Dubhaine Family/Aednadh/Battles/1012/July

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July 4th

Sunset - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)12 otherline  620
2D Al Amarah RangersDuncanSirion84 Infline  810
3D Mounted ScoutsAednadhSirion12 Cavwedge  160


Total:
1 attackers (12 other)
2 defenders (84 Inf, 12 Cav)
Total combat strengths: 620 vs. 970

The troops from Sirion set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Sirion.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (12-M)
</Char >
   2 (84-I)
   3 (12-C)
 

Mounted Scouts (3) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Al Amarah Rangers (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (12-M)
</Char >
2 (84-I)
  3 (12-C)
   

Mounted Scouts (3) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.


Close Combat (Center Line):
2 Sirion banners are visible in the melee.
<Char >Monsters (1) score 318 hits on Al Amarah Rangers (2).
</Char ><Char >Monsters (1) score 36 hits on Mounted Scouts (3).
</Char > Mounted Scouts (3) score 91 hits on Monsters (1).
Al Amarah Rangers (2) score 501 hits on Monsters (1).
Total close combat hits suffered: Attackers: 592, Defenders: 354

<Char >Monsters (1) take 592 hits in close combat, which cause 7 casualties.
</Char > Mounted Scouts (3) take 36 hits in close combat, which cause 1 casualties.
Al Amarah Rangers (2) take 318 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 592 (592 from close combat and 0 from ranged), Defenders: 354 (354 from close combat and 0 from ranged)
Total casualties: 7 attackers, 12 defenders

Turn No. 3

     <Char >1 (5-M)
</Char >
2 (73-I)
3 (11-C)
     



Close Combat (Center Line):
2 Sirion banners are visible in the melee.
Mounted Scouts (3) score 74 hits on Monsters (1).
Al Amarah Rangers (2) score 449 hits on Monsters (1).
<Char >Monsters (1) score 133 hits on Al Amarah Rangers (2).
</Char ><Char >Monsters (1) score 23 hits on Mounted Scouts (3).
</Char >Total close combat hits suffered: Attackers: 523, Defenders: 156

Mounted Scouts (3) take 23 hits in close combat, which cause 1 casualties.
Al Amarah Rangers (2) take 133 hits in close combat, which cause 4 casualties.
<Char >Monsters (1) take 523 hits in close combat, which cause 5 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 523 (523 from close combat and 0 from ranged), Defenders: 156 (156 from close combat and 0 from ranged)
Total casualties: 5 attackers, 5 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 2 %. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 6 % damage. Combat training increases by 3 points. Unit cohesion rises 4 points.

July 5th

Sunset - Bruck

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A AestasZakilevoSirion25 SFwedge  712
2A Al Amarah Honor GuardAndraSirion51 Infline  570
3A Arrows of BlaastambarAnurakSirion50 Archline  707
4ABlack GuardZadekSirion20 SFline  456
5A Bunch o' Men on HorsesTroySirion23 Cavwedge  510
6A Caroline's GuardCarolineSirion25 Infbox  224
7A DaredevilsManishSirion46 Infline  509
8A Dream ThievesJeremiahSirion16 Infline  280
9A Elena's ArrowsElenaSirion32 Archline  454
10A Elmbar AuxiliariesOttoSirion17 Infline  333
11A Galadhrim RangersAlphaSirion39 Archline  608
12A Lady's OwnGiselleSirion16 SFline  492
13A LongbowmenZidaneSirion33 Archline  451
14A MercureansMarionSirion36 Cavwedge  608
15A Mounted ScoutsAednadhSirion10 Cavwedge  150
16A Personal GuardLiaSirion27 Infline  316
17A Rollbar's RidersSimbaSirion27 Cavwedge  518
18A Sirion ShieldsmenDidymusSirion50 Infline  506
19A Solacesta EliteTyrantSirion21 Archline  397
20A SteelRidersEilienSirion26 Cavwedge  460
21A Sun GuardKendrisSirion58 Archline  732
22A Telgars LionsTelgarSirion34 Archline  326
23A The Dancing BladesDallianSirion27 Infline  365
24A The Dark OnesDurion EyolfSirion58 Infline  633
25A The Elven EntourageRuginaSirion48 Infline  552
26A The Osslamar BrawlersAthemarSirion18 Infline  251
27A The Silver GuardVerdunSirion65 Infline  606
28A Thorns in the SideIliasSirion27 Infline  368
29A Ubin's ArchersUbinSirion84 Archline  893
30AUndead Horde(Undead)(rogue)60 otherline  1165
31A Webin's AnglesWebinSirion97 Archline  1030
32A Wolves for SirionDalSirion27 Infline  414
33A ~�RD�~ Morgan's MentlarsMorganSirion47 Cavwedge  703
34A ~�RD�~ Skadi GuardiansRagnarSirion86 Infwedge  608
35A �Pokes�CainSirion24 Cavwedge  514
36DPeasant Militia(militia/guard unit)Westmoor151 otherline  346


Total:
35 attackers (588 Inf, 448 Arch, 193 Cav, 61 SF, 60 other)
1 defenders (151 other)
Total combat strengths: 18421 vs. 346

The peasants of Westmoor and their allies defend.
The (rogue) troops attack because they are at war with Westmoor.
The Sirion troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Anurak Invictus, Count of Blaastambar is spotted reading from the Black Book of Betrayal.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  14 (36-C)
15 (10-C)
33 (47-C)
35 (24-C)
1 (25-S)
5 (23-C)
17 (27-C)
19 (21-A)
20 (26-C)
2 (51-I)
10 (17-I)
11 (39-A)
12 (16-S)
21 (58-A)
22 (34-A)
23 (27-I)
24 (58-I)
25 (48-I)
26 (18-I)
27 (65-I)
31 (97-A)
32 (27-I)
34 (86-I)
3 (50-A)
4 (20-S)
6 (25-I)
7 (46-I)
8 (16-I)
9 (32-A)
13 (33-A)
16 (27-I)
18 (50-I)
28 (27-I)
29 (84-A)
<Char >30 (60-U)
</Char >
  <Char >36 (151-P)
</Char >
   

<Char > Ubin's Archers (29) fire on Peasant Militia (36), scoring 580 hits.
</Char ><Char > Elena's Arrows (9) fire on Peasant Militia (36), scoring 196 hits.
</Char ><Char > Sun Guard (21) fire on Peasant Militia (36), scoring 207 hits.
</Char ><Char > Webin's Angles (31) fire on Peasant Militia (36), scoring 320 hits.
</Char ><Char > Telgars Lions (22) fire on Peasant Militia (36), scoring 85 hits.
</Char ><Char > Galadhrim Rangers (11) fire on Peasant Militia (36), scoring 226 hits.
</Char > Solacesta Elite (19) move closer to get better shots.
<Char > Solacesta Elite (19) fire on Peasant Militia (36), scoring 80 hits.
</Char ><Char > Arrows of Blaastambar (3) fire on Peasant Militia (36), scoring 351 hits.
</Char ><Char > Longbowmen (13) fire on Peasant Militia (36), scoring 208 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 2253
Mercureans (14), Rollbar's Riders (17), Mounted Scouts (15), Bunch o' Men on Horses (5), SteelRiders (20), �Pokes� (35) and ~�RD�~ Morgan's Mentlars (33) ride on, closing in on the defenders.
Thorns in the Side (28), Wolves for Sirion (32), Elmbar Auxiliaries (10), Al Amarah Honor Guard (2), Black Guard (4), Personal Guard (16), Undead Horde (30), The Elven Entourage (25), Daredevils (7), The Dark Ones (24), Aestas (1), The Osslamar Brawlers (26), The Dancing Blades (23), Dream Thieves (8), The Silver Guard (27), Sirion Shieldsmen (18), ~�RD�~ Skadi Guardians (34), Lady's Own (12) and Caroline's Guard (6) advance towards the enemy.
Peasant Militia (36) advance towards the enemy.


<Char >Peasant Militia (36) take 2253 hits from archer fire, which cause 125 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2253 (0 from close combat and 2253 from ranged)
Total casualties: 0 attackers, 125 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Unit cohesion rises 2 points.

July 6th

Sunrise - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion51 Infline  554
2A Al Amarah RangersDuncanSirion74 Infline  707
3A Caroline's GuardCarolineSirion25 Infbox  225
4A Ciúine DealgLarnaSirion41 Archline  429
5A Elena's ArrowsElenaSirion32 Archline  446
6A Galadhrim RangersAlphaSirion39 Archline  611
7A Lady's OwnGiselleSirion16 SFline  495
8A LongbowmenZidaneSirion35 Archline  473
9A MercureansMarionSirion36 Cavwedge  601
10A Mounted ScoutsAednadhSirion10 Cavwedge  152
11A Parm LegionnairesNelielSirion41 Infline  517
12A Personal GuardLiaSirion27 Infline  315
13A Rollbar's RidersSimbaSirion27 Cavwedge  513
14A SteelRidersEilienSirion26 Cavwedge  451
15A The Dancing BladesDallianSirion27 Infline  368
16A The Dark OnesDurion EyolfSirion58 Infline  633
17A The Osslamar BrawlersAthemarSirion18 Infline  250
18A Thorns in the SideIliasSirion27 Infline  370
19AUndead Horde(Undead)(rogue)60 otherline  1170
20A ~�RD�~ Skadi GuardiansRagnarSirion77 Infwedge  558
21DAngry Peasants(militia/guard unit)Westmoor40 otherline  169


Total:
20 attackers (425 Inf, 147 Arch, 99 Cav, 16 SF, 60 other)
1 defenders (40 other)
Total combat strengths: 9838 vs. 169

The peasants of Westmoor and their allies defend.
The (rogue) troops attack because they are at war with Westmoor.
The Sirion troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Infantry Charge formation.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  9 (36-C)
10 (10-C)
13 (27-C)
14 (26-C)
1 (51-I)
4 (41-A)
6 (39-A)
7 (16-S)
15 (27-I)
16 (58-I)
17 (18-I)
20 (77-I)
2 (74-I)
3 (25-I)
5 (32-A)
8 (35-A)
11 (41-I)
12 (27-I)
18 (27-I)
<Char >19 (60-U)
</Char >
 <Char >21 (40-P)
</Char >
    

<Char > Ciúine Dealg (4) fire on Angry Peasants (21), scoring 177 hits.
</Char ><Char > Longbowmen (8) fire on Angry Peasants (21), scoring 370 hits.
</Char ><Char > Galadhrim Rangers (6) fire on Angry Peasants (21), scoring 205 hits.
</Char ><Char > Elena's Arrows (5) fire on Angry Peasants (21), scoring 206 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 958
Mercureans (9), Rollbar's Riders (13), Mounted Scouts (10) and SteelRiders (14) ride on, closing in on the defenders.
The Dark Ones (16), ~�RD�~ Skadi Guardians (20), Lady's Own (7), Al Amarah Honor Guard (1), The Dancing Blades (15), Caroline's Guard (3), The Osslamar Brawlers (17), Parm Legionnaires (11), Thorns in the Side (18), Personal Guard (12), Al Amarah Rangers (2) and Undead Horde (19) advance towards the enemy.
Angry Peasants (21) advance towards the enemy.
Undead Horde (19) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
10 Sirion banners are visible in the melee.
Caroline's Guard (3) score 114 hits on Angry Peasants (21).
<Char >Angry Peasants (21) score 4 hits on Thorns in the Side (18).
</Char ><Char >Angry Peasants (21) score 6 hits on Personal Guard (12).
</Char ><Char >Angry Peasants (21) score 4 hits on Caroline's Guard (3).
</Char ><Char >Angry Peasants (21) score 11 hits on Al Amarah Rangers (2).
</Char ><Char >Angry Peasants (21) score 7 hits on Parm Legionnaires (11).
</Char > Parm Legionnaires (11) score 400 hits on Angry Peasants (21).
Thorns in the Side (18) score 252 hits on Angry Peasants (21).
Personal Guard (12) score 180 hits on Angry Peasants (21).
Al Amarah Rangers (2) score 559 hits on Angry Peasants (21).
Total close combat hits suffered: Attackers: 32, Defenders: 1505

Caroline's Guard (3) take 4 hits in close combat. No casualties.
<Char >Angry Peasants (21) take 2463 hits (1505 in close combat, 958 from archer fire), which cause 40 casualties, wiping the unit out.
</Char > Parm Legionnaires (11) take 7 hits in close combat. No casualties.
Thorns in the Side (18) take 4 hits in close combat. No casualties.
Personal Guard (12) take 6 hits in close combat. No casualties.
Al Amarah Rangers (2) take 11 hits in close combat. No casualties.
Total hits suffered: Attackers: 32 (32 from close combat and 0 from ranged), Defenders: 2463 (1505 from close combat and 958 from ranged)
Total casualties: 0 attackers, 40 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 2 points. Unit cohesion rises 2 points.

July 11th

Sunset -- Montijo

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)1 otherline  125
2D Feel Our WrathCelineSirion51 Infline  701
3D Lady's OwnGiselleSirion41 SFline  1003
4D Mounted ScoutsAednadhSirion15 Cavwedge  248
5DSons of Ulric(militia/guard unit)Sirion6 SFline  254


Total:
1 attackers (1 other)
4 defenders (51 Inf, 15 Cav, 47 SF)
Total combat strengths: 125 vs. 2206

The region owner Sirion and their allies defend.
The (rogue) troops attack because they are at war with Sirion.

It is quite windy and the archers will have to aim very carefully.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (1-M)
</Char >
    2 (51-I)
3 (41-S)
<Char >5 (6-S)
</Char >
  4 (15-C)
 

Mounted Scouts (4) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Feel Our Wrath (2), Lady's Own (3) and Sons of Ulric (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (1-M)
</Char >
  2 (51-I)
3 (41-S)
<Char >5 (6-S)
</Char >
4 (15-C)
   

Mounted Scouts (4) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Sons of Ulric (5), Feel Our Wrath (2) and Lady's Own (3) advance towards the enemy.
Lady's Own (3) and Mounted Scouts (4) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
4 Sirion banners are visible in the melee.
<Char >Sons of Ulric (5) score 41 hits on Monsters (1) (137 before overkill).
</Char > Feel Our Wrath (2) score 146 hits on Monsters (1) (487 before overkill).
<Char >Monsters (1) score 65 hits on Feel Our Wrath (2).
</Char ><Char >Monsters (1) score 6 hits on Sons of Ulric (5).
</Char >Total close combat hits suffered: Attackers: 187 (624 before overkill), Defenders: 71

<Char >Sons of Ulric (5) take 6 hits in close combat. No casualties.
</Char > Feel Our Wrath (2) take 65 hits in close combat, which cause 2 casualties.
<Char >Monsters (1) take 187 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 187 (187 from close combat and 0 from ranged), Defenders: 71 (71 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

July 15th

Sunset - Commonyr

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion87 Infline  837
2A Bunch o' Men on HorsesTroySirion35 Cavwedge  719
3A Caroline's GuardCarolineSirion45 Infbox  507
4A DaredevilsManishSirion79 Infline  878
5A Elena's ArrowsElenaSirion65 Archline  842
6A Elmbar AuxiliariesOttoSirion40 Infline  559
7A Galadhrim RangersAlphaSirion38 Archline  699
8A Honor GuardAleksanderSirion23 Cavwedge  282
9A Lady's OwnGiselleSirion39 SFline  928
10A LongbowmenZidaneSirion65 Archline  863
11A Mounted ScoutsAednadhSirion15 Cavwedge  257
12A Parm LegionnairesNelielSirion37 Infline  553
13APeasant Militia(militia/guard unit)Sirion145 otherline  386
14A Personal GuardLiaSirion61 Infline  615
15A Ravier's RedeemersRavierWestmoor33 Cavwedge  471
16A Rollbar's RidersSimbaSirion69 Cavwedge  1129
17A Sirion RidersNetaxiaSirion14 Cavwedge  289
18A Sun GuardKendrisSirion63 Archline  891
19A Telgars LionsTelgarSirion36 Archline  372
20A The Blue WallMathrosWestmoor43 Infline  453
21A The Dark OnesDurion EyolfSirion93 Infline  977
22A The Dusk RavensMayaSirion30 Infline  489
23A The Elven EntourageRuginaSirion119 Infline  1021
24A The Osslamar BrawlersAthemarSirion33 Infline  367
25A the RavensEnidWestmoor59 Archline  684
26A Thorns in the SideIliasSirion60 Infline  735
27A Ubin's ArchersUbinSirion84 Archline  1008
28A Wolves for SirionDalSirion51 Infline  695
29A ~�RD�~ Morgan's MentlarsMorganSirion52 Cavwedge  795
30A ~�RD�~ Skadi GuardiansRagnarSirion83 Infwedge  969
31A �Pokes�CainSirion30 Cavwedge  675
32DPeasant Militia(militia/guard unit)(rogue)62 otherline  189


Total:
31 attackers (861 Inf, 410 Arch, 271 Cav, 39 SF, 145 other)
1 defenders (62 other)
Total combat strengths: 20945 vs. 189

The peasants of (rogue) and their allies defend.
The Sirion troops attack because they are at war with (rogue).
The Westmoor troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Infantry Charge formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.
Sir Ravier Nebehn of Westmoor, Marshal of the Westmoorian Column takes command of his army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  11 (15-C)
29 (52-C)
31 (30-C)
2 (35-C)
8 (23-C)
15 (33-C)
16 (69-C)
17 (14-C)
1 (87-I)
6 (40-I)
7 (38-A)
9 (39-S)
<Char >13 (145-P)
</Char > 18 (63-A)
19 (36-A)
23 (119-I)
24 (33-I)
25 (59-A)
28 (51-I)
30 (83-I)
3 (45-I)
4 (79-I)
5 (65-A)
10 (65-A)
12 (37-I)
14 (61-I)
20 (43-I)
21 (93-I)
22 (30-I)
26 (60-I)
27 (84-A)
  <Char >32 (62-P)
</Char >
   

<Char > the Ravens (25) fire on Peasant Militia (32), scoring 120 hits.
</Char ><Char > Galadhrim Rangers (7) fire on Peasant Militia (32), scoring 260 hits.
</Char ><Char > Sun Guard (18) fire on Peasant Militia (32), scoring 252 hits.
</Char ><Char > Elena's Arrows (5) fire on Peasant Militia (32), scoring 296 hits.
</Char ><Char > Telgars Lions (19) fire on Peasant Militia (32), scoring 56 hits.
</Char ><Char > Ubin's Archers (27) fire on Peasant Militia (32), scoring 585 hits.
</Char ><Char > Longbowmen (10) fire on Peasant Militia (32), scoring 500 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 2069
~�RD�~ Morgan's Mentlars (29), Bunch o' Men on Horses (2), Sirion Riders (17), Honor Guard (8), Mounted Scouts (11), Ravier's Redeemers (15), �Pokes� (31) and Rollbar's Riders (16) ride on, closing in on the defenders.
The Osslamar Brawlers (24), ~�RD�~ Skadi Guardians (30), Thorns in the Side (26), Caroline's Guard (3), The Elven Entourage (23), Parm Legionnaires (12), Peasant Militia (13), The Dusk Ravens (22), Daredevils (4), Lady's Own (9), Personal Guard (14), Wolves for Sirion (28), The Dark Ones (21), Al Amarah Honor Guard (1), Elmbar Auxiliaries (6) and The Blue Wall (20) advance towards the enemy.
Peasant Militia (32) advance towards the enemy.


