Dubhaine Family/Aoifa/June 2008 Battles

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June 1st -- Undead Hunt -- Bode Batura

No. Role Unit Commander Realm Unit Formation Org CS 1 A Undead Horde (Undead) (rogue) 29 other line 7 % 405 2 D 1st Sentio Custodiae Craft Alebad 33 Cav line 86 % 373 3 D Abjur's Destroyers Aramon Alebad 9 Cav wedge 85 % 137 4 D Alebad Lancers Cicero Alebad 21 Cav wedge 88 % 429 5 D Aoifa's Pride Aoifa Alebad 8 Inf line 92 % 211 6 D Contendo Arcus Eugene II Alebad 53 Arch line 90 % 533 7 D Full Quiver Calvin Alebad 10 Arch line 88 % 167 8 D Lion's Pride Elan Alebad 4 Inf line 89 % 103 9 D Longshots Vapor Alebad 9 Arch box 12 % 214 10 D Protectores Lucis Dohar Alebad 12 Cav wedge 86 % 215 11 D The Legion Ender Alebad 35 Inf line 88 % 415 12 D zero army zero Alebad 20 Arch line 90 % 364

Total: 1 attackers (29 other) 11 defenders (47 Inf, 92 Arch, 75 Cav) Total combat strengths: 405 vs. 3161 The forces from Alebad brace as they prepare to defend their ongoing takeover. The region owner (rogue) and their allies attack the takeover forces. The (rogue) troops attack because they are at war with Alebad.

It is quite windy and the archers will have to aim very carefully. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1

Contendo Arcus (6) fire on Undead Horde (1), scoring 138 hits. Full Quiver (7) fire on Undead Horde (1), scoring 61 hits. zero army (12) fire on Undead Horde (1), scoring 169 hits. Longshots (9) fire on Undead Horde (1), scoring 110 hits. Protectores Lucis (10) stay in their defensive position, awaiting an opportunity to charge. 1st Sentio Custodiae (2), Abjur's Destroyers (3) and Alebad Lancers (4) ride on, closing in on the enemy. The Legion (11) stay behind their camp fortifications. Undead Horde (1) advance towards the enemy. Lion's Pride (8) and Aoifa's Pride (5) advance towards the enemy.

Close Combat: 1 Alebad banners are visible in the melee. Lion's Pride (8) score 69 hits. Aoifa's Pride (5) score 132 hits. Undead Horde (1) score 66 hits. Total hits suffered: Attackers: 201, Defenders: 66

Lion's Pride (8) take 40 hits in close combat, which cause 1 casualties. Aoifa's Pride (5) take 26 hits in close combat, which cause 1 casualties. Undead Horde (1) take 679 hits (201 in close combat, 478 from archer fire), which cause 29 casualties, wiping the unit out. Total casualties: 29 attackers, 2 defenders

Defender Victory!

Your unit participated in a battle in Bode Batura. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 3 % damage. Combat training increases by 1 points.

June 2nd -- Skirmish with Partisans -- Bode Batura

No. Role Unit Commander Realm Unit Formation Org CS 1 A Partisans (militia/guard unit) (rogue) 52 other line 4 % 217 2 D 1st Sentio Custodiae Craft Alebad 33 Cav line 88 % 362 3 D Abjur's Destroyers Aramon Alebad 9 Cav wedge 87 % 135 4 D Alebad Lancers Cicero Alebad 21 Cav wedge 90 % 429 5 D Aoifa's Pride Aoifa Alebad 8 Inf line 94 % 210 6 D Contendo Arcus Eugene II Alebad 53 Arch line 92 % 522 7 D Full Quiver Calvin Alebad 10 Arch line 90 % 166 8 D Longshots Vapor Alebad 9 Arch box 12 % 221 9 D Protectores Lucis Dohar Alebad 12 Cav wedge 88 % 224 10 D Rothford's Irregulars Rothford Alebad 14 Arch line 88 % 205 11 D The Legion Ender Alebad 35 Inf line 90 % 420

Total: 1 attackers (52 other) 10 defenders (43 Inf, 86 Arch, 75 Cav) Total combat strengths: 217 vs. 2894 The forces from Alebad brace as they prepare to defend their ongoing takeover. The region owner (rogue) and their allies attack the takeover forces. The (rogue) troops attack because they are at war with Alebad.

