Dubhaine Family/Cathal/April 2008 Battles

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April 17th -- Skirmish with Undead -- Irdalni

No. Role Unit Commander Realm Unit Formation Org CS 1 A Undead Horde (Undead) (rogue) 25 other line 5 % 358 2 D 2nd Mergandivinian Infantry Div. (militia/guard unit) Alowca 15 Inf box 16 % 319 3 D 2nd Mergandivinian Infantry Div. (militia/guard unit) Alowca 14 Inf line 13 % 223 4 D Alluran's Mercy (3) Blackmark Alowca 10 Arch line 80 % 92 5 D Allyah's Riders Allyah Alowca 20 Cav wedge 90 % 363 6 D Blackness (militia/guard unit) Alowca 12 Inf box 18 % 319 7 D Bunch O' Muscles Komek Alowca 27 Inf line 14 % 410 8 D Flower Power V Lorelei Alowca 69 Inf line 12 % 763 9 D Grand Archers of Late (militia/guard unit) Alowca 15 Arch line 13 % 322 10 D Once more (militia/guard unit) Alowca 35 Arch line 14 % 487 11 D Ori's Retreat (militia/guard unit) Alowca 40 Cav wedge 18 % 810 12 D Revenge of a Great Francesc Alowca 48 Inf line 88 % 538 13 D Sacred Rain (militia/guard unit) Alowca 34 Arch line 16 % 604 14 D Scarlet Swords Stan Alowca 23 Inf box 83 % 214 15 D Southern Strength (militia/guard unit) Alowca 27 Inf line 16 % 478 16 D Southern Strength II (militia/guard unit) Alowca 39 Inf box 15 % 590 17 D Southern Strength II (militia/guard unit) Alowca 34 Inf line 16 % 511 18 D Templari Militans Cathal Alowca 20 Cav wedge 90 % 389 19 D The_Art_of_Breaking Bruynheld Alowca 47 Inf line 88 % 567 20 D Trinity Guard Tolvi Alowca 34 Inf box 82 % 283 21 D Warmanoras Champions Aquinas Alowca 13 Inf line 90 % 157

Total: 1 attackers (25 other) 20 defenders (402 Inf, 94 Arch, 80 Cav) Total combat strengths: 358 vs. 8439 The region owner Alowca and their allies defend. The (rogue) troops attack because they are at war with Alowca.

It is quite windy and the archers will have to aim very carefully. Sir Cathal Dubhaine, Denariel's Fury of Alowca, Duke of Alowca takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1 Grand Archers of Late (9) have no enemy in range and hold their fire. Alluran's Mercy (3) (4) fire on Undead Horde (1), scoring 18 hits. Once more (10) fire on Undead Horde (1), scoring 101 hits. Sacred Rain (13) move closer to get better shots. Ori's Retreat (11) stay in their defensive position, awaiting an opportunity to charge. Allyah's Riders (5) and Templari Militans (18) ride on, closing in on the enemy. Southern Strength (15) stay behind their camp fortifications. 2nd Mergandivinian Infantry Div. (2) stay behind their camp fortifications. Warmanoras Champions (21) can not advance, because the front lines are too crowded. Blackness (6) stay behind their camp fortifications. Southern Strength II (16) stay behind their camp fortifications. 2nd Mergandivinian Infantry Div. (3) stay behind their camp fortifications. Southern Strength II (17) stay behind their camp fortifications. The_Art_of_Breaking (19) can not advance, because the front lines are too crowded. Undead Horde (1) advance towards the enemy. Flower Power V (8), Trinity Guard (20), Revenge of a Great (12), Scarlet Swords (14) and Bunch O' Muscles (7) advance towards the enemy.

Close Combat: 11 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Flower Power V (8) score 501 hits. Trinity Guard (20) score 125 hits. Revenge of a Great (12) score 337 hits. Scarlet Swords (14) score 90 hits. Undead Horde (1) score 63 hits. Total hits suffered: Attackers: 605 (1053 before overkill), Defenders: 63

Flower Power V (8) take 28 hits in close combat, which cause 1 casualties. Trinity Guard (20) take 35 hits in close combat, which cause 1 casualties. Undead Horde (1) take 724 hits (605 in close combat, 119 from archer fire), which cause 25 casualties, wiping the unit out. Total casualties: 25 attackers, 2 defenders

Defender Victory!