<Char >Peasant Militia (32) take 2069 hits from archer fire, which cause 62 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2069 (0 from close combat and 2069 from ranged)
Total casualties: 0 attackers, 62 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Unit cohesion rises 3 points.

July 16th

Sunrise - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion87 Infline  825
2A Bunch o' Men on HorsesTroySirion35 Cavwedge  700
3A Caroline's GuardCarolineSirion45 Infbox  501
4A Elena's ArrowsElenaSirion65 Archline  832
5A Elmbar AuxiliariesOttoSirion40 Infline  550
6A Honor GuardAleksanderSirion23 Cavwedge  279
7A Lady's OwnGiselleSirion39 SFline  909
8A Mounted ScoutsAednadhSirion15 Cavwedge  261
9A Personal GuardLiaSirion62 Infline  614
10A Rollbar's RidersSimbaSirion69 Cavwedge  1105
11A Sun GuardKendrisSirion63 Archline  892
12A The Dark OnesDurion EyolfSirion93 Infline  953
13A The Dusk RavensMayaSirion30 Infline  481
14A The Osslamar BrawlersAthemarSirion33 Infline  364
15A Thorns in the SideIliasSirion60 Infline  724
16A Ubin's ArchersUbinSirion84 Archline  989
17A ~�RD�~ Morgan's MentlarsMorganSirion52 Cavwedge  786
18A ~�RD�~ Skadi GuardiansRagnarSirion83 Infwedge  952
19DPeasant Militia(militia/guard unit)Westmoor17 otherline  71


Total:
18 attackers (533 Inf, 212 Arch, 194 Cav, 39 SF)
1 defenders (17 other)
Total combat strengths: 12717 vs. 71

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

It is quite windy and the archers will have to aim very carefully.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Infantry Charge formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  8 (15-C)
17 (52-C)
2 (35-C)
6 (23-C)
10 (69-C)
1 (87-I)
5 (40-I)
7 (39-S)
11 (63-A)
14 (33-I)
18 (83-I)
3 (45-I)
4 (65-A)
9 (62-I)
12 (93-I)
13 (30-I)
15 (60-I)
16 (84-A)
  <Char >19 (17-P)
</Char >
   

<Char > Ubin's Archers (16) fire on Peasant Militia (19), scoring 539 hits.
</Char ><Char > Sun Guard (11) fire on Peasant Militia (19), scoring 339 hits.
</Char ><Char > Elena's Arrows (4) fire on Peasant Militia (19), scoring 440 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1318
Bunch o' Men on Horses (2), Mounted Scouts (8), Honor Guard (6), Rollbar's Riders (10) and ~�RD�~ Morgan's Mentlars (17) ride on, closing in on the defenders.
Peasant Militia (19) stay behind their camp fortifications.
Al Amarah Honor Guard (1), Lady's Own (7), ~�RD�~ Skadi Guardians (18), Elmbar Auxiliaries (5), The Dusk Ravens (13), Thorns in the Side (15), Caroline's Guard (3), The Osslamar Brawlers (14), Personal Guard (9) and The Dark Ones (12) advance towards the enemy.


<Char >Peasant Militia (19) take 659 hits from archer fire (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 659 (0 from close combat and 659 from ranged)
Total casualties: 0 attackers, 17 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Unit cohesion rises 2 points.

Sunset - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion87 Infline  817
2A Avance VictorieuseVictorieuxSirion40 Infline  410
3A Bunch o' Men on HorsesTroySirion35 Cavwedge  683
4A Caroline's GuardCarolineSirion45 Infbox  499
5A DaredevilsManishSirion79 Infline  860
6A Elena's ArrowsElenaSirion65 Archline  828
7A Elmbar AuxiliariesOttoSirion40 Infline  547
8A Feel Our WrathCelineSirion28 Infline  425
9A First StrikeLisannaSirion66 Archline  874
10A Galadhrim RangersAlphaSirion38 Archline  661
11A Honor GuardAleksanderSirion23 Cavwedge  281
12A Lady's OwnGiselleSirion39 SFline  907
13A Mounted ScoutsAednadhSirion15 Cavwedge  268
14A Parm LegionnairesNelielSirion37 Infline  543
15A Personal GuardLiaSirion62 Infline  611
16A Rollbar's RidersSimbaSirion69 Cavwedge  1115
17A Sun GuardKendrisSirion63 Archline  882
18A The Dark OnesDurion EyolfSirion93 Infline  967
19A The Dusk RavensMayaSirion30 Infline  485
20A The Osslamar BrawlersAthemarSirion33 Infline  362
21A Thorns in the SideIliasSirion60 Infline  723
22A Ubin's ArchersUbinSirion84 Archline  983
23A Wolves for SirionDalSirion52 Infline  692
24A ~�RD�~ Morgan's MentlarsMorganSirion52 Cavwedge  779
25A ~�RD�~ Skadi GuardiansRagnarSirion83 Infwedge  959
26A �Pokes�CainSirion30 Cavwedge  656
27DPeasant Militia(militia/guard unit)Westmoor317 otherline  764


Total:
26 attackers (769 Inf, 316 Arch, 224 Cav, 39 SF)
1 defenders (317 other)
Total combat strengths: 17817 vs. 764

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

It is quite windy and the archers will have to aim very carefully.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Infantry Charge formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  13 (15-C)
24 (52-C)
26 (30-C)
3 (35-C)
11 (23-C)
16 (69-C)
1 (87-I)
7 (40-I)
8 (28-I)
9 (66-A)
10 (38-A)
12 (39-S)
17 (63-A)
20 (33-I)
23 (52-I)
25 (83-I)
2 (40-I)
4 (45-I)
5 (79-I)
6 (65-A)
14 (37-I)
15 (62-I)
18 (93-I)
19 (30-I)
21 (60-I)
22 (84-A)
  <Char >27 (317-P)
</Char >
   

<Char > Galadhrim Rangers (10) fire on Peasant Militia (27), scoring 181 hits.
</Char ><Char > Elena's Arrows (6) fire on Peasant Militia (27), scoring 271 hits.
</Char ><Char > Sun Guard (17) fire on Peasant Militia (27), scoring 320 hits.
</Char ><Char > First Strike (9) fire on Peasant Militia (27), scoring 256 hits.
</Char ><Char > Ubin's Archers (22) fire on Peasant Militia (27), scoring 478 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1506
Bunch o' Men on Horses (3), ~�RD�~ Morgan's Mentlars (24), Rollbar's Riders (16), �Pokes� (26), Honor Guard (11) and Mounted Scouts (13) ride on, closing in on the defenders.
Lady's Own (12), The Dark Ones (18), Thorns in the Side (21), Daredevils (5), Parm Legionnaires (14), Wolves for Sirion (23), Caroline's Guard (4), The Dusk Ravens (19), Personal Guard (15), Al Amarah Honor Guard (1), Elmbar Auxiliaries (7), ~�RD�~ Skadi Guardians (25), Avance Victorieuse (2), The Osslamar Brawlers (20) and Feel Our Wrath (8) advance towards the enemy.
Peasant Militia (27) advance towards the enemy.


<Char >Peasant Militia (27) take 1506 hits from archer fire, which cause 84 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1506 (0 from close combat and 1506 from ranged)
Total casualties: 0 attackers, 84 defenders

Turn No. 2

    9 (66-A)
10 (38-A)
13 (15-C)
17 (63-A)
24 (52-C)
26 (30-C)
1 (87-I)
3 (35-C)
6 (65-A)
7 (40-I)
8 (28-I)
11 (23-C)
12 (39-S)
16 (69-C)
20 (33-I)
22 (84-A)
23 (52-I)
25 (83-I)
2 (40-I)
4 (45-I)
5 (79-I)
14 (37-I)
15 (62-I)
18 (93-I)
19 (30-I)
21 (60-I)
<Char >27 (233-P)
</Char >
    

<Char > Ubin's Archers (22) fire on Peasant Militia (27), scoring 500 hits.
</Char ><Char > Sun Guard (17) fire on Peasant Militia (27), scoring 407 hits.
</Char ><Char > Galadhrim Rangers (10) fire on Peasant Militia (27), scoring 389 hits.
</Char ><Char > First Strike (9) fire on Peasant Militia (27), scoring 414 hits.
</Char ><Char > Elena's Arrows (6) fire on Peasant Militia (27), scoring 368 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 2078
Mounted Scouts (13), ~�RD�~ Morgan's Mentlars (24) and �Pokes� (26) ride on, closing in on the defenders.
Honor Guard (11), Bunch o' Men on Horses (3) and Rollbar's Riders (16) charge ahead, into the defenders' ranks.
Thorns in the Side (21), The Osslamar Brawlers (20), ~�RD�~ Skadi Guardians (25), The Dusk Ravens (19), Personal Guard (15), Wolves for Sirion (23), Elmbar Auxiliaries (7), The Dark Ones (18), Lady's Own (12), Al Amarah Honor Guard (1), Parm Legionnaires (14), Feel Our Wrath (8), Caroline's Guard (4), Daredevils (5) and Avance Victorieuse (2) advance towards the enemy.


Close Combat (Defender Line 1):
17 Sirion banners are visible in the melee.
Honor Guard (11) score 372 hits on Peasant Militia (27).
Thorns in the Side (21) score 382 hits on Peasant Militia (27).
The Dusk Ravens (19) score 356 hits on Peasant Militia (27).
Personal Guard (15) score 377 hits on Peasant Militia (27).
<Char >Peasant Militia (27) score 13 hits on Thorns in the Side (21).
</Char ><Char >Peasant Militia (27) score 28 hits on The Dark Ones (18).
</Char ><Char >Peasant Militia (27) score 21 hits on Daredevils (5).
</Char ><Char >Peasant Militia (27) score 9 hits on Bunch o' Men on Horses (3).
</Char ><Char >Peasant Militia (27) score 16 hits on Rollbar's Riders (16).
</Char ><Char >Peasant Militia (27) score 13 hits on Personal Guard (15).
</Char ><Char >Peasant Militia (27) score 11 hits on Caroline's Guard (4).
</Char ><Char >Peasant Militia (27) score 11 hits on Avance Victorieuse (2).
</Char ><Char >Peasant Militia (27) score 10 hits on Parm Legionnaires (14).
</Char ><Char >Peasant Militia (27) score 6 hits on The Dusk Ravens (19).
</Char ><Char >Peasant Militia (27) score 8 hits on Honor Guard (11).
</Char > The Dark Ones (18) score 629 hits on Peasant Militia (27).
Parm Legionnaires (14) score 396 hits on Peasant Militia (27).
Bunch o' Men on Horses (3) score 1468 hits on Peasant Militia (27).
Rollbar's Riders (16) score 2383 hits on Peasant Militia (27).
Caroline's Guard (4) score 278 hits on Peasant Militia (27).
Daredevils (5) score 631 hits on Peasant Militia (27).
Avance Victorieuse (2) score 430 hits on Peasant Militia (27).
Total close combat hits suffered: Attackers: 146, Defenders: 7702

Honor Guard (11) take 8 hits in close combat. No casualties.
Thorns in the Side (21) take 13 hits in close combat. No casualties.
The Dusk Ravens (19) take 6 hits in close combat, which cause 1 casualties.
Personal Guard (15) take 13 hits in close combat. No casualties.
<Char >Peasant Militia (27) take 9780 hits (7702 in close combat, 2078 from archer fire), which cause 233 casualties, wiping the unit out.
</Char > The Dark Ones (18) take 28 hits in close combat, which cause 1 casualties.
Parm Legionnaires (14) take 10 hits in close combat. No casualties.
Bunch o' Men on Horses (3) take 9 hits in close combat. No casualties.
Rollbar's Riders (16) take 16 hits in close combat. No casualties.
Caroline's Guard (4) take 11 hits in close combat. No casualties.
Daredevils (5) take 21 hits in close combat, which cause 1 casualties.
Avance Victorieuse (2) take 11 hits in close combat. No casualties.
Total hits suffered: Attackers: 146 (146 from close combat and 0 from ranged), Defenders: 9780 (7702 from close combat and 2078 from ranged)
Total casualties: 3 attackers, 233 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 3 %.

Results

The battle lasted for 1 hours. You have gained 0 Honour. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 6 points. Unit cohesion rises 3 points.

July 17th

Sunrise - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion87 Infline  838
2A Avance VictorieuseVictorieuxSirion41 Infline  406
3A Baxter's BangarangTraulsenSirion20 Infline  347
4A Bunch o' Men on HorsesTroySirion35 Cavwedge  662
5A Caroline's GuardCarolineSirion45 Infbox  505
6A DaredevilsManishSirion78 Infline  848
7A Elena's ArrowsElenaSirion65 Archline  810
8A Elmbar AuxiliariesOttoSirion40 Infline  535
9A Feel Our WrathCelineSirion28 Infline  425
10A First StrikeLisannaSirion68 Archline  895
11A Galadhrim RangersAlphaSirion38 Archline  663
12A Honor GuardAleksanderSirion23 Cavwedge  282
13A Lady's OwnGiselleSirion39 SFline  924
14A Mounted ScoutsAednadhSirion15 Cavwedge  276
15A Parm LegionnairesNelielSirion37 Infline  535
16A Personal GuardLiaSirion62 Infline  610
17A Rollbar's RidersSimbaSirion69 Cavwedge  1113
18A Sirion RidersNetaxiaSirion14 Cavwedge  305
19A Sun GuardKendrisSirion63 Archline  854
20A Telgars LionsTelgarSirion35 Archline  349
21A The Dark OnesDurion EyolfSirion93 Infline  967
22A The Dusk RavensMayaSirion29 Infline  468
23A The Elven EntourageRuginaSirion114 Infline  967
24A The Osslamar BrawlersAthemarSirion33 Infline  363
25A Thorns in the SideIliasSirion60 Infline  718
26A Ubin's ArchersUbinSirion84 Archline  974
27A Wolves for SirionDalSirion52 Infline  691
28A ~�RD�~ Morgan's MentlarsMorganSirion52 Cavwedge  767
29A ~�RD�~ Skadi GuardiansRagnarSirion83 Infwedge  946
30A �Pokes�CainSirion30 Cavwedge  659
31DPeasant Militia(militia/guard unit)Westmoor51 otherline  214
32DPeasant Militia(militia/guard unit)Westmoor234 otherline  496


Total:
30 attackers (902 Inf, 353 Arch, 238 Cav, 39 SF)
2 defenders (285 other)
Total combat strengths: 19702 vs. 710

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Infantry Charge formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  14 (15-C)
28 (52-C)
30 (30-C)
4 (35-C)
12 (23-C)
17 (69-C)
18 (14-C)
1 (87-I)
8 (40-I)
9 (28-I)
10 (68-A)
11 (38-A)
13 (39-S)
19 (63-A)
20 (35-A)
23 (114-I)
24 (33-I)
27 (52-I)
29 (83-I)
2 (41-I)
3 (20-I)
5 (45-I)
6 (78-I)
7 (65-A)
15 (37-I)
16 (62-I)
21 (93-I)
22 (29-I)
25 (60-I)
26 (84-A)
  <Char >31 (51-P)
</Char ><Char >32 (234-P)
</Char >
   

<Char > Sun Guard (19) fire on Peasant Militia (32), scoring 266 hits.
</Char ><Char > Elena's Arrows (7) fire on Peasant Militia (31), scoring 331 hits.
</Char ><Char > Ubin's Archers (26) fire on Peasant Militia (32), scoring 436 hits.
</Char ><Char > Galadhrim Rangers (11) fire on Peasant Militia (31), scoring 185 hits.
</Char ><Char > Telgars Lions (20) fire on Peasant Militia (31), scoring 72 hits.
</Char ><Char > First Strike (10) fire on Peasant Militia (32), scoring 227 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1517
Rollbar's Riders (17), Bunch o' Men on Horses (4), ~�RD�~ Morgan's Mentlars (28), Honor Guard (12), �Pokes� (30), Sirion Riders (18) and Mounted Scouts (14) ride on, closing in on the defenders.
Al Amarah Honor Guard (1), Parm Legionnaires (15), The Dusk Ravens (22), ~�RD�~ Skadi Guardians (29), Personal Guard (16), Wolves for Sirion (27), The Osslamar Brawlers (24), Baxter's Bangarang (3), Avance Victorieuse (2), Lady's Own (13), Daredevils (6), Elmbar Auxiliaries (8), The Dark Ones (21), The Elven Entourage (23), Thorns in the Side (25), Caroline's Guard (5) and Feel Our Wrath (9) advance towards the enemy.
Peasant Militia (32) and Peasant Militia (31) advance towards the enemy.