A calm wind blows, to the joy of the archers. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1

Longshots (8) fire on Partisans (1), scoring 129 hits. Rothford's Irregulars (10) fire on Partisans (1), scoring 45 hits. Contendo Arcus (6) fire on Partisans (1), scoring 167 hits. Full Quiver (7) fire on Partisans (1), scoring 44 hits. Protectores Lucis (9), Alebad Lancers (4), 1st Sentio Custodiae (2) and Abjur's Destroyers (3) ride on, closing in on the enemy. Aoifa's Pride (5) stay behind their camp fortifications. The Legion (11) stay behind their camp fortifications. Partisans (1) advance towards the enemy.

Partisans (1) take 385 hits from archer fire, which cause 14 casualties. Total casualties: 14 attackers, 0 defenders

Turn No. 2

Full Quiver (7) fire on Partisans (1), scoring 73 hits. Contendo Arcus (6) fire on Partisans (1), scoring 186 hits. Longshots (8) fire on Partisans (1), scoring 107 hits. Rothford's Irregulars (10) fire on Partisans (1), scoring 66 hits. Abjur's Destroyers (3), 1st Sentio Custodiae (2), Alebad Lancers (4) and Protectores Lucis (9) charge ahead, into the attackers' ranks. The Legion (11) stay behind their camp fortifications. Aoifa's Pride (5) stay behind their camp fortifications.

Close Combat: Partisans (1) score 9 hits. Abjur's Destroyers (3) score 227 hits. 1st Sentio Custodiae (2) score 314 hits. Alebad Lancers (4) score 533 hits. Protectores Lucis (9) score 246 hits. Total hits suffered: Attackers: 1320, Defenders: 9

Partisans (1) take 1752 hits (1320 in close combat, 432 from archer fire), which cause 38 casualties, wiping the unit out. Abjur's Destroyers (3) take 9 hits in close combat. No casualties. Total casualties: 38 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Bode Batura. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points.

June 3rd -- Skirmish with Partisans -- Bode Batura

No. Role Unit Commander Realm Unit Formation Org CS 1 A Partisans (militia/guard unit) (rogue) 51 other line 4 % 246 2 D 1st Sentio Custodiae Craft Alebad 33 Cav line 87 % 331 3 D Abjur's Destroyers Aramon Alebad 9 Cav wedge 86 % 134 4 D Alebad Lancers Cicero Alebad 21 Cav wedge 89 % 424 5 D Aoifa's Pride Aoifa Alebad 8 Inf box 93 % 208 6 D Contendo Arcus Eugene II Alebad 53 Arch line 91 % 521 7 D Fire In The Belly Ilsa Alebad 20 Cav wedge 85 % 256 8 D Full Quiver Calvin Alebad 10 Arch line 89 % 167 9 D Lion's Pride Elan Alebad 3 Inf box 91 % 79 10 D Longshots Vapor Alebad 9 Arch box 12 % 224 11 D Rothford's Irregulars Rothford Alebad 14 Arch line 87 % 209 12 D The Legion Ender Alebad 35 Inf line 89 % 417 13 D zero army zero Alebad 20 Arch line 91 % 364

Total: 1 attackers (51 other) 12 defenders (46 Inf, 106 Arch, 83 Cav) Total combat strengths: 246 vs. 3334 The forces from Alebad brace as they prepare to defend their ongoing takeover. The region owner (rogue) and their allies attack the takeover forces. The (rogue) troops attack because they are at war with Alebad.

A calm wind blows, to the joy of the archers. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1

Contendo Arcus (6) fire on Partisans (1), scoring 122 hits. zero army (13) fire on Partisans (1), scoring 77 hits. Rothford's Irregulars (11) fire on Partisans (1), scoring 58 hits. Longshots (10) fire on Partisans (1), scoring 106 hits. Full Quiver (8) fire on Partisans (1), scoring 48 hits. Abjur's Destroyers (3), Alebad Lancers (4), Fire In The Belly (7) and 1st Sentio Custodiae (2) ride on, closing in on the enemy. The Legion (12) stay behind their camp fortifications. Partisans (1) advance towards the enemy. Aoifa's Pride (5) and Lion's Pride (9) advance towards the enemy.

