes‡ (30), Gondolindhrim (6) and -=SL=-Vanquisher (1) charge ahead, into the defenders' ranks.
Sirion Templars (11), Hideous Fools V.1 (7), The Shield (16), The Silver Guard (17), True Blades (19), ~†RD†~ Skadii Guardians (25), The Elven Entourage (15), Bladesingers (3), ~†RD†~ Templars of the WhiteTree (27), Sun Spears (13), Taervur's Crusaders (14), Vindicators (21), Fontan Head Hunters (5), ~†RD†~ Stormwalkers (26), Sirion's Greatest (12), ~†RD†~ Akodo Champions (23), Elven Knights (4) and Thorns in the Side (18) advance towards the enemy.
Hideous Fools V.1 (7), The Shield (16), The Silver Guard (17), True Blades (19), The Elven Entourage (15), Bladesingers (3), ~†RD†~ Templars of the WhiteTree (27), Sun Spears (13), Taervur's Crusaders (14), ‡Pokes‡ (30), Gondolindhrim (6), Vindicators (21), Fontan Head Hunters (5), -=SL=-Vanquisher (1), Sirion's Greatest (12), Elven Knights (4) and Thorns in the Side (18) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 3):
6 Sirion banners are visible in the melee.
Blaastambar Light Raiders (2) score 529 hits on Ashforth Arbalests (IV) (31) (1307 before overkill).
Sirion Templars (11) score 277 hits on Final Guard (32).
~†RD†~ Unstoppable Agressors (28) score 1761 hits on Final Guard (32).
Ashforth Arbalests (IV) (31) score 7 hits on ~†RD†~ Stormwalkers (26).
Ashforth Arbalests (IV) (31) score 6 hits on Blaastambar Light Raiders (2).
Final Guard (32) score 12 hits on ~†RD†~ Skadii Guardians (25).
Final Guard (32) score 11 hits on ~†RD†~ Unstoppable Agressors (28).
Final Guard (32) score 12 hits on Sirion Templars (11).
~†RD†~ Skadii Guardians (25) score 388 hits on Final Guard (32).
~†RD†~ Stormwalkers (26) score 163 hits on Ashforth Arbalests (IV) (31) (404 before overkill).
Total close combat hits suffered: Attackers: 48, Defenders: 3118 (4137 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Blaastambar Light Raiders (2) take 6 hits in close combat. No casualties.
Sirion Templars (11) take 12 hits in close combat. No casualties.
~†RD†~ Unstoppable Agressors (28) take 11 hits in close combat. No casualties.
Ashforth Arbalests (IV) (31) take 938 hits (653 in close combat, 285 from archer fire) (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Katsuyori Takeda (Royal of Fontan) has been wounded by ~†RD†~ Stormwalkers (26).
Final Guard (32) take 2565 hits (2289 in close combat, 276 from archer fire) (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
Basilius Decimus, Chancellor of Fontan, Marshal of the Manticores has been wounded by ~†RD†~ Skadii Guardians (25).
~†RD†~ Skadii Guardians (25) take 12 hits in close combat, which cause 1 casualties.
Vindicators (21) take 96 hits from archer fire, which cause 3 casualties.
~†RD†~ Stormwalkers (26) take 33 hits (7 in close combat, 26 from archer fire), which cause 1 casualties.
Total hits suffered: Attackers: 170 (48 from close combat and 122 from ranged), Defenders: 3503 (2942 from close combat and 561 from ranged)
Total casualties: 5 attackers, 20 defenders

Attacker Victory!


Result

You have been wounded during the battle in Krimml. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. Your unit was wiped out to the last man.

April 21st

Sunset -- An Najaf

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AAchard GuardAchardCaligus7 Infline  100
2ADarkplatesArkhaiosFontan21 Infwedge  174
3A FlamekinPrandurFontan20 Infline  244
4A Hunting PartyGuis'waFontan4 Infline  103
5A Krimml VolunteersRhidhanaFontan5 Infline  90
6A Phantom GuardsLeonardoCaligus20 Infline  272
7A Roph's SnipersRophlockFontan10 Archline  129
8A The UnforgottenStanFontan8 Infline  133
9DUndead Horde(Undead)(rogue)36 otherline  440


Total:
8 attackers (85 Inf, 10 Arch)
1 defenders (36 other)
Total combat strengths: 1245 vs. 440

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).
The Caligus troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).
The Caligus troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Democratic Guard takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    3 (20-I)
4 (4-I)
5 (5-I)
8 (8-I)
1 (7-I)
2 (21-I)
6 (20-I)
7 (10-A)
 <Char >9 (36-U)
</Char >
    

<Char > Roph's Snipers (7) fire on Undead Horde (9), scoring 56 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 56
Darkplates (2), Flamekin (3), The Unforgotten (8), Achard Guard (1), Krimml Volunteers (5), Hunting Party (4) and Phantom Guards (6) advance towards the enemy.
Undead Horde (9) advance towards the enemy.


