Dubhaine Family/Moira/Battles/2008/September

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2nd September

Morning -- Skirmish -- Oporto

No. Role Unit Commander Realm Unit Formation Org CS 1 A Fontan City Guard arne Confederacy of Fontan 18 Inf line 10 % 181 2 D Moira's Sharpshooters Moira Fontan 16 SF box 13 % 382

Total: 1 attackers (18 Inf) 1 defenders (16 SF) Total combat strengths: 181 vs. 382 Moira's Sharpshooters tried to evade foreign troops, but were spotted. Fontan City Guard tried to evade foreign troops, but were spotted. The region owner Fontan and their allies defend. The Confederacy of Fontan troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

Turn No. 1

Moira's Sharpshooters (2) move closer to get better shots. Fontan City Guard (1) advance towards the enemy.

Turn No. 2

Moira's Sharpshooters (2) have no enemy in range and advance to better firing positions. Fontan City Guard (1) advance towards the enemy.

Turn No. 3

Moira's Sharpshooters (2) fire on Fontan City Guard (1), scoring 124 hits. Fontan City Guard (1) advance towards the enemy.

Close Combat: 2 Fontan banners are visible in the melee. Fontan City Guard (1) score 71 hits. Moira's Sharpshooters (2) score 125 hits. Total hits suffered: Attackers: 125, Defenders: 71

Fontan City Guard (1) take 249 hits (125 in close combat, 124 from archer fire), which cause 6 casualties. Moira's Sharpshooters (2) take 71 hits in close combat, which cause 2 casualties. Total casualties: 6 attackers, 2 defenders

Turn No. 4

Close Combat: 2 Fontan banners are visible in the melee. Moira's Sharpshooters (2) score 213 hits. Fontan City Guard (1) score 58 hits. Total hits suffered: Attackers: 213, Defenders: 58

Moira's Sharpshooters (2) take 58 hits in close combat, which cause 1 casualties. Fontan City Guard (1) take 213 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield. Total casualties: 5 attackers, 1 defenders

Defender Victory!

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. 1 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 8 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.

12th September

Evening -- Skirmish -- Morshes

No. Role Unit Commander Realm Unit Formation Org CS 1 A Moira's Sharpshooters Moira Fontan 20 SF box 13 % 494 2 D Caedmon's Cavalry Caedmon Westmoor 10 Cav line 9 % 175

Total: 1 attackers (20 SF) 1 defenders (10 Cav) Total combat strengths: 494 vs. 175 The region owner Westmoor and their allies defend. The Fontan troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.

Turn No. 1

Moira's Sharpshooters (1) have no enemy in range and advance to better firing positions. Caedmon's Cavalry (2) ride on, closing in on the enemy.

Turn No. 2

Moira's Sharpshooters (1) fire on Caedmon's Cavalry (2), scoring 70 hits. Caedmon's Cavalry (2) charge forward.

Close Combat: 2 Fontan banners are visible in the melee. Caedmon's Cavalry (2) score 177 hits. Moira's Sharpshooters (1) score 118 hits. Total hits suffered: Attackers: 177, Defenders: 118

Caedmon's Cavalry (2) take 188 hits (118 in close combat, 70 from archer fire), which cause 4 casualties. Moira's Sharpshooters (1) take 177 hits in close combat, which cause 4 casualties. Total casualties: 4 attackers, 4 defenders

Turn No. 3

Close Combat: 2 Fontan banners are visible in the melee. Moira's Sharpshooters (1) score 292 hits. Caedmon's Cavalry (2) score 64 hits. Total hits suffered: Attackers: 64, Defenders: 292

Moira's Sharpshooters (1) take 64 hits in close combat, which cause 1 casualties. Caedmon's Cavalry (2) take 292 hits in close combat, which cause 6 casualties, wiping the unit out. Total casualties: 1 attackers, 6 defenders

Attacker Victory!

The battle lasted for 1 hours. You have gained 2 Honour. 4 of your men were killed and 1 were wounded in this battle. Your men's equipment suffers 8 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

13th September

Morning -- Skirmish -- Troyes

No. Role Unit Commander Realm Unit Formation Org CS 1 A Moira's Sharpshooters Moira Fontan 16 SF box 13 % 433 2 D PMW - 1st Bisciye Infantry Zofer Perdan 40 Inf line 14 % 596

Total: 1 attackers (16 SF) 1 defenders (40 Inf) Total combat strengths: 433 vs. 596 The troops from Perdan set up defenses. The Fontan troops attack because they are at war with Perdan.

