Assassins/Army of Shadows/Vengeance, Act I

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Vengeance, Act I

A report from Evil Revan, Twilight General of Assassins, Marshal of the Army of Shadows.



Vengeance, Act I
Part of The Wetham-Assassin War
15.jpg
Date 25, February 2008
Location Hulaferd
Weather Calm Wind
Result After 7 rounds, Attacker Victory
Territorial
changes
Combatants
Attackers Defenders
Assassins; Outer Tilog Wetham
Commanders
Randun Moonseek Edward VonRavenHeart
Strength
290 (189 Inf, 40 Arch, 41 Cav, 20 SF)-4334 CS 268 (234 Inf, 28 Arch, 6 Cav)-3535 CS
Formations
none Infantry Wall
Casualties
142 (48%) 229 (85%)



Battle in Hulaferd   (4 days ago)

No. Role Unit Commander Realm Unit Formation CS
1 A Apocolyptic Warriors Islief Assassins 10 Inf line   175
2 A Assassins in Training Boaz Assassins 5 Inf line   98
3 A Bakker Axemen Arnljot Assassins 10 Inf line   175
4 A Beast and Bunnies Danira Outer Tilog 11 Cav line   166
5 A Blood Wolves Zakran Assassins 27 Inf line   314
6 A Carnal Maul Arctos Assassins 12 Inf line   220
7 A Devotion Evil Assassins 20 Arch line   381
8 A Elephant Guard Aepyornis Assassins 20 Inf line   205
9 A Hooded Riders Thorn Assassins 5 Cav wedge   109
10 A Hope and Memory Randun Assassins 10 SF line   243
11 A Legionaries Kierst Assassins 20 Inf line   338
12 A Mei's Nightmares Mei Assassins 15 Cav wedge   249
13 A Nightjar Ren Assassins 15 Inf line   235
14 A Raaaaa Rakaarox Outer Tilog 32 Inf box   363
15 A Scout Vanguard Kale Assassins 20 Arch line   275
16 A Shadow Riders Artemis Assassins 10 Cav wedge   181
17 A The untrained mob wheel Assassins 38 Inf line   365
18 A Tyrant's Elite Targ'n Assassins 10 SF line   243
19 D 332nd Infantry Jameson Wetham 32 Inf box   350
20 D Banner Guard Jimmy Wetham 9 Inf box   154
21 D Gellin's Dragoons Gellin Wetham 6 Cav wedge   180
22 D Glitnir's Arrows Forseti Wetham 15 Arch line   198
23 D Gridr's Iron Vidara Wetham 16 Inf box   282
24 D Hard Knocks Bernard Wetham 16 Inf box   294
25 D Iron Guard Alandaele Wetham 22 Inf box   376
26 D kill the dogs Koja Wetham 18 Inf box   216
27 D Lavraz Foresters Gorham Wetham 13 Arch line   245
28 D Requiem Edward Wetham 22 Inf line   298
29 D Royal Wetham Guards Dkarn Wetham 4 Inf box   85
30 D South Bakker Liberation Forces Tomas Wetham 71 Inf box   320
31 D SytheMen Sinclair Wetham 12 Inf box   254
32 D The Replacements Timothy Wetham 9 Inf box   206
33 D ~Freaks Grunts freak Wetham 3 Inf box   77

Total:
18 attackers (189 Inf, 40 Arch, 41 Cav, 20 SF)
15 defenders (234 Inf, 28 Arch, 6 Cav)
Total combat strengths: 4335 vs. 3535

The region owner Wetham and their allies defend.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

A calm wind blows, to the joy of the archers.
Randun Moonseek(Knight of Dark Citadel, Assassins) takes command of his army.
Edward VonRavenHeart, Count of Hulaferd, Marshal of the Chault's Pride takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  9 (5-C)
12 (15-C)
16 (10-C)
4 (11-C)
18 (10-S)
1 (10-I)
2 (5-I)
3 (10-I)
5 (27-I)
6 (12-I)
8 (20-I)
10 (10-S)
11 (20-I)
13 (15-I)
17 (38-I)
7 (20-A)
14 (32-I)
15 (20-A)
  19 (32-I)
20 (9-I)
23 (16-I)
24 (16-I)
25 (22-I)
26 (18-I)
28 (22-I)
29 (4-I)
30 (71-I)
31 (12-I)
32 (9-I)
33 (3-I)
22 (15-A)
27 (13-A)
  21 (6-C)  