<Char >Peasant Militia (32) take 929 hits from archer fire, which cause 48 casualties.
</Char ><Char >Peasant Militia (31) take 588 hits from archer fire, which cause 33 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1517 (0 from close combat and 1517 from ranged)
Total casualties: 0 attackers, 81 defenders

Turn No. 2

    10 (68-A)
11 (38-A)
14 (15-C)
19 (63-A)
20 (35-A)
28 (52-C)
30 (30-C)
1 (87-I)
4 (35-C)
7 (65-A)
8 (40-I)
9 (28-I)
12 (23-C)
13 (39-S)
17 (69-C)
18 (14-C)
23 (114-I)
24 (33-I)
26 (84-A)
27 (52-I)
29 (83-I)
2 (41-I)
3 (20-I)
5 (45-I)
6 (78-I)
15 (37-I)
16 (62-I)
21 (93-I)
22 (29-I)
25 (60-I)
<Char >32 (186-P)
</Char >
    

<Char > Sun Guard (19) fire on Peasant Militia (32), scoring 387 hits.
</Char ><Char > Elena's Arrows (7) fire on Peasant Militia (32), scoring 336 hits.
</Char ><Char > Telgars Lions (20) fire on Peasant Militia (32), scoring 91 hits.
</Char ><Char > Galadhrim Rangers (11) fire on Peasant Militia (32), scoring 264 hits.
</Char ><Char > First Strike (10) fire on Peasant Militia (32), scoring 307 hits.
</Char ><Char > Ubin's Archers (26) fire on Peasant Militia (32), scoring 548 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1933
�Pokes� (30), ~�RD�~ Morgan's Mentlars (28) and Mounted Scouts (14) ride on, closing in on the defenders.
Sirion Riders (18), Bunch o' Men on Horses (4), Rollbar's Riders (17) and Honor Guard (12) charge ahead, into the defenders' ranks.
Feel Our Wrath (9), Personal Guard (16), ~�RD�~ Skadi Guardians (29), Wolves for Sirion (27), Lady's Own (13), The Dark Ones (21), Avance Victorieuse (2), The Osslamar Brawlers (24), The Elven Entourage (23), The Dusk Ravens (22), Daredevils (6), Baxter's Bangarang (3), Al Amarah Honor Guard (1), Thorns in the Side (25), Caroline's Guard (5), Elmbar Auxiliaries (8) and Parm Legionnaires (15) advance towards the enemy.
Parm Legionnaires (15) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
17 Sirion banners are visible in the melee.
Personal Guard (16) score 452 hits on Peasant Militia (32).
Sirion Riders (18) score 663 hits on Peasant Militia (32).
The Dark Ones (21) score 753 hits on Peasant Militia (32).
Bunch o' Men on Horses (4) score 1154 hits on Peasant Militia (32).
Avance Victorieuse (2) score 336 hits on Peasant Militia (32).
Rollbar's Riders (17) score 1755 hits on Peasant Militia (32).
The Dusk Ravens (22) score 285 hits on Peasant Militia (32).
Daredevils (6) score 548 hits on Peasant Militia (32).
Baxter's Bangarang (3) score 269 hits on Peasant Militia (32).
<Char >Peasant Militia (32) score 6 hits on Thorns in the Side (25).
</Char ><Char >Peasant Militia (32) score 11 hits on The Dark Ones (21).
</Char ><Char >Peasant Militia (32) score 13 hits on Daredevils (6).
</Char ><Char >Peasant Militia (32) score 5 hits on Bunch o' Men on Horses (4).
</Char ><Char >Peasant Militia (32) score 12 hits on Rollbar's Riders (17).
</Char ><Char >Peasant Militia (32) score 11 hits on Personal Guard (16).
</Char ><Char >Peasant Militia (32) score 1 hits on Baxter's Bangarang (3).
</Char ><Char >Peasant Militia (32) score 8 hits on Caroline's Guard (5).
</Char ><Char >Peasant Militia (32) score 4 hits on Avance Victorieuse (2).
</Char ><Char >Peasant Militia (32) score 6 hits on The Dusk Ravens (22).
</Char ><Char >Peasant Militia (32) score 4 hits on Sirion Riders (18).
</Char ><Char >Peasant Militia (32) score 4 hits on Honor Guard (12).
</Char > Thorns in the Side (25) score 377 hits on Peasant Militia (32).
Caroline's Guard (5) score 228 hits on Peasant Militia (32).
Honor Guard (12) score 314 hits on Peasant Militia (32).
Total close combat hits suffered: Attackers: 85, Defenders: 7134

Personal Guard (16) take 11 hits in close combat. No casualties.
Sirion Riders (18) take 4 hits in close combat. No casualties.
The Dark Ones (21) take 11 hits in close combat. No casualties.
Bunch o' Men on Horses (4) take 5 hits in close combat. No casualties.
Avance Victorieuse (2) take 4 hits in close combat. No casualties.
Rollbar's Riders (17) take 12 hits in close combat. No casualties.
The Dusk Ravens (22) take 6 hits in close combat. No casualties.
Daredevils (6) take 13 hits in close combat. No casualties.
Baxter's Bangarang (3) take 1 hits in close combat. No casualties.
<Char >Peasant Militia (32) take 9067 hits (7134 in close combat, 1933 from archer fire), which cause 186 casualties, wiping the unit out.
</Char > Thorns in the Side (25) take 6 hits in close combat. No casualties.
Caroline's Guard (5) take 8 hits in close combat, which cause 1 casualties.
Honor Guard (12) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 85 (85 from close combat and 0 from ranged), Defenders: 9067 (7134 from close combat and 1933 from ranged)
Total casualties: 1 attackers, 186 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Results

The battle lasted for 1 hours. You have gained 0 Honour. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 2 points. Unit cohesion rises 3 points.

Sunset - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion87 Infline  846
2A Al Amarah RangersDuncanSirion77 Infline  805
3A Avance VictorieuseVictorieuxSirion41 Infline  399
4A Baxter's BangarangTraulsenSirion20 Infline  343
5A Caroline's GuardCarolineSirion45 Infbox  506
6A DaredevilsManishSirion78 Infline  848
7A Elena's ArrowsElenaSirion65 Archline  807
8A Elmbar AuxiliariesOttoSirion40 Infline  550
9A Feel Our WrathCelineSirion28 Infline  425
10A First StrikeLisannaSirion69 Archline  908
11A Galadhrim RangersAlphaSirion38 Archline  661
12A Honor GuardAleksanderSirion23 Cavwedge  287
13A Lady's OwnGiselleSirion39 SFline  932
14A Mounted ScoutsAednadhSirion15 Cavwedge  277
15A Parm LegionnairesNelielSirion37 Infline  550
16A Personal GuardLiaSirion62 Infline  621
17A Rollbar's RidersSimbaSirion69 Cavwedge  1103
18A Sermbar InfantryCaelitusSirion42 Infline  420
19A Sirion RidersNetaxiaSirion14 Cavwedge  306
20A Sun GuardKendrisSirion63 Archline  860
21A Telgars LionsTelgarSirion35 Archline  340
22A The Dusk RavensMayaSirion29 Infline  477
23A The Elven EntourageRuginaSirion116 Infline  984
24A The Osslamar BrawlersAthemarSirion33 Infline  365
25A Thorns in the SideIliasSirion60 Infline  705
26A Ubin's ArchersUbinSirion84 Archline  984
27A Wolves for SirionDalSirion52 Infline  684
28A �Pokes�CainSirion30 Cavwedge  670
29DPeasant Militia(militia/guard unit)Westmoor525 otherline  1030


Total:
28 attackers (847 Inf, 354 Arch, 151 Cav, 39 SF)
1 defenders (525 other)
Total combat strengths: 17663 vs. 1030

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

It is quite windy and the archers will have to aim very carefully.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Infantry Charge formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  14 (15-C)
28 (30-C)
12 (23-C)
17 (69-C)
19 (14-C)
1 (87-I)
8 (40-I)
9 (28-I)
10 (69-A)
11 (38-A)
13 (39-S)
18 (42-I)
20 (63-A)
21 (35-A)
23 (116-I)
24 (33-I)
27 (52-I)
2 (77-I)
3 (41-I)
4 (20-I)
5 (45-I)
6 (78-I)
7 (65-A)
15 (37-I)
16 (62-I)
22 (29-I)
25 (60-I)
26 (84-A)
  <Char >29 (525-P)
</Char >
   

<Char > Elena's Arrows (7) fire on Peasant Militia (29), scoring 353 hits.
</Char ><Char > Ubin's Archers (26) fire on Peasant Militia (29), scoring 479 hits.
</Char ><Char > First Strike (10) fire on Peasant Militia (29), scoring 267 hits.
</Char ><Char > Telgars Lions (21) fire on Peasant Militia (29), scoring 71 hits.
</Char ><Char > Galadhrim Rangers (11) fire on Peasant Militia (29), scoring 238 hits.
</Char ><Char > Sun Guard (20) fire on Peasant Militia (29), scoring 231 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1639
Rollbar's Riders (17), Mounted Scouts (14), �Pokes� (28), Sirion Riders (19) and Honor Guard (12) ride on, closing in on the defenders.
Baxter's Bangarang (4), Caroline's Guard (5), Thorns in the Side (25), The Elven Entourage (23), The Dusk Ravens (22), Wolves for Sirion (27), Personal Guard (16), Daredevils (6), Parm Legionnaires (15), Al Amarah Honor Guard (1), Elmbar Auxiliaries (8), Sermbar Infantry (18), Al Amarah Rangers (2), Lady's Own (13), Avance Victorieuse (3), The Osslamar Brawlers (24) and Feel Our Wrath (9) advance towards the enemy.
Peasant Militia (29) advance towards the enemy.


<Char >Peasant Militia (29) take 1639 hits from archer fire, which cause 73 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1639 (0 from close combat and 1639 from ranged)
Total casualties: 0 attackers, 73 defenders

Turn No. 2

    10 (69-A)
11 (38-A)
14 (15-C)
20 (63-A)
21 (35-A)
28 (30-C)
1 (87-I)
7 (65-A)
8 (40-I)
9 (28-I)
12 (23-C)
13 (39-S)
17 (69-C)
18 (42-I)
19 (14-C)
23 (116-I)
24 (33-I)
26 (84-A)
27 (52-I)
2 (77-I)
3 (41-I)
4 (20-I)
5 (45-I)
6 (78-I)
15 (37-I)
16 (62-I)
22 (29-I)
25 (60-I)
<Char >29 (452-P)
</Char >
    

<Char > Sun Guard (20) fire on Peasant Militia (29), scoring 366 hits.
</Char ><Char > Telgars Lions (21) fire on Peasant Militia (29), scoring 69 hits.
</Char ><Char > First Strike (10) fire on Peasant Militia (29), scoring 386 hits.
</Char ><Char > Elena's Arrows (7) fire on Peasant Militia (29), scoring 536 hits.
</Char ><Char > Ubin's Archers (26) fire on Peasant Militia (29), scoring 587 hits.
</Char ><Char > Galadhrim Rangers (11) fire on Peasant Militia (29), scoring 393 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 2337
Mounted Scouts (14) and �Pokes� (28) ride on, closing in on the defenders.
Sirion Riders (19), Rollbar's Riders (17) and Honor Guard (12) charge ahead, into the defenders' ranks.
Al Amarah Honor Guard (1), Caroline's Guard (5), Thorns in the Side (25), Personal Guard (16), Baxter's Bangarang (4), The Dusk Ravens (22), Sermbar Infantry (18), Parm Legionnaires (15), Daredevils (6), Wolves for Sirion (27), Al Amarah Rangers (2), Avance Victorieuse (3), Feel Our Wrath (9), The Elven Entourage (23), The Osslamar Brawlers (24), Elmbar Auxiliaries (8) and Lady's Own (13) advance towards the enemy.


Close Combat (Defender Line 1):
17 Sirion banners are visible in the melee.
Caroline's Guard (5) score 283 hits on Peasant Militia (29).
Thorns in the Side (25) score 382 hits on Peasant Militia (29).
Personal Guard (16) score 458 hits on Peasant Militia (29).
Baxter's Bangarang (4) score 248 hits on Peasant Militia (29).
<Char >Peasant Militia (29) score 17 hits on Thorns in the Side (25).
</Char ><Char >Peasant Militia (29) score 21 hits on Daredevils (6).
</Char ><Char >Peasant Militia (29) score 16 hits on Rollbar's Riders (17).
</Char ><Char >Peasant Militia (29) score 15 hits on Personal Guard (16).
</Char ><Char >Peasant Militia (29) score 3 hits on Baxter's Bangarang (4).
</Char ><Char >Peasant Militia (29) score 9 hits on Caroline's Guard (5).
</Char ><Char >Peasant Militia (29) score 17 hits on Al Amarah Rangers (2).
</Char ><Char >Peasant Militia (29) score 12 hits on Avance Victorieuse (3).
</Char ><Char >Peasant Militia (29) score 7 hits on Parm Legionnaires (15).
</Char ><Char >Peasant Militia (29) score 8 hits on The Dusk Ravens (22).
</Char ><Char >Peasant Militia (29) score 4 hits on Sirion Riders (19).
</Char ><Char >Peasant Militia (29) score 3 hits on Honor Guard (12).
</Char > The Dusk Ravens (22) score 324 hits on Peasant Militia (29).
Parm Legionnaires (15) score 342 hits on Peasant Militia (29).
Sirion Riders (19) score 797 hits on Peasant Militia (29).
Daredevils (6) score 563 hits on Peasant Militia (29).
Al Amarah Rangers (2) score 433 hits on Peasant Militia (29).
Avance Victorieuse (3) score 354 hits on Peasant Militia (29).
Rollbar's Riders (17) score 1888 hits on Peasant Militia (29).
Honor Guard (12) score 375 hits on Peasant Militia (29).
Total close combat hits suffered: Attackers: 132, Defenders: 6447

Caroline's Guard (5) take 9 hits in close combat. No casualties.
Thorns in the Side (25) take 17 hits in close combat. No casualties.
Personal Guard (16) take 15 hits in close combat. No casualties.
Baxter's Bangarang (4) take 3 hits in close combat. No casualties.
<Char >Peasant Militia (29) take 8784 hits (6447 in close combat, 2337 from archer fire), which cause 390 casualties, causing panicked flight among the survivors, 19 additional men get slaughtered during the retreat.
</Char > The Dusk Ravens (22) take 8 hits in close combat. No casualties.
Parm Legionnaires (15) take 7 hits in close combat. No casualties.
Sirion Riders (19) take 4 hits in close combat. No casualties.
Daredevils (6) take 21 hits in close combat, which cause 1 casualties.
Al Amarah Rangers (2) take 17 hits in close combat, which cause 1 casualties.
Avance Victorieuse (3) take 12 hits in close combat, which cause 1 casualties.
Rollbar's Riders (17) take 16 hits in close combat. No casualties.
Honor Guard (12) take 3 hits in close combat. No casualties.
Total hits suffered: Attackers: 132 (132 from close combat and 0 from ranged), Defenders: 8784 (6447 from close combat and 2337 from ranged)
Total casualties: 3 attackers, 409 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your men's equipment suffers 1 % damage. Unit cohesion rises 4 points.

July 18th

Sunrise - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion87 Infline  844
2A Al Amarah RangersDuncanSirion80 Infline  826
3A Avance VictorieuseVictorieuxSirion40 Infline  379
4A Baxter's BangarangTraulsenSirion20 Infline  356
5A Black RainZadekSirion45 Archline  336
6A Caroline's GuardCarolineSirion45 Infbox  505
7A DaredevilsManishSirion77 Infline  836
8A Elena's ArrowsElenaSirion65 Archline  826
9A Feel Our WrathCelineSirion28 Infline  424
10A First StrikeLisannaSirion69 Archline  907
11A Galadhrim RangersAlphaSirion38 Archline  657
12A Honor GuardAleksanderSirion23 Cavwedge  301
13A Lady's OwnGiselleSirion39 SFline  910
14A Mounted ScoutsAednadhSirion15 Cavwedge  289
15A Parm LegionnairesNelielSirion37 Infline  544
16A Personal GuardLiaSirion62 Infline  617
17A Rollbar's RidersSimbaSirion69 Cavwedge  1076
18A Sermbar InfantryCaelitusSirion46 Infline  452
19A Sirion RidersNetaxiaSirion14 Cavwedge  310
20A SolarhinRemiSirion22 MIline  291
21A Sun GuardKendrisSirion63 Archline  854
22A Telgars LionsTelgarSirion35 Archline  327
23A The Dusk RavensMayaSirion29 Infline  471
24A The Elven EntourageRuginaSirion116 Infline  990
25A The Osslamar BrawlersAthemarSirion33 Infline  372
26A Thorns in the SideIliasSirion60 Infline  713
27A Ubin's ArchersUbinSirion84 Archline  984
28A Wolves for SirionDalSirion52 Infline  694
29A �Pokes�CainSirion30 Cavwedge  675
30DPeasant Militia(militia/guard unit)Westmoor723 otherline  708


Total:
29 attackers (812 Inf, 22 MI, 399 Arch, 151 Cav, 39 SF)
1 defenders (723 other)
Total combat strengths: 17766 vs. 708

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

It is quite windy and the archers will have to aim very carefully.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Infantry Charge formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  14 (15-C)
29 (30-C)
12 (23-C)
17 (69-C)
19 (14-C)
1 (87-I)
5 (45-A)
9 (28-I)
10 (69-A)
11 (38-A)
13 (39-S)
18 (46-I)
21 (63-A)
22 (35-A)
24 (116-I)
25 (33-I)
28 (52-I)
2 (80-I)
3 (40-I)
4 (20-I)
6 (45-I)
7 (77-I)
8 (65-A)
15 (37-I)
16 (62-I)
20 (22-M)
23 (29-I)
26 (60-I)
27 (84-A)
  <Char >30 (723-P)
</Char >
   

<Char > Galadhrim Rangers (11) fire on Peasant Militia (30), scoring 208 hits.
</Char ><Char > Ubin's Archers (27) fire on Peasant Militia (30), scoring 558 hits.
</Char ><Char > Black Rain (5) fire on Peasant Militia (30), scoring 85 hits.
</Char ><Char > Elena's Arrows (8) fire on Peasant Militia (30), scoring 299 hits.
</Char ><Char > First Strike (10) fire on Peasant Militia (30), scoring 280 hits.
</Char ><Char > Sun Guard (21) fire on Peasant Militia (30), scoring 369 hits.
</Char ><Char > Solarhin (20) fire on Peasant Militia (30), scoring 95 hits.
</Char ><Char > Telgars Lions (22) fire on Peasant Militia (30), scoring 55 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1949
Rollbar's Riders (17), Sirion Riders (19), Mounted Scouts (14), Honor Guard (12) and �Pokes� (29) ride on, closing in on the defenders.
Sermbar Infantry (18), Feel Our Wrath (9), Caroline's Guard (6), Al Amarah Rangers (2), Parm Legionnaires (15), The Dusk Ravens (23), Al Amarah Honor Guard (1), The Elven Entourage (24), Wolves for Sirion (28), The Osslamar Brawlers (25), Thorns in the Side (26), Baxter's Bangarang (4), Personal Guard (16), Avance Victorieuse (3), Lady's Own (13) and Daredevils (7) advance towards the enemy.
Peasant Militia (30) advance towards the enemy.


<Char >Peasant Militia (30) take 1949 hits from archer fire, which cause 108 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1949 (0 from close combat and 1949 from ranged)
Total casualties: 0 attackers, 108 defenders

Turn No. 2

    5 (45-A)
10 (69-A)
11 (38-A)
14 (15-C)
21 (63-A)
22 (35-A)
29 (30-C)
1 (87-I)
8 (65-A)
9 (28-I)
12 (23-C)
13 (39-S)
17 (69-C)
18 (46-I)
19 (14-C)
20 (22-M)
24 (116-I)
25 (33-I)
27 (84-A)
28 (52-I)
2 (80-I)
3 (40-I)
4 (20-I)
6 (45-I)
7 (77-I)
15 (37-I)
16 (62-I)
23 (29-I)
26 (60-I)
<Char >30 (615-P)
</Char >
    

<Char > Ubin's Archers (27) fire on Peasant Militia (30), scoring 886 hits.
</Char ><Char > Telgars Lions (22) fire on Peasant Militia (30), scoring 72 hits.
</Char ><Char > Sun Guard (21) fire on Peasant Militia (30), scoring 248 hits.
</Char ><Char > First Strike (10) fire on Peasant Militia (30), scoring 503 hits.
</Char ><Char > Galadhrim Rangers (11) fire on Peasant Militia (30), scoring 308 hits.
</Char ><Char > Solarhin (20) fire on Peasant Militia (30), scoring 167 hits.
</Char ><Char > Elena's Arrows (8) fire on Peasant Militia (30), scoring 698 hits.
</Char ><Char > Black Rain (5) fire on Peasant Militia (30), scoring 128 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 3010
Mounted Scouts (14) and �Pokes� (29) ride on, closing in on the defenders.
Rollbar's Riders (17), Honor Guard (12) and Sirion Riders (19) charge ahead, into the defenders' ranks.
Al Amarah Honor Guard (1), The Elven Entourage (24), Caroline's Guard (6), The Osslamar Brawlers (25), Personal Guard (16), Avance Victorieuse (3), Parm Legionnaires (15), Feel Our Wrath (9), Sermbar Infantry (18), Baxter's Bangarang (4), Daredevils (7), Lady's Own (13), The Dusk Ravens (23), Thorns in the Side (26), Al Amarah Rangers (2) and Wolves for Sirion (28) advance towards the enemy.