It is quite windy and the archers will have to aim very carefully.

Zofer von Snipe, Marquis of Bisciye is spotted wielding the Bone- Dagger of War.

Turn No. 1

Moira's Sharpshooters (1) have no enemy in range and advance to better firing positions. PMW - 1st Bisciye Infantry (2) advance towards the enemy.

Turn No. 2

Moira's Sharpshooters (1) have no enemy in range and advance to better firing positions. PMW - 1st Bisciye Infantry (2) advance towards the enemy.

Turn No. 3

Moira's Sharpshooters (1) hold their fire. PMW - 1st Bisciye Infantry (2) advance towards the enemy.

Turn No. 4

Moira's Sharpshooters (1) move into close combat.

Close Combat: 4 Perdan banners are visible in the melee. 2 Fontan banners are visible in the melee. PMW - 1st Bisciye Infantry (2) score 449 hits. Moira's Sharpshooters (1) score 227 hits. Total hits suffered: Attackers: 449, Defenders: 227

PMW - 1st Bisciye Infantry (2) take 227 hits in close combat, which cause 5 casualties. Moira's Sharpshooters (1) take 449 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield. Total casualties: 11 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.

The battle lasted for 2 hours. You have gained 2 Honour. You have improved your leadership skill. 10 of your men were killed and 1 were wounded in this battle. Morale of your troops falls by 13 points. Your men's equipment suffers 7 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.

15th September

Morning -- Battle -- Dulbin

No. Role Unit Commander Realm Unit Formation Org CS 1 A ={WTF}= Thunderbirds Gabriel Westmoor 34 Inf line 89 % 459 2 A Ghost Riders Kerwyn Westmoor 19 Cav wedge 87 % 331 3 A Halt! Maelg Perdan 50 SF line 14 % 894 4 A Mungo's Mentlars Mungo Westmoor 42 Inf line 86 % 420 5 A Perdan Aide Rye Perdan 19 SF line 14 % 384 6 A Police Brigade Evangeline Westmoor 72 Inf line 89 % 422 7 A Praetorians Cyprian Westmoor 34 Inf line 90 % 446 8 A Red Wolves Mitchel Westmoor 15 Arch line 87 % 167 9 A Relak Guard Gregor Westmoor 16 Inf line 89 % 222 10 A Riders of Westmoor Elbryan Westmoor 25 Cav wedge 88 % 405 11 A Steel Rain Albrecht Perdan 15 Arch line 12 % 191 12 A Thorn Guards Kenarth Westmoor 6 Inf wedge 89 % 117 13 A Westmoor Boys Bethe II Westmoor 30 Arch line 88 % 389 14 A Westmoor Warriors Flaylen Westmoor 48 Arch skirmish 87 % 429 15 A ~SFA~ Visualise Daralan Westmoor 13 Inf line 88 % 174 16 D Angelic Archers Connor Fontan 1 Arch line 82 % 23 17 D FloW Knights of Fontan Thorius Furion Fontan 20 Inf line 6 % 187 18 D Moira's Sharpshooters Moira Fontan 6 SF box 13 % 221 19 D XX Legion Tiberius Caesar Fontan 25 Inf skirmish 88 % 338 20 D ~=FSR=~ Sledgehammer Karlean Fontan 22 Arch line 92 % 383

Total: 15 attackers (217 Inf, 108 Arch, 44 Cav, 69 SF) 5 defenders (45 Inf, 23 Arch, 6 SF) Total combat strengths: 5450 vs. 1152 XX Legion tried to evade foreign troops, but were spotted. The region owner Fontan and their allies defend. The Perdan troops attack because they are at war with Fontan. The Westmoor troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

Kerwyn Steele (Knight of Poitiers) is spotted reading from the Black Book. Lady Evangeline Uceek, Queen of Westmoor, Duchess of Westmoor is spotted wearing the Doomed Plate Mail of Strength. Sir Maelg Vallejo, Duke of Perdan is spotted wielding the Shiny Aegis of the Ancients. Kerwyn Steele (Knight of Poitiers) is spotted wearing the Dazzling Vest of Blood. Lady Evangeline Uceek, Queen of Westmoor, Duchess of Westmoor is spotted wearing the Ring of Freedom. Bethe II Anhorn, General of Westmoor, Marshal of the Westmoor Tactical Force takes command of his army. They deploy in Archer Opening formation. Tiberius Caesar Augustus (Knight of Krimml, Fontan) takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1