Close Combat (Center Line):
Darkplates (2) score 77 hits on Undead Horde (9).
<Char >Undead Horde (9) score 6 hits on Achard Guard (1).
</Char ><Char >Undead Horde (9) score 20 hits on Phantom Guards (6).
</Char ><Char >Undead Horde (9) score 30 hits on Darkplates (2).
</Char >Achard Guard (1) score 39 hits on Undead Horde (9).
Phantom Guards (6) score 220 hits on Undead Horde (9).
Total close combat hits suffered: Attackers: 56, Defenders: 336

Darkplates (2) take 30 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (9) take 392 hits (336 in close combat, 56 from archer fire), which cause 16 casualties.
</Char >Achard Guard (1) take 6 hits in close combat. No casualties.
Phantom Guards (6) take 20 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 56 (56 from close combat and 0 from ranged), Defenders: 392 (336 from close combat and 56 from ranged)
Total casualties: 2 attackers, 16 defenders

Turn No. 2

     3 (20-I)
4 (4-I)
5 (5-I)
7 (10-A)
8 (8-I)
1 (7-I)
2 (20-I)
6 (19-I)
<Char >9 (20-U)
</Char >
     

Roph's Snipers (7) retreat towards safer positions.
Flamekin (3), The Unforgotten (8), Krimml Volunteers (5) and Hunting Party (4) advance towards the enemy.
The Unforgotten (8), Krimml Volunteers (5) and Hunting Party (4) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Flamekin (3) score 168 hits on Undead Horde (9).
Phantom Guards (6) score 175 hits on Undead Horde (9).
Achard Guard (1) score 32 hits on Undead Horde (9).
Darkplates (2) score 42 hits on Undead Horde (9).
<Char >Undead Horde (9) score 3 hits on Achard Guard (1).
</Char ><Char >Undead Horde (9) score 10 hits on Flamekin (3).
</Char ><Char >Undead Horde (9) score 11 hits on Phantom Guards (6).
</Char ><Char >Undead Horde (9) score 8 hits on Darkplates (2).
</Char >Total close combat hits suffered: Attackers: 32, Defenders: 417

Flamekin (3) take 10 hits in close combat. No casualties.
Phantom Guards (6) take 11 hits in close combat. No casualties.
Achard Guard (1) take 3 hits in close combat. No casualties.
Darkplates (2) take 8 hits in close combat. No casualties.
<Char >Undead Horde (9) take 417 hits in close combat, which cause 17 casualties.
</Char >Total hits suffered: Attackers: 32 (32 from close combat and 0 from ranged), Defenders: 417 (417 from close combat and 0 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 3

    7 (10-A)
 1 (7-I)
2 (20-I)
3 (20-I)
4 (4-I)
5 (5-I)
6 (19-I)
8 (8-I)
<Char >9 (3-U)
</Char >
     

Roph's Snipers (7) hold their fire.
Achard Guard (1), Krimml Volunteers (5), Flamekin (3), Darkplates (2) and The Unforgotten (8) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Hunting Party (4) score 69 hits on Undead Horde (9).
Phantom Guards (6) score 193 hits on Undead Horde (9).
<Char >Undead Horde (9) score 1 hits on Hunting Party (4).
</Char ><Char >Undead Horde (9) score 7 hits on Phantom Guards (6).
</Char >Total close combat hits suffered: Attackers: 8, Defenders: 262

Hunting Party (4) take 1 hits in close combat. No casualties.
Phantom Guards (6) take 7 hits in close combat. No casualties.
<Char >Undead Horde (9) take 262 hits in close combat, which cause 3 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 8 (8 from close combat and 0 from ranged), Defenders: 262 (262 from close combat and 0 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 12 points. Combat training increases by 2 points. Unit cohesion rises 5 points.