Close Combat (Defender Line 1):
17 Sirion banners are visible in the melee.
Caroline's Guard (6) score 251 hits on Peasant Militia (30).
Rollbar's Riders (17) score 2135 hits on Peasant Militia (30).
Personal Guard (16) score 424 hits on Peasant Militia (30).
Honor Guard (12) score 438 hits on Peasant Militia (30).
Avance Victorieuse (3) score 287 hits on Peasant Militia (30).
Parm Legionnaires (15) score 324 hits on Peasant Militia (30).
Sirion Riders (19) score 649 hits on Peasant Militia (30).
Baxter's Bangarang (4) score 298 hits on Peasant Militia (30).
Daredevils (7) score 524 hits on Peasant Militia (30).
<Char >Peasant Militia (30) score 9 hits on Thorns in the Side (26).
</Char ><Char >Peasant Militia (30) score 13 hits on Daredevils (7).
</Char ><Char >Peasant Militia (30) score 11 hits on Rollbar's Riders (17).
</Char ><Char >Peasant Militia (30) score 11 hits on Personal Guard (16).
</Char ><Char >Peasant Militia (30) score 2 hits on Baxter's Bangarang (4).
</Char ><Char >Peasant Militia (30) score 8 hits on Caroline's Guard (6).
</Char ><Char >Peasant Militia (30) score 14 hits on Al Amarah Rangers (2).
</Char ><Char >Peasant Militia (30) score 9 hits on Avance Victorieuse (3).
</Char ><Char >Peasant Militia (30) score 8 hits on Parm Legionnaires (15).
</Char ><Char >Peasant Militia (30) score 6 hits on The Dusk Ravens (23).
</Char ><Char >Peasant Militia (30) score 4 hits on Sirion Riders (19).
</Char ><Char >Peasant Militia (30) score 2 hits on Honor Guard (12).
</Char > The Dusk Ravens (23) score 323 hits on Peasant Militia (30).
Thorns in the Side (26) score 383 hits on Peasant Militia (30).
Al Amarah Rangers (2) score 467 hits on Peasant Militia (30).
Total close combat hits suffered: Attackers: 97, Defenders: 6503

Caroline's Guard (6) take 8 hits in close combat. No casualties.
Rollbar's Riders (17) take 11 hits in close combat. No casualties.
Personal Guard (16) take 11 hits in close combat. No casualties.
Honor Guard (12) take 2 hits in close combat. No casualties.
Avance Victorieuse (3) take 9 hits in close combat. No casualties.
Parm Legionnaires (15) take 8 hits in close combat, which cause 1 casualties.
Sirion Riders (19) take 4 hits in close combat. No casualties.
Baxter's Bangarang (4) take 2 hits in close combat. No casualties.
Daredevils (7) take 13 hits in close combat. No casualties.
<Char >Peasant Militia (30) take 9513 hits (6503 in close combat, 3010 from archer fire), which cause 529 casualties, making the unit retreat from the battlefield, 10 additional men get slaughtered during the retreat.
</Char > The Dusk Ravens (23) take 6 hits in close combat, which cause 1 casualties.
Thorns in the Side (26) take 9 hits in close combat. No casualties.
Al Amarah Rangers (2) take 14 hits in close combat. No casualties.
Total hits suffered: Attackers: 97 (97 from close combat and 0 from ranged), Defenders: 9513 (6503 from close combat and 3010 from ranged)
Total casualties: 2 attackers, 539 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Unit cohesion rises 4 points.

July 19th

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion87 Infline  837
2A Bunch o' Men on HorsesTroySirion35 Cavwedge  646
3A Elena's ArrowsElenaSirion65 Archline  805
4A Elmbar AuxiliariesOttoSirion40 Infline  550
5A Feel Our WrathCelineSirion28 Infline  408
6A Lady's OwnGiselleSirion39 SFline  925
7A Mounted ScoutsAednadhSirion15 Cavwedge  295
8A The Dark OnesDurion EyolfSirion92 Infline  880
9A The Elven EntourageRuginaSirion116 Infline  967
10A The Osslamar BrawlersAthemarSirion33 Infline  373
11A Wolves for SirionDalSirion52 Infline  694
12A ~�RD�~ Morgan's MentlarsMorganSirion51 Cavwedge  729
13A ~�RD�~ Skadi GuardiansRagnarSirion83 Infwedge  919
14A �Pokes�CainSirion30 Cavwedge  650
15DPeasant Militia(militia/guard unit)Westmoor400 otherline  698


Total:
14 attackers (531 Inf, 65 Arch, 131 Cav, 39 SF)
1 defenders (400 other)
Total combat strengths: 9678 vs. 698

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.

Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  7 (15-C)
12 (51-C)
14 (30-C)
2 (35-C)
1 (87-I)
4 (40-I)
5 (28-I)
6 (39-S)
9 (116-I)
10 (33-I)
11 (52-I)
13 (83-I)
3 (65-A)
8 (92-I)
  <Char >15 (400-P)
</Char >
   

<Char > Elena's Arrows (3) fire on Peasant Militia (15), scoring 337 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 337
Bunch o' Men on Horses (2), ~�RD�~ Morgan's Mentlars (12), �Pokes� (14) and Mounted Scouts (7) ride on, closing in on the defenders.
Wolves for Sirion (11), ~�RD�~ Skadi Guardians (13), Al Amarah Honor Guard (1), The Dark Ones (8), Feel Our Wrath (5), Lady's Own (6), The Elven Entourage (9), Elmbar Auxiliaries (4) and The Osslamar Brawlers (10) advance towards the enemy.
Peasant Militia (15) advance towards the enemy.


<Char >Peasant Militia (15) take 337 hits from archer fire, which cause 17 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 337 (0 from close combat and 337 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 2

    7 (15-C)
12 (51-C)
14 (30-C)
1 (87-I)
2 (35-C)
3 (65-A)
4 (40-I)
5 (28-I)
6 (39-S)
9 (116-I)
10 (33-I)
11 (52-I)
13 (83-I)
8 (92-I)
<Char >15 (383-P)
</Char >
    

<Char > Elena's Arrows (3) fire on Peasant Militia (15), scoring 593 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 593
�Pokes� (14), Mounted Scouts (7) and ~�RD�~ Morgan's Mentlars (12) ride on, closing in on the defenders.
Bunch o' Men on Horses (2) charge ahead, into the defenders' ranks.
The Elven Entourage (9), The Dark Ones (8), Wolves for Sirion (11), Lady's Own (6), The Osslamar Brawlers (10), Elmbar Auxiliaries (4), Feel Our Wrath (5), Al Amarah Honor Guard (1) and ~�RD�~ Skadi Guardians (13) advance towards the enemy.


Close Combat (Defender Line 1):
2 Sirion banners are visible in the melee.
The Dark Ones (8) score 630 hits on Peasant Militia (15).
Bunch o' Men on Horses (2) score 1271 hits on Peasant Militia (15).
<Char >Peasant Militia (15) score 79 hits on The Dark Ones (8).
</Char ><Char >Peasant Militia (15) score 38 hits on Bunch o' Men on Horses (2).
</Char >Total close combat hits suffered: Attackers: 117, Defenders: 1901

The Dark Ones (8) take 79 hits in close combat, which cause 2 casualties.
Bunch o' Men on Horses (2) take 38 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (15) take 2494 hits (1901 in close combat, 593 from archer fire), which cause 128 casualties.
</Char >Total hits suffered: Attackers: 117 (117 from close combat and 0 from ranged), Defenders: 2494 (1901 from close combat and 593 from ranged)
Total casualties: 3 attackers, 128 defenders

Turn No. 3

     3 (65-A)
1 (87-I)
4 (40-I)
5 (28-I)
6 (39-S)
7 (15-C)
9 (116-I)
10 (33-I)
11 (52-I)
12 (51-C)
13 (83-I)
14 (30-C)
2 (34-C)
8 (90-I)
<Char >15 (255-P)
</Char >
    

Elena's Arrows (3) move closer so they can fire safely into the melee.
Mounted Scouts (7), ~�RD�~ Morgan's Mentlars (12) and �Pokes� (14) charge forward.
Wolves for Sirion (11), Elmbar Auxiliaries (4), Feel Our Wrath (5), Lady's Own (6), Al Amarah Honor Guard (1), The Osslamar Brawlers (10), ~�RD�~ Skadi Guardians (13) and The Elven Entourage (9) advance towards the enemy.


Close Combat (Defender Line 1):
21 Sirion banners are visible in the melee.
Wolves for Sirion (11) score 407 hits on Peasant Militia (15).
Elmbar Auxiliaries (4) score 256 hits on Peasant Militia (15).
Mounted Scouts (7) score 357 hits on Peasant Militia (15).
Feel Our Wrath (5) score 259 hits on Peasant Militia (15).
Lady's Own (6) score 779 hits on Peasant Militia (15).
Al Amarah Honor Guard (1) score 567 hits on Peasant Militia (15).
The Osslamar Brawlers (10) score 102 hits on Peasant Militia (15).
The Dark Ones (8) score 628 hits on Peasant Militia (15).
Bunch o' Men on Horses (2) score 579 hits on Peasant Militia (15).
<Char >Peasant Militia (15) score 5 hits on ~�RD�~ Morgan's Mentlars (12).
</Char ><Char >Peasant Militia (15) score 5 hits on �Pokes� (14).
</Char ><Char >Peasant Militia (15) score 13 hits on The Elven Entourage (9).
</Char ><Char >Peasant Militia (15) score 4 hits on Feel Our Wrath (5).
</Char ><Char >Peasant Militia (15) score 7 hits on Wolves for Sirion (11).
</Char ><Char >Peasant Militia (15) score 12 hits on ~�RD�~ Skadi Guardians (13).
</Char ><Char >Peasant Militia (15) score 11 hits on The Dark Ones (8).
</Char ><Char >Peasant Militia (15) score 4 hits on Bunch o' Men on Horses (2).
</Char ><Char >Peasant Militia (15) score 3 hits on Elmbar Auxiliaries (4).
</Char ><Char >Peasant Militia (15) score 3 hits on The Osslamar Brawlers (10).
</Char ><Char >Peasant Militia (15) score 10 hits on Al Amarah Honor Guard (1).
</Char ><Char >Peasant Militia (15) score 4 hits on Lady's Own (6).
</Char ><Char >Peasant Militia (15) score 1 hits on Mounted Scouts (7).
</Char > ~�RD�~ Skadi Guardians (13) score 626 hits on Peasant Militia (15).
~�RD�~ Morgan's Mentlars (12) score 1574 hits on Peasant Militia (15).
�Pokes� (14) score 1338 hits on Peasant Militia (15).
The Elven Entourage (9) score 578 hits on Peasant Militia (15).
Total close combat hits suffered: Attackers: 82, Defenders: 8050

Wolves for Sirion (11) take 7 hits in close combat, which cause 1 casualties.
Elmbar Auxiliaries (4) take 3 hits in close combat. No casualties.
Mounted Scouts (7) take 1 hits in close combat. No casualties.
Feel Our Wrath (5) take 4 hits in close combat. No casualties.
Lady's Own (6) take 4 hits in close combat. No casualties.
Al Amarah Honor Guard (1) take 10 hits in close combat. No casualties.
The Osslamar Brawlers (10) take 3 hits in close combat. No casualties.
The Dark Ones (8) take 11 hits in close combat. No casualties.
Bunch o' Men on Horses (2) take 4 hits in close combat. No casualties.
<Char >Peasant Militia (15) take 8050 hits in close combat, which cause 255 casualties, wiping the unit out.
</Char > ~�RD�~ Skadi Guardians (13) take 12 hits in close combat. No casualties.
~�RD�~ Morgan's Mentlars (12) take 5 hits in close combat. No casualties.
�Pokes� (14) take 5 hits in close combat. No casualties.
The Elven Entourage (9) take 13 hits in close combat. No casualties.
Total hits suffered: Attackers: 82 (82 from close combat and 0 from ranged), Defenders: 8050 (8050 from close combat and 0 from ranged)
Total casualties: 1 attackers, 255 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 2 points of Morale. Your men's equipment suffers 1 % damage. Unit cohesion rises 4 points.

July 20th

Sunrise - Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion87 Infline  786
2A Bunch o' Men on HorsesTroySirion34 Cavwedge  629
3A Elmbar AuxiliariesOttoSirion40 Infline  528
4A Lady's OwnGiselleSirion38 SFline  852
5A Mounted ScoutsAednadhSirion15 Cavwedge  302
6A The Dark OnesDurion EyolfSirion91 Infline  827
7A The Osslamar BrawlersAthemarSirion33 Infline  378
8A Wolves for SirionDalSirion51 Infline  670
9A ~�RD�~ Morgan's MentlarsMorganSirion51 Cavwedge  696
10A ~�RD�~ Skadi GuardiansRagnarSirion83 Infwedge  872
11DPeasant Militia(militia/guard unit)Westmoor81 otherline  191


Total:
10 attackers (385 Inf, 100 Cav, 38 SF)
1 defenders (81 other)
Total combat strengths: 6540 vs. 191

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (15-C)
9 (51-C)
2 (34-C)
1 (87-I)
3 (40-I)
4 (38-S)
7 (33-I)
8 (51-I)
10 (83-I)
6 (91-I)
  <Char >11 (81-P)
</Char >
   

Mounted Scouts (5), ~�RD�~ Morgan's Mentlars (9) and Bunch o' Men on Horses (2) ride on, closing in on the defenders.
~�RD�~ Skadi Guardians (10), Lady's Own (4), The Dark Ones (6), The Osslamar Brawlers (7), Al Amarah Honor Guard (1), Elmbar Auxiliaries (3) and Wolves for Sirion (8) advance towards the enemy.
Peasant Militia (11) move forward to take up positions at the outer wall.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    5 (15-C)
9 (51-C)
1 (87-I)
2 (34-C)
3 (40-I)
4 (38-S)
7 (33-I)
8 (51-I)
10 (83-I)
6 (91-I)
<Char >11 (81-P)
</Char >
    

~�RD�~ Morgan's Mentlars (9) and Mounted Scouts (5) ride on, closing in on the defenders.
Bunch o' Men on Horses (2) keep their distance to the fortifications, waiting for other troops to breach them first.
The Dark Ones (6) scale the fortifications (reduced combat effectiveness for this turn).
Lady's Own (4), Wolves for Sirion (8), The Osslamar Brawlers (7), Al Amarah Honor Guard (1), Elmbar Auxiliaries (3) and ~�RD�~ Skadi Guardians (10) advance towards the enemy.
Peasant Militia (11) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
2 Sirion banners are visible in the melee.
<Char >Peasant Militia (11) score 35 hits on The Dark Ones (6).
</Char > The Dark Ones (6) score 214 hits on Peasant Militia (11).
Total close combat hits suffered: Attackers: 35, Defenders: 214

<Char >Peasant Militia (11) take 178 hits in close combat (reduced due to fortifications), which cause 10 casualties.
</Char > The Dark Ones (6) take 35 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 35 (35 from close combat and 0 from ranged), Defenders: 178 (178 from close combat and 0 from ranged)
Total casualties: 1 attackers, 10 defenders

Turn No. 3

     2 (34-C)
1 (87-I)
3 (40-I)
4 (38-S)
5 (15-C)
7 (33-I)
8 (51-I)
9 (51-C)
10 (83-I)
6 (90-I)
<Char >11 (71-P)
</Char >
    

Bunch o' Men on Horses (2) keep their distance to the fortifications, waiting for other troops to breach them first.
Mounted Scouts (5) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
~�RD�~ Morgan's Mentlars (9) ride carefully through the breached fortifications.
There is one siege engine at the wall.
Elmbar Auxiliaries (3) squeeze through the heavily overcrowded siege engines.
Al Amarah Honor Guard (1) squeeze through the heavily overcrowded siege engines.
Wolves for Sirion (8) squeeze through the heavily overcrowded siege engines.
~�RD�~ Skadi Guardians (10) squeeze through the heavily overcrowded siege engines.
The Osslamar Brawlers (7) squeeze through the heavily overcrowded siege engines.
Lady's Own (4) squeeze through the heavily overcrowded siege engines.
Wolves for Sirion (8), ~�RD�~ Skadi Guardians (10), The Osslamar Brawlers (7) and Lady's Own (4) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
7 Sirion banners are visible in the melee.
Elmbar Auxiliaries (3) score 117 hits on Peasant Militia (11).
~�RD�~ Morgan's Mentlars (9) score 629 hits on Peasant Militia (11).
Al Amarah Honor Guard (1) score 215 hits on Peasant Militia (11).
The Dark Ones (6) score 629 hits on Peasant Militia (11).
<Char >Peasant Militia (11) score 6 hits on ~�RD�~ Morgan's Mentlars (9).
</Char ><Char >Peasant Militia (11) score 9 hits on The Dark Ones (6).
</Char ><Char >Peasant Militia (11) score 6 hits on Elmbar Auxiliaries (3).
</Char ><Char >Peasant Militia (11) score 12 hits on Al Amarah Honor Guard (1).
</Char >Total close combat hits suffered: Attackers: 33, Defenders: 1590

Elmbar Auxiliaries (3) take 6 hits in close combat. No casualties.
~�RD�~ Morgan's Mentlars (9) take 6 hits in close combat. No casualties.
Al Amarah Honor Guard (1) take 12 hits in close combat. No casualties.
The Dark Ones (6) take 9 hits in close combat. No casualties.
<Char >Peasant Militia (11) take 1325 hits in close combat (reduced due to fortifications), which cause 71 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 33 (33 from close combat and 0 from ranged), Defenders: 1325 (1325 from close combat and 0 from ranged)
Total casualties: 0 attackers, 71 defenders

Attacker Victory! The battle does 2 % damage to the fortifications.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Unit cohesion rises 2 points.