Close Combat: 1 Alebad banners are visible in the melee. Partisans (1) score 51 hits. Aoifa's Pride (5) score 122 hits. Lion's Pride (9) score 50 hits. Total hits suffered: Attackers: 172, Defenders: 51

Partisans (1) take 583 hits (172 in close combat, 411 from archer fire), which cause 22 casualties. Aoifa's Pride (5) take 51 hits in close combat, which cause 1 casualties. Total casualties: 22 attackers, 1 defenders

Turn No. 2

Rothford's Irregulars (11) move closer to get better shots. Longshots (10) retreat from the close combat near them. Contendo Arcus (6) hold their fire. Full Quiver (8) have no enemy in range and hold their fire. zero army (13) hold their fire. Fire In The Belly (7), 1st Sentio Custodiae (2), Alebad Lancers (4) and Abjur's Destroyers (3) charge ahead, into the attackers' ranks. The Legion (12) stay behind their camp fortifications.

Close Combat: 1 Alebad banners are visible in the melee. Fire In The Belly (7) score 346 hits. 1st Sentio Custodiae (2) score 327 hits. Partisans (1) score 30 hits. Alebad Lancers (4) score 470 hits. Abjur's Destroyers (3) score 240 hits. Aoifa's Pride (5) score 112 hits. Lion's Pride (9) score 39 hits. Total hits suffered: Attackers: 1534, Defenders: 30

Fire In The Belly (7) take 30 hits in close combat, which cause 1 casualties. Partisans (1) take 1534 hits in close combat, which cause 29 casualties, wiping the unit out. Total casualties: 29 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Bode Batura. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 6 points. Your men's equipment suffers 4 % damage.

June 5th -- Skirmish with Partisans -- Bode Batura

No. Role Unit Commander Realm Unit Formation Org CS 1 A Partisans (militia/guard unit) (rogue) 30 other line 2 % 108 2 A Peasant Militia (militia/guard unit) (rogue) 69 other line 2 % 135 3 D Alebad Lancers Cicero Alebad 21 Cav wedge 87 % 422 4 D Aoifa's Pride Aoifa Alebad 8 Inf box 91 % 204 5 D Contendo Arcus Eugene II Alebad 52 Arch line 89 % 505 6 D Fire In The Belly Ilsa Alebad 19 Cav wedge 83 % 254 7 D Full Quiver Calvin Alebad 10 Arch line 87 % 169 8 D Longshots Vapor Alebad 9 Arch box 12 % 226 9 D Protectores Lucis Dohar Alebad 12 Cav wedge 85 % 242 10 D Rothford's Irregulars Rothford Alebad 14 Arch line 85 % 217 11 D The Legion Ender Alebad 35 Inf line 87 % 403 12 D zero army zero Alebad 20 Arch line 89 % 359

Total: 2 attackers (99 other) 10 defenders (43 Inf, 105 Arch, 52 Cav) Total combat strengths: 243 vs. 3001 The forces from Alebad brace as they prepare to defend their ongoing takeover. The region owner (rogue) and their allies attack the takeover forces. The (rogue) troops attack because they are at war with Alebad.

It is quite windy and the archers will have to aim very carefully. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1

Longshots (8) fire on Partisans (1), scoring 108 hits. zero army (12) fire on Partisans (1), scoring 63 hits. Contendo Arcus (5) fire on Partisans (1), scoring 114 hits. Full Quiver (7) fire on Partisans (1), scoring 30 hits. Rothford's Irregulars (10) fire on Partisans (1), scoring 47 hits. Fire In The Belly (6) stay in their defensive position, awaiting an opportunity to charge. Protectores Lucis (9) and Alebad Lancers (3) ride on, closing in on the enemy. Aoifa's Pride (4) stay behind their camp fortifications. The Legion (11) stay behind their camp fortifications. Peasant Militia (2) and Partisans (1) advance towards the enemy.

