Mio Dupaki
West of the city of Grehk lies this rich townsland. Green hills and fertile fields are dotted by clusters of small hamlets. The main town of Mio Dupaki was actually once two towns, Mio and Dupaki, facing each other across a now-dry river. The structure of the town retains that element, with the buildings in the west, Old Mio, made of brick, and the buildings in more older and more prosperous Old Dupaki made of stone and even marble.
Mio Dupaki is today a bustling merchant center on the coast, acting as the crossroads for merchant, diplomatic, and military traffic between the cities of the west (Enweilieos, Jidington, Eylmon) and the cities of the east (Grehk, Irombro, Rines). There is plenty of shallow-water shipping as well, but all of the large ships must dock in neighboring Grehk. This prosperous area is well-known for its charm; the warm humid weather encourages a leisurely pace of life, and the locals frequently shut down their shops during the noon heat to take brief naps. The town is wealthy enough to cobble its streets, but not so wealthy as to attract a significant criminal element.
The foothills of Bym start just south of town, and hold the manor houses and estates of the Marquis and the region's Knights, as well as smaller estates belonging to minor nobility and even wealthy merchants from Mio Dupaki and nearby Grehk. Adventurers seeking monsters are advised to investigate the natural limestone caves, which are believed by the locals to extend deep under the Bym mountain range. Rumors have it that on still nights, travelers near cave entrances can faintly hear the sound of drums...
Thanks to its unique position controlling the road between Grehk and Enweilieos, Mio Dupaki is often well-patrolled and well-observed. Adventurers seeking undead are well-advised to visit the ruins of the old town, which is full of cellars, old guard towers, and abandoned religious sites; indeed, they can find the remains of successive walls and settlements going back many years. These sites are used a dueling sites for the elite, training grounds for soldiers, and on one occasion the ruins and extensive ancient cemeteries were the site of the appearance of a Necromancer's army.
But the peaceful picture is treacherous: Because of its unique position, Mio Dupaki has seen countless battles: During the first war between Luz and Riombara in the third age, during both undead invasions and especially during the Great War again between Luz de Bia and Riombara during the third age. Every army marching to or from Grehk towards Luz or Enweil must cross through here if they do not want to brave the crags and treacherous passes of the mountains of Bym. Thus many green mounds may be seen - the final resting place of countless warriors.
Next to one of those mounds by the main road stands a pillar made of stone, topped by a gruesome iron spike. Chiseled deeply into the pillar, a wanderer may read:
'Here lies the hero Krager, warrior of Riombara. He fell through treason during a battle in November 1006 - the traitor Alaned, after being welcomed to our ranks, did betray his realm, his brothers and the men who had sworn to die for him. His treason shall not be forgotten. May his dreams be haunted by the men who died because of him, may his steps be followed by shadows, may he never find peace and may all his works turn to dust. This spike will hunger and call to him until it carries his head.'
In a granite mausoleum in the eastern region of Old Dupaki, is the final resting place of the Dreadlord Vicious. It is sealed by order of the local lord.
Currently Mio Dupaki has a Palisade surrounding the main town and the more important estates. The local lord has fled, and after briefly aligning themselves with various neighboring realms, the people of Mio Dupaki have declared themselves independent.
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