Sunset - Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion87 Infline  768
2A Elena's ArrowsElenaSirion65 Archline  764
3A Elmbar AuxiliariesOttoSirion40 Infline  521
4A Feel Our WrathCelineSirion28 Infline  384
5A Lady's OwnGiselleSirion38 SFline  844
6A Mounted ScoutsAednadhSirion15 Cavwedge  303
7A Sermbar InfantryCaelitusSirion45 Infline  450
8A The Dark OnesDurion EyolfSirion90 Infline  786
9A The Osslamar BrawlersAthemarSirion33 Infline  376
10A Wolves for SirionDalSirion51 Infline  658
11A ~�RD�~ Morgan's MentlarsMorganSirion51 Cavwedge  677
12A ~�RD�~ Skadi GuardiansRagnarSirion83 Infwedge  859
13DPeasant Militia(militia/guard unit)Westmoor186 otherline  397


Total:
12 attackers (457 Inf, 65 Arch, 66 Cav, 38 SF)
1 defenders (186 other)
Total combat strengths: 7390 vs. 397

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).

Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  6 (15-C)
11 (51-C)
  1 (87-I)
3 (40-I)
4 (28-I)
5 (38-S)
7 (45-I)
9 (33-I)
10 (51-I)
12 (83-I)
2 (65-A)
8 (90-I)
  <Char >13 (186-P)
</Char >
   

<Char > Elena's Arrows (2) fire on Peasant Militia (13), scoring 258 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 258
~�RD�~ Morgan's Mentlars (11) and Mounted Scouts (6) ride on, closing in on the defenders.
Al Amarah Honor Guard (1), Sermbar Infantry (7), Wolves for Sirion (10), The Dark Ones (8), Lady's Own (5), The Osslamar Brawlers (9), ~�RD�~ Skadi Guardians (12), Elmbar Auxiliaries (3) and Feel Our Wrath (4) advance towards the enemy.
Peasant Militia (13) move forward to take up positions at the outer wall.


<Char >Peasant Militia (13) take 89 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 89 (0 from close combat and 89 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

    6 (15-C)
11 (51-C)
1 (87-I)
2 (65-A)
3 (40-I)
4 (28-I)
5 (38-S)
7 (45-I)
9 (33-I)
10 (51-I)
12 (83-I)
8 (90-I)
<Char >13 (181-P)
</Char >
    

<Char > Elena's Arrows (2) fire on Peasant Militia (13), scoring 538 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 538
Mounted Scouts (6) and ~�RD�~ Morgan's Mentlars (11) ride on, closing in on the defenders.
The Dark Ones (8) scale the fortifications (reduced combat effectiveness for this turn).
The Osslamar Brawlers (9), Al Amarah Honor Guard (1), Feel Our Wrath (4), Sermbar Infantry (7), Elmbar Auxiliaries (3), Wolves for Sirion (10), Lady's Own (5) and ~�RD�~ Skadi Guardians (12) advance towards the enemy.
Peasant Militia (13) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
2 Sirion banners are visible in the melee.
<Char >Peasant Militia (13) score 32 hits on The Dark Ones (8).
</Char > The Dark Ones (8) score 278 hits on Peasant Militia (13).
Total close combat hits suffered: Attackers: 32, Defenders: 278

<Char >Peasant Militia (13) take 420 hits (234 in close combat, 186 from archer fire) (reduced due to fortifications), which cause 23 casualties.
</Char > The Dark Ones (8) take 32 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 32 (32 from close combat and 0 from ranged), Defenders: 420 (234 from close combat and 186 from ranged)
Total casualties: 1 attackers, 23 defenders

Turn No. 3

     2 (65-A)
1 (87-I)
3 (40-I)
4 (28-I)
5 (38-S)
6 (15-C)
7 (45-I)
9 (33-I)
10 (51-I)
11 (51-C)
12 (83-I)
8 (89-I)
<Char >13 (158-P)
</Char >
    

Elena's Arrows (2) move closer so they can fire safely into the melee.
Mounted Scouts (6) and ~�RD�~ Morgan's Mentlars (11) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 4 siege engines at the walls.
Lady's Own (5) squeeze through the heavily overcrowded siege engines.
The Osslamar Brawlers (9) squeeze through the heavily overcrowded siege engines.
Al Amarah Honor Guard (1) squeeze through the heavily overcrowded siege engines.
Wolves for Sirion (10) squeeze through the heavily overcrowded siege engines.
Elmbar Auxiliaries (3) squeeze through the heavily overcrowded siege engines.
Feel Our Wrath (4) squeeze through the heavily overcrowded siege engines.
~�RD�~ Skadi Guardians (12) squeeze through the heavily overcrowded siege engines.
Sermbar Infantry (7) climb up through the overcrowded siege engines.


Close Combat (Defender Line 1):
19 Sirion banners are visible in the melee.
Lady's Own (5) score 507 hits on Peasant Militia (13).
The Osslamar Brawlers (9) score 47 hits on Peasant Militia (13).
Al Amarah Honor Guard (1) score 243 hits on Peasant Militia (13).
Wolves for Sirion (10) score 304 hits on Peasant Militia (13).
Elmbar Auxiliaries (3) score 223 hits on Peasant Militia (13).
The Dark Ones (8) score 624 hits on Peasant Militia (13).
Feel Our Wrath (4) score 243 hits on Peasant Militia (13).
<Char >Peasant Militia (13) score 0 hits on Feel Our Wrath (4).
</Char ><Char >Peasant Militia (13) score 4 hits on Wolves for Sirion (10).
</Char ><Char >Peasant Militia (13) score 0 hits on Sermbar Infantry (7).
</Char ><Char >Peasant Militia (13) score 7 hits on ~�RD�~ Skadi Guardians (12).
</Char ><Char >Peasant Militia (13) score 6 hits on The Dark Ones (8).
</Char ><Char >Peasant Militia (13) score 3 hits on Elmbar Auxiliaries (3).
</Char ><Char >Peasant Militia (13) score 3 hits on The Osslamar Brawlers (9).
</Char ><Char >Peasant Militia (13) score 4 hits on Al Amarah Honor Guard (1).
</Char ><Char >Peasant Militia (13) score 2 hits on Lady's Own (5).
</Char > ~�RD�~ Skadi Guardians (12) score 446 hits on Peasant Militia (13).
Sermbar Infantry (7) score 212 hits on Peasant Militia (13).
Total close combat hits suffered: Attackers: 29, Defenders: 2849

Lady's Own (5) take 2 hits in close combat. No casualties.
The Osslamar Brawlers (9) take 3 hits in close combat. No casualties.
Al Amarah Honor Guard (1) take 4 hits in close combat. No casualties.
Wolves for Sirion (10) take 4 hits in close combat. No casualties.
Elmbar Auxiliaries (3) take 3 hits in close combat. No casualties.
The Dark Ones (8) take 6 hits in close combat. No casualties.
<Char >Peasant Militia (13) take 2394 hits in close combat (reduced due to fortifications), which cause 133 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
</Char > ~�RD�~ Skadi Guardians (12) take 7 hits in close combat. No casualties.
Total hits suffered: Attackers: 29 (29 from close combat and 0 from ranged), Defenders: 2394 (2394 from close combat and 0 from ranged)
Total casualties: 0 attackers, 135 defenders

Attacker Victory! The battle does 3 % damage to the fortifications.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 3 points of Morale. Unit cohesion rises 3 points.

July 21st

Sunrise - Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah RangersDuncanSirion80 Infline  827
2A Avance VictorieuseVictorieuxSirion38 Infline  294
3A Black RainZadekSirion45 Archline  372
4A Caroline's GuardCarolineSirion45 Infbox  506
5A DaredevilsManishSirion78 Infline  810
6A Dream ThievesJeremiahSirion49 Infline  609
7A First StrikeLisannaSirion69 Archline  884
8A Honor GuardAleksanderSirion19 Cavwedge  299
9A Lady's OwnGiselleSirion38 SFline  840
10A Mounted ScoutsAednadhSirion15 Cavwedge  307
11A Parm LegionnairesNelielSirion36 Infline  511
12A Personal GuardLiaSirion62 Infline  594
13A Rollbar's RidersSimbaSirion62 Cavwedge  931
14A Sirion RidersNetaxiaSirion14 Cavwedge  339
15A Solacesta EliteTyrantSirion17 Archline  374
16A SolarhinRemiSirion22 MIline  309
17A Sun GuardKendrisSirion63 Archline  808
18A The Dusk RavensMayaSirion29 Infline  469
19A The IrregularsLarnaSirion31 Infline  304
20A The Osslamar BrawlersAthemarSirion33 Infline  375
21A Thorns in the SideIliasSirion60 Infline  680
22A Ubin's ArchersUbinSirion74 Archline  824
23A Webin's AnglesWebinSirion90 Archline  1023
24DPeasant Militia(militia/guard unit)Westmoor132 otherline  370


Total:
23 attackers (541 Inf, 22 MI, 358 Arch, 110 Cav, 38 SF)
1 defenders (132 other)
Total combat strengths: 13289 vs. 370

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Soften and Charge formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  10 (15-C)
8 (19-C)
13 (62-C)
14 (14-C)
1 (80-I)
2 (38-I)
3 (45-A)
4 (45-I)
5 (78-I)
6 (49-I)
7 (69-A)
9 (38-S)
11 (36-I)
12 (62-I)
15 (17-A)
16 (22-M)
17 (63-A)
18 (29-I)
19 (31-I)
20 (33-I)
21 (60-I)
23 (90-A)
22 (74-A)
  <Char >24 (132-P)
</Char >
   

<Char > Sun Guard (17) fire on Peasant Militia (24), scoring 345 hits.
</Char ><Char > First Strike (7) fire on Peasant Militia (24), scoring 238 hits.
</Char ><Char > Solacesta Elite (15) fire on Peasant Militia (24), scoring 124 hits.
</Char ><Char > Webin's Angles (23) fire on Peasant Militia (24), scoring 452 hits.
</Char ><Char > Black Rain (3) fire on Peasant Militia (24), scoring 73 hits.
</Char > Solarhin (16) move closer to get better shots.
<Char > Solarhin (16) fire on Peasant Militia (24), scoring 104 hits.
</Char ><Char > Ubin's Archers (22) fire on Peasant Militia (24), scoring 301 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1637
Sirion Riders (14), Mounted Scouts (10), Rollbar's Riders (13) and Honor Guard (8) ride on, closing in on the defenders.
Lady's Own (9), Personal Guard (12), The Dusk Ravens (18), Daredevils (5), The Osslamar Brawlers (20), Al Amarah Rangers (1), The Irregulars (19), Dream Thieves (6), Caroline's Guard (4), Thorns in the Side (21), Avance Victorieuse (2) and Parm Legionnaires (11) advance towards the enemy.
Peasant Militia (24) advance towards the enemy.


<Char >Peasant Militia (24) take 1637 hits from archer fire, which cause 91 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1637 (0 from close combat and 1637 from ranged)
Total casualties: 0 attackers, 91 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 1 points of Morale. Unit cohesion rises 3 points.

Sunset - Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah RangersDuncanSirion80 Infline  813
2A Avance VictorieuseVictorieuxSirion29 Infline  222
3A Black RainZadekSirion45 Archline  376
4A Caroline's GuardCarolineSirion45 Infbox  510
5A DaredevilsManishSirion78 Infline  801
6A Dream ThievesJeremiahSirion49 Infline  606
7A Feel Our WrathCelineSirion28 Infline  372
8A First StrikeLisannaSirion69 Archline  884
9A Honor GuardAleksanderSirion19 Cavwedge  305
10A Lady's OwnGiselleSirion38 SFline  848
11A Mounted ScoutsAednadhSirion15 Cavwedge  311
12A Parm LegionnairesNelielSirion36 Infline  526
13A Personal GuardLiaSirion62 Infline  610
14A Rollbar's RidersSimbaSirion62 Cavwedge  933
15A Sirion RidersNetaxiaSirion14 Cavwedge  338
16A Solacesta EliteTyrantSirion17 Archline  373
17A SolarhinRemiSirion22 MIline  313
18A Sun GuardKendrisSirion63 Archline  794
19A The Dusk RavensMayaSirion29 Infline  464
20A The IrregularsLarnaSirion32 Infline  309
21A The Osslamar BrawlersAthemarSirion33 Infline  373
22A Thorns in the SideIliasSirion60 Infline  691
23A Ubin's ArchersUbinSirion74 Archline  834
24A Webin's AnglesWebinSirion90 Archline  1036
25A Wolves for SirionDalSirion51 Infline  643
26A ~�RD�~ Morgan's MentlarsMorganSirion48 Cavwedge  617
27DPeasant Militia(militia/guard unit)Westmoor26 otherline  94
28DPeasant Militia(militia/guard unit)Westmoor49 otherline  166
29DPeasant Militia(militia/guard unit)Westmoor336 otherline  629


Total:
26 attackers (612 Inf, 22 MI, 358 Arch, 158 Cav, 38 SF)
3 defenders (411 other)
Total combat strengths: 14902 vs. 889

The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Soften and Charge formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  11 (15-C)
26 (48-C)
9 (19-C)
14 (62-C)
15 (14-C)
1 (80-I)
2 (29-I)
3 (45-A)
4 (45-I)
5 (78-I)
6 (49-I)
7 (28-I)
8 (69-A)
10 (38-S)
12 (36-I)
13 (62-I)
16 (17-A)
17 (22-M)
18 (63-A)
19 (29-I)
20 (32-I)
21 (33-I)
22 (60-I)
24 (90-A)
25 (51-I)
23 (74-A)
  <Char >27 (26-P)
</Char ><Char >28 (49-P)
</Char ><Char >29 (336-P)
</Char >
   

<Char > Sun Guard (18) fire on Peasant Militia (29), scoring 290 hits.
</Char ><Char > First Strike (8) fire on Peasant Militia (28), scoring 394 hits.
</Char ><Char > Black Rain (3) fire on Peasant Militia (29), scoring 107 hits.
</Char > Solarhin (17) move closer to get better shots.
<Char > Solarhin (17) fire on Peasant Militia (27), scoring 121 hits.
</Char ><Char > Solacesta Elite (16) fire on Peasant Militia (29), scoring 161 hits.
</Char ><Char > Webin's Angles (24) fire on Peasant Militia (27), scoring 332 hits.
</Char ><Char > Ubin's Archers (23) fire on Peasant Militia (29), scoring 327 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1732
Sirion Riders (15), Rollbar's Riders (14), ~�RD�~ Morgan's Mentlars (26), Mounted Scouts (11) and Honor Guard (9) ride on, closing in on the defenders.
Al Amarah Rangers (1), Feel Our Wrath (7), The Dusk Ravens (19), Avance Victorieuse (2), Caroline's Guard (4), Parm Legionnaires (12), Lady's Own (10), Thorns in the Side (22), The Osslamar Brawlers (21), Personal Guard (13), Daredevils (5), Wolves for Sirion (25), The Irregulars (20) and Dream Thieves (6) advance towards the enemy.
Peasant Militia (27), Peasant Militia (28) and Peasant Militia (29) advance towards the enemy.


<Char >Peasant Militia (27) take 453 hits from archer fire, which cause 23 casualties, causing panicked flight among the survivors.
</Char ><Char >Peasant Militia (28) take 394 hits from archer fire, which cause 20 casualties.
</Char ><Char >Peasant Militia (29) take 885 hits from archer fire, which cause 49 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1732 (0 from close combat and 1732 from ranged)
Total casualties: 0 attackers, 92 defenders

Turn No. 2

    3 (45-A)
8 (69-A)
11 (15-C)
16 (17-A)
18 (63-A)
24 (90-A)
26 (48-C)
1 (80-I)
2 (29-I)
4 (45-I)
5 (78-I)
6 (49-I)
7 (28-I)
9 (19-C)
10 (38-S)
12 (36-I)
13 (62-I)
14 (62-C)
15 (14-C)
17 (22-M)
19 (29-I)
20 (32-I)
21 (33-I)
22 (60-I)
23 (74-A)
25 (51-I)
 <Char >28 (29-P)
</Char ><Char >29 (287-P)
</Char >
    

<Char > Solarhin (17) fire on Peasant Militia (29), scoring 235 hits.
</Char ><Char > First Strike (8) fire on Peasant Militia (29), scoring 524 hits.
</Char ><Char > Sun Guard (18) fire on Peasant Militia (28), scoring 266 hits.
</Char ><Char > Black Rain (3) fire on Peasant Militia (28), scoring 156 hits.
</Char ><Char > Solacesta Elite (16) fire on Peasant Militia (28), scoring 220 hits.
</Char ><Char > Webin's Angles (24) fire on Peasant Militia (29), scoring 482 hits.
</Char ><Char > Ubin's Archers (23) fire on Peasant Militia (28), scoring 898 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 2781
~�RD�~ Morgan's Mentlars (26) and Mounted Scouts (11) ride on, closing in on the defenders.
Rollbar's Riders (14), Honor Guard (9) and Sirion Riders (15) charge ahead, into the defenders' ranks.
Dream Thieves (6), Personal Guard (13), Avance Victorieuse (2), Daredevils (5), Feel Our Wrath (7), The Irregulars (20), Thorns in the Side (22), The Osslamar Brawlers (21), Lady's Own (10), Al Amarah Rangers (1), Wolves for Sirion (25), The Dusk Ravens (19), Caroline's Guard (4) and Parm Legionnaires (12) advance towards the enemy.