Tyrant's Elite (18) fire on Iron Guard (25), scoring 45 hits.
Devotion (7) fire on Requiem (28), scoring 182 hits.
Lavraz Foresters (27) fire on Raaaaa (14), scoring 56 hits.
Glitnir's Arrows (22) fire on Raaaaa (14), scoring 49 hits.
Hope and Memory (10) fire on 332nd Infantry (19), scoring 47 hits.
Scout Vanguard (15) fire on South Bakker Liberation Forces (30), scoring 122 hits.
Hooded Riders (9), Shadow Riders (16), Beast and Bunnies (4) and Mei's Nightmares (12) ride on, closing in on the defenders.
Gellin's Dragoons (21) ride on, closing in on the enemy.
Hard Knocks (24) can not advance, because the front lines are too crowded.
Requiem (28) stay behind their camp fortifications.
Gridr's Iron (23) stay behind their camp fortifications.
~Freaks Grunts (33) can not advance, because the front lines are too crowded.
Legionaries (11), Elephant Guard (8), Nightjar (13), The untrained mob (17), Raaaaa (14), Assassins in Training (2), Blood Wolves (5), Apocolyptic Warriors (1), Carnal Maul (6) and Bakker Axemen (3) advance towards the enemy.
Banner Guard (20), 332nd Infantry (19), South Bakker Liberation Forces (30), SytheMen (31), kill the dogs (26), Royal Wetham Guards (29), The Replacements (32) and Iron Guard (25) advance towards the enemy.

Close Combat:
7 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Banner Guard (20) score 131 hits.
332nd Infantry (19) score 304 hits.
South Bakker Liberation Forces (30) score 63 hits.
SytheMen (31) score 108 hits.
kill the dogs (26) score 124 hits.
Royal Wetham Guards (29) score 50 hits.
The Replacements (32) score 142 hits.
Iron Guard (25) score 383 hits.
Raaaaa (14) score 176 hits.
Total hits suffered: Attackers: 991 (1305 before overkill), Defenders: 176

Banner Guard (20) take 62 hits in close combat, which cause 2 casualties.
332nd Infantry (19) take 87 hits (40 in close combat, 47 from archer fire), which cause 3 casualties.
South Bakker Liberation Forces (30) take 168 hits (46 in close combat, 122 from archer fire), which cause 7 casualties.
SytheMen (31) take 28 hits in close combat, which cause 1 casualties.
Iron Guard (25) take 45 hits from archer fire, which cause 1 casualties.
Raaaaa (14) take 1096 hits (991 in close combat, 105 from archer fire), which cause 32 casualties, wiping the unit out.
Sir Rakaarox Nabarl of Outer Tilog has been wounded.
Requiem (28) take 91 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total casualties: 32 attackers, 17 defenders

Turn No. 2
    18 (10-S) 9 (5-C)
10 (10-S)
12 (15-C)
16 (10-C)
1 (10-I)
2 (5-I)
3 (10-I)
4 (11-C)
5 (27-I)
6 (12-I)
7 (20-A)
8 (20-I)
11 (20-I)
13 (15-I)
15 (20-A)
17 (38-I)
19 (29-I)
20 (7-I)
25 (21-I)
26 (18-I)
29 (4-I)
30 (64-I)
31 (11-I)
32 (9-I)
23 (16-I)
24 (16-I)
28 (19-I)
33 (3-I)
21 (6-C)
22 (15-A)
27 (13-A)
     