Your unit participated in a battle in Irdalni. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points. Unit cohesion rises 1 points.

April 18th -- Battle -- Abaka

Battle in Abaka (4 hours ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Alebad Expeditionary Force Aoifa Alebad 50 Inf box 86 % 557 2 A Alebad Lancers Cicero Alebad 40 Cav wedge 84 % 544 3 A Allyah's Riders Allyah Alowca 20 Cav wedge 90 % 360 4 A Band of the Red Hand Celeste Alebad 17 Inf box 85 % 212 5 A Cannibal Corps. Aramon Alebad 18 Inf box 84 % 198 6 A Contendo Arcus Eugene II Alebad 62 Arch line 84 % 594 7 A Longshots Vapor Alebad 50 Arch line 6 % 424 8 A Lupi Abakae Dohar Alebad 26 Inf box 85 % 278 9 A Rothford's Irregulars Rothford Alebad 38 Inf box 85 % 372 10 A Scarlet Swords Stan Alowca 23 Inf line 83 % 216 11 A Templari Militans Cathal Alowca 20 Cav wedge 91 % 389 12 A The_Art_of_Breaking Bruynheld Alowca 47 Inf box 88 % 562 13 A Trinity Guard Tolvi Alowca 33 Inf box 82 % 273 14 D Black Lancers Pericles Oritolon 26 Cav wedge 65 % 472 15 D Desert Eye Devona Oritolon 80 Arch box 61 % 432 16 D Elite Guard Joslen Oritolon 12 Inf box 64 % 183 17 D Guard Zangi Oritolon 19 Inf box 67 % 245 18 D Helpers Cleatus Oritolon 24 Cav wedge 68 % 414 19 D horatio's guards Horatio Oritolon 10 Inf box 64 % 183 20 D Megazord Eladon Oritolon 24 Cav wedge 64 % 401 21 D Nine Thousand and One Actrial Oritolon 32 Inf box 67 % 489 22 D Oritolon Gaurd Lucian Oritolon 18 Inf box 61 % 210 23 D Oritolons Horsemen Elkon Oritolon 21 Cav wedge 69 % 390 24 D Power Rangers Cidemni Oritolon 30 Arch line 66 % 404 25 D Priest Impalers Spearhead Oritolon 30 Inf box 10 % 342 26 D Priest Impalers Judaia Oritolon 29 Inf box 68 % 365 27 D Q's Quivers Quinten Oritolon 30 Arch line 12 % 349 28 D Rhamiel's Fury Igna Oritolon 28 Inf box 65 % 325 29 D Sovonovals Riders Vifth Oritolon 18 Cav wedge 65 % 396 30 D Theros' Terors III Theros Oritolon 35 Arch line 63 % 389 31 D To Puncture Soffya Oritolon 7 Cav wedge 65 % 198 32 D Tower Warders Corvus Oritolon 25 Arch line 62 % 207 33 D Warriors of Lore Montechristo Oritolon 31 Inf box 66 % 405

Total: 13 attackers (252 Inf, 112 Arch, 80 Cav) 20 defenders (209 Inf, 200 Arch, 120 Cav) Total combat strengths: 4979 vs. 6799 The region owner Oritolon and their allies defend. The Alebad troops attack because they are at war with Oritolon. The Alowca troops attack because they are at war with Oritolon.

Strong winds and gusts are making ranged combat a game of luck. Sir Cathal Dubhaine, Denariel's Fury of Alowca, Duke of Alowca takes command of his army. They deploy in Infantry Charge formation. Cicero Faldrin, Marshal of the army of Alebad takes command of his army. They deploy in Archer Opening formation. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army.