Close Combat (Defender Line 1):
<Char >Peasant Militia (28) score 21 hits on Rollbar's Riders (14).
</Char > Rollbar's Riders (14) score 1409 hits on Peasant Militia (28).
Honor Guard (9) score 370 hits on Peasant Militia (29).
Sirion Riders (15) score 849 hits on Peasant Militia (29).
<Char >Peasant Militia (29) score 30 hits on Sirion Riders (15) (63 before overkill).
</Char ><Char >Peasant Militia (29) score 40 hits on Honor Guard (9) (85 before overkill).
</Char >Total close combat hits suffered: Attackers: 91 (169 before overkill), Defenders: 2628

<Char >Peasant Militia (28) take 2949 hits (1409 in close combat, 1540 from archer fire), which cause 29 casualties, wiping the unit out.
</Char > Rollbar's Riders (14) take 21 hits in close combat, which cause 1 casualties.
Honor Guard (9) take 40 hits in close combat, which cause 1 casualties.
Sirion Riders (15) take 30 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (29) take 2460 hits (1219 in close combat, 1241 from archer fire), which cause 137 casualties.
</Char >Total hits suffered: Attackers: 91 (91 from close combat and 0 from ranged), Defenders: 5409 (2628 from close combat and 2781 from ranged)
Total casualties: 3 attackers, 166 defenders

Turn No. 3

    3 (45-A)
8 (69-A)
16 (17-A)
18 (63-A)
24 (90-A)
17 (22-M)
23 (74-A)
1 (80-I)
2 (29-I)
4 (45-I)
5 (78-I)
6 (49-I)
7 (28-I)
10 (38-S)
11 (15-C)
12 (36-I)
13 (62-I)
19 (29-I)
20 (32-I)
21 (33-I)
22 (60-I)
25 (51-I)
26 (48-C)
9 (18-C)
14 (61-C)
15 (13-C)
<Char >29 (150-P)
</Char >
    

Ubin's Archers (23) move closer so they can fire safely into the melee.
Black Rain (3) move closer to get better shots.
Webin's Angles (24) move closer to get better shots.
First Strike (8) move closer to get better shots.
Solarhin (17) move closer so they can fire safely into the melee.
Sun Guard (18) move closer to get better shots.
Solacesta Elite (16) move closer to get better shots.
Mounted Scouts (11) and ~�RD�~ Morgan's Mentlars (26) charge forward.
Parm Legionnaires (12), Al Amarah Rangers (1), Daredevils (5), Thorns in the Side (22), Lady's Own (10), The Irregulars (20), Caroline's Guard (4), The Osslamar Brawlers (21), The Dusk Ravens (19), Avance Victorieuse (2), Feel Our Wrath (7), Wolves for Sirion (25), Personal Guard (13) and Dream Thieves (6) advance towards the enemy.
The Osslamar Brawlers (21), The Dusk Ravens (19), ~�RD�~ Morgan's Mentlars (26), Avance Victorieuse (2), Feel Our Wrath (7), Wolves for Sirion (25), Personal Guard (13) and Dream Thieves (6) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
13 Sirion banners are visible in the melee.
<Char >Peasant Militia (29) score 11 hits on Thorns in the Side (22).
</Char ><Char >Peasant Militia (29) score 14 hits on Daredevils (5).
</Char ><Char >Peasant Militia (29) score 12 hits on Rollbar's Riders (14).
</Char ><Char >Peasant Militia (29) score 6 hits on Lady's Own (10).
</Char ><Char >Peasant Militia (29) score 6 hits on Caroline's Guard (4).
</Char ><Char >Peasant Militia (29) score 13 hits on Al Amarah Rangers (1).
</Char ><Char >Peasant Militia (29) score 6 hits on Parm Legionnaires (12).
</Char ><Char >Peasant Militia (29) score 3 hits on Mounted Scouts (11).
</Char ><Char >Peasant Militia (29) score 0 hits on Sirion Riders (15).
</Char ><Char >Peasant Militia (29) score 5 hits on The Irregulars (20).
</Char ><Char >Peasant Militia (29) score 4 hits on Honor Guard (9).
</Char > Parm Legionnaires (12) score 315 hits on Peasant Militia (29).
Al Amarah Rangers (1) score 606 hits on Peasant Militia (29).
Daredevils (5) score 579 hits on Peasant Militia (29).
Thorns in the Side (22) score 431 hits on Peasant Militia (29).
Lady's Own (10) score 779 hits on Peasant Militia (29).
Rollbar's Riders (14) score 759 hits on Peasant Militia (29).
The Irregulars (20) score 167 hits on Peasant Militia (29).
Mounted Scouts (11) score 363 hits on Peasant Militia (29).
Caroline's Guard (4) score 261 hits on Peasant Militia (29).
Honor Guard (9) score 124 hits on Peasant Militia (29).
Sirion Riders (15) score 341 hits on Peasant Militia (29).
Total close combat hits suffered: Attackers: 80, Defenders: 4725

<Char >Peasant Militia (29) take 4725 hits in close combat, which cause 150 casualties, wiping the unit out.
</Char > Parm Legionnaires (12) take 6 hits in close combat. No casualties.
Al Amarah Rangers (1) take 13 hits in close combat. No casualties.
Daredevils (5) take 14 hits in close combat. No casualties.
Thorns in the Side (22) take 11 hits in close combat, which cause 1 casualties.
Lady's Own (10) take 6 hits in close combat. No casualties.
Rollbar's Riders (14) take 12 hits in close combat. No casualties.
The Irregulars (20) take 5 hits in close combat. No casualties.
Mounted Scouts (11) take 3 hits in close combat. No casualties.
Caroline's Guard (4) take 6 hits in close combat. No casualties.
Honor Guard (9) take 4 hits in close combat. No casualties.
Sirion Riders (15) are shocked.
Total hits suffered: Attackers: 80 (80 from close combat and 0 from ranged), Defenders: 4725 (4725 from close combat and 0 from ranged)
Total casualties: 1 attackers, 150 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Results

The battle lasted for 1 hours. You have gained 0 Honour. Your captain has improved his skill level. None of your men were killed in this battle. Your unit gains 2 points of Morale. Your men's equipment suffers 1 % damage. Unit cohesion rises 5 points.

July 22nd

Sunset - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah RangersDuncanSirion80 Infline  786
2A Avance VictorieuseVictorieuxSirion14 Infline  134
3A Black RainZadekSirion45 Archline  378
4A Caroline's GuardCarolineSirion45 Infbox  493
5A DaredevilsManishSirion7 Infline  171
6A Elmbar AuxiliariesOttoSirion39 Infline  486
7A Elven RaidersLocanSirion35 Infline  405
8A Feel Our WrathCelineSirion28 Infline  354
9A First StrikeLisannaSirion69 Archline  866
10A Honor GuardAleksanderSirion19 Cavwedge  312
11A Mounted ScoutsAednadhSirion15 Cavwedge  314
12A Parm LegionnairesNelielSirion36 Infline  509
13A Personal GuardLiaSirion62 Infline  584
14A Rollbar's RidersSimbaSirion61 Cavwedge  867
15A Sirion RidersNetaxiaSirion14 Cavwedge  343
16A Solacesta EliteTyrantSirion17 Archline  370
17A SolarhinRemiSirion22 MIline  306
18A Sun GuardKendrisSirion63 Archline  790
19A The Dark OnesDurion EyolfSirion86 Infline  657
20A The Dusk RavensMayaSirion29 Infline  466
21A The IrregularsLarnaSirion32 Infline  318
22A The Osslamar BrawlersAthemarSirion33 Infline  368
23A Thorns in the SideIliasSirion59 Infline  665
24A Ubin's ArchersUbinSirion74 Archline  842
25A Webin's AnglesWebinSirion90 Archline  1021
26A Wolves for SirionDalSirion51 Infline  627
27A ~�RD�~ Morgan's MentlarsMorganSirion49 Cavwedge  591
28D BladesingersLuciousWestmoor60 Infline  743
29D Bows of SteelBalthazarWestmoor61 Archline  711
30D Errant ArchersDeklanWestmoor67 Archline  788
31D FellsmenArronWestmoor52 Infline  552
32D Fuor Honour GuardKeltinWestmoor30 Cavwedge  521
33D Liam's LightningsLiamWestmoor20 Infline  249
34D Light ArrowsHarriman ClevlandWestmoor82 Archline  920
35D Patriot GuardsClaudiusWestmoor47 Infline  654
36DPeasant Militia(militia/guard unit)Westmoor80 otherline  290
37DPeasant Militia(militia/guard unit)Westmoor17 otherline  102
38DPeasant Militia(militia/guard unit)Westmoor20 otherline  108
39D Poitiers InfantryTassWestmoor35 Infline  428
40D Ravier's RedeemersRavierWestmoor35 Cavwedge  504
41DRelak GuardGregorWestmoor31 Infline  500
42D The Blue WallMathrosWestmoor84 Infline  827
43D the RavensEnidWestmoor36 Archline  484
44D The Scarlet SentinelsThomasWestmoor76 Infline  892
45D Tod and CompanyAdamWestmoor32 Infline  352
46D Treasury GuardMalikiWestmoor66 Infline  850
47D Troyes' Auxiliary ArchersCrossWestmoor73 Archline  788
48D Tzilda's ArchersTzildaWestmoor75 Archline  781
49D Westmoor's DefendersSezzilWestmoor80 Infline  878


Total:
27 attackers (636 Inf, 22 MI, 358 Arch, 158 Cav)
22 defenders (583 Inf, 394 Arch, 65 Cav, 117 other)
Total combat strengths: 14023 vs. 12922

The forces from Westmoor brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The Sirion troops attack because they are at war with Westmoor.

There is almost no wind today, archers will be deadly.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Sir Thomas Foxglove, Lord General of Westmoor, Earl of Poitiers is spotted wearing the Blessed Band of Freedom.
Sezzil Marley (Knight of Westmoor) is spotted wearing the Silver Cloak of the Maiden.
Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness.
Morgan Hossenfeffer of Sirion (Lord of Sirion) takes command of his army. They deploy in no particular formation.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Archer Opening formation.
Sir Ravier Nebehn of Westmoor, Marshal of the Westmoorian Column takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  10 (19-C)
11 (15-C)
14 (61-C)
15 (14-C)
27 (49-C)
  1 (80-I)
2 (14-I)
4 (45-I)
5 (7-I)
6 (39-I)
7 (35-I)
8 (28-I)
12 (36-I)
13 (62-I)
20 (29-I)
21 (32-I)
22 (33-I)
23 (59-I)
26 (51-I)
3 (45-A)
9 (69-A)
16 (17-A)
17 (22-M)
18 (63-A)
19 (86-I)
24 (74-A)
25 (90-A)
  28 (60-I)
31 (52-I)
33 (20-I)
35 (47-I)
39 (35-I)
41 (31-I)
42 (84-I)
44 (76-I)
45 (32-I)
46 (66-I)
49 (80-I)
29 (61-A)
30 (67-A)
34 (82-A)
<Char >36 (80-P)
</Char ><Char >37 (17-P)
</Char ><Char >38 (20-P)
</Char > 43 (36-A)
47 (73-A)
48 (75-A)
  32 (30-C)
40 (35-C)
 

the Ravens (43) fire on Webin's Angles (25), scoring 255 hits.
Ubin's Archers (24) fire on The Scarlet Sentinels (44), scoring 512 hits.
Tzilda's Archers (48) fire on First Strike (9), scoring 200 hits.
Light Arrows (34) fire on Sun Guard (18), scoring 482 hits.
Sun Guard (18) fire on Westmoor's Defenders (49), scoring 502 hits.
Errant Archers (30) fire on The Dark Ones (19), scoring 471 hits.
Webin's Angles (25) fire on Treasury Guard (46), scoring 569 hits.
Bows of Steel (29) fire on First Strike (9), scoring 326 hits.
Troyes' Auxiliary Archers (47) fire on Ubin's Archers (24), scoring 226 hits.
First Strike (9) fire on The Blue Wall (42), scoring 509 hits.
Solacesta Elite (16) fire on Bladesingers (28), scoring 286 hits.
Black Rain (3) fire on Patriot Guards (35), scoring 246 hits.
Solarhin (17) fire on Fellsmen (31), scoring 244 hits.
Total ranged hits suffered: Attackers: 1960, Defenders: 2868
Sirion Riders (15), Honor Guard (10), Mounted Scouts (11), Rollbar's Riders (14) and ~�RD�~ Morgan's Mentlars (27) ride on, closing in on the defenders.
Fuor Honour Guard (32) and Ravier's Redeemers (40) ride on, closing in on the enemy.
Al Amarah Rangers (1), Personal Guard (13), Daredevils (5), The Irregulars (21), The Dusk Ravens (20), Avance Victorieuse (2), Parm Legionnaires (12), Thorns in the Side (23), Feel Our Wrath (8), Wolves for Sirion (26), Elmbar Auxiliaries (6), Caroline's Guard (4), Elven Raiders (7), The Osslamar Brawlers (22) and The Dark Ones (19) advance towards the enemy.
Westmoor's Defenders (49), Fellsmen (31), The Scarlet Sentinels (44), Peasant Militia (37), The Blue Wall (42), Poitiers Infantry (39), Relak Guard (41), Peasant Militia (36), Tod and Company (45), Treasury Guard (46), Liam's Lightnings (33), Bladesingers (28), Patriot Guards (35) and Peasant Militia (38) advance towards the enemy.
Poitiers Infantry (39), Relak Guard (41), Tod and Company (45), Treasury Guard (46), Liam's Lightnings (33), Bladesingers (28) and Patriot Guards (35) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
2 Sirion banners are visible in the melee.
8 Westmoor banners are visible in the melee.
Westmoor's Defenders (49) score 685 hits on The Dark Ones (19).
Fellsmen (31) score 389 hits on The Dark Ones (19).
The Scarlet Sentinels (44) score 573 hits on The Dark Ones (19).
The Blue Wall (42) score 503 hits on The Dark Ones (19).
The Dark Ones (19) score 103 hits on The Scarlet Sentinels (44).
The Dark Ones (19) score 132 hits on The Blue Wall (42).
The Dark Ones (19) score 96 hits on Westmoor's Defenders (49).
The Dark Ones (19) score 68 hits on Fellsmen (31).
Total close combat hits suffered: Attackers: 2150, Defenders: 399

Westmoor's Defenders (49) take 598 hits (96 in close combat, 502 from archer fire), which cause 14 casualties.
Sezzil Marley of Westmoor (Knight of Westmoor, Westmoor) has been wounded by Sun Guard (18).
Fellsmen (31) take 312 hits (68 in close combat, 244 from archer fire), which cause 10 casualties.
The Scarlet Sentinels (44) take 615 hits (103 in close combat, 512 from archer fire), which cause 15 casualties.
Ubin's Archers (24) take 226 hits from archer fire, which cause 7 casualties.
The Blue Wall (42) take 641 hits (132 in close combat, 509 from archer fire), which cause 17 casualties.
Sun Guard (18) take 482 hits from archer fire, which cause 15 casualties.
Treasury Guard (46) take 569 hits from archer fire, which cause 13 casualties.
Webin's Angles (25) take 255 hits from archer fire, which cause 7 casualties.
First Strike (9) take 526 hits from archer fire, which cause 15 casualties.
Bladesingers (28) take 286 hits from archer fire, which cause 7 casualties.
Patriot Guards (35) take 246 hits from archer fire, which cause 6 casualties.
The Dark Ones (19) take 2621 hits (2150 in close combat, 471 from archer fire), which cause 86 casualties, wiping the unit out.
Total hits suffered: Attackers: 4110 (2150 from close combat and 1960 from ranged), Defenders: 3267 (399 from close combat and 2868 from ranged)
Total casualties: 130 attackers, 82 defenders

Turn No. 2

    10 (19-C)
11 (15-C)
14 (61-C)
15 (14-C)
27 (49-C)
1 (80-I)
2 (14-I)
3 (45-A)
4 (45-I)
5 (7-I)
6 (39-I)
7 (35-I)
8 (28-I)
9 (54-A)
12 (36-I)
13 (62-I)
16 (17-A)
17 (22-M)
18 (48-A)
20 (29-I)
21 (32-I)
22 (33-I)
23 (59-I)
24 (67-A)
25 (83-A)
26 (51-I)
28 (53-I)
31 (42-I)
33 (20-I)
35 (41-I)
39 (35-I)
41 (31-I)
42 (67-I)
44 (61-I)
45 (32-I)
46 (53-I)
49 (66-I)
<Char >36 (80-P)
</Char ><Char >37 (17-P)
</Char ><Char >38 (20-P)
</Char >
29 (61-A)
30 (67-A)
32 (30-C)
34 (82-A)
40 (35-C)
43 (36-A)
47 (73-A)
48 (75-A)
   

Tzilda's Archers (48) fire on Webin's Angles (25), scoring 146 hits.
Errant Archers (30) fire on Ubin's Archers (24), scoring 411 hits.
Ubin's Archers (24) fire on The Scarlet Sentinels (44), scoring 485 hits.
Troyes' Auxiliary Archers (47) fire on Al Amarah Rangers (1), scoring 376 hits.
Bows of Steel (29) fire on Webin's Angles (25), scoring 419 hits.
Sun Guard (18) fire on Westmoor's Defenders (49), scoring 599 hits.
the Ravens (43) fire on First Strike (9), scoring 219 hits.
First Strike (9) fire on Treasury Guard (46), scoring 700 hits.
Solacesta Elite (16) fire on The Blue Wall (42), scoring 287 hits.
Black Rain (3) fire on Bladesingers (28), scoring 205 hits.
Light Arrows (34) fire on Thorns in the Side (23), scoring 281 hits.
Solarhin (17) fire on Patriot Guards (35), scoring 268 hits.
Webin's Angles (25) fire on Relak Guard (41), scoring 695 hits.
Total ranged hits suffered: Attackers: 1852, Defenders: 3239
Mounted Scouts (11), Sirion Riders (15), Rollbar's Riders (14), ~�RD�~ Morgan's Mentlars (27) and Honor Guard (10) charge ahead, into the defenders' ranks.
Fuor Honour Guard (32) and Ravier's Redeemers (40) charge ahead, into the attackers' ranks.
Parm Legionnaires (12), Elven Raiders (7), Elmbar Auxiliaries (6), Avance Victorieuse (2), The Irregulars (21), Al Amarah Rangers (1), Thorns in the Side (23), Wolves for Sirion (26), The Osslamar Brawlers (22), Daredevils (5), The Dusk Ravens (20), Personal Guard (13), Feel Our Wrath (8) and Caroline's Guard (4) advance towards the enemy.
Peasant Militia (37), Peasant Militia (36) and Peasant Militia (38) advance towards the enemy.