Scout Vanguard (15) fire on Iron Guard (25), scoring 116 hits.
Tyrant's Elite (18) fire on 332nd Infantry (19), scoring 55 hits.
Lavraz Foresters (27) fire on Devotion (7), scoring 53 hits.
Devotion (7) fire on South Bakker Liberation Forces (30), scoring 200 hits.
Hope and Memory (10) fire on SytheMen (31), scoring 88 hits.
Glitnir's Arrows (22) fire on The untrained mob (17), scoring 47 hits.
Beast and Bunnies (4) charge forward.
Mei's Nightmares (12), Hooded Riders (9) and Shadow Riders (16) charge ahead, into the defenders' ranks.
Gellin's Dragoons (21) charge ahead, into the attackers' ranks.
Gridr's Iron (23) stay behind their camp fortifications.
Apocolyptic Warriors (1), Nightjar (13), Bakker Axemen (3), Elephant Guard (8), Carnal Maul (6), Blood Wolves (5), Assassins in Training (2), The untrained mob (17) and Legionaries (11) advance towards the enemy.
~Freaks Grunts (33), Hard Knocks (24) and Requiem (28) advance towards the enemy.

Close Combat:
10 Wetham banners are visible in the melee.
332nd Infantry (19) score 254 hits.
Mei's Nightmares (12) score 289 hits.
Apocolyptic Warriors (1) score 179 hits.
Nightjar (13) score 215 hits.
The Replacements (32) score 148 hits.
Hooded Riders (9) score 123 hits.
Bakker Axemen (3) score 186 hits.
Elephant Guard (8) score 76 hits.
Carnal Maul (6) score 194 hits.
Beast and Bunnies (4) score 109 hits.
Blood Wolves (5) score 197 hits.
~Freaks Grunts (33) score 82 hits.
Royal Wetham Guards (29) score 50 hits.
Assassins in Training (2) score 97 hits.
Shadow Riders (16) score 229 hits.
Hard Knocks (24) score 304 hits.
Iron Guard (25) score 338 hits.
Requiem (28) score 169 hits.
SytheMen (31) score 121 hits.
kill the dogs (26) score 114 hits.
The untrained mob (17) score 167 hits.
Banner Guard (20) score 109 hits.
Gellin's Dragoons (21) score 243 hits.
South Bakker Liberation Forces (30) score 68 hits.
Legionaries (11) score 268 hits.
Total hits suffered: Attackers: 2000, Defenders: 2329

332nd Infantry (19) take 662 hits (607 in close combat, 55 from archer fire), which cause 19 casualties. One Wetham banner is lost.
Mei's Nightmares (12) take 519 hits in close combat, which cause 13 casualties.
Apocolyptic Warriors (1) take 494 hits in close combat, which cause 9 casualties.
Nightjar (13) take 139 hits in close combat, which cause 3 casualties.
The Replacements (32) take 288 hits in close combat, which cause 8 casualties.
Hooded Riders (9) take 176 hits in close combat, which cause 4 casualties.
Bakker Axemen (3) take 135 hits in close combat, which cause 2 casualties.
Elephant Guard (8) take 117 hits in close combat, which cause 4 casualties.
Carnal Maul (6) take 60 hits in close combat, which cause 1 casualties.
Beast and Bunnies (4) take 131 hits in close combat, which cause 4 casualties.
Blood Wolves (5) take 60 hits in close combat, which cause 2 casualties.
~Freaks Grunts (33) take 202 hits in close combat, which cause 3 casualties, wiping the unit out.
Royal Wetham Guards (29) take 264 hits in close combat, which cause 4 casualties, wiping the unit out.
Assassins in Training (2) take 45 hits in close combat, which cause 1 casualties.
Shadow Riders (16) take 50 hits in close combat, which cause 1 casualties.
Hard Knocks (24) take 255 hits in close combat, which cause 5 casualties.
Iron Guard (25) take 315 hits (199 in close combat, 116 from archer fire), which cause 8 casualties.
Devotion (7) take 53 hits from archer fire, which cause 1 casualties.
Requiem (28) take 120 hits in close combat, which cause 3 casualties.
SytheMen (31) take 207 hits (119 in close combat, 88 from archer fire), which cause 7 casualties.
kill the dogs (26) take 61 hits in close combat, which cause 2 casualties.
The untrained mob (17) take 95 hits (48 in close combat, 47 from archer fire), which cause 3 casualties.
Banner Guard (20) take 94 hits in close combat, which cause 3 casualties.
Gellin's Dragoons (21) take 54 hits in close combat, which cause 2 casualties.
South Bakker Liberation Forces (30) take 266 hits (66 in close combat, 200 from archer fire), which cause 12 casualties.
Legionaries (11) take 26 hits in close combat. No casualties.
Total casualties: 48 attackers, 76 defenders