Turn No. 1 Desert Eye (15) have no enemy in range and hold their fire. Theros' Terors III (30) fire on Contendo Arcus (6), scoring 250 hits. Tower Warders (32) fire on The_Art_of_Breaking (12), scoring 36 hits. Longshots (7) fire on Nine Thousand and One (21), scoring 186 hits. Contendo Arcus (6) fire on Warriors of Lore (33), scoring 286 hits. Power Rangers (24) fire on The_Art_of_Breaking (12), scoring 249 hits. Q's Quivers (27) fire on Trinity Guard (13), scoring 260 hits. Templari Militans (11), Allyah's Riders (3) and Alebad Lancers (2) ride on, closing in on the defenders. Oritolons Horsemen (23), Sovonovals Riders (29), To Puncture (31), Helpers (18), Megazord (20) and Black Lancers (14) ride on, closing in on the enemy. Cannibal Corps. (5), The_Art_of_Breaking (12), Lupi Abakae (8), Scarlet Swords (10), Alebad Expeditionary Force (1), Band of the Red Hand (4), Trinity Guard (13) and Rothford's Irregulars (9) advance towards the enemy. horatio's guards (19), Oritolon Gaurd (22), Guard (17), Priest Impalers (26), Nine Thousand and One (21), Priest Impalers (25), Rhamiel's Fury (28), Elite Guard (16) and Warriors of Lore (33) advance towards the enemy.

Close Combat: 5 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. horatio's guards (19) score 137 hits. Oritolon Gaurd (22) score 84 hits. The_Art_of_Breaking (12) score 316 hits. Guard (17) score 124 hits. Priest Impalers (26) score 176 hits. Nine Thousand and One (21) score 321 hits. Scarlet Swords (10) score 88 hits. Priest Impalers (25) score 226 hits. Rhamiel's Fury (28) score 245 hits. Trinity Guard (13) score 121 hits. Elite Guard (16) score 159 hits. Warriors of Lore (33) score 275 hits. Total hits suffered: Attackers: 1747, Defenders: 525

horatio's guards (19) take 132 hits in close combat, which cause 4 casualties. Oritolon Gaurd (22) take 99 hits in close combat, which cause 3 casualties. The_Art_of_Breaking (12) take 1384 hits (1099 in close combat, 285 from archer fire), which cause 33 casualties. Guard (17) take 74 hits in close combat, which cause 2 casualties. Contendo Arcus (6) take 250 hits from archer fire, which cause 6 casualties. Priest Impalers (26) take 63 hits in close combat, which cause 2 casualties. Nine Thousand and One (21) take 222 hits (36 in close combat, 186 from archer fire), which cause 6 casualties. Scarlet Swords (10) take 342 hits in close combat, which cause 12 casualties. Priest Impalers (25) take 42 hits in close combat, which cause 1 casualties. Rhamiel's Fury (28) take 38 hits in close combat, which cause 1 casualties. Trinity Guard (13) take 566 hits (306 in close combat, 260 from archer fire), which cause 16 casualties. Elite Guard (16) take 41 hits in close combat, which cause 1 casualties. Warriors of Lore (33) take 286 hits from archer fire, which cause 8 casualties. Total casualties: 67 attackers, 28 defenders

Turn No. 2 Power Rangers (24) fire on Contendo Arcus (6), scoring 215 hits. Contendo Arcus (6) fire on Black Lancers (14), scoring 101 hits. Desert Eye (15) have no enemy in range and hold their fire. Longshots (7) fire on Sovonovals Riders (29), scoring 148 hits. Tower Warders (32) fire on Alebad Expeditionary Force (1), scoring 39 hits. Theros' Terors III (30) fire on Alebad Expeditionary Force (1), scoring 166 hits. Q's Quivers (27) fire on Templari Militans (11), scoring 179 hits. Oritolons Horsemen (23) are eager to charge, but the melee is too crowded already. To Puncture (31) are eager to charge, but the melee is too crowded already. Sovonovals Riders (29) are eager to charge, but the melee is too crowded already. Templari Militans (11), Helpers (18), Black Lancers (14), Megazord (20) and Allyah's Riders (3) charge forward. Alebad Lancers (2) charge ahead, into the defenders' ranks. Rothford's Irregulars (9), Lupi Abakae (8), Cannibal Corps. (5), Alebad Expeditionary Force (1) and Band of the Red Hand (4) advance towards the enemy.