Westmoor Boys (13) fire on ~=FSR=~ Sledgehammer (20), scoring 182 hits. Steel Rain (11) fire on XX Legion (19), scoring 38 hits. Angelic Archers (16) fire on Halt! (3), scoring 12 hits. ~=FSR=~ Sledgehammer (20) fire on Halt! (3), scoring 197 hits. Moira's Sharpshooters (18) have no enemy in range and advance to better firing positions. Westmoor Warriors (14) fire on XX Legion (19), scoring 68 hits. Halt! (3) fire on Moira's Sharpshooters (18), scoring 176 hits. Red Wolves (8) fire on XX Legion (19), scoring 24 hits. Ghost Riders (2) and Riders of Westmoor (10) ride on, closing in on the defenders. Relak Guard (9), Mungo's Mentlars (4), Thorn Guards (12), Praetorians (7), ~SFA~ Visualise (15), Police Brigade (6), Perdan Aide (5) and ={WTF}= Thunderbirds (1) advance towards the enemy. XX Legion (19) and FloW Knights of Fontan (17) advance towards the enemy.

Close Combat: XX Legion (19) score 189 hits. Perdan Aide (5) score 140 hits. FloW Knights of Fontan (17) score 101 hits. Total hits suffered: Attackers: 290, Defenders: 140

XX Legion (19) take 222 hits (92 in close combat, 130 from archer fire), which cause 7 casualties. ~=FSR=~ Sledgehammer (20) take 182 hits from archer fire, which cause 6 casualties. Moira's Sharpshooters (18) take 176 hits from archer fire, which cause 5 casualties. 2 Fontan banners fall. Perdan Aide (5) take 290 hits in close combat, which cause 8 casualties. FloW Knights of Fontan (17) take 48 hits in close combat, which cause 1 casualties. Halt! (3) take 209 hits from archer fire, which cause 5 casualties. Total casualties: 13 attackers, 19 defenders

Turn No. 2

~=FSR=~ Sledgehammer (20) fire on Halt! (3), scoring 191 hits. Westmoor Boys (13) fire on ~=FSR=~ Sledgehammer (20), scoring 255 hits. Moira's Sharpshooters (18) retreat towards safer positions. Red Wolves (8) fire on Angelic Archers (16), scoring 57 hits. Steel Rain (11) fire on Angelic Archers (16), scoring 72 hits. Westmoor Warriors (14) fire on Angelic Archers (16), scoring 81 hits. Halt! (3) retreat from the close combat near them. Angelic Archers (16) fire on ={WTF}= Thunderbirds (1), scoring 10 hits. Riders of Westmoor (10) and Ghost Riders (2) charge ahead, into the defenders' ranks. Police Brigade (6) can not advance, because the front lines are too crowded. ~SFA~ Visualise (15), Relak Guard (9), Thorn Guards (12), ={WTF}= Thunderbirds (1), Praetorians (7) and Mungo's Mentlars (4) advance towards the enemy.

Close Combat: 5 Westmoor banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Riders of Westmoor (10) score 675 hits. ~SFA~ Visualise (15) score 154 hits. Relak Guard (9) score 102 hits. Thorn Guards (12) score 82 hits. ={WTF}= Thunderbirds (1) score 257 hits. Praetorians (7) score 246 hits. Perdan Aide (5) score 149 hits. XX Legion (19) score 114 hits. Ghost Riders (2) score 590 hits. FloW Knights of Fontan (17) score 110 hits. Mungo's Mentlars (4) score 282 hits. Total hits suffered: Attackers: 224, Defenders: 1927 (2537 before overkill)

Riders of Westmoor (10) take 50 hits in close combat, which cause 1 casualties. ~SFA~ Visualise (15) take 38 hits in close combat, which cause 1 casualties. Relak Guard (9) take 44 hits in close combat, which cause 1 casualties. ~=FSR=~ Sledgehammer (20) take 255 hits from archer fire, which cause 8 casualties. Thorn Guards (12) take 26 hits in close combat, which cause 1 casualties.