Turn No. 3
    18 (10-S) 10 (10-S) 7 (19-A)
15 (20-A)
1 (1-I)
2 (4-I)
3 (8-I)
4 (7-C)
5 (25-I)
6 (11-I)
8 (16-I)
9 (1-C)
11 (20-I)
12 (2-C)
13 (12-I)
16 (9-C)
17 (35-I)
19 (10-I)

20 (4-I)
21 (4-C)
24 (11-I)
25 (13-I)
26 (16-I)
28 (16-I)
30 (52-I)
31 (4-I)
32 (1-I)
23 (16-I) 22 (15-A)
27 (13-A)
     

Devotion (7) fire on Gridr's Iron (23), scoring 231 hits.
Tyrant's Elite (18) fire on Gridr's Iron (23), scoring 42 hits.
Scout Vanguard (15) fire on Gridr's Iron (23), scoring 105 hits.
Glitnir's Arrows (22) fire on Devotion (7), scoring 33 hits.
Lavraz Foresters (27) fire on Scout Vanguard (15), scoring 58 hits.
Hope and Memory (10) fire on Gridr's Iron (23), scoring 62 hits.
Gridr's Iron (23) stay behind their camp fortifications.

Close Combat:
9 Wetham banners are visible in the melee.
Elephant Guard (8) score 66 hits.
Assassins in Training (2) score 86 hits.
Apocolyptic Warriors (1) score 25 hits.
332nd Infantry (19) score 110 hits.
The untrained mob (17) score 139 hits.
kill the dogs (26) score 114 hits.
Mei's Nightmares (12) score 30 hits.
Banner Guard (20) score 77 hits.
Hard Knocks (24) score 236 hits.
Shadow Riders (16) score 84 hits.
Bakker Axemen (3) score 150 hits.
Carnal Maul (6) score 179 hits.
Iron Guard (25) score 237 hits.
Beast and Bunnies (4) score 49 hits.
South Bakker Liberation Forces (30) score 56 hits.
SytheMen (31) score 55 hits.
The Replacements (32) score 24 hits.
Blood Wolves (5) score 169 hits.
Requiem (28) score 171 hits.
Hooded Riders (9) score 15 hits.
Nightjar (13) score 176 hits.
Legionaries (11) score 327 hits.
Gellin's Dragoons (21) score 69 hits.
Total hits suffered: Attackers: 1149, Defenders: 1495

Elephant Guard (8) take 322 hits in close combat, which cause 10 casualties.
Devotion (7) take 33 hits from archer fire, which cause 1 casualties.
Assassins in Training (2) take 133 hits in close combat, which cause 2 casualties.
Apocolyptic Warriors (1) take 188 hits in close combat, which cause 1 casualties, wiping the unit out.
Islief Jaskati (Knight of South Bakker, Assassins) has been wounded.
Gridr's Iron (23) take 220 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
332nd Infantry (19) take 356 hits in close combat, which cause 10 casualties, wiping the unit out.
The untrained mob (17) take 71 hits in close combat, which cause 2 casualties.
kill the dogs (26) take 330 hits in close combat, which cause 11 casualties.
Mei's Nightmares (12) take 88 hits in close combat, which cause 2 casualties, wiping the unit out.
Banner Guard (20) take 170 hits in close combat, which cause 4 casualties, wiping the unit out.
Scout Vanguard (15) take 58 hits from archer fire, which cause 2 casualties.
Hard Knocks (24) take 152 hits in close combat, which cause 3 casualties.
Bernard Vencini (Knight of Asker, Wetham) has been wounded.
Shadow Riders (16) take 105 hits in close combat, which cause 3 casualties.
Bakker Axemen (3) take 71 hits in close combat, which cause 1 casualties.
Carnal Maul (6) take 50 hits in close combat, which cause 1 casualties.
Iron Guard (25) take 107 hits in close combat, which cause 3 casualties.
Beast and Bunnies (4) take 46 hits in close combat, which cause 1 casualties.
South Bakker Liberation Forces (30) take 119 hits in close combat, which cause 5 casualties.
SytheMen (31) take 76 hits in close combat, which cause 3 casualties.
The Replacements (32) take 78 hits in close combat, which cause 1 casualties, wiping the unit out.
Timothy Wiggins (Knight of Wetham, Wetham) has been wounded.
Blood Wolves (5) take 36 hits in close combat, which cause 1 casualties.
Requiem (28) take 63 hits in close combat, which cause 2 casualties.
Hooded Riders (9) take 39 hits in close combat, which cause 1 casualties, wiping the unit out.
Gellin's Dragoons (21) take 44 hits in close combat, which cause 1 casualties.
Total casualties: 28 attackers, 50 defenders

