Assassins/Army of Shadows/South Bakker 2

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The Assault on South Bakker, Act I

An account by Evil Revan, Knight of South Bakker



The Assault on South Bakker, Act I
Part of The Wetham-Assassin Wars
3.jpg
Date 29 August 2007
Location South Bakker
Weather Windy
Result After 6 rounds, Defender Victory
Territorial
changes
No change
Combatants
Attackers Defenders
Assassins Wetham
Commanders
None Boswick Biggie
Strength
278 Men(147 Inf, 89 Arch, 22 SF, 20 Other) - 3055 CS) 352 Men(264 Inf, 88 Arch) - 3762 CS)
Formations
None Infantry Wall
Casualties
192 139


No. Role Unit Commander Realm Unit Formation CS
1 A Dahlia Innocent Assassins 60 Arch line   709
2 A Dark Guards (militia/guard unit) Assassins 1 Arch skirmish   27
3 A Deathstrike family Gaurd Serinity Assassins 2 Inf line   43
4 A Defenders of Dark Citadel Evil Assassins 36 Inf line   336
5 A Hvrek's Heroes Hvrek Assassins 22 SF line   479
6 A Iron Maul Gorefinder Assassins 35 Inf line   329
7 A Nightkisses Nym Assassins 30 Inf line   237
8 A North Bakker Guard Razor Assassins 15 Inf line   157
9 A Peasant Militia (militia/guard unit) Assassins 20 other line   76
10 A Players of Darkness Bail Assassins 11 Arch line   179
11 A Raynor's Silent Death Raynor Assassins 29 Inf line   235
12 A Timarvay's Lament Timarvay Assassins 17 Arch line   248
13 D =S= Brute Squad Boswick Wetham 42 Inf box   484
14 D Archers Lance Wetham 20 Arch line   221
15 D devout belkin Wetham 41 Arch line   478
16 D Eladrel's Requiem (not present) Wetham 3 Arch line   68
17 D Gridr's Arrows Vidara Wetham 24 Arch line   290
18 D Guardians of Hope Gabrielle Wetham 14 Inf box   289
19 D Holy Crusaders Chault Wetham 59 Inf box   670
20 D Judicial Guard Wolfgang Wetham 21 Inf box   291
21 D Jumpies Duhder Wetham 18 Inf line   150
22 D Personal Guard Hermistophus Wetham 21 Inf box   330
23 D Requiem Edward Wetham 25 Inf box   157
24 D Takeover Unit Tomas Wetham 64 Inf box   334

Total:
12 attackers (147 Inf, 89 Arch, 22 SF, 20 other)
12 defenders (264 Inf, 88 Arch)
Total combat strengths: 3055 vs. 3762

The forces from Wetham brace as they prepare to defend their ongoing takeover.
The region owner Assassins and their allies attack the takeover forces