Dubhaine Family/Aoifa/Battles/1012/June

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

June 4th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ADeathAoifaMinas Thalion5 SFline  201
2APersonal GuardArthurMinas Thalion20 Archline  183
3ARossignon's BowsBastianMinas Thalion20 Archline  165
4DMonsters(Monsters)(rogue)10 otherline  575
5NFlame of the Ancient WorldDwayneMinas Thalion9 Archline  207


Total:
3 attackers (40 Arch, 5 SF)
1 defenders (10 other)
Total combat strengths: 549 vs. 575
1 neutral observers (207 combat strength).

Flame of the Ancient World successfully evade the foreign troops.
The region owner (rogue) and their allies defend.
The Minas Thalion troops attack because they are at war with (rogue).

The battle takes place in the middle of a storm, archers will be almost worthless.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (5-S)
2 (20-A)
3 (20-A)
   <Char >4 (10-M)
</Char >
   

Rossignon's Bows (3) move closer to get better shots.
<Char >Rossignon's Bows (3) fire on Monsters (4), scoring 16 hits.
</Char >Personal Guard (2) move closer to get better shots.
<Char >Personal Guard (2) fire on Monsters (4), scoring 35 hits.
</Char ><Char >Death (1) fire on Monsters (4), scoring 70 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 121
Monsters (4) move forward to take up positions at the outer wall.


<Char >Monsters (4) take 58 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 58 (0 from close combat and 58 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

   1 (5-S)
2 (20-A)
3 (20-A)
 <Char >4 (9-M)
</Char >
    

<Char >Death (1) fire on Monsters (4), scoring 110 hits.
</Char ><Char >Personal Guard (2) fire on Monsters (4), scoring 78 hits.
</Char ><Char >Rossignon's Bows (3) fire on Monsters (4), scoring 79 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 267
Monsters (4) leave the fortification, attacking the enemy.


<Char >Monsters (4) take 267 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 267 (0 from close combat and 267 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

   1 (5-S)
2 (20-A)
3 (20-A)
<Char >4 (7-M)
</Char >
     

<Char >Death (1) fire on Monsters (4), scoring 102 hits.
</Char ><Char >Personal Guard (2) fire on Monsters (4), scoring 83 hits.
</Char ><Char >Rossignon's Bows (3) fire on Monsters (4), scoring 47 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 232


Close Combat (Attacker Line 1):
Personal Guard (2) score 15 hits on Monsters (4).
Rossignon's Bows (3) score 21 hits on Monsters (4).
<Char >Monsters (4) score 90 hits on Personal Guard (2).
</Char ><Char >Monsters (4) score 79 hits on Rossignon's Bows (3).
</Char >Total close combat hits suffered: Attackers: 169, Defenders: 36

Personal Guard (2) take 90 hits in close combat, which cause 3 casualties.
Rossignon's Bows (3) take 79 hits in close combat, which cause 3 casualties.
<Char >Monsters (4) take 268 hits (36 in close combat, 232 from archer fire), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 169 (169 from close combat and 0 from ranged), Defenders: 268 (36 from close combat and 232 from ranged)
Total casualties: 6 attackers, 2 defenders

Turn No. 4

   1 (5-S)
2 (17-A)
3 (17-A)
<Char >4 (5-M)
</Char >
      

Death (1) fire carefully into the close combat near them.
<Char >Death (1) fire on Monsters (4), scoring 80 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 80


Close Combat (Attacker Line 1):
Rossignon's Bows (3) score 39 hits on Monsters (4).
<Char >Monsters (4) score 61 hits on Personal Guard (2).
</Char ><Char >Monsters (4) score 71 hits on Rossignon's Bows (3).
</Char >Personal Guard (2) score 28 hits on Monsters (4).
Total close combat hits suffered: Attackers: 132, Defenders: 67

Rossignon's Bows (3) take 71 hits in close combat, which cause 2 casualties.
<Char >Monsters (4) take 147 hits (67 in close combat, 80 from archer fire), which cause 1 casualties, making the unit retreat from the battlefield.
</Char >Personal Guard (2) take 61 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 132 (132 from close combat and 0 from ranged), Defenders: 147 (67 from close combat and 80 from ranged)
Total casualties: 4 attackers, 1 defenders

Attacker Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 2 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

June 5th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ADeathAoifaMinas Thalion5 SFline  201
2AFlame of the Ancient WorldDwayneMinas Thalion9 Archline  206
3APersonal GuardArthurMinas Thalion15 Archline  162
4ARossignon's BowsBastianMinas Thalion15 Archline  137
5DMonsters(Monsters)(rogue)4 otherline  300


Total:
4 attackers (39 Arch, 5 SF)
1 defenders (4 other)
Total combat strengths: 706 vs. 300