Partisans (1) take 362 hits from archer fire, which cause 16 casualties. Total casualties: 16 attackers, 0 defenders

Turn No. 2

Full Quiver (7) fire on Partisans (1), scoring 72 hits. zero army (12) fire on Partisans (1), scoring 154 hits. Rothford's Irregulars (10) fire on Partisans (1), scoring 114 hits. Contendo Arcus (5) fire on Partisans (1), scoring 149 hits. Longshots (8) fire on Partisans (1), scoring 85 hits. Fire In The Belly (6) ride on, closing in on the enemy. Alebad Lancers (3) and Protectores Lucis (9) charge ahead, into the attackers' ranks. The Legion (11) stay behind their camp fortifications. Aoifa's Pride (4) stay behind their camp fortifications. Peasant Militia (2) advance towards the enemy.

Close Combat: Alebad Lancers (3) score 539 hits. Partisans (1) score 6 hits. Protectores Lucis (9) score 354 hits. Peasant Militia (2) score 23 hits. Total hits suffered: Attackers: 893, Defenders: 29

Alebad Lancers (3) take 29 hits in close combat, which cause 1 casualties. Partisans (1) take 830 hits (256 in close combat, 574 from archer fire), which cause 14 casualties, wiping the unit out. Peasant Militia (2) take 637 hits in close combat, which cause 35 casualties. Total casualties: 49 attackers, 1 defenders

Turn No. 3

Contendo Arcus (5) hold their fire. Rothford's Irregulars (10) hold their fire. zero army (12) move closer to get better shots. Full Quiver (7) have no enemy in range and hold their fire. Longshots (8) retreat towards safer positions. Fire In The Belly (6) charge ahead, into the attackers' ranks. The Legion (11) stay behind their camp fortifications. Aoifa's Pride (4) stay behind their camp fortifications.

Close Combat: Peasant Militia (2) score 14 hits. Alebad Lancers (3) score 221 hits. Fire In The Belly (6) score 381 hits. Protectores Lucis (9) score 121 hits. Total hits suffered: Attackers: 723, Defenders: 14

Peasant Militia (2) take 723 hits in close combat, which cause 34 casualties, wiping the unit out. Alebad Lancers (3) take 14 hits in close combat. No casualties. Total casualties: 34 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Bode Batura. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points.

June 6th -- Skirmish with Partisans -- Bode Batura

No. Role Unit Commander Realm Unit Formation Org CS 1 A Partisans (militia/guard unit) (rogue) 49 other line 5 % 248 2 D Alebad Lancers Cicero Alebad 21 Cav wedge 89 % 418 3 D Aoifa's Pride Aoifa Alebad 8 Inf box 93 % 201 4 D Contendo Arcus Eugene II Alebad 53 Arch line 91 % 509 5 D Fire In The Belly Ilsa Alebad 19 Cav wedge 85 % 270 6 D Full Quiver Calvin Alebad 10 Arch line 89 % 173 7 D Longshots Vapor Alebad 9 Arch box 12 % 228 8 D Protectores Lucis Dohar Alebad 12 Cav wedge 87 % 251 9 D Rothford's Irregulars Rothford Alebad 14 Arch line 87 % 221 10 D Talibularium Curatoris Anev Alebad 2 SF line 95 % 80 11 D The Legion Ender Alebad 35 Inf line 89 % 394 12 D zero army zero Alebad 20 Arch line 91 % 352

Total: 1 attackers (49 other) 11 defenders (43 Inf, 106 Arch, 52 Cav, 2 SF) Total combat strengths: 248 vs. 3097 The region owner Alebad and their allies defend. The (rogue) troops attack because they are at war with Alebad.

Strong winds and gusts are making ranged combat a game of luck. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1

Longshots (7) fire on Partisans (1), scoring 144 hits. Rothford's Irregulars (9) fire on Partisans (1), scoring 81 hits. zero army (12) fire on Partisans (1), scoring 109 hits. Contendo Arcus (4) fire on Partisans (1), scoring 109 hits. Full Quiver (6) move closer to get better shots. Alebad Lancers (2), Fire In The Belly (5) and Protectores Lucis (8) ride on, closing in on the enemy. Partisans (1) advance towards the enemy. Talibularium Curatoris (10), The Legion (11) and Aoifa's Pride (3) advance towards the enemy.

