Battle of Aegir's Deep

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Battle in Aegir's Deep (12 days, 4 hours ago) No. Role Army Unit Commander Realm Unit Formation CS 1 A Eclipse Rolessa Morek Empire 88 Arch skirmish 1199 2 A Legion of Eagle Harman Morek Empire 30 SF box 759 3 A Maddening Bows Ayn Morek Empire 25 SF skirmish 630 4 A Pins and Needles Gary Morek Empire 64 Arch skirmish 913 5 D Monsters (Monsters) (rogue) 9 other line 535 6 D Undead Horde (Undead) (rogue) 195 other line 4460

Total: 4 attackers (152 Arch, 55 SF) 2 defenders (204 other) Total combat strengths: 3501 vs. 4995 The forces from (rogue) brace as they prepare to defend their ongoing takeover. The region owner Morek Empire and their allies attack the takeover forces. The Morek Empire troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly. Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Royal Gary Ketchum is spotted wearing the Brilliant Corset of Taith Aenil. Duke Harman Prestongreen is spotted wearing the Brutal Chain Mail. Lady Rolessa Zatirri, OrderMarshal of Morek Empire, Margravine of Aegir's Deep, Marshal of the Imperial Crusaders takes command of her army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters) Turn No. 1

	3 (25-S)

2 (30-S)

	1 (88-A)

4 (64-A)

	 	6 (195-U)

5 (9-M)

Legion of Eagle (2) fire on Undead Horde (6), scoring 259 hits. Eclipse (1) fire on Undead Horde (6), scoring 507 hits. Pins and Needles (4) fire on Undead Horde (6), scoring 390 hits. Maddening Bows (3) move closer to get better shots. Total ranged hits suffered: Attackers: 0, Defenders: 1156 Monsters (5) and Undead Horde (6) advance towards the enemy.


Undead Horde (6) take 983 hits from archer fire, which cause 21 casualties. Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 983 (0 from close combat and 983 from ranged) Total casualties: 0 attackers, 21 defenders

Turn No. 2

	 	2 (30-S)

3 (25-S)

	1 (88-A)

4 (64-A)

	6 (174-U)

5 (9-M)

Eclipse (1) fire on Undead Horde (6), scoring 833 hits. Legion of Eagle (2) fire on Monsters (5), scoring 228 hits. Maddening Bows (3) fire on Monsters (5), scoring 233 hits. Pins and Needles (4) fire on Monsters (5), scoring 468 hits. Total ranged hits suffered: Attackers: 0, Defenders: 1762 Monsters (5) and Undead Horde (6) advance towards the enemy.


Monsters (5) take 1115 hits from archer fire, which cause 9 casualties, wiping the unit out. Undead Horde (6) take 708 hits from archer fire, which cause 15 casualties. Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1823 (0 from close combat and 1823 from ranged) Total casualties: 0 attackers, 24 defenders

Turn No. 3

	 	2 (30-S)

3 (25-S)

	1 (88-A)

4 (64-A) 6 (159-U)

Maddening Bows (3) fire on Undead Horde (6), scoring 431 hits. Pins and Needles (4) fire on Undead Horde (6), scoring 541 hits. Legion of Eagle (2) fire on Undead Horde (6), scoring 269 hits. Eclipse (1) fire on Undead Horde (6), scoring 1100 hits. Total ranged hits suffered: Attackers: 0, Defenders: 2341 Undead Horde (6) advance towards the enemy.


Close Combat (Attacker Line 1): Pins and Needles (4) score 122 hits on Undead Horde (6). Undead Horde (6) score 1029 hits on Pins and Needles (4). Undead Horde (6) score 1383 hits on Eclipse (1). Eclipse (1) score 204 hits on Undead Horde (6). Total close combat hits suffered: Attackers: 2412, Defenders: 326

Pins and Needles (4) take 1029 hits in close combat, which cause 27 casualties. Undead Horde (6) take 2316 hits (326 in close combat, 1990 from archer fire), which cause 50 casualties. Eclipse (1) take 1383 hits in close combat, which cause 38 casualties. Total hits suffered: Attackers: 2412 (2412 from close combat and 0 from ranged), Defenders: 2316 (326 from close combat and 1990 from ranged) Total casualties: 65 attackers, 50 defenders

Turn No. 4

	 	2 (30-S)

3 (25-S)

	1 (50-A)

4 (37-A) 6 (109-U)

Legion of Eagle (2) move closer so they can fire safely into the melee. Maddening Bows (3) move closer so they can fire safely into the melee.


Close Combat (Attacker Line 1): Eclipse (1) score 217 hits on Undead Horde (6). Undead Horde (6) score 989 hits on Pins and Needles (4). Undead Horde (6) score 931 hits on Eclipse (1). Pins and Needles (4) score 274 hits on Undead Horde (6). Total close combat hits suffered: Attackers: 1920, Defenders: 491

Eclipse (1) take 931 hits in close combat, which cause 26 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat. Undead Horde (6) take 491 hits in close combat, which cause 11 casualties. Pins and Needles (4) take 989 hits in close combat, which cause 26 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Total hits suffered: Attackers: 1920 (1920 from close combat and 0 from ranged), Defenders: 491 (491 from close combat and 0 from ranged) Total casualties: 57 attackers, 11 defenders

Turn No. 5

	 	 	2 (30-S)

3 (25-S) 6 (98-U)

Maddening Bows (3) fire on Undead Horde (6), scoring 512 hits. Legion of Eagle (2) fire on Undead Horde (6), scoring 622 hits. Total ranged hits suffered: Attackers: 0, Defenders: 1134 Undead Horde (6) advance towards the enemy.


Close Combat (Attacker Line 2): Maddening Bows (3) score 232 hits on Undead Horde (6). Undead Horde (6) score 832 hits on Legion of Eagle (2). Undead Horde (6) score 723 hits on Maddening Bows (3). Legion of Eagle (2) score 152 hits on Undead Horde (6). Total close combat hits suffered: Attackers: 1555, Defenders: 384

Maddening Bows (3) take 723 hits in close combat, which cause 17 casualties, causing panicked flight among the survivors. Undead Horde (6) take 1348 hits (384 in close combat, 964 from archer fire), which cause 29 casualties. Legion of Eagle (2) take 832 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield. Total hits suffered: Attackers: 1555 (1555 from close combat and 0 from ranged), Defenders: 1348 (384 from close combat and 964 from ranged) Total casualties: 33 attackers, 29 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 28 %.


Battle Results (12 days, 4 hours ago) Your unit participated in a battle in Aegir's Deep. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour. You have improved your leadership skill. 47 of your men were killed and 21 were wounded in this battle. Morale of your troops falls by 22 points. Your men's equipment suffers 22 % damage. Unit cohesion rises 1 points.