={WTF}= Thunderbirds (1) take 26 hits (16 in close combat, 10 from archer fire), which cause 1 casualties. Praetorians (7) take 30 hits in close combat, which cause 1 casualties. Perdan Aide (5) take 20 hits in close combat, which cause 1 casualties. XX Legion (19) take 1246 hits in close combat, which cause 18 casualties, wiping the unit out. FloW Knights of Fontan (17) take 681 hits in close combat, which cause 19 casualties, wiping the unit out. Halt! (3) take 191 hits from archer fire, which cause 5 casualties. Angelic Archers (16) take 210 hits from archer fire, which cause 1 casualties, wiping the unit out. Total casualties: 12 attackers, 46 defenders

Turn No. 3

Halt! (3) fire on ~=FSR=~ Sledgehammer (20), scoring 96 hits. Steel Rain (11) fire on ~=FSR=~ Sledgehammer (20), scoring 63 hits. ~=FSR=~ Sledgehammer (20) fire on ={WTF}= Thunderbirds (1), scoring 114 hits. Red Wolves (8) fire on ~=FSR=~ Sledgehammer (20), scoring 49 hits. Moira's Sharpshooters (18) hold their fire. Westmoor Boys (13) fire on ~=FSR=~ Sledgehammer (20), scoring 228 hits. Westmoor Warriors (14) fire on ~=FSR=~ Sledgehammer (20), scoring 72 hits. Ghost Riders (2) and Riders of Westmoor (10) charge forward. Relak Guard (9) can not advance, because the front lines are too crowded. ~SFA~ Visualise (15) can not advance, because the front lines are too crowded. Thorn Guards (12) can not advance, because the front lines are too crowded.

={WTF}= Thunderbirds (1) can not advance, because the front lines are too crowded. Perdan Aide (5) can not advance, because the front lines are too crowded. Mungo's Mentlars (4) can not advance, because the front lines are too crowded. Praetorians (7) can not advance, because the front lines are too crowded. Police Brigade (6) advance towards the enemy.

Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Ghost Riders (2) score 467 hits. ~=FSR=~ Sledgehammer (20) score 36 hits. Riders of Westmoor (10) score 671 hits. Total hits suffered: Attackers: 36, Defenders: 864 (1138 before overkill)

Ghost Riders (2) take 36 hits in close combat, which cause 1 casualties.

={WTF}= Thunderbirds (1) take 114 hits from archer fire, which cause 3 casualties. ~=FSR=~ Sledgehammer (20) take 1372 hits (864 in close combat, 508 from archer fire), which cause 8 casualties, wiping the unit out. Karlean Marrion of Fontan has been wounded. Total casualties: 4 attackers, 8 defenders

Turn No. 4

Steel Rain (11) fire on Moira's Sharpshooters (18), scoring 43 hits. Red Wolves (8) fire on Moira's Sharpshooters (18), scoring 44 hits. Westmoor Warriors (14) fire on Moira's Sharpshooters (18), scoring 47 hits. Moira's Sharpshooters (18) fire on Riders of Westmoor (10), scoring 10 hits. Halt! (3) fire on Moira's Sharpshooters (18), scoring 107 hits. Westmoor Boys (13) fire on Moira's Sharpshooters (18), scoring 141 hits. Ghost Riders (2) are eager to charge, but the melee is too crowded already. Riders of Westmoor (10) charge forward. Perdan Aide (5), Relak Guard (9), Police Brigade (6), Thorn Guards (12), Praetorians (7), Mungo's Mentlars (4), ~SFA~ Visualise (15) and ={WTF}= Thunderbirds (1) advance towards the enemy.

Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Riders of Westmoor (10) score 687 hits. Moira's Sharpshooters (18) score 16 hits. Total hits suffered: Attackers: 16, Defenders: 139 (687 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Riders of Westmoor (10) take 26 hits (16 in close combat, 10 from archer fire), which cause 1 casualties. Moira's Sharpshooters (18) take 521 hits (139 in close combat, 382 from archer fire), which cause 1 casualties, wiping the unit out. Lady Moira Dubhaine, Countess of Oporto has been wounded. Total casualties: 1 attackers, 1 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.

The battle lasted for 2 hours. You have gained 2 Honour. 3 of your men were killed and 3 were wounded in this battle. Morale of your troops falls by 10 points. Your men's equipment suffers 6 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.