Close Combat (Center Line):
16 Sirion banners are visible in the melee.
12 Westmoor banners are visible in the melee.
Mounted Scouts (11) score 456 hits on Peasant Militia (38).
Parm Legionnaires (12) score 416 hits on Peasant Militia (36).
Elven Raiders (7) score 294 hits on The Scarlet Sentinels (44).
Sirion Riders (15) score 755 hits on Poitiers Infantry (39).
Elmbar Auxiliaries (6) score 259 hits on Liam's Lightnings (33).
Treasury Guard (46) score 531 hits on ~�RD�~ Morgan's Mentlars (27).
Avance Victorieuse (2) score 119 hits on Patriot Guards (35).
<Char >Peasant Militia (37) score 27 hits on Thorns in the Side (23).
</Char > The Irregulars (21) score 172 hits on The Blue Wall (42).
The Scarlet Sentinels (44) score 222 hits on Feel Our Wrath (8).
The Scarlet Sentinels (44) score 268 hits on Elven Raiders (7).
Al Amarah Rangers (1) score 461 hits on Tod and Company (45).
Fuor Honour Guard (32) score 1073 hits on Wolves for Sirion (26).
Thorns in the Side (23) score 394 hits on Peasant Militia (37).
Ravier's Redeemers (40) score 942 hits on Daredevils (5).
Rollbar's Riders (14) score 1768 hits on The Blue Wall (42).
Wolves for Sirion (26) score 581 hits on Fuor Honour Guard (32).
~�RD�~ Morgan's Mentlars (27) score 1558 hits on Treasury Guard (46).
The Osslamar Brawlers (22) score 104 hits on Westmoor's Defenders (49).
Daredevils (5) score 132 hits on Ravier's Redeemers (40).
Liam's Lightnings (33) score 141 hits on Elmbar Auxiliaries (6).
The Blue Wall (42) score 260 hits on Rollbar's Riders (14).
The Blue Wall (42) score 122 hits on The Irregulars (21).
Westmoor's Defenders (49) score 373 hits on The Osslamar Brawlers (22).
Relak Guard (41) score 323 hits on Personal Guard (13).
Fellsmen (31) score 308 hits on Caroline's Guard (4).
The Dusk Ravens (20) score 271 hits on Bladesingers (28).
Tod and Company (45) score 204 hits on Al Amarah Rangers (1).
Personal Guard (13) score 290 hits on Relak Guard (41).
Feel Our Wrath (8) score 224 hits on The Scarlet Sentinels (44).
Caroline's Guard (4) score 264 hits on Fellsmen (31).
Patriot Guards (35) score 170 hits on Avance Victorieuse (2).
Patriot Guards (35) score 207 hits on Honor Guard (10).
<Char >Peasant Militia (36) score 37 hits on Parm Legionnaires (12).
</Char > Bladesingers (28) score 384 hits on The Dusk Ravens (20).
Honor Guard (10) score 506 hits on Patriot Guards (35).
<Char >Peasant Militia (38) score 26 hits on Mounted Scouts (11).
</Char > Poitiers Infantry (39) score 232 hits on Sirion Riders (15).
Total close combat hits suffered: Attackers: 5850, Defenders: 9024

Mounted Scouts (11) take 26 hits in close combat, which cause 1 casualties.
Parm Legionnaires (12) take 37 hits in close combat, which cause 1 casualties.
Elven Raiders (7) take 268 hits in close combat, which cause 7 casualties.
Sirion Riders (15) take 232 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Elmbar Auxiliaries (6) take 141 hits in close combat, which cause 5 casualties.
Treasury Guard (46) take 2258 hits (1558 in close combat, 700 from archer fire), which cause 52 casualties, making the unit retreat from the battlefield.
Maliki Nautilus of Westmoor, Lord Treasurer of Westmoor, Baron of Dulbin has been captured by ~�RD�~ Morgan's Mentlars (27).
Avance Victorieuse (2) take 170 hits in close combat, which cause 10 casualties.
<Char >Peasant Militia (37) take 394 hits in close combat, which cause 17 casualties, wiping the unit out.
</Char > The Irregulars (21) take 122 hits in close combat, which cause 4 casualties.
The Scarlet Sentinels (44) take 1003 hits (518 in close combat, 485 from archer fire), which cause 24 casualties.
Al Amarah Rangers (1) take 580 hits (204 in close combat, 376 from archer fire), which cause 20 casualties.
Ubin's Archers (24) take 411 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Fuor Honour Guard (32) take 581 hits in close combat, which cause 17 casualties.
Thorns in the Side (23) take 308 hits (27 in close combat, 281 from archer fire), which cause 8 casualties.
Ravier's Redeemers (40) take 132 hits in close combat, which cause 5 casualties.
Rollbar's Riders (14) take 260 hits in close combat, which cause 9 casualties.
Wolves for Sirion (26) take 1073 hits in close combat, which cause 33 casualties.
~�RD�~ Morgan's Mentlars (27) take 531 hits in close combat, which cause 27 casualties.
The Osslamar Brawlers (22) take 373 hits in close combat, which cause 12 casualties.
Daredevils (5) take 942 hits in close combat, which cause 7 casualties, wiping the unit out.
Liam's Lightnings (33) take 259 hits in close combat, which cause 7 casualties.
The Blue Wall (42) take 2227 hits (1940 in close combat, 287 from archer fire), which cause 59 casualties, making the unit retreat from the battlefield.
Mathros Hagakure of Westmoor, Earl of Bruck has been wounded by Rollbar's Riders (14).
Westmoor's Defenders (49) take 703 hits (104 in close combat, 599 from archer fire), which cause 17 casualties.
Relak Guard (41) take 985 hits (290 in close combat, 695 from archer fire), which cause 21 casualties, making the unit retreat from the battlefield.
Fellsmen (31) take 264 hits in close combat, which cause 8 casualties.
The Dusk Ravens (20) take 384 hits in close combat, which cause 9 casualties.
Tod and Company (45) take 461 hits in close combat, which cause 13 casualties.
First Strike (9) take 219 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Personal Guard (13) take 323 hits in close combat, which cause 10 casualties.
Feel Our Wrath (8) take 222 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Caroline's Guard (4) take 308 hits in close combat, which cause 10 casualties.
Patriot Guards (35) take 893 hits (625 in close combat, 268 from archer fire), which cause 22 casualties.
<Char >Peasant Militia (36) take 416 hits in close combat, which cause 20 casualties.
</Char > Bladesingers (28) take 476 hits (271 in close combat, 205 from archer fire), which cause 12 casualties.
Honor Guard (10) take 207 hits in close combat, which cause 9 casualties.
<Char >Peasant Militia (38) take 456 hits in close combat, which cause 20 casualties, wiping the unit out.
</Char > Webin's Angles (25) take 565 hits from archer fire, which cause 16 casualties, making the unit retreat from the battlefield.
Poitiers Infantry (39) take 755 hits in close combat, which cause 19 casualties.
Total hits suffered: Attackers: 7702 (5850 from close combat and 1852 from ranged), Defenders: 12263 (9024 from close combat and 3239 from ranged)
Total casualties: 236 attackers, 333 defenders

Turn No. 3

     3 (45-A)
16 (17-A)
17 (22-M)
18 (48-A)
1 (60-I)
2 (4-I)
4 (35-I)
6 (34-I)
7 (28-I)
10 (10-C)
11 (14-C)
12 (35-I)
13 (52-I)
14 (52-C)
20 (20-I)
21 (28-I)
22 (21-I)
23 (51-I)
26 (18-I)
27 (22-C)
28 (41-I)
31 (34-I)
32 (13-C)
33 (13-I)
35 (19-I)
<Char >36 (60-P)
</Char > 39 (16-I)
40 (30-C)
44 (37-I)
45 (19-I)
49 (49-I)
  29 (61-A)
30 (67-A)
34 (82-A)
43 (36-A)
47 (73-A)
48 (75-A)
   

Errant Archers (30) fire on Sun Guard (18), scoring 462 hits.
Solacesta Elite (16) fire on Light Arrows (34), scoring 280 hits.
Solarhin (17) fire on Troyes' Auxiliary Archers (47), scoring 125 hits.
Black Rain (3) fire on Tzilda's Archers (48), scoring 120 hits.
the Ravens (43) fire on Black Rain (3), scoring 172 hits.
Light Arrows (34) fire on Solacesta Elite (16), scoring 355 hits.
Bows of Steel (29) fire on Solarhin (17), scoring 288 hits.
Troyes' Auxiliary Archers (47) fire on Black Rain (3), scoring 213 hits.
Tzilda's Archers (48) fire on Sun Guard (18), scoring 185 hits.
Sun Guard (18) fire on Errant Archers (30), scoring 359 hits.
Total ranged hits suffered: Attackers: 1675, Defenders: 884


Close Combat (Center Line):
16 Sirion banners are visible in the melee.
12 Westmoor banners are visible in the melee.
The Irregulars (21) score 178 hits on The Scarlet Sentinels (44).
Mounted Scouts (11) score 183 hits on Patriot Guards (35).
Al Amarah Rangers (1) score 354 hits on Fellsmen (31).
Westmoor's Defenders (49) score 199 hits on ~�RD�~ Morgan's Mentlars (27).
Westmoor's Defenders (49) score 215 hits on Elven Raiders (7).
Avance Victorieuse (2) score 68 hits on Liam's Lightnings (33).
Fuor Honour Guard (32) score 250 hits on Thorns in the Side (23).
Fuor Honour Guard (32) score 41 hits on Honor Guard (10).
The Scarlet Sentinels (44) score 104 hits on Wolves for Sirion (26).
The Scarlet Sentinels (44) score 199 hits on The Irregulars (21).
~�RD�~ Morgan's Mentlars (27) score 398 hits on Westmoor's Defenders (49).
Elmbar Auxiliaries (6) score 265 hits on Ravier's Redeemers (40).
Ravier's Redeemers (40) score 263 hits on Elmbar Auxiliaries (6).
Bladesingers (28) score 389 hits on Rollbar's Riders (14).
Tod and Company (45) score 48 hits on The Osslamar Brawlers (22).
Tod and Company (45) score 50 hits on The Dusk Ravens (20).
Rollbar's Riders (14) score 660 hits on Bladesingers (28).
Patriot Guards (35) score 209 hits on Personal Guard (13).
Patriot Guards (35) score 56 hits on Mounted Scouts (11).
Personal Guard (13) score 289 hits on Patriot Guards (35).
Poitiers Infantry (39) score 119 hits on Caroline's Guard (4).
Honor Guard (10) score 137 hits on Fuor Honour Guard (32).
Caroline's Guard (4) score 219 hits on Poitiers Infantry (39).
Fellsmen (31) score 297 hits on Al Amarah Rangers (1).
Thorns in the Side (23) score 321 hits on Fuor Honour Guard (32).
Parm Legionnaires (12) score 327 hits on Peasant Militia (36).
Wolves for Sirion (26) score 261 hits on The Scarlet Sentinels (44).
The Dusk Ravens (20) score 310 hits on Tod and Company (45).
The Osslamar Brawlers (22) score 71 hits on Tod and Company (45).
Liam's Lightnings (33) score 103 hits on Avance Victorieuse (2).
Elven Raiders (7) score 226 hits on Westmoor's Defenders (49).
<Char >Peasant Militia (36) score 28 hits on Parm Legionnaires (12).
</Char >Total close combat hits suffered: Attackers: 2570, Defenders: 4267

The Irregulars (21) take 199 hits in close combat, which cause 6 casualties.
Mounted Scouts (11) take 56 hits in close combat, which cause 2 casualties.
Al Amarah Rangers (1) take 297 hits in close combat, which cause 10 casualties.
Errant Archers (30) take 359 hits from archer fire, which cause 9 casualties.
Westmoor's Defenders (49) take 624 hits in close combat, which cause 15 casualties.
Avance Victorieuse (2) take 103 hits in close combat, which cause 4 casualties, wiping the unit out.
Fuor Honour Guard (32) take 458 hits in close combat, which cause 13 casualties, wiping the unit out.
The Scarlet Sentinels (44) take 439 hits in close combat, which cause 10 casualties.
Solacesta Elite (16) take 355 hits from archer fire, which cause 9 casualties.
~�RD�~ Morgan's Mentlars (27) take 199 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Elmbar Auxiliaries (6) take 263 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Ravier's Redeemers (40) take 265 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Bladesingers (28) take 660 hits in close combat, which cause 16 casualties.
Solarhin (17) take 288 hits from archer fire, which cause 9 casualties.
Tod and Company (45) take 381 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield. One Westmoor banner is lost.
Adam Estrall of Westmoor (Noble of Westmoor) has been wounded by The Dusk Ravens (20).
Rollbar's Riders (14) take 389 hits in close combat, which cause 13 casualties.
Black Rain (3) take 385 hits from archer fire, which cause 14 casualties.
Patriot Guards (35) take 472 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
Personal Guard (13) take 209 hits in close combat, which cause 6 casualties.
Poitiers Infantry (39) take 219 hits in close combat, which cause 5 casualties.
Honor Guard (10) take 41 hits in close combat, which cause 2 casualties.
Caroline's Guard (4) take 119 hits in close combat, which cause 4 casualties.
Fellsmen (31) take 354 hits in close combat, which cause 11 casualties.
Light Arrows (34) take 280 hits from archer fire, which cause 7 casualties.
Thorns in the Side (23) take 250 hits in close combat, which cause 6 casualties.
Parm Legionnaires (12) take 28 hits in close combat, which cause 1 casualties.
Wolves for Sirion (26) take 104 hits in close combat, which cause 3 casualties.
The Dusk Ravens (20) take 50 hits in close combat, which cause 1 casualties.
Troyes' Auxiliary Archers (47) take 125 hits from archer fire, which cause 3 casualties.
The Osslamar Brawlers (22) take 48 hits in close combat, which cause 2 casualties.
Liam's Lightnings (33) take 68 hits in close combat, which cause 2 casualties.
Elven Raiders (7) take 215 hits in close combat, which cause 6 casualties.
Tzilda's Archers (48) take 120 hits from archer fire, which cause 3 casualties.
Sun Guard (18) take 647 hits from archer fire, which cause 20 casualties.
<Char >Peasant Militia (36) take 327 hits in close combat, which cause 16 casualties.
</Char >Total hits suffered: Attackers: 4245 (2570 from close combat and 1675 from ranged), Defenders: 5151 (4267 from close combat and 884 from ranged)
Total casualties: 137 attackers, 143 defenders

Turn No. 4

     3 (31-A)
16 (8-A)
17 (13-M)
18 (28-A)
1 (50-I)
4 (31-I)
7 (22-I)
10 (8-C)
11 (12-C)
12 (34-I)
13 (46-I)
14 (39-C)
20 (19-I)
21 (22-I)
22 (19-I)
23 (45-I)
26 (15-I)
28 (25-I)
31 (23-I)
33 (11-I)
<Char >36 (44-P)
</Char > 39 (11-I)
44 (27-I)
49 (34-I)
  29 (61-A)
30 (58-A)
34 (75-A)
43 (36-A)
47 (70-A)
48 (72-A)
   

Sun Guard (18) fire on Light Arrows (34), scoring 292 hits.
Troyes' Auxiliary Archers (47) fire on Black Rain (3), scoring 322 hits.
Errant Archers (30) fire on Solacesta Elite (16), scoring 405 hits.
Bows of Steel (29) fire on Solarhin (17), scoring 314 hits.
Light Arrows (34) fire on Sun Guard (18), scoring 395 hits.
Solacesta Elite (16) fire on Tzilda's Archers (48), scoring 156 hits.
Solarhin (17) fire on the Ravens (43), scoring 92 hits.
the Ravens (43) fire on Black Rain (3), scoring 140 hits.
Black Rain (3) fire on Tzilda's Archers (48), scoring 111 hits.
Tzilda's Archers (48) fire on Solarhin (17), scoring 140 hits.
Total ranged hits suffered: Attackers: 1716, Defenders: 651


Close Combat (Center Line):
16 Sirion banners are visible in the melee.
11 Westmoor banners are visible in the melee.
Caroline's Guard (4) score 213 hits on Peasant Militia (36).
The Scarlet Sentinels (44) score 184 hits on Thorns in the Side (23).
The Scarlet Sentinels (44) score 85 hits on The Dusk Ravens (20).
The Scarlet Sentinels (44) score 31 hits on Honor Guard (10).
The Dusk Ravens (20) score 200 hits on The Scarlet Sentinels (44).
Westmoor's Defenders (49) score 74 hits on Wolves for Sirion (26).
Westmoor's Defenders (49) score 233 hits on Parm Legionnaires (12).
The Osslamar Brawlers (22) score 71 hits on Fellsmen (31).
Parm Legionnaires (12) score 378 hits on Westmoor's Defenders (49).
Bladesingers (28) score 193 hits on Rollbar's Riders (14).
Bladesingers (28) score 122 hits on Elven Raiders (7).
Fellsmen (31) score 210 hits on The Osslamar Brawlers (22).
Wolves for Sirion (26) score 246 hits on Westmoor's Defenders (49).
Elven Raiders (7) score 196 hits on Bladesingers (28).
The Irregulars (21) score 146 hits on Poitiers Infantry (39).
Rollbar's Riders (14) score 520 hits on Bladesingers (28).
Liam's Lightnings (33) score 65 hits on Personal Guard (13).
Liam's Lightnings (33) score 14 hits on Mounted Scouts (11).
<Char >Peasant Militia (36) score 27 hits on Caroline's Guard (4).
</Char > Mounted Scouts (11) score 111 hits on Liam's Lightnings (33).
Poitiers Infantry (39) score 91 hits on Al Amarah Rangers (1).
Poitiers Infantry (39) score 36 hits on The Irregulars (21).
Honor Guard (10) score 88 hits on The Scarlet Sentinels (44).
Al Amarah Rangers (1) score 398 hits on Poitiers Infantry (39).
Thorns in the Side (23) score 218 hits on The Scarlet Sentinels (44).
Personal Guard (13) score 271 hits on Liam's Lightnings (33).
Total close combat hits suffered: Attackers: 1365, Defenders: 3056

Sun Guard (18) take 395 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Caroline's Guard (4) take 27 hits in close combat, which cause 1 casualties.
The Scarlet Sentinels (44) take 506 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
The Dusk Ravens (20) take 85 hits in close combat, which cause 2 casualties.
Westmoor's Defenders (49) take 624 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield.
The Osslamar Brawlers (22) take 210 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Parm Legionnaires (12) take 233 hits in close combat, which cause 6 casualties.
Bladesingers (28) take 716 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield.
Fellsmen (31) take 71 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Wolves for Sirion (26) take 74 hits in close combat, which cause 2 casualties.
Elven Raiders (7) take 122 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
The Irregulars (21) take 36 hits in close combat, which cause 1 casualties.
Rollbar's Riders (14) take 193 hits in close combat, which cause 6 casualties.
Liam's Lightnings (33) take 382 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
<Char >Peasant Militia (36) take 213 hits in close combat, which cause 10 casualties.
</Char > Mounted Scouts (11) take 14 hits in close combat. No casualties.
Light Arrows (34) take 292 hits from archer fire, which cause 7 casualties.
Solacesta Elite (16) take 405 hits from archer fire, which cause 8 casualties, wiping the unit out.
Poitiers Infantry (39) take 544 hits in close combat, which cause 11 casualties, wiping the unit out.
Honor Guard (10) take 31 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Solarhin (17) take 454 hits from archer fire, which cause 13 casualties, wiping the unit out.
Al Amarah Rangers (1) take 91 hits in close combat, which cause 3 casualties.
Thorns in the Side (23) take 184 hits in close combat, which cause 5 casualties.
the Ravens (43) take 92 hits from archer fire, which cause 2 casualties.
Black Rain (3) take 462 hits from archer fire, which cause 16 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Tzilda's Archers (48) take 267 hits from archer fire, which cause 7 casualties.
Personal Guard (13) take 65 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 3081 (1365 from close combat and 1716 from ranged), Defenders: 3707 (3056 from close combat and 651 from ranged)
Total casualties: 92 attackers, 94 defenders

Turn No. 5

      1 (47-I)
4 (30-I)
11 (12-C)
12 (28-I)
13 (44-I)
14 (33-C)
20 (17-I)
21 (21-I)
23 (40-I)
26 (13-I)
<Char >36 (34-P)
</Char >
  29 (61-A)
30 (58-A)
34 (68-A)
43 (34-A)
47 (70-A)
48 (65-A)
   