The region owner (rogue) and their allies defend.
The Minas Thalion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (9-A)
1 (5-S)
3 (15-A)
4 (15-A)
   <Char >5 (4-M)
</Char >
   

Rossignon's Bows (4) move closer to get better shots.
<Char >Rossignon's Bows (4) fire on Monsters (5), scoring 18 hits.
</Char >Personal Guard (3) move closer to get better shots.
<Char >Personal Guard (3) fire on Monsters (5), scoring 21 hits.
</Char >Flame of the Ancient World (2) move closer to get better shots.
<Char >Flame of the Ancient World (2) fire on Monsters (5), scoring 29 hits.
</Char ><Char >Death (1) fire on Monsters (5), scoring 103 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 171
Monsters (5) move forward to take up positions at the outer wall.


<Char >Monsters (5) take 81 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 81 (0 from close combat and 81 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

   1 (5-S)
2 (9-A)
3 (15-A)
4 (15-A)
 <Char >5 (3-M)
</Char >
    

<Char >Death (1) fire on Monsters (5), scoring 104 hits.
</Char ><Char >Personal Guard (3) fire on Monsters (5), scoring 46 hits.
</Char ><Char >Flame of the Ancient World (2) fire on Monsters (5), scoring 54 hits.
</Char ><Char >Rossignon's Bows (4) fire on Monsters (5), scoring 45 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 249
Monsters (5) leave the fortification, attacking the enemy.


<Char >Monsters (5) take 249 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 249 (0 from close combat and 249 from ranged)
Total casualties: 0 attackers, 2 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle.
Morale of your troops falls by 7 points. Combat training increases by 1 points. Unit cohesion rises 4 points.

June 15th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)25 otherline  310
2DDeathAoifaMinas Thalion5 SFline  186
3DRossignon's BowsBastianMinas Thalion15 Archline  124
4DThe Harlequin GuardCathalMinas Thalion34 MIline  368


Total:
1 attackers (25 other)
3 defenders (34 MI, 15 Arch, 5 SF)
Total combat strengths: 310 vs. 678

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (25-U)
</Char >
  2 (5-S)
3 (15-A)
4 (34-M)
   

<Char >Death (2) fire on Undead Horde (1), scoring 86 hits.
</Char ><Char >The Harlequin Guard (4) fire on Undead Horde (1), scoring 112 hits.
</Char ><Char >Rossignon's Bows (3) fire on Undead Horde (1), scoring 49 hits.
</Char >Total ranged hits suffered: Attackers: 247, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 247 hits from archer fire, which cause 11 casualties.
</Char >Total hits suffered: Attackers: 247 (0 from close combat and 247 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Turn No. 2

     <Char >1 (14-U)
</Char >
 2 (5-S)
3 (15-A)
4 (34-M)
   

<Char >Death (2) fire on Undead Horde (1), scoring 190 hits.
</Char ><Char >Rossignon's Bows (3) fire on Undead Horde (1), scoring 53 hits.
</Char ><Char >The Harlequin Guard (4) fire on Undead Horde (1), scoring 178 hits.
</Char >Total ranged hits suffered: Attackers: 421, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


<Char >Undead Horde (1) take 421 hits from archer fire, which cause 14 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 421 (0 from close combat and 421 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 14 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Your unit gains 3 points of Morale. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 16th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  310
2DDeathAoifaMinas Thalion4 SFline  150
3DRossignon's BowsBastianMinas Thalion15 Archline  127
4DThe Harlequin GuardCathalMinas Thalion34 MIline  382


Total:
1 attackers (5 other)
3 defenders (34 MI, 15 Arch, 4 SF)
Total combat strengths: 310 vs. 659

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
   2 (4-S)
3 (15-A)
4 (34-M)
   

<Char >Death (2) fire on Monsters (1), scoring 69 hits.
</Char >Rossignon's Bows (3) have no enemy in range and hold their fire.
<Char >Rossignon's Bows (3) fire on Monsters (1), scoring 26 hits.
</Char >The Harlequin Guard (4) have no enemy in range and hold their fire.
<Char >The Harlequin Guard (4) fire on Monsters (1), scoring 59 hits.
</Char >Total ranged hits suffered: Attackers: 154, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 154 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 154 (0 from close combat and 154 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
  2 (4-S)
3 (15-A)
4 (34-M)
   

<Char >Rossignon's Bows (3) fire on Monsters (1), scoring 31 hits.
</Char ><Char >The Harlequin Guard (4) fire on Monsters (1), scoring 94 hits.
</Char ><Char >Death (2) fire on Monsters (1), scoring 48 hits.
</Char >Total ranged hits suffered: Attackers: 173, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 173 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 173 (0 from close combat and 173 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

     <Char >1 (3-M)
</Char >
 2 (4-S)
3 (15-A)
4 (34-M)
   

<Char >The Harlequin Guard (4) fire on Monsters (1), scoring 221 hits.
</Char ><Char >Rossignon's Bows (3) fire on Monsters (1), scoring 54 hits.
</Char ><Char >Death (2) fire on Monsters (1), scoring 146 hits.
</Char >Total ranged hits suffered: Attackers: 421, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).