Close Combat: 9 Alebad banners are visible in the melee. 7 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Guard (17) score 144 hits. Rothford's Irregulars (9) score 205 hits. Lupi Abakae (8) score 169 hits. Cannibal Corps. (5) score 108 hits. Rhamiel's Fury (28) score 278 hits. Alebad Expeditionary Force (1) score 302 hits. Nine Thousand and One (21) score 315 hits. horatio's guards (19) score 94 hits. Elite Guard (16) score 178 hits. Alebad Lancers (2) score 671 hits. Band of the Red Hand (4) score 116 hits. Trinity Guard (13) score 75 hits. Warriors of Lore (33) score 238 hits. Priest Impalers (25) score 212 hits. Templari Militans (11) score 477 hits. Helpers (18) score 515 hits. Black Lancers (14) score 1027 hits. Scarlet Swords (10) score 44 hits. Megazord (20) score 851 hits. Oritolon Gaurd (22) score 85 hits. Priest Impalers (26) score 160 hits. Allyah's Riders (3) score 511 hits. The_Art_of_Breaking (12) score 128 hits. Total hits suffered: Attackers: 4097, Defenders: 2806

Guard (17) take 755 hits in close combat, which cause 17 casualties, wiping the unit out. Contendo Arcus (6) take 215 hits from archer fire, which cause 5 casualties. Rothford's Irregulars (9) take 1286 hits in close combat, which cause 36 casualties. Lupi Abakae (8) take 688 hits in close combat, which cause 18 casualties. Cannibal Corps. (5) take 722 hits in close combat, which cause 18 casualties, wiping the unit out. Sovonovals Riders (29) take 148 hits from archer fire, which cause 5 casualties. Rhamiel's Fury (28) take 558 hits in close combat, which cause 21 casualties. Alebad Expeditionary Force (1) take 634 hits (429 in close combat, 205 from archer fire), which cause 16 casualties. Nine Thousand and One (21) take 252 hits in close combat, which cause 7 casualties. horatio's guards (19) take 178 hits in close combat, which cause 5 casualties. Elite Guard (16) take 298 hits in close combat, which cause 8 casualties. One Oritolon banner is lost. Alebad Lancers (2) take 328 hits in close combat, which cause 8 casualties. Band of the Red Hand (4) take 175 hits in close combat, which cause 4 casualties. Celeste Al'meara (Imperial Dame of Alebad) has been wounded. Trinity Guard (13) take 178 hits in close combat, which cause 5 casualties. Warriors of Lore (33) take 259 hits in close combat, which cause 8 casualties. Priest Impalers (25) take 102 hits in close combat, which cause 2 casualties. Templari Militans (11) take 269 hits (90 in close combat, 179 from archer fire), which cause 6 casualties. Helpers (18) take 106 hits in close combat, which cause 3 casualties. Black Lancers (14) take 225 hits (124 in close combat, 101 from archer fire), which cause 8 casualties. Scarlet Swords (10) take 67 hits in close combat, which cause 2 casualties. Megazord (20) take 51 hits in close combat, which cause 2 casualties. Oritolon Gaurd (22) take 53 hits in close combat, which cause 2 casualties. Priest Impalers (26) take 70 hits in close combat, which cause 2 casualties. Allyah's Riders (3) take 84 hits in close combat, which cause 2 casualties. The_Art_of_Breaking (12) take 50 hits in close combat, which cause 1 casualties. Total casualties: 121 attackers, 90 defenders

Turn No. 3 Desert Eye (15) have no enemy in range and hold their fire. Theros' Terors III (30) fire on Contendo Arcus (6), scoring 259 hits. Power Rangers (24) fire on Longshots (7), scoring 184 hits. Contendo Arcus (6) fire on Oritolons Horsemen (23), scoring 179 hits. Q's Quivers (27) fire on Longshots (7), scoring 161 hits. Tower Warders (32) fire on Longshots (7), scoring 29 hits. Longshots (7) fire on Sovonovals Riders (29), scoring 177 hits. To Puncture (31), Oritolons Horsemen (23) and Sovonovals Riders (29) charge forward.