Close Combat: 1 Alebad banners are visible in the melee. The Legion (11) score 238 hits. Partisans (1) score 52 hits. Aoifa's Pride (3) score 138 hits. Total hits suffered: Attackers: 376, Defenders: 52

The Legion (11) take 52 hits in close combat, which cause 2 casualties. Partisans (1) take 819 hits (376 in close combat, 443 from archer fire), which cause 36 casualties. Total casualties: 36 attackers, 2 defenders

Turn No. 2

Full Quiver (6) have no viable target and wait for one to appear. Longshots (7) retreat towards safer positions. Contendo Arcus (4) hold their fire. Rothford's Irregulars (9) hold their fire. zero army (12) move closer to get better shots. Protectores Lucis (8), Fire In The Belly (5) and Alebad Lancers (2) charge ahead, into the attackers' ranks. Talibularium Curatoris (10) advance towards the enemy.

Close Combat: 1 Alebad banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Protectores Lucis (8) score 362 hits. Fire In The Belly (5) score 433 hits. Partisans (1) score 19 hits. Aoifa's Pride (3) score 108 hits. Alebad Lancers (2) score 613 hits. The Legion (11) score 254 hits. Total hits suffered: Attackers: 1016 (1770 before overkill), Defenders: 19

Protectores Lucis (8) take 19 hits in close combat, which cause 1 casualties. Partisans (1) take 1016 hits in close combat, which cause 13 casualties, wiping the unit out. Total casualties: 13 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Bode Batura. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points.

June 14th -- Battle -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A horatio's guards Horatio Oritolon 21 Inf box 14 % 302 2 A Super Happy Killing Squad Aluvian Oritolon 8 Inf box 11 % 135 3 A Warriors of Lore Femme Oritolon 23 Inf line 11 % 296 4 D Alebad Lancers Cicero Alebad 21 Cav line 88 % 445 5 D Aoifa's Pride Aoifa Alebad 8 Inf box 91 % 216 6 D Fire In The Belly Ilsa Alebad 19 Cav line 84 % 311 7 D FS III Aramon Alebad 19 Arch line 87 % 272 8 D Lion's Pride Elan Alebad 3 Inf line 89 % 81 9 D Protectores Lucis Dohar Alebad 12 Cav line 86 % 258 10 D Rothford's Irregulars Rothford Alebad 14 Arch line 86 % 233 11 D Talibularium Curatoris Anev Alebad 2 SF line 93 % 87

Total: 3 attackers (52 Inf) 8 defenders (11 Inf, 33 Arch, 52 Cav, 2 SF) Total combat strengths: 733 vs. 1903 The troops from Alebad set up defenses because they control the battlefield. The Oritolon troops attack because they are at war with Alebad.

Strong winds and gusts are making ranged combat a game of luck. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1

Rothford's Irregulars (10) fire on horatio's guards (1), scoring 71 hits. FS III (7) fire on Warriors of Lore (3), scoring 67 hits. Fire In The Belly (6), Alebad Lancers (4) and Protectores Lucis (9) ride on, closing in on the enemy. Warriors of Lore (3), horatio's guards (1) and Super Happy Killing Squad (2) advance towards the enemy. Talibularium Curatoris (11), Aoifa's Pride (5) and Lion's Pride (8) advance towards the enemy.

Close Combat: 1 Alebad banners are visible in the melee. 2 Oritolon banners are visible in the melee. Aoifa's Pride (5) score 141 hits. Warriors of Lore (3) score 249 hits. Lion's Pride (8) score 45 hits. horatio's guards (1) score 232 hits. Super Happy Killing Squad (2) score 95 hits. Total hits suffered: Attackers: 186, Defenders: 576

Aoifa's Pride (5) take 476 hits in close combat, which cause 8 casualties, wiping the unit out. Warriors of Lore (3) take 169 hits (102 in close combat, 67 from archer fire), which cause 4 casualties. Lion's Pride (8) take 100 hits in close combat, which cause 3 casualties, wiping the unit out. horatio's guards (1) take 121 hits (50 in close combat, 71 from archer fire), which cause 5 casualties. Super Happy Killing Squad (2) take 34 hits in close combat, which cause 1 casualties. Total casualties: 10 attackers, 11 defenders

Turn No. 2

FS III (7) fire on horatio's guards (1), scoring 122 hits. Rothford's Irregulars (10) fire on Warriors of Lore (3), scoring 128 hits. Fire In The Belly (6), Alebad Lancers (4) and Protectores Lucis (9) charge ahead, into the attackers' ranks. Talibularium Curatoris (11) advance towards the enemy.