Errant Archers (30) move closer so they can fire safely into the melee.
Troyes' Auxiliary Archers (47) move closer so they can fire safely into the melee.
Tzilda's Archers (48) move closer so they can fire safely into the melee.
the Ravens (43) move closer so they can fire safely into the melee.
Bows of Steel (29) move closer so they can fire safely into the melee.
Light Arrows (34) move closer so they can fire safely into the melee.
Rollbar's Riders (14) and Mounted Scouts (11) charge forward.
Parm Legionnaires (12) break through the frontlines!
The Dusk Ravens (20) break through the frontlines!
Al Amarah Rangers (1) break through the frontlines!
Wolves for Sirion (26) break through the frontlines!
Thorns in the Side (23) break through the frontlines!
Personal Guard (13), Caroline's Guard (4) and The Irregulars (21) advance towards the enemy.
Rollbar's Riders (14), Personal Guard (13) and Caroline's Guard (4) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
14 Sirion banners are visible in the melee.
1 Westmoor banners are visible in the melee.
Parm Legionnaires (12) score 226 hits on Light Arrows (34).
Parm Legionnaires (12) score 113 hits on Peasant Militia (36).
The Dusk Ravens (20) score 262 hits on Peasant Militia (36).
Errant Archers (30) score 71 hits on Wolves for Sirion (26).
Errant Archers (30) score 130 hits on The Irregulars (21).
Al Amarah Rangers (1) score 209 hits on Bows of Steel (29).
Al Amarah Rangers (1) score 116 hits on Peasant Militia (36).
Troyes' Auxiliary Archers (47) score 226 hits on Rollbar's Riders (14).
Wolves for Sirion (26) score 157 hits on Errant Archers (30).
Wolves for Sirion (26) score 72 hits on Peasant Militia (36).
Rollbar's Riders (14) score 1610 hits on Troyes' Auxiliary Archers (47).
Mounted Scouts (11) score 314 hits on the Ravens (43).
Tzilda's Archers (48) score 87 hits on Personal Guard (13).
the Ravens (43) score 110 hits on Caroline's Guard (4).
the Ravens (43) score 37 hits on Mounted Scouts (11).
Thorns in the Side (23) score 267 hits on Peasant Militia (36).
Personal Guard (13) score 318 hits on Tzilda's Archers (48).
Caroline's Guard (4) score 196 hits on the Ravens (43).
The Irregulars (21) score 146 hits on Errant Archers (30).
Bows of Steel (29) score 200 hits on Al Amarah Rangers (1).
Light Arrows (34) score 229 hits on Parm Legionnaires (12).
Total close combat hits suffered: Attackers: 1090, Defenders: 4006

<Char >Peasant Militia (36) take 830 hits in close combat, which cause 34 casualties, wiping the unit out.
</Char > Parm Legionnaires (12) take 229 hits in close combat, which cause 6 casualties.
Errant Archers (30) take 303 hits in close combat, which cause 7 casualties.
Al Amarah Rangers (1) take 200 hits in close combat, which cause 7 casualties.
Troyes' Auxiliary Archers (47) take 1610 hits in close combat, which cause 41 casualties.
Wolves for Sirion (26) take 71 hits in close combat, which cause 2 casualties.
Rollbar's Riders (14) take 226 hits in close combat, which cause 8 casualties.
Mounted Scouts (11) take 37 hits in close combat, which cause 1 casualties.
Tzilda's Archers (48) take 318 hits in close combat, which cause 8 casualties.
the Ravens (43) take 510 hits in close combat, which cause 13 casualties.
Personal Guard (13) take 87 hits in close combat, which cause 3 casualties.
Caroline's Guard (4) take 110 hits in close combat, which cause 4 casualties.
The Irregulars (21) take 130 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Bows of Steel (29) take 209 hits in close combat, which cause 5 casualties.
Light Arrows (34) take 226 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 1090 (1090 from close combat and 0 from ranged), Defenders: 4006 (4006 from close combat and 0 from ranged)
Total casualties: 35 attackers, 114 defenders

Turn No. 6

       1 (40-I)
4 (26-I)
11 (11-C)
12 (22-I)
13 (41-I)
14 (25-C)
20 (17-I)
23 (40-I)
26 (11-I)
29 (56-A)
30 (51-A)
34 (62-A)
43 (21-A)
47 (29-A)
48 (57-A)
    



Close Combat (Defender Line 1):
14 Sirion banners are visible in the melee.
1 Westmoor banners are visible in the melee.
Parm Legionnaires (12) score 272 hits on the Ravens (43).
Bows of Steel (29) score 201 hits on Thorns in the Side (23).
Al Amarah Rangers (1) score 387 hits on the Ravens (43).
Personal Guard (13) score 326 hits on Light Arrows (34).
Rollbar's Riders (14) score 434 hits on Troyes' Auxiliary Archers (47).
Mounted Scouts (11) score 153 hits on Errant Archers (30).
Tzilda's Archers (48) score 45 hits on Wolves for Sirion (26).
Tzilda's Archers (48) score 63 hits on The Dusk Ravens (20).
Troyes' Auxiliary Archers (47) score 151 hits on Rollbar's Riders (14).
The Dusk Ravens (20) score 301 hits on Tzilda's Archers (48).
Light Arrows (34) score 251 hits on Personal Guard (13).
Errant Archers (30) score 147 hits on Caroline's Guard (4).
Errant Archers (30) score 78 hits on Mounted Scouts (11).
the Ravens (43) score 65 hits on Al Amarah Rangers (1).
the Ravens (43) score 34 hits on Parm Legionnaires (12).
Thorns in the Side (23) score 239 hits on Bows of Steel (29).
Wolves for Sirion (26) score 205 hits on Tzilda's Archers (48).
Caroline's Guard (4) score 152 hits on Errant Archers (30).
Total close combat hits suffered: Attackers: 1035, Defenders: 2469

Parm Legionnaires (12) take 34 hits in close combat, which cause 1 casualties.
Bows of Steel (29) take 239 hits in close combat, which cause 6 casualties.
Al Amarah Rangers (1) take 65 hits in close combat, which cause 2 casualties.
Personal Guard (13) take 251 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat.
Lia Vasata of Sirion (Dame of Sirion, Sirion) has been wounded by Light Arrows (34).
Rollbar's Riders (14) take 151 hits in close combat, which cause 5 casualties.
Mounted Scouts (11) take 78 hits in close combat, which cause 2 casualties.
Tzilda's Archers (48) take 506 hits in close combat, which cause 13 casualties.
Troyes' Auxiliary Archers (47) take 434 hits in close combat, which cause 11 casualties.
The Dusk Ravens (20) take 63 hits in close combat, which cause 2 casualties.
Light Arrows (34) take 326 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Errant Archers (30) take 305 hits in close combat, which cause 8 casualties.
the Ravens (43) take 659 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield.
Thorns in the Side (23) take 201 hits in close combat, which cause 5 casualties.
Wolves for Sirion (26) take 45 hits in close combat, which cause 1 casualties.
Caroline's Guard (4) take 147 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 1035 (1035 from close combat and 0 from ranged), Defenders: 2469 (2469 from close combat and 0 from ranged)
Total casualties: 36 attackers, 63 defenders

Turn No. 7

       1 (38-I)
4 (21-I)
11 (9-C)
12 (21-I)
14 (20-C)
20 (15-I)
23 (35-I)
26 (10-I)
29 (50-A)
30 (43-A)
47 (18-A)
48 (44-A)
    



Close Combat (Defender Line 1):
10 Sirion banners are visible in the melee.
Tzilda's Archers (48) score 34 hits on Thorns in the Side (23).
Tzilda's Archers (48) score 32 hits on Al Amarah Rangers (1).
Rollbar's Riders (14) score 347 hits on Troyes' Auxiliary Archers (47).
Bows of Steel (29) score 58 hits on Wolves for Sirion (26).
Bows of Steel (29) score 126 hits on Parm Legionnaires (12).
The Dusk Ravens (20) score 184 hits on Errant Archers (30).
Troyes' Auxiliary Archers (47) score 84 hits on Rollbar's Riders (14).
Errant Archers (30) score 74 hits on Caroline's Guard (4).
Errant Archers (30) score 63 hits on The Dusk Ravens (20).
Errant Archers (30) score 36 hits on Mounted Scouts (11).
Wolves for Sirion (26) score 209 hits on Bows of Steel (29).
Thorns in the Side (23) score 201 hits on Tzilda's Archers (48).
Mounted Scouts (11) score 134 hits on Errant Archers (30).
Caroline's Guard (4) score 158 hits on Errant Archers (30).
Al Amarah Rangers (1) score 329 hits on Tzilda's Archers (48).
Parm Legionnaires (12) score 220 hits on Bows of Steel (29).
Total close combat hits suffered: Attackers: 507, Defenders: 1782

Tzilda's Archers (48) take 530 hits in close combat, which cause 14 casualties.
Rollbar's Riders (14) take 84 hits in close combat, which cause 3 casualties.
Bows of Steel (29) take 429 hits in close combat, which cause 11 casualties.
The Dusk Ravens (20) take 63 hits in close combat, which cause 2 casualties.
Troyes' Auxiliary Archers (47) take 347 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Errant Archers (30) take 476 hits in close combat, which cause 12 casualties.
Wolves for Sirion (26) take 58 hits in close combat, which cause 2 casualties.
Thorns in the Side (23) take 34 hits in close combat, which cause 1 casualties.
Mounted Scouts (11) take 36 hits in close combat, which cause 1 casualties.
Caroline's Guard (4) take 74 hits in close combat, which cause 2 casualties.
Al Amarah Rangers (1) take 32 hits in close combat, which cause 1 casualties.
Parm Legionnaires (12) take 126 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 507 (507 from close combat and 0 from ranged), Defenders: 1782 (1782 from close combat and 0 from ranged)
Total casualties: 16 attackers, 46 defenders

Turn No. 8

       1 (37-I)
4 (19-I)
11 (8-C)
12 (17-I)
14 (17-C)
20 (13-I)
23 (34-I)
26 (8-I)
29 (39-A)
30 (31-A)
48 (30-A)
    



Close Combat (Defender Line 1):
10 Sirion banners are visible in the melee.
Parm Legionnaires (12) score 249 hits on Errant Archers (30).
Errant Archers (30) score 84 hits on Thorns in the Side (23).
Errant Archers (30) score 40 hits on Caroline's Guard (4).
Errant Archers (30) score 32 hits on Parm Legionnaires (12).
Rollbar's Riders (14) score 364 hits on Bows of Steel (29).
The Dusk Ravens (20) score 189 hits on Tzilda's Archers (48).
Wolves for Sirion (26) score 157 hits on Tzilda's Archers (48).
Tzilda's Archers (48) score 9 hits on Wolves for Sirion (26).
Tzilda's Archers (48) score 31 hits on Al Amarah Rangers (1).
Tzilda's Archers (48) score 10 hits on The Dusk Ravens (20).
Tzilda's Archers (48) score 9 hits on Mounted Scouts (11).
Caroline's Guard (4) score 139 hits on Errant Archers (30).
Thorns in the Side (23) score 177 hits on Errant Archers (30).
Mounted Scouts (11) score 99 hits on Tzilda's Archers (48).
Bows of Steel (29) score 186 hits on Rollbar's Riders (14).
Al Amarah Rangers (1) score 291 hits on Tzilda's Archers (48).
Total close combat hits suffered: Attackers: 401, Defenders: 1665

Parm Legionnaires (12) take 32 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Errant Archers (30) take 565 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Rollbar's Riders (14) take 186 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
The Dusk Ravens (20) take 10 hits in close combat. No casualties.
Wolves for Sirion (26) take 9 hits in close combat. No casualties, making the unit retreat from the battlefield.
Tzilda's Archers (48) take 736 hits in close combat, which cause 19 casualties, making the unit retreat from the battlefield.
Caroline's Guard (4) take 40 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Thorns in the Side (23) take 84 hits in close combat, which cause 2 casualties.
Mounted Scouts (11) take 9 hits in close combat. No casualties.
Bows of Steel (29) take 364 hits in close combat, which cause 9 casualties.
Al Amarah Rangers (1) take 31 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 401 (401 from close combat and 0 from ranged), Defenders: 1665 (1665 from close combat and 0 from ranged)
Total casualties: 11 attackers, 42 defenders

Turn No. 9

       1 (36-I)
11 (8-C)
20 (13-I)
23 (32-I)
29 (30-A)
    



Close Combat (Defender Line 1):
7 Sirion banners are visible in the melee.
Mounted Scouts (11) score 113 hits on Bows of Steel (29).
The Dusk Ravens (20) score 168 hits on Bows of Steel (29).
Al Amarah Rangers (1) score 375 hits on Bows of Steel (29).
Bows of Steel (29) score 48 hits on Thorns in the Side (23).
Bows of Steel (29) score 63 hits on Al Amarah Rangers (1).
Bows of Steel (29) score 27 hits on The Dusk Ravens (20).
Bows of Steel (29) score 15 hits on Mounted Scouts (11).
Thorns in the Side (23) score 199 hits on Bows of Steel (29).
Total close combat hits suffered: Attackers: 153, Defenders: 855

Mounted Scouts (11) take 15 hits in close combat. No casualties.
The Dusk Ravens (20) take 27 hits in close combat, which cause 1 casualties.
Al Amarah Rangers (1) take 63 hits in close combat, which cause 2 casualties.
Bows of Steel (29) take 855 hits in close combat, which cause 22 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Thorns in the Side (23) take 48 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 153 (153 from close combat and 0 from ranged), Defenders: 855 (855 from close combat and 0 from ranged)
Total casualties: 4 attackers, 23 defenders

Attacker Victory! The battle does extensive damage to the local infrastructure. Production falls 21 %. The local roads network has also been damaged.

Results

The battle lasted for 3 hours. You have gained 4 Honour and 4 Prestige. 5 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 22 % damage. Combat training increases by 4 points. Unit cohesion rises 3 points.

July 23rd

Sunset - Commonyr

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Elena's ArrowsElenaSirion65 Archline  735
2A Elmbar AuxiliariesOttoSirion27 Infline  366
3A Elven RaidersLocanSirion17 Infline  207
4A Lady's OwnGiselleSirion38 SFline  845
5A Mounted ScoutsAednadhSirion10 Cavwedge  256
6A Parm LegionnairesNelielSirion17 Infline  297
7A Personal GuardLiaSirion40 Infline  406
8A Rollbar's RidersSimbaSirion21 Cavwedge  383
9A Sirion RidersNetaxiaSirion10 Cavwedge  294
10A The Dark OnesDurion EyolfSirion17 Infline  261
11A The Dusk RavensMayaSirion18 Infline  318
12A The IrregularsLarnaSirion21 Infline  230
13A The Osslamar BrawlersAthemarSirion16 Infline  247
14A Thorns in the SideIliasSirion36 Infline  449
15A Wolves for SirionDalSirion14 Infline  265
16A ~�RD�~ Skadi GuardiansRagnarSirion83 Infwedge  776
17DAngry Peasants(militia/guard unit)(rogue)25 otherline  105


Total:
16 attackers (306 Inf, 65 Arch, 41 Cav, 38 SF)
1 defenders (25 other)
Total combat strengths: 6335 vs. 105

The peasants of (rogue) and their allies defend.
The Sirion troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal.
Ragnar Vlad, Count of Limbar, Marshal of the Red Dragons is spotted wearing the Old Gem of the Maiden.
Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Soften and Charge formation.
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in no particular formation.
Ragnar Vlad of Sirion, Count of Limbar, Marshal of the Red Dragons takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (10-C)
8 (21-C)
9 (10-C)
2 (27-I)
3 (17-I)
4 (38-S)
6 (17-I)
7 (40-I)
11 (18-I)
12 (21-I)
13 (16-I)
14 (36-I)
15 (14-I)
16 (83-I)
1 (65-A)
10 (17-I)
 <Char >17 (25-P)
</Char >
    

<Char > Elena's Arrows (1) fire on Angry Peasants (17), scoring 380 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 380
Mounted Scouts (5), Rollbar's Riders (8) and Sirion Riders (9) ride on, closing in on the defenders.
Elmbar Auxiliaries (2), Personal Guard (7), Wolves for Sirion (15), Elven Raiders (3), ~�RD�~ Skadi Guardians (16), Thorns in the Side (14), Lady's Own (4), The Dark Ones (10), Parm Legionnaires (6), The Dusk Ravens (11), The Irregulars (12) and The Osslamar Brawlers (13) advance towards the enemy.
Angry Peasants (17) advance towards the enemy.


Close Combat (Center Line):
<Char >Angry Peasants (17) score 18 hits on The Dark Ones (10).
</Char > The Dark Ones (10) score 154 hits on Angry Peasants (17).
Total close combat hits suffered: Attackers: 18, Defenders: 154

<Char >Angry Peasants (17) take 534 hits (154 in close combat, 380 from archer fire), which cause 25 casualties, wiping the unit out.
</Char > The Dark Ones (10) take 18 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 18 (18 from close combat and 0 from ranged), Defenders: 534 (154 from close combat and 380 from ranged)
Total casualties: 1 attackers, 25 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 1 points of Morale. Unit cohesion rises 2 points.

July 26th

Sunset - Limbar

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  365
2D -=SSH=-Archer SquadronRainerudhielSirion21 Archline  419
3D Black GuardKatalynfaeSirion8 Infline  117
4D Hit and RunAbsalomeSirion24 MIline  344
5D Mounted ScoutsAednadhSirion17 Cavwedge  348


Total:
1 attackers (5 other)
4 defenders (8 Inf, 24 MI, 21 Arch, 17 Cav)
Total combat strengths: 365 vs. 1228

The region owner Sirion and their allies defend.
The (rogue) troops attack because they are at war with Sirion.

It is quite windy and the archers will have to aim very carefully.

Absalome Taciturne, Marshal of the Sirion Scarlet Hunters is spotted wearing the Brilliant Armour of the Maiden.
Absalome Taciturne of Sirion, Marshal of the Sirion Scarlet Hunters takes command of her army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
   2 (21-A)
3 (8-I)
4 (24-M)
   5 (17-C)
 

<Char > -=SSH=-Archer Squadron (2) fire on Monsters (1), scoring 267 hits.
</Char ><Char > Hit and Run (4) fire on Monsters (1), scoring 67 hits.
</Char >Total ranged hits suffered: Attackers: 334, Defenders: 0
Mounted Scouts (5) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Black Guard (3) advance towards the enemy.


<Char >Monsters (1) take 334 hits from archer fire, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 334 (0 from close combat and 334 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 2

    <Char >1 (2-M)
</Char >
3 (8-I)
2 (21-A)
4 (24-M)
5 (17-C)
   

<Char > Hit and Run (4) fire on Monsters (1), scoring 118 hits.
</Char ><Char > -=SSH=-Archer Squadron (2) fire on Monsters (1), scoring 303 hits.
</Char >Total ranged hits suffered: Attackers: 421, Defenders: 0
Mounted Scouts (5) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.


Close Combat (Center Line):
<Char >Monsters (1) score 28 hits on Mounted Scouts (5).
</Char ><Char >Monsters (1) score 11 hits on Black Guard (3).
</Char > Mounted Scouts (5) score 284 hits on Monsters (1).
Black Guard (3) score 127 hits on Monsters (1).
Total close combat hits suffered: Attackers: 411, Defenders: 39

<Char >Monsters (1) take 832 hits (411 in close combat, 421 from archer fire), which cause 2 casualties, wiping the unit out.
</Char > Mounted Scouts (5) take 28 hits in close combat, which cause 1 casualties.
Black Guard (3) take 11 hits in close combat. No casualties.
Total hits suffered: Attackers: 832 (411 from close combat and 421 from ranged), Defenders: 39 (39 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points. Unit cohesion rises 5 points.