Close Combat: 3 Alebad banners are visible in the melee. 8 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Rhamiel's Fury (28) score 113 hits. Band of the Red Hand (4) score 95 hits. Rothford's Irregulars (9) score 21 hits. Allyah's Riders (3) score 167 hits. Megazord (20) score 332 hits. Helpers (18) score 172 hits. Black Lancers (14) score 340 hits. Alebad Expeditionary Force (1) score 249 hits. Priest Impalers (25) score 236 hits. Trinity Guard (13) score 54 hits. Nine Thousand and One (21) score 331 hits. Warriors of Lore (33) score 179 hits. The_Art_of_Breaking (12) score 139 hits. horatio's guards (19) score 20 hits. To Puncture (31) score 392 hits. Scarlet Swords (10) score 40 hits. Alebad Lancers (2) score 299 hits. Elite Guard (16) score 74 hits. Lupi Abakae (8) score 76 hits. Oritolons Horsemen (23) score 604 hits. Priest Impalers (26) score 179 hits. Oritolon Gaurd (22) score 66 hits. Sovonovals Riders (29) score 746 hits. Templari Militans (11) score 157 hits. Total hits suffered: Attackers: 3784, Defenders: 1297

Rhamiel's Fury (28) take 234 hits in close combat, which cause 6 casualties, wiping the unit out. Band of the Red Hand (4) take 936 hits in close combat, which cause 13 casualties, wiping the unit out. Rothford's Irregulars (9) take 424 hits in close combat, which cause 2 casualties, wiping the unit out. Allyah's Riders (3) take 649 hits in close combat, which cause 14 casualties. Megazord (20) take 266 hits in close combat, which cause 8 casualties. Helpers (18) take 168 hits in close combat, which cause 5 casualties. Black Lancers (14) take 95 hits in close combat, which cause 3 casualties. Alebad Expeditionary Force (1) take 654 hits in close combat, which cause 16 casualties. Priest Impalers (25) take 123 hits in close combat, which cause 3 casualties. Trinity Guard (13) take 279 hits in close combat, which cause 8 casualties. Nine Thousand and One (21) take 83 hits in close combat, which cause 2 casualties. Warriors of Lore (33) take 83 hits in close combat, which cause 2 casualties. The_Art_of_Breaking (12) take 277 hits in close combat, which cause 7 casualties. horatio's guards (19) take 63 hits in close combat, which cause 1 casualties, wiping the unit out. To Puncture (31) take 59 hits in close combat, which cause 2 casualties. Scarlet Swords (10) take 178 hits in close combat, which cause 6 casualties. Alebad Lancers (2) take 193 hits in close combat, which cause 5 casualties. Elite Guard (16) take 45 hits in close combat, which cause 1 casualties. Contendo Arcus (6) take 259 hits from archer fire, which cause 6 casualties. Lupi Abakae (8) take 121 hits in close combat, which cause 3 casualties. Oritolons Horsemen (23) take 219 hits (40 in close combat, 179 from archer fire), which cause 9 casualties. Priest Impalers (26) take 38 hits in close combat, which cause 1 casualties. Sovonovals Riders (29) take 177 hits from archer fire, which cause 6 casualties. Templari Militans (11) take 73 hits in close combat, which cause 2 casualties. Longshots (7) take 374 hits from archer fire, which cause 10 casualties. Total casualties: 92 attackers, 49 defenders

Turn No. 4 Tower Warders (32) fire on Contendo Arcus (6), scoring 34 hits. Contendo Arcus (6) fire on Power Rangers (24), scoring 111 hits. Power Rangers (24) fire on Longshots (7), scoring 207 hits. Longshots (7) fire on Theros' Terors III (30), scoring 180 hits. Q's Quivers (27) fire on Contendo Arcus (6), scoring 196 hits. Desert Eye (15) have no enemy in range and advance to better firing positions. Theros' Terors III (30) fire on Contendo Arcus (6), scoring 185 hits.