Close Combat: 1 Alebad banners are visible in the melee. 2 Oritolon banners are visible in the melee. Warriors of Lore (3) score 202 hits. Fire In The Belly (6) score 277 hits. Alebad Lancers (4) score 415 hits. Protectores Lucis (9) score 211 hits. horatio's guards (1) score 218 hits. Super Happy Killing Squad (2) score 69 hits. Total hits suffered: Attackers: 903, Defenders: 489

Warriors of Lore (3) take 649 hits (521 in close combat, 128 from archer fire), which cause 17 casualties. Fire In The Belly (6) take 248 hits in close combat, which cause 6 casualties. Alebad Lancers (4) take 151 hits in close combat, which cause 4 casualties. Protectores Lucis (9) take 90 hits in close combat, which cause 3 casualties. horatio's guards (1) take 376 hits (254 in close combat, 122 from archer fire), which cause 16 casualties, wiping the unit out. Super Happy Killing Squad (2) take 128 hits in close combat, which cause 4 casualties. 2 Oritolon banners fall. Total casualties: 37 attackers, 13 defenders

Turn No. 3

FS III (7) hold their fire. Rothford's Irregulars (10) hold their fire. Talibularium Curatoris (11) can not advance, because the front lines are too crowded.

Close Combat: 1 Alebad banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Protectores Lucis (9) score 132 hits. Warriors of Lore (3) score 38 hits. Fire In The Belly (6) score 125 hits. Super Happy Killing Squad (2) score 36 hits. Alebad Lancers (4) score 204 hits. Total hits suffered: Attackers: 231 (461 before overkill), Defenders: 74

Protectores Lucis (9) take 20 hits in close combat, which cause 1 casualties. Warriors of Lore (3) take 115 hits in close combat, which cause 2 casualties, wiping the unit out. Fire In The Belly (6) take 26 hits in close combat, which cause 1 casualties. Super Happy Killing Squad (2) take 116 hits in close combat, which cause 3 casualties, wiping the unit out. Alebad Lancers (4) take 28 hits in close combat, which cause 1 casualties. Total casualties: 5 attackers, 3 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %. The local roads network has also been damaged.

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. 7 of your men were killed and 1 were wounded in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 1 % damage.

June 17th -- Monster Hunt -- Alowca

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 9 other line 9 % 465 2 D Alowcan Heavy Foot Ratchel Alowca 30 Inf line 10 % 301 3 D Alowcan Heavy Foot (militia/guard unit) Alowca 30 Inf line 11 % 358 4 D Aoifa's Pride Aoifa Alowca 1 Inf line 15 % 28 5 D Bunch O' Muscles (militia/guard unit) Alowca 43 Inf line 13 % 522 6 D City Guard (militia/guard unit) Alowca 29 Arch line 8 % 239 7 D Follow the Wolves (militia/guard unit) Alowca 30 Cav line 15 % 559 8 D Pontifecal Guard (militia/guard unit) Alowca 42 Inf wedge 12 % 494 9 D Templar Auxiliaries (militia/guard unit) Alowca 37 Arch line 10 % 446 10 D Templars Evo Alowca 30 Inf line 11 % 349

Total: 1 attackers (9 other) 9 defenders (176 Inf, 66 Arch, 30 Cav) Total combat strengths: 465 vs. 3296 Aoifa's Pride tried to evade foreign troops, but were spotted. The region owner Alowca and their allies defend. The (rogue) troops attack because they are at war with Alowca.

Strong winds and gusts are making ranged combat a game of luck. The defenders take up positions inside the Keep (3).