<Char >Monsters (1) take 421 hits from archer fire, which cause 3 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 421 (0 from close combat and 421 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 1 points. Unit cohesion rises 2 points.

June 17th - Koolaris

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ADeathAoifaMinas Thalion3 SFline  113
2DUndead Horde(Undead)(rogue)28 otherline  420


Total:
1 attackers (3 SF)
1 defenders (28 other)
Total combat strengths: 113 vs. 420

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (3-S)
  <Char >2 (28-U)
</Char >
    

<Char >Death (1) fire on Undead Horde (2), scoring 82 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 82
Undead Horde (2) advance towards the enemy.


<Char >Undead Horde (2) take 82 hits from archer fire, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 82 (0 from close combat and 82 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

   1 (3-S)
 <Char >2 (25-U)
</Char >
     

<Char >Death (1) fire on Undead Horde (2), scoring 106 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 106
Undead Horde (2) advance towards the enemy.


<Char >Undead Horde (2) take 106 hits from archer fire, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 106 (0 from close combat and 106 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

   1 (3-S)
<Char >2 (21-U)
</Char >
      

<Char >Death (1) fire on Undead Horde (2), scoring 99 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 99
Undead Horde (2) advance towards the enemy.


Close Combat (Attacker Line 2):
<Char >Undead Horde (2) score 25 hits on Death (1) (44 before overkill).
</Char >Death (1) score 37 hits on Undead Horde (2).
Total close combat hits suffered: Attackers: 25 (44 before overkill), Defenders: 37

<Char >Undead Horde (2) take 136 hits (37 in close combat, 99 from archer fire), which cause 6 casualties.
</Char >Death (1) take 25 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 25 (25 from close combat and 0 from ranged), Defenders: 136 (37 from close combat and 99 from ranged)
Total casualties: 1 attackers, 6 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. 1 of your men were killed in this battle. Morale of your troops falls by 13 points. Your men's equipment suffers 4 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 26th - Hulaferd

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ADeathAoifaMinas Thalion1 SFline  46
2DPortion PaladinsKatelynLukon40 Infline  537


Total:
1 attackers (1 SF)
1 defenders (40 Inf)
Total combat strengths: 46 vs. 537

The region owner Outer Tilog and their allies defend.
The Minas Thalion troops attack because they are at war with Lukon.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (1-S)
   2 (40-I)
    

Death (1) fire on Portion Paladins (2), scoring 21 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 21
Portion Paladins (2) advance towards the enemy.


Portion Paladins (2) take 21 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 21 (0 from close combat and 21 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

  1 (1-S)
  2 (39-I)
     

Death (1) fire on Portion Paladins (2), scoring 32 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 32
Portion Paladins (2) advance towards the enemy.


Portion Paladins (2) take 32 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 32 (0 from close combat and 32 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 3

  1 (1-S)
 2 (38-I)
      

Death (1) fire on Portion Paladins (2), scoring 53 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 53
Portion Paladins (2) advance towards the enemy.


Portion Paladins (2) take 53 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 53 (0 from close combat and 53 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 4

  1 (1-S)
2 (37-I)
       

Death (1) fire on Portion Paladins (2), scoring 27 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 27
Portion Paladins (2) advance towards the enemy.


Close Combat (Attacker Line 3):
3 Lukon banners are visible in the melee.
Portion Paladins (2) score 56 hits on Death (1) (370 before overkill).
Death (1) score 16 hits on Portion Paladins (2).
Total close combat hits suffered: Attackers: 56 (370 before overkill), Defenders: 16

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Portion Paladins (2) take 43 hits (16 in close combat, 27 from archer fire), which cause 1 casualties.
Death (1) take 56 hits in close combat, which cause 1 casualties, wiping the unit out.
Aoifa Dubhaine of Minas Thalion, Constable of Minas Thalion has been wounded by Portion Paladins (2).
Total hits suffered: Attackers: 56 (56 from close combat and 0 from ranged), Defenders: 43 (16 from close combat and 27 from ranged)
Total casualties: 1 attackers, 1 defenders

Defender Victory!

Results

You have been wounded during the battle in Hulaferd. The healers say your condition is improving. In fact, they think you're well enough to be allowed to resume limited duties. The battle lasted for 2 hours. You have gained 1 Honour. None of your men were killed but 1 were wounded in this battle. Your unit gains 3 points of Morale. Your men's equipment suffers 1 % damage. Combat training increases by 1 points.