Close Combat: 3 Alebad banners are visible in the melee. 8 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Templari Militans (11) score 138 hits. Sovonovals Riders (29) score 194 hits. Black Lancers (14) score 247 hits. Lupi Abakae (8) score 54 hits. Trinity Guard (13) score 30 hits. Priest Impalers (26) score 181 hits. Helpers (18) score 190 hits. Megazord (20) score 268 hits. Allyah's Riders (3) score 55 hits. Oritolon Gaurd (22) score 79 hits. To Puncture (31) score 110 hits. Warriors of Lore (33) score 180 hits. Scarlet Swords (10) score 25 hits. The_Art_of_Breaking (12) score 92 hits. Priest Impalers (25) score 209 hits. Elite Guard (16) score 49 hits. Alebad Lancers (2) score 224 hits. Nine Thousand and One (21) score 318 hits. Alebad Expeditionary Force (1) score 146 hits. Oritolons Horsemen (23) score 180 hits. Total hits suffered: Attackers: 2205, Defenders: 764

Templari Militans (11) take 715 hits in close combat, which cause 12 casualties, wiping the unit out. Sovonovals Riders (29) take 169 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield. Black Lancers (14) take 60 hits in close combat, which cause 2 casualties. Lupi Abakae (8) take 305 hits in close combat, which cause 5 casualties, wiping the unit out. Contendo Arcus (6) take 415 hits from archer fire, which cause 9 casualties. Trinity Guard (13) take 419 hits in close combat, which cause 4 casualties, wiping the unit out. Priest Impalers (26) take 75 hits in close combat, which cause 2 casualties. Helpers (18) take 106 hits in close combat, which cause 3 casualties. Megazord (20) take 68 hits in close combat, which cause 2 casualties. Allyah's Riders (3) take 230 hits in close combat, which cause 4 casualties, wiping the unit out. Oritolon Gaurd (22) take 55 hits in close combat, which cause 2 casualties. To Puncture (31) take 63 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Warriors of Lore (33) take 65 hits in close combat, which cause 2 casualties. Scarlet Swords (10) take 146 hits in close combat, which cause 3 casualties, wiping the unit out. Power Rangers (24) take 111 hits from archer fire, which cause 4 casualties. The_Art_of_Breaking (12) take 173 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Priest Impalers (25) take 30 hits in close combat, which cause 1 casualties. Elite Guard (16) take 22 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Alebad Lancers (2) take 156 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Longshots (7) take 207 hits from archer fire, which cause 5 casualties. Nine Thousand and One (21) take 24 hits in close combat, which cause 1 casualties. Alebad Expeditionary Force (1) take 61 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Theros' Terors III (30) take 180 hits from archer fire, which cause 6 casualties. Oritolons Horsemen (23) take 27 hits in close combat, which cause 1 casualties. Total casualties: 52 attackers, 34 defenders

Turn No. 5 Longshots (7) fire on Black Lancers (14), scoring 103 hits. Theros' Terors III (30) fire on Contendo Arcus (6), scoring 226 hits. Power Rangers (24) fire on Longshots (7), scoring 267 hits. Contendo Arcus (6) fire on Nine Thousand and One (21), scoring 142 hits. Desert Eye (15) move closer to get better shots. Q's Quivers (27) fire on Contendo Arcus (6), scoring 242 hits. Tower Warders (32) fire on Longshots (7), scoring 28 hits. Black Lancers (14), Megazord (20), Oritolons Horsemen (23) and Helpers (18) charge forward. Nine Thousand and One (21), Warriors of Lore (33), Priest Impalers (25), Priest Impalers (26) and Oritolon Gaurd (22) advance towards the enemy.