Turn No. 1

Templar Auxiliaries (9) have no enemy in range and hold their fire. City Guard (6) have no enemy in range and hold their fire. Follow the Wolves (7) stay in their defensive position, awaiting an opportunity to charge. Monsters (1) advance towards the enemy. Aoifa's Pride (4), Bunch O' Muscles (5), Pontifecal Guard (8) and Alowcan Heavy Foot (3) move forward to take up positions at the outer wall. Templars (10) and Alowcan Heavy Foot (2) hold their positions at the outer wall, waiting for the attack.

Turn No. 2

Templar Auxiliaries (9) have no enemy in range and hold their fire. City Guard (6) fire on Monsters (1), scoring 24 hits. Follow the Wolves (7) stay in their defensive position, awaiting an opportunity to charge. Monsters (1) advance towards the enemy. Aoifa's Pride (4) move forward to take up positions at the outer wall. Alowcan Heavy Foot (3), Pontifecal Guard (8), Bunch O' Muscles (5), Alowcan Heavy Foot (2) and Templars (10) hold their positions at the outer wall, waiting for the attack.

Monsters (1) take 24 hits from archer fire. No casualties.

Turn No. 3

City Guard (6) fire on Monsters (1), scoring 80 hits. Templar Auxiliaries (9) fire on Monsters (1), scoring 260 hits. Follow the Wolves (7) leave their fortified positions and attack the enemy Aoifa's Pride (4) move forward to take up positions at the outer wall. Alowcan Heavy Foot (3), Pontifecal Guard (8), Templars (10), Bunch O' Muscles (5) and Alowcan Heavy Foot (2) hold their positions at the outer wall, waiting for the attack.

Close Combat: Follow the Wolves (7) score 404 hits. Monsters (1) score 157 hits. Total hits suffered: Attackers: 404, Defenders: 157

Follow the Wolves (7) take 157 hits in close combat, which cause 3 casualties. Monsters (1) take 744 hits (404 in close combat, 340 from archer fire), which cause 8 casualties. Total casualties: 8 attackers, 3 defenders

Turn No. 4

Templar Auxiliaries (9) have no enemy in range and hold their fire. City Guard (6) have no enemy in range and hold their fire. Templars (10), Aoifa's Pride (4), Alowcan Heavy Foot (2), Alowcan Heavy Foot (3), Pontifecal Guard (8) and Bunch O' Muscles (5) hold their positions at the outer wall, waiting for the attack.

Close Combat: The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 35 hits. Follow the Wolves (7) score 257 hits. Total hits suffered: Attackers: 48 (257 before overkill), Defenders: 35

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Monsters (1) take 48 hits in close combat, which cause 1 casualties, wiping the unit out. Follow the Wolves (7) take 35 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Alowca. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points.

June 18th -- Undead -- Alowca

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 2 other line 9 % 175 2 A Undead Horde (Undead) (rogue) 42 other line 5 % 498 3 D Alowcan Heavy Foot (militia/guard unit) Alowca 30 Inf line 11 % 365 4 D Aoifa's Pride Aoifa Alowca 21 Inf line 12 % 291 5 D Bunch O' Muscles (militia/guard unit) Alowca 43 Inf line 13 % 522 6 D City Guard (militia/guard unit) Alowca 60 Arch line 5 % 344 7 D Follow The Wolves Komek Alowca 3 Inf line 13 % 71 8 D Follow the Wolves (militia/guard unit) Alowca 28 Cav line 15 % 531 9 D Pontifecal Guard Amy Alowca 4 Inf line 14 % 101 10 D Pontifecal Guard (militia/guard unit) Alowca 42 Inf wedge 13 % 490 11 D Templar Auxiliaries (militia/guard unit) Alowca 50 Arch line 11 % 566 12 N Death Guard Denarien Alowca 0 Inf line 13 % 0

Total: 2 attackers (44 other) 9 defenders (143 Inf, 110 Arch, 28 Cav) Total combat strengths: 673 vs. 3281 1 neutral observers (0 combat strength). Death Guard have no combat-ready men and thus stay out of the battle. Aoifa's Pride tried to evade foreign troops, but were spotted. The region owner Alowca and their allies defend. The (rogue) troops attack because they are at war with Alowca.

It is quite windy and the archers will have to aim very carefully. The defenders take up positions inside the Keep (3).