Turn No. 4
    18 (10-S) 10 (10-S) 7 (18-A)
15 (18-A)
2 (2-I)
3 (7-I)
4 (6-C)
5 (24-I)
6 (10-I)
8 (6-I)
11 (20-I)
13 (12-I)
16 (6-C)
17 (33-I)
21 (3-C)

24 (8-I)
25 (10-I)
26 (5-I)
28 (14-I)
30 (47-I)
31 (1-I)
23 (9-I) 22 (15-A)
27 (13-A)
     

Glitnir's Arrows (22) fire on Devotion (7), scoring 56 hits.
Tyrant's Elite (18) fire on Gridr's Iron (23), scoring 64 hits.
Lavraz Foresters (27) fire on Devotion (7), scoring 54 hits.
Hope and Memory (10) fire on Gridr's Iron (23), scoring 69 hits.
Devotion (7) fire on Gridr's Iron (23), scoring 203 hits.
Scout Vanguard (15) fire on Gridr's Iron (23), scoring 92 hits.
Gridr's Iron (23) advance towards the enemy.

Close Combat:
8 Wetham banners are visible in the melee.
Blood Wolves (5) score 146 hits.
Elephant Guard (8) score 38 hits.
Iron Guard (25) score 207 hits.
Requiem (28) score 175 hits.
Hard Knocks (24) score 217 hits.
Beast and Bunnies (4) score 47 hits.
South Bakker Liberation Forces (30) score 43 hits.
SytheMen (31) score 11 hits.
Legionaries (11) score 322 hits.
Nightjar (13) score 150 hits.
Carnal Maul (6) score 204 hits.
Shadow Riders (16) score 65 hits.
Bakker Axemen (3) score 135 hits.
The untrained mob (17) score 126 hits.
Assassins in Training (2) score 45 hits.
kill the dogs (26) score 52 hits.
Gridr's Iron (23) score 157 hits.
Gellin's Dragoons (21) score 65 hits.
Total hits suffered: Attackers: 927, Defenders: 1278

Blood Wolves (5) take 158 hits in close combat, which cause 4 casualties.
Zakran Somra (Knight of North Bakker, Assassins) has been wounded.
Elephant Guard (8) take 221 hits in close combat, which cause 6 casualties, wiping the unit out.
Iron Guard (25) take 329 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Requiem (28) take 196 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Hard Knocks (24) take 205 hits in close combat, which cause 4 casualties.
Beast and Bunnies (4) take 84 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
South Bakker Liberation Forces (30) take 296 hits in close combat, which cause 13 casualties.
SytheMen (31) take 97 hits in close combat, which cause 1 casualties, wiping the unit out.
Legionaries (11) take 97 hits in close combat, which cause 2 casualties.
Devotion (7) take 110 hits from archer fire, which cause 3 casualties.
Nightjar (13) take 124 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Carnal Maul (6) take 61 hits in close combat, which cause 1 casualties.
Shadow Riders (16) take 55 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Bakker Axemen (3) take 68 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
The untrained mob (17) take 41 hits in close combat, which cause 1 casualties.
Assassins in Training (2) take 18 hits in close combat. No casualties, making the unit retreat from the battlefield.
Boaz kirpatrick (Imperial Knight of Assassins) has been wounded.
kill the dogs (26) take 61 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Gridr's Iron (23) take 478 hits (50 in close combat, 428 from archer fire), which cause 9 casualties, wiping the unit out.
Gellin's Dragoons (21) take 44 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 23 attackers, 43 defenders