Close Combat: 8 Oritolon banners are visible in the melee. Longshots (7) score 45 hits. Nine Thousand and One (21) score 280 hits. Warriors of Lore (33) score 139 hits. Priest Impalers (25) score 150 hits. Black Lancers (14) score 762 hits. Megazord (20) score 554 hits. Oritolons Horsemen (23) score 435 hits. Contendo Arcus (6) score 54 hits. Helpers (18) score 424 hits. Priest Impalers (26) score 165 hits. Oritolon Gaurd (22) score 60 hits. Total hits suffered: Attackers: 2969, Defenders: 99

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Longshots (7) take 2222 hits (1927 in close combat, 295 from archer fire), which cause 35 casualties, wiping the unit out. Nine Thousand and One (21) take 176 hits (34 in close combat, 142 from archer fire), which cause 5 casualties. Warriors of Lore (33) take 30 hits in close combat, which cause 1 casualties. Priest Impalers (25) take 35 hits in close combat, which cause 1 casualties. Black Lancers (14) take 103 hits from archer fire, which cause 4 casualties. Contendo Arcus (6) take 1510 hits (1042 in close combat, 468 from archer fire), which cause 34 casualties, causing panicked flight among the survivors. Total casualties: 69 attackers, 11 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 11 %. The local roads network has also been damaged.

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. Your jousting skill has increased. You have improved your leadership skill. 6 of your men were killed and 14 were wounded in this battle. Morale of your troops falls by 13 points. Your men's equipment suffers 8 % damage. Combat training increases by 1 points.

April 19th -- Battle -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A Alebad Expeditionary Force Aoifa Alebad 25 Inf line 11 % 321 2 A Alluran's Mercy (3) Blackmark Alowca 10 Arch line 81 % 97 3 A Strike of Swords (not present) Alowca 2 Inf box 90 % 52 4 A Templari Militans Cathal Alowca 6 Cav wedge 92 % 170 5 D Black Lancers Pericles Oritolon 13 Cav wedge 64 % 319 6 D Desert Eye Devona Oritolon 78 Arch box 60 % 434 7 D For Grentzen! Geoffrey Oritolon 30 Cav wedge 66 % 502 8 D Helpers Cleatus Oritolon 15 Cav wedge 66 % 281 9 D Nine Thousand and One Actrial Oritolon 17 Inf box 66 % 316 10 D Oritolon Gaurd Lucian Oritolon 12 Inf box 60 % 168 11 D Power Rangers Cidemni Oritolon 30 Arch line 64 % 411 12 D Priest Impalers Spearhead Oritolon 24 Inf box 11 % 281 13 D Q's Quivers Quinten Oritolon 30 Arch line 12 % 344 14 D Theros' Terors III Theros Oritolon 30 Arch line 62 % 362 15 D To Puncture Soffya Oritolon 6 Cav wedge 63 % 169 16 D Tower Warders Corvus Oritolon 25 Arch line 60 % 219 17 D Warriors of Lore Montechristo Oritolon 16 Inf box 64 % 251 18 N Scarlet Swords (not present) Alowca 0 Inf line 8 % 0 19 N Trinity Guard (not present) Alowca 0 Inf box 7 % 0

Total: 4 attackers (27 Inf, 10 Arch, 6 Cav) 13 defenders (69 Inf, 193 Arch, 64 Cav) Total combat strengths: 640 vs. 4057 2 neutral observers (0 combat strength). Scarlet Swords have no combat-ready men and thus stay out of the battle. Trinity Guard have no combat-ready men and thus stay out of the battle. The region owner Oritolon and their allies defend. The Alebad troops attack because they are at war with Oritolon. The Alowca troops attack because they are at war with Oritolon.

A calm wind blows, to the joy of the archers. Denarien Beyoku, Marshal of the Alowcan United Front takes command of his army. They deploy in Infantry Charge formation. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army.