25th September

Morning -- Battle -- Greatbridge

No. Role Unit Commander Realm Unit Formation Org CS 1 A <OoT> GreenHood Kan Da Fontan 25 Arch line 10 % 312 2 A Angry Peasants (militia/guard unit) Fontan 23 other line 1 % 75 3 A Bedwyrian Bowyers Malcolm Fontan 20 Arch line 11 % 257 4 A Moira's Sharpshooters Moira Fontan 30 SF box 12 % 613 5 D ={WTF}= Thunderbirds Gabriel Westmoor 27 Inf line 90 % 419 6 D Bellicose Guard Nihila Westmoor 25 Inf line 84 % 249 7 D Halt! Maelg Perdan 41 SF line 15 % 582 8 D Harrowed Skies Caisey Westmoor 34 Arch line 90 % 399 9 D I Picciotti Nico Westmoor 42 Inf line 89 % 494 10 D Mungo's Mentlars Mungo Westmoor 39 Inf line 88 % 444 11 D Peace Seekers Mitchel Westmoor 54 Inf line 89 % 578 12 D Thorn Guards Kenarth Westmoor 14 Inf line 89 % 228 13 D Westmoor Boys Bethe II Westmoor 41 Arch line 89 % 516 14 D Westmoor Warriors Flaylen Westmoor 48 Arch skirmish 89 % 500 15 D ][osferatu Honourguards Bimblad Westmoor 18 Cav wedge 87 % 290

Total: 4 attackers (45 Arch, 30 SF, 23 other) 11 defenders (201 Inf, 123 Arch, 18 Cav, 41 SF) Total combat strengths: 1257 vs. 4699 Moira's Sharpshooters tried to evade foreign troops, but were spotted. The forces from Perdan brace as they prepare to defend their ongoing takeover. The region owner Fontan and their allies attack the takeover forces. The Fontan troops attack because they are at war with Perdan. The troops from Westmoor join the defense because of their alliance with Perdan.

It is quite windy and the archers will have to aim very carefully.

Sir Maelg Vallejo, Duke of Perdan is spotted reading from the Mysterious Book of Time. Bethe II Anhorn, General of Westmoor, Marshal of the Westmoor Tactical Force takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1

Moira's Sharpshooters (4) have no enemy in range and hold their fire. Bedwyrian Bowyers (3) fire on Halt! (7), scoring 150 hits. Westmoor Warriors (14) fire on <OoT> GreenHood (1), scoring 61 hits. <OoT> GreenHood (1) fire on Peace Seekers (11), scoring 104 hits. Westmoor Boys (13) fire on Bedwyrian Bowyers (3), scoring 155 hits. Harrowed Skies (8) fire on Angry Peasants (2), scoring 53 hits. Halt! (7) fire on <OoT> GreenHood (1), scoring 88 hits. ][osferatu Honourguards (15) ride on, closing in on the enemy. Thorn Guards (12) can not advance, because the front lines are too crowded. ={WTF}= Thunderbirds (5) can not advance, because the front lines are too crowded. Angry Peasants (2) advance towards the enemy. Peace Seekers (11), I Picciotti (9), Bellicose Guard (6) and Mungo's Mentlars (10) advance towards the enemy.

Close Combat: 5 Westmoor banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Peace Seekers (11) score 364 hits. I Picciotti (9) score 389 hits. Bellicose Guard (6) score 126 hits. Mungo's Mentlars (10) score 304 hits. Angry Peasants (2) score 11 hits. Total hits suffered: Attackers: 679 (1183 before overkill), Defenders: 11

Bedwyrian Bowyers (3) take 155 hits from archer fire, which cause 4 casualties. Peace Seekers (11) take 115 hits (11 in close combat, 104 from archer fire), which cause 3 casualties. Angry Peasants (2) take 732 hits (679 in close combat, 53 from archer fire), which cause 23 casualties, wiping the unit out. <OoT> GreenHood (1) take 149 hits from archer fire, which cause 5 casualties. Halt! (7) take 150 hits from archer fire, which cause 8 casualties. Total casualties: 32 attackers, 11 defenders

Turn No. 2

Bedwyrian Bowyers (3) fire on Peace Seekers (11), scoring 119 hits. Westmoor Boys (13) fire on <OoT> GreenHood (1), scoring 183 hits. Moira's Sharpshooters (4) have no enemy in range and advance to better firing positions. Harrowed Skies (8) fire on Bedwyrian Bowyers (3), scoring 65 hits. Westmoor Warriors (14) fire on <OoT> GreenHood (1), scoring 63 hits. <OoT> GreenHood (1) fire on I Picciotti (9), scoring 87 hits. Halt! (7) fire on Bedwyrian Bowyers (3), scoring 202 hits. ][osferatu Honourguards (15) ride on, closing in on the enemy. Thorn Guards (12), Peace Seekers (11), Mungo's Mentlars (10), Bellicose Guard (6), ={WTF}= Thunderbirds (5) and I Picciotti (9) advance towards the enemy.