April 22nd

Sunrise -- An Najaf

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ADarkplatesArkhaiosFontan20 Infwedge  179
2A FlamekinPrandurFontan20 Infline  244
3A Hunting PartyGuis'waFontan4 Infline  103
4A Krimml Volunteers(not present)Fontan5 Infline  98
5A Roph's SnipersRophlockFontan10 Archline  133
6A The UnforgottenStanFontan8 Infline  139
7D Phantom GuardsLeonardoCaligus20 Infline  275


Total:
6 attackers (57 Inf, 10 Arch)
1 defenders (20 Inf)
Total combat strengths: 896 vs. 275

Begin new treaty system battle setup:

The region owner Caligus and their allies defend.
Hunting Party have attack orders.
The Unforgotten have attack orders.
Flamekin have attack orders.
Krimml Volunteers have attack orders.
Darkplates have attack orders.
The troops from Fontan join in to support their realm-mates.

End new treaty system battle setup.

The region owner Caligus and their allies defend.
The Fontan troops attack because they are at war with Caligus.

The battle takes place in the middle of a storm, archers will be almost worthless.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    2 (20-I)
3 (4-I)
4 (5-I)
6 (8-I)
1 (20-I)
5 (10-A)
  7 (20-I)
    

Roph's Snipers (5) fire on Phantom Guards (7), scoring 35 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 35
Krimml Volunteers (4), The Unforgotten (6), Flamekin (2), Hunting Party (3) and Darkplates (1) advance towards the enemy.
Phantom Guards (7) advance towards the enemy.


Close Combat (Center Line):
Darkplates (1) score 67 hits on Phantom Guards (7).
Phantom Guards (7) score 265 hits on Darkplates (1).
Total close combat hits suffered: Attackers: 265, Defenders: 67

Darkplates (1) take 265 hits in close combat, which cause 10 casualties.
Phantom Guards (7) take 102 hits (67 in close combat, 35 from archer fire), which cause 4 casualties.
Total hits suffered: Attackers: 265 (265 from close combat and 0 from ranged), Defenders: 102 (67 from close combat and 35 from ranged)
Total casualties: 10 attackers, 4 defenders

Turn No. 2

     2 (20-I)
3 (4-I)
4 (5-I)
5 (10-A)
6 (8-I)
1 (10-I)
7 (16-I)
     

Roph's Snipers (5) retreat towards safer positions.
Flamekin (2), Krimml Volunteers (4), The Unforgotten (6) and Hunting Party (3) advance towards the enemy.


Close Combat (Center Line):
Flamekin (2) score 191 hits on Phantom Guards (7).
Krimml Volunteers (4) score 68 hits on Phantom Guards (7).
Phantom Guards (7) score 15 hits on Hunting Party (3).
Phantom Guards (7) score 29 hits on The Unforgotten (6).
Phantom Guards (7) score 85 hits on Flamekin (2).
Phantom Guards (7) score 24 hits on Krimml Volunteers (4).
Phantom Guards (7) score 50 hits on Darkplates (1).
The Unforgotten (6) score 89 hits on Phantom Guards (7).
Darkplates (1) score 48 hits on Phantom Guards (7).
Hunting Party (3) score 87 hits on Phantom Guards (7).
Total close combat hits suffered: Attackers: 203, Defenders: 483

Flamekin (2) take 85 hits in close combat, which cause 3 casualties.
Krimml Volunteers (4) take 24 hits in close combat, which cause 1 casualties.
Phantom Guards (7) take 483 hits in close combat, which cause 16 casualties, wiping the unit out.
The Unforgotten (6) take 29 hits in close combat, which cause 1 casualties.
Stan Spiff (Knight of Krimml, Fontan) has been wounded by Phantom Guards (7).
Darkplates (1) take 50 hits in close combat, which cause 2 casualties.
Hunting Party (3) take 15 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 203 (203 from close combat and 0 from ranged), Defenders: 483 (483 from close combat and 0 from ranged)
Total casualties: 8 attackers, 16 defenders

Attacker Victory!

Result

Since you were not present at the battle, you receive no honour or prestige. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 3 % damage. Combat training increases by 2 points. Unit cohesion rises 5 points.

April 24th

Sunset -- Viseu

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A FlamekinPrandurFontan17 Infline  212
2A Krimml VolunteersRhidhanaFontan4 Infline  94
3A The UnforgottenStanFontan7 Infline  131
4A VengeanceLaicchFontan19 Infline  246
5DKing's Doom Guard(militia/guard unit)Caligus26 Infline  319


Total:
4 attackers (47 Inf)
1 defenders (26 Inf)
Total combat strengths: 683 vs. 319

Begin new treaty system battle setup:

The region owner Caligus and their allies defend.
The Unforgotten have attack orders.
Flamekin have attack orders.
Krimml Volunteers have attack orders.
The troops from Fontan join in to support their realm-mates.