Turn No. 1 Tower Warders (16) fire on Alebad Expeditionary Force (1), scoring 35 hits. Q's Quivers (13) fire on Alebad Expeditionary Force (1), scoring 243 hits. Power Rangers (11) fire on Strike of Swords (3), scoring 269 hits. Alluran's Mercy (3) (2) move closer to get better shots. Desert Eye (6) have no enemy in range and advance to better firing positions. Theros' Terors III (14) fire on Alluran's Mercy (3) (2), scoring 194 hits. Templari Militans (4) ride on, closing in on the defenders. For Grentzen! (7), Helpers (8), To Puncture (15) and Black Lancers (5) ride on, closing in on the enemy. Strike of Swords (3) and Alebad Expeditionary Force (1) advance towards the enemy. Warriors of Lore (17), Oritolon Gaurd (10), Nine Thousand and One (9) and Priest Impalers (12) advance towards the enemy.

Close Combat: 2 Alebad banners are visible in the melee. 4 Oritolon banners are visible in the melee. Warriors of Lore (17) score 203 hits. Strike of Swords (3) score 35 hits. Alebad Expeditionary Force (1) score 175 hits. Oritolon Gaurd (10) score 77 hits. Nine Thousand and One (9) score 239 hits. Priest Impalers (12) score 202 hits. Total hits suffered: Attackers: 721, Defenders: 210

Warriors of Lore (17) take 83 hits in close combat, which cause 3 casualties. Strike of Swords (3) take 420 hits (151 in close combat, 269 from archer fire), which cause 2 casualties, wiping the unit out. Alebad Expeditionary Force (1) take 848 hits (570 in close combat, 278 from archer fire), which cause 25 casualties, wiping the unit out. Oritolon Gaurd (10) take 59 hits in close combat, which cause 2 casualties. Nine Thousand and One (9) take 38 hits in close combat, which cause 1 casualties. Alluran's Mercy (3) (2) take 194 hits from archer fire, which cause 7 casualties. Priest Impalers (12) take 30 hits in close combat, which cause 1 casualties. Total casualties: 34 attackers, 7 defenders

Turn No. 2 Theros' Terors III (14) fire on Templari Militans (4), scoring 113 hits. Tower Warders (16) fire on Alluran's Mercy (3) (2), scoring 41 hits. Power Rangers (11) fire on Alluran's Mercy (3) (2), scoring 328 hits. Alluran's Mercy (3) (2) fire on Nine Thousand and One (9), scoring 16 hits. Desert Eye (6) have no enemy in range and advance to better firing positions. Q's Quivers (13) fire on Templari Militans (4), scoring 201 hits. Helpers (8), To Puncture (15), For Grentzen! (7) and Black Lancers (5) charge ahead, into the attackers' ranks. Oritolon Gaurd (10) can not advance, because the front lines are too crowded. Warriors of Lore (17) can not advance, because the front lines are too crowded. Priest Impalers (12) can not advance, because the front lines are too crowded. Nine Thousand and One (9) can not advance, because the front lines are too crowded.

Close Combat: The defenders crowd around the outnumbered attackers - Overkill! Helpers (8) score 424 hits. Templari Militans (4) score 87 hits. To Puncture (15) score 320 hits. Alluran's Mercy (3) (2) score 5 hits. For Grentzen! (7) score 645 hits. Black Lancers (5) score 527 hits. Total hits suffered: Attackers: 1100 (1916 before overkill), Defenders: 92

Helpers (8) take 24 hits in close combat, which cause 1 casualties. Templari Militans (4) take 1074 hits (760 in close combat, 314 from archer fire), which cause 6 casualties, wiping the unit out. Sir Cathal Dubhaine, Denariel's Fury of Alowca, Duke of Alowca has been wounded. To Puncture (15) take 16 hits in close combat, which cause 1 casualties. Alluran's Mercy (3) (2) take 709 hits (340 in close combat, 369 from archer fire), which cause 3 casualties, wiping the unit out. Blackmark Tradsbin (Knight of Alowca, Alowca) has been wounded. For Grentzen! (7) take 36 hits in close combat, which cause 1 casualties. Black Lancers (5) take 16 hits in close combat, which cause 1 casualties. Nine Thousand and One (9) take 16 hits from archer fire, which cause 1 casualties. Total casualties: 9 attackers, 5 defenders

Defender Victory!

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour. 6 of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 1 points. Unit cohesion rises 1 points.