Close Combat: 5 Westmoor banners are visible in the melee. Bedwyrian Bowyers (3) score 33 hits. Peace Seekers (11) score 281 hits. Mungo's Mentlars (10) score 282 hits. Bellicose Guard (6) score 126 hits. <OoT> GreenHood (1) score 40 hits. I Picciotti (9) score 384 hits. Total hits suffered: Attackers: 1073, Defenders: 73

Bedwyrian Bowyers (3) take 917 hits (650 in close combat, 267 from archer fire), which cause 16 casualties, wiping the unit out. Peace Seekers (11) take 153 hits (34 in close combat, 119 from archer fire), which cause 4 casualties. Mitchel Vici (Knight of Westmoor, Westmoor) has been wounded. Mungo's Mentlars (10) take 39 hits in close combat, which cause 1 casualties. <OoT> GreenHood (1) take 669 hits (423 in close combat, 246 from archer fire), which cause 20 casualties, wiping the unit out. I Picciotti (9) take 87 hits from archer fire, which cause 2 casualties. Total casualties: 36 attackers, 7 defenders

Turn No. 3

Moira's Sharpshooters (4) fire on I Picciotti (9), scoring 99 hits. Harrowed Skies (8) have no enemy in range and advance to better firing positions. Westmoor Warriors (14) have no enemy in range and advance to better firing positions. Westmoor Boys (13) have no enemy in range and advance to better firing positions. Halt! (7) fire on Moira's Sharpshooters (4), scoring 56 hits. ][osferatu Honourguards (15) ride on, closing in on the enemy. ={WTF}= Thunderbirds (5), Peace Seekers (11), Mungo's Mentlars (10), Thorn Guards (12), Bellicose Guard (6) and I Picciotti (9) advance towards the enemy.

Moira's Sharpshooters (4) take 56 hits from archer fire, which cause 1 casualties. I Picciotti (9) take 99 hits from archer fire, which cause 3 casualties. Total casualties: 1 attackers, 3 defenders

Turn No. 4

Westmoor Warriors (14) fire on Moira's Sharpshooters (4), scoring 60 hits. Moira's Sharpshooters (4) fire on Peace Seekers (11), scoring 174 hits. Westmoor Boys (13) fire on Moira's Sharpshooters (4), scoring 86 hits. Halt! (7) fire on Moira's Sharpshooters (4), scoring 77 hits. Harrowed Skies (8) fire on Moira's Sharpshooters (4), scoring 83 hits. ][osferatu Honourguards (15) charge forward. I Picciotti (9), Thorn Guards (12), Bellicose Guard (6), Mungo's Mentlars (10), Peace Seekers (11) and ={WTF}= Thunderbirds (5) advance towards the enemy.

Close Combat: 2 Fontan banners are visible in the melee. 7 Westmoor banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! ][osferatu Honourguards (15) score 531 hits. I Picciotti (9) score 373 hits. Moira's Sharpshooters (4) score 144 hits. Bellicose Guard (6) score 112 hits. Mungo's Mentlars (10) score 337 hits. Peace Seekers (11) score 343 hits. Total hits suffered: Attackers: 1288 (1696 before overkill), Defenders: 144

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

][osferatu Honourguards (15) take 38 hits in close combat, which cause 1 casualties. I Picciotti (9) take 34 hits in close combat, which cause 1 casualties. Moira's Sharpshooters (4) take 1594 hits (1288 in close combat, 306 from archer fire), which cause 29 casualties, wiping the unit out. Bellicose Guard (6) take 22 hits in close combat, which cause 1 casualties. Mungo's Mentlars (10) take 26 hits in close combat, which cause 1 casualties. Peace Seekers (11) take 198 hits (24 in close combat, 174 from archer fire), which cause 5 casualties. Total casualties: 29 attackers, 9 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %. The local roads network has also been damaged.

The battle lasted for 2 hours. You have gained 2 Honour. 15 of your men were killed and 15 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 5 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.