Turn No. 5
    18 (10-S) 10 (10-S) 7 (15-A)
15 (18-A)
5 (20-I)
6 (9-I)
11 (18-I)
17 (32-I)
24 (4-I)

30 (34-I)
  22 (15-A)
27 (13-A)
     

Hope and Memory (10) move closer to get better shots.
Glitnir's Arrows (22) fire on Devotion (7), scoring 63 hits.
Tyrant's Elite (18) have no enemy in range and advance to better firing positions.
Devotion (7) retreat from the close combat near them.
Lavraz Foresters (27) fire on Scout Vanguard (15), scoring 40 hits.
Scout Vanguard (15) fire on Lavraz Foresters (27), scoring 81 hits.

Close Combat:
5 Wetham banners are visible in the melee.
Carnal Maul (6) score 173 hits.
The untrained mob (17) score 156 hits.
Hard Knocks (24) score 124 hits.
Legionaries (11) score 280 hits.
South Bakker Liberation Forces (30) score 36 hits.
Blood Wolves (5) score 130 hits.
Total hits suffered: Attackers: 160, Defenders: 739

Carnal Maul (6) take 50 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
The untrained mob (17) take 54 hits in close combat, which cause 1 casualties.
Hard Knocks (24) take 237 hits in close combat, which cause 4 casualties, wiping the unit out.
Devotion (7) take 63 hits from archer fire, which cause 1 casualties, making the unit retreat from the battlefield.
Legionaries (11) take 18 hits in close combat. No casualties.
Lavraz Foresters (27) take 81 hits from archer fire, which cause 2 casualties.
Scout Vanguard (15) take 40 hits from archer fire, which cause 1 casualties.
South Bakker Liberation Forces (30) take 502 hits in close combat, which cause 22 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Blood Wolves (5) take 38 hits in close combat, which cause 1 casualties.
Total casualties: 5 attackers, 28 defenders

Turn No. 6
      18 (10-S) 10 (10-S)
15 (17-A)
5 (19-I)
11 (18-I)
17 (31-I)
  22 (15-A)
27 (11-A)
     

Hope and Memory (10) move closer to get better shots.
Lavraz Foresters (27) fire on Legionaries (11), scoring 62 hits.
Scout Vanguard (15) fire on Glitnir's Arrows (22), scoring 55 hits.
Tyrant's Elite (18) fire on Glitnir's Arrows (22), scoring 51 hits.
Glitnir's Arrows (22) fire on The untrained mob (17), scoring 59 hits.
Legionaries (11), The untrained mob (17) and Blood Wolves (5) advance towards the enemy.
With no infantry cover left, Lavraz Foresters (27) panic and retreat.

Legionaries (11) take 62 hits from archer fire, which cause 1 casualties.
Lavraz Foresters (27) are shocked, making the unit retreat from the battlefield.
The untrained mob (17) take 59 hits from archer fire, which cause 2 casualties.
Glitnir's Arrows (22) take 53 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 3 attackers, 2 defenders

Turn No. 7
      18 (10-S) 15 (17-A) 10 (10-S) 5 (19-I)
11 (17-I)
17 (29-I)
22 (13-A)      

Hope and Memory (10) move closer to get better shots.
Tyrant's Elite (18) move closer to get better shots.
Scout Vanguard (15) fire on Glitnir's Arrows (22), scoring 71 hits.
Glitnir's Arrows (22) fire on Legionaries (11), scoring 92 hits.
Blood Wolves (5), Legionaries (11) and The untrained mob (17) advance towards the enemy.

Close Combat:
Blood Wolves (5) score 131 hits.
Legionaries (11) score 215 hits.
The untrained mob (17) score 114 hits.
Glitnir's Arrows (22) score 23 hits.
Total hits suffered: Attackers: 23, Defenders: 460

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Blood Wolves (5) take 23 hits in close combat, which cause 1 casualties.
Legionaries (11) take 92 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Glitnir's Arrows (22) take 454 hits (418 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Total casualties: 3 attackers, 13 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.


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