End new treaty system battle setup.

The region owner Caligus and their allies defend.
The Fontan troops attack because they are at war with Caligus.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).
Laicch Abliarsec (Lord of Fontan) takes command of her army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (17-I)
2 (4-I)
3 (7-I)
4 (19-I)
   <Char >5 (26-I)
</Char >
   

Flamekin (1), Vengeance (4), Krimml Volunteers (2) and The Unforgotten (3) advance towards the enemy.
King's Doom Guard (5) move forward to take up positions at the outer wall.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

     1 (17-I)
2 (4-I)
3 (7-I)
4 (19-I)
 <Char >5 (26-I)
</Char >
    

Krimml Volunteers (2), Flamekin (1), The Unforgotten (3) and Vengeance (4) advance towards the enemy.
King's Doom Guard (5) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

      1 (17-I)
2 (4-I)
3 (7-I)
4 (19-I)
<Char >5 (26-I)
</Char >
    

Krimml Volunteers (2) scale the fortifications (reduced combat effectiveness for this turn).
Vengeance (4) scale the fortifications (reduced combat effectiveness for this turn).
Flamekin (1) scale the fortifications (reduced combat effectiveness for this turn).
The Unforgotten (3) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
Krimml Volunteers (2) score 26 hits on King's Doom Guard (5).
<Char >King's Doom Guard (5) score 32 hits on The Unforgotten (3).
</Char ><Char >King's Doom Guard (5) score 78 hits on Vengeance (4).
</Char ><Char >King's Doom Guard (5) score 66 hits on Flamekin (1).
</Char ><Char >King's Doom Guard (5) score 18 hits on Krimml Volunteers (2).
</Char > Vengeance (4) score 70 hits on King's Doom Guard (5).
Flamekin (1) score 73 hits on King's Doom Guard (5).
The Unforgotten (3) score 27 hits on King's Doom Guard (5).
Total close combat hits suffered: Attackers: 194, Defenders: 196

Krimml Volunteers (2) take 18 hits in close combat, which cause 1 casualties.
<Char >King's Doom Guard (5) take 152 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char > Vengeance (4) take 78 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Flamekin (1) take 66 hits in close combat, which cause 3 casualties.
The Unforgotten (3) take 32 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 194 (194 from close combat and 0 from ranged), Defenders: 152 (152 from close combat and 0 from ranged)
Total casualties: 7 attackers, 4 defenders

Turn No. 4

      4 (17-I)
1 (14-I)
2 (3-I)
3 (6-I)
<Char >5 (22-I)
</Char >
    

Vengeance (4) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
<Char >King's Doom Guard (5) score 32 hits on The Unforgotten (3).
</Char ><Char >King's Doom Guard (5) score 103 hits on Vengeance (4).
</Char ><Char >King's Doom Guard (5) score 83 hits on Flamekin (1).
</Char ><Char >King's Doom Guard (5) score 15 hits on Krimml Volunteers (2).
</Char > Vengeance (4) score 61 hits on King's Doom Guard (5).
Flamekin (1) score 115 hits on King's Doom Guard (5).
Krimml Volunteers (2) score 62 hits on King's Doom Guard (5).
The Unforgotten (3) score 111 hits on King's Doom Guard (5).
Total close combat hits suffered: Attackers: 233, Defenders: 349

<Char >King's Doom Guard (5) take 271 hits in close combat (reduced due to fortifications), which cause 7 casualties.
</Char > Vengeance (4) take 103 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Flamekin (1) take 83 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Krimml Volunteers (2) take 15 hits in close combat. No casualties.
The Unforgotten (3) take 32 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 233 (233 from close combat and 0 from ranged), Defenders: 271 (271 from close combat and 0 from ranged)
Total casualties: 7 attackers, 7 defenders

Turn No. 5

       2 (3-I)
3 (5-I)
<Char >5 (15-I)
</Char >
    



Close Combat (Defender Line 1):
Krimml Volunteers (2) score 61 hits on King's Doom Guard (5).
<Char >King's Doom Guard (5) score 84 hits on The Unforgotten (3).
</Char ><Char >King's Doom Guard (5) score 45 hits on Krimml Volunteers (2).
</Char > The Unforgotten (3) score 71 hits on King's Doom Guard (5).
Total close combat hits suffered: Attackers: 129, Defenders: 132

Krimml Volunteers (2) take 45 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
<Char >King's Doom Guard (5) take 102 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</Char > The Unforgotten (3) take 84 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors.
Stan Spiff (Noble of Fontan) has been captured by King's Doom Guard (5).
Total hits suffered: Attackers: 129 (129 from close combat and 0 from ranged), Defenders: 102 (102 from close combat and 0 from ranged)
Total casualties: 4 attackers, 3 defenders

Defender Victory! The battle does 10 % damage to the fortifications.

