Dela Cruz Family

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Mentor Stuff:

Greetings Student,

As a mentor, I are responsible to teach your students the following lessons:

  • Recruitment and maintenance of units
  • Basic combat tactics and unit settings
  • Realm hierarchy, allegiance and oath
  • The military chain of command - armies, marshals, and the general
  • The inalienable rights
  • "Out-of-Character" - separation between each character, separation between characters and players

I will also attempt to answer any questions they might have about other areas.


Greetings Student,

First, the courtesies... you need to announce yourself to the entire realm. Just send a message to everybody in Tara and say "Hello". This will alert everyone that you are actually staying rather than a curious passerby.

Second, click "Orders" then "Buy Paraphenalia". Buy 3 Scouts. These Scouts are paraphenalia and help your men. I will explain that in a later Lesson. Afterwards, travel to Foda. Click "Travel" and choose Foda.

Lesson 1: Your Rights The inalienable rights are:

  • Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like.
  • Choosing which type of unit to command
  • Going to tournaments
  • Pausing your character(s) because you have a real life to attend to
  • Choosing your class unless you are a bureacrat

Lesson 2: Out of Character A word about "Out-of-Character" - separation between each character, separation between characters and players.

When you want to make a message connected with your "Real Life", use the OOC option in the message type. This will tell others that it is real and not a game.

Battlemaster allows you to have multiple characters playing in different realms. You are not encouraged to have these characters "share" information. Spying can get your character banned and ruins the fun of others. In practice, most players send their characters to friendly or allied realms to prevent conflict of interests.

You are allowed to have up to 2 characters per continent. Any other characters must be placed elsewhere. More in the next Lesson. Do you have any questions?


Greetings Student,

As a new noble, it is incumbent upon you to obtain a liege. The Liege/Vassal relationship has recently been strengthened in Battlemaster to the point where you can't survive without one.

As a Knight of Andurus, your liege is Oscar. I suggest you message him and introduce yourself. You should also ask him for a good percentage. This percentage is your income and it is vital you get a good share. Failure to do so will mean loss of your unit and other not-fun stuff.

Tell me how it works out. I can help if you need an introduction. Good Luck.


Greetings Student,

Welcome to Foda, our capital. Foda is the ONLY place where we can recruit additional men. Click "Orders" then "Recruit" to see what's available. You can only recruit the same kind of men your Unit is. Infantrymen for Infantry units, Archermen for Archer units and so on.

Tara has 2 Cities, Foda and Stargard. Cities are very useful and you can do many things here. This is the only place you can cash bonds, get academy training, etc.. Click "Actions" and then click "Financial Actions" or "Attend the Academy". You can convert bonds to gold and vice-versa. You will need to do this because we get paid in bonds and can only spend gold. Convert some gold to bonds and you will see it appear in parenthesis beside your gold amount.

Cities are also great places to buy Paraphenalia. Click "Buy Paraphenalia" and buy 1 Cart, 1 Healer and 2 Banners. Carts help you carry wounded and Banners help you in battle. Take note that buying stuff uses your time so check your hours if you need to go someplace.

Before I forget, DO NOT OVERRECRUIT. You will be tempted to increase your unit size. DON'T. It costs money to maintain a unit and you need to budget your savings.

Inform me when you have obtained these things.


Greetings Students.

Every time you move outside, your unit accrues damage. To fix this, you need to go to a city and "Repair Equipment". Failure to do so will lead to injuries and death among your men.

You also should "Buy Paraphenalia" to increase the effectiveness of your men. The standard ration is 2 Scouts, 1 Healer, 1 Banner and 1 Cart. They can be found in Cities and some regions. Check the Bulletins for the location.

Before every battle, you should get Line Settings that you should input to tell your men what to do during battle. Click "Orders" then "Unit Settings" and change the options until you get what you need. Remember to set your retreat option to maximum.

Chain of Command are as follows: Dictator - General - SiC - Military Council - Dukes - Region Lords.

You can have multiple characters. I suggest you send one character to the Southwest or Southeast Islands. They are always fighting and not so political like here.

Finally, you need to cash the bonds you get. Click "Actions" then "Financial Actions". You need gold to spend. That's where to get it.



Greetings Students,

  1. Realm hierarchy, allegiance and oath

These are our Government Officials. Government System: Tyranny Capital: Aja Current Ruler: Dictator Ottar Current General: General Pratt Current Judge: Judge Jose Current Banker: Banker Valorian

In addition to those above, you are also obligated to your Liege Lord. Note that your Liege is himself obligated to his Duke and the Duke is obligated to our Ruler.

In normal times, you are to follow the orders of your Liege. Lieges have priority but directly ignoring/disobeying the Government Officials could get you banned. Decide for yourself how important your liege is to you.



Prisoner Treaty with Eston 9/24/10

Prisoners who have been captured as result of a battle they would be held for 2 days then released unharmed and with all their gold.

Infiltrators which have been captured who have tried to kill one of the members of the council or a royal would face the harshest possible punishment.

Infiltrators caught doing other things will be held for two days then first banned then deported and if they come back one more time they will be executed.

Priests will not be touched. They will be held for two days then let go just as any other prisoner.

Torture will never be used.


Darka Treaty Terms 9/26/10

Prisoners who have been captured will be held for no more than 2 days then released unharmed and with all their gold. Gold may be seized from a prisoner if and only if looting by their nation occurs.

Infiltrators who have been captured while attempting or succeeding at an assassination of the members of a nation's council or royalty only would face the harshest possible punishment, including torture.

Otherwise, infiltrators caught doing other actions will be treated as normal prisoners.

Priests seized on the battlefield will be treated as normal prisoners.

Torture will never be used, save the exception for assassins.


Revised Darka Treaty 6/3/11

All Nobles of Darka and Tara

  • Prisoners who have been captured will be held for no more than 2 days then released unharmed and with all their gold. Gold may be seized from a prisoner if and only if looting by their nation occurs. Torture will never be used, save specific exceptions listed below.

Infiltrators

  • Infiltrators captured while attempting or succeeding at an assassination of members of a nation's council or royalty (only) can face the harshest possible punishments, including torture, for the first and any subsequent equivalent attempts.
  • Infiltrators captured while attempting or succeeding at an assassination of the general nobility will be held for up to two days on first occurrence, then banned on the second, deported on the third and if they caught again for assassination-related reasons, can be executed at the will of the capturing nation.
  • Otherwise, infiltrators caught doing other actions will be treated as normal nobles caught during war.

Priests

  • Priests seized on the battlefield will be treated as normal prisoners.



Prisoner Treaty with Hammersett (01/30/2011)

Prisoners who have been captured will be held for no more than 2 days then released unharmed and with all their gold. Gold may be seized from a prisoner if and only if looting by their nation occurs.

Infiltrators who have been captured while attempting or succeeding at an assassination of the members of a nation's council or royalty only would face the harshest possible punishment, including torture.

Otherwise, Infiltrators caught doing other things will be held for two days then first banned then deported and if they come back one more time they will be executed.

Priests seized on the battlefield will be treated as normal prisoners.

Torture will never be used, save the exception for assassins.