Turn No. 1

Templar Auxiliaries (11) have no enemy in range and hold their fire. City Guard (6) fire on Undead Horde (2), scoring 37 hits. Follow the Wolves (8) stay in their defensive position, awaiting an opportunity to charge. Follow The Wolves (7) leave the fortification, attacking the enemy. Pontifecal Guard (9) leave the fortification, attacking the enemy. Monsters (1) and Undead Horde (2) advance towards the enemy. Aoifa's Pride (4), Bunch O' Muscles (5), Pontifecal Guard (10) and Alowcan Heavy Foot (3) move forward to take up positions at the outer wall.

Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Undead Horde (2) score 51 hits. Follow The Wolves (7) score 56 hits. Pontifecal Guard (9) score 79 hits. Total hits suffered: Attackers: 135, Defenders: 35 (51 before overkill)

Undead Horde (2) take 172 hits (135 in close combat, 37 from archer fire), which cause 7 casualties. Follow The Wolves (7) take 35 hits in close combat, which cause 1 casualties. Pontifecal Guard (9) are shocked. Total casualties: 7 attackers, 1 defenders

Turn No. 2

City Guard (6) fire on Monsters (1), scoring 63 hits. Templar Auxiliaries (11) have no enemy in range and hold their fire. Follow the Wolves (8) leave their fortified positions and attack the enemy Monsters (1) advance towards the enemy. Aoifa's Pride (4) move forward to take up positions at the outer wall. Pontifecal Guard (10), Alowcan Heavy Foot (3) and Bunch O' Muscles (5) hold their positions at the outer wall, waiting for the attack.

Close Combat: Follow the Wolves (8) score 371 hits. Pontifecal Guard (9) score 68 hits. Follow The Wolves (7) score 38 hits. Undead Horde (2) score 52 hits. Monsters (1) score 59 hits. Total hits suffered: Attackers: 477, Defenders: 111

Follow the Wolves (8) take 80 hits in close combat, which cause 2 casualties. Pontifecal Guard (9) take 31 hits in close combat, which cause 1 casualties. Follow The Wolves (7) are shocked. Undead Horde (2) take 437 hits in close combat, which cause 18 casualties. Monsters (1) take 103 hits (40 in close combat, 63 from archer fire), which cause 1 casualties. Total casualties: 19 attackers, 3 defenders

Turn No. 3

City Guard (6) have no enemy in range and hold their fire. Templar Auxiliaries (11) have no enemy in range and hold their fire. Aoifa's Pride (4) move forward to take up positions at the outer wall. Alowcan Heavy Foot (3), Pontifecal Guard (10) and Bunch O' Muscles (5) hold their positions at the outer wall, waiting for the attack.

Close Combat: Undead Horde (2) score 28 hits. Monsters (1) score 32 hits. Follow the Wolves (8) score 230 hits. Pontifecal Guard (9) score 47 hits. Follow The Wolves (7) score 32 hits. Total hits suffered: Attackers: 309, Defenders: 60

Undead Horde (2) take 224 hits in close combat, which cause 9 casualties. Monsters (1) take 85 hits in close combat, which cause 1 casualties, wiping the unit out. Follow the Wolves (8) take 50 hits in close combat, which cause 1 casualties. Pontifecal Guard (9) take 10 hits in close combat, which cause 1 casualties. Follow The Wolves (7) are shocked. Total casualties: 10 attackers, 2 defenders

Turn No. 4

Templar Auxiliaries (11) have no enemy in range and hold their fire. City Guard (6) have no enemy in range and hold their fire. Aoifa's Pride (4), Bunch O' Muscles (5), Pontifecal Guard (10) and Alowcan Heavy Foot (3) hold their positions at the outer wall, waiting for the attack.

Close Combat: Follow The Wolves (7) score 31 hits. Pontifecal Guard (9) score 33 hits. Follow the Wolves (8) score 195 hits. Undead Horde (2) score 16 hits. Total hits suffered: Attackers: 259, Defenders: 16

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Follow The Wolves (7) take 16 hits in close combat, which cause 1 casualties. Pontifecal Guard (9) are shocked. Undead Horde (2) take 259 hits in close combat, which cause 8 casualties, wiping the unit out. Total casualties: 8 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Alowca. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 5 points. Combat training increases by 2 points. Unit cohesion rises 3 points.