Result

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. 1 of your men were killed and 1 were wounded in this battle. Morale of your troops falls by 13 points. Your men's equipment suffers 10 % damage. Combat training increases by 2 points. Unit cohesion rises 1 points.

April 25th

Sunrise -- Viseu

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Krimml VolunteersRhidhanaFontan3 Infline  75
2A Roph's SnipersRophlockFontan10 Archline  139
3D Guardians of CaligusPercivalCaligus50 Infline  530
4DKing's Doom Guard(militia/guard unit)Caligus12 Infline  176


Total:
2 attackers (3 Inf, 10 Arch)
2 defenders (62 Inf)
Total combat strengths: 214 vs. 706

Begin new treaty system battle setup:

The region owner Caligus and their allies defend.
Krimml Volunteers have attack orders.
The troops from Fontan join in to support their realm-mates.

End new treaty system battle setup.

The region owner Caligus and their allies defend.
The Fontan troops attack because they are at war with Caligus.

There is almost no wind today, archers will be deadly.
The defenders take up positions inside the Motte and Bailey (2).

Percival Prestongreen, Marquis of Viseu is spotted wielding the Elemental Club of Suffering.
Percival Prestongreen, Marquis of Viseu is spotted reading from the Brilliant Compendium.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (3-I)
2 (10-A)
   3 (50-I)
<Char >4 (12-I)
</Char >
   

Roph's Snipers (2) fire on Guardians of Caligus (3), scoring 36 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 36
Krimml Volunteers (1) advance towards the enemy.
Guardians of Caligus (3) and King's Doom Guard (4) move forward to take up positions at the outer wall.


Guardians of Caligus (3) take 10 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 10 (0 from close combat and 10 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

     1 (3-I)
2 (10-A)
  3 (49-I)
<Char >4 (12-I)
</Char >
    

Roph's Snipers (2) fire on Guardians of Caligus (3), scoring 36 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 36
Krimml Volunteers (1) advance towards the enemy.
Guardians of Caligus (3) and King's Doom Guard (4) hold their positions at the outer wall, waiting for the attack.


Guardians of Caligus (3) take 10 hits from archer fire (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 10 (0 from close combat and 10 from ranged)

Turn No. 3

     2 (10-A)
1 (3-I)
3 (49-I)
<Char >4 (12-I)
</Char >
    

Roph's Snipers (2) fire on Guardians of Caligus (3), scoring 54 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 54
Krimml Volunteers (1) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
3 Caligus banners are visible in the melee.
Krimml Volunteers (1) score 16 hits on Guardians of Caligus (3).
Krimml Volunteers (1) score 5 hits on King's Doom Guard (4).
<Char >King's Doom Guard (4) score 60 hits on Krimml Volunteers (1) (151 before overkill).
</Char > Guardians of Caligus (3) score 143 hits on Krimml Volunteers (1) (361 before overkill).
Total close combat hits suffered: Attackers: 203 (512 before overkill), Defenders: 21

Krimml Volunteers (1) take 203 hits in close combat, which cause 3 casualties, wiping the unit out.
<Char >King's Doom Guard (4) take 4 hits in close combat (reduced due to fortifications). No casualties.
</Char > Guardians of Caligus (3) take 28 hits (13 in close combat, 15 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 203 (203 from close combat and 0 from ranged), Defenders: 32 (17 from close combat and 15 from ranged)
Total casualties: 3 attackers, 1 defenders

Turn No. 4

     2 (10-A)
  3 (48-I)
<Char >4 (12-I)
</Char >
    

Roph's Snipers (2) fire on Guardians of Caligus (3), scoring 48 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 48
King's Doom Guard (4) leave the fortification, attacking the enemy.
Guardians of Caligus (3) leave the fortification, attacking the enemy.

With no infantry cover left, Roph's Snipers (2) panic and retreat.

Guardians of Caligus (3) take 48 hits from archer fire, which cause 1 casualties.
Roph's Snipers (2) are shocked, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 48 (0 from close combat and 48 from ranged)

Total casualties: 0 attackers, 1 defenders Defender Victory!

Results

The battle lasted for 2 hours. You have gained 1 Honour. Your unit was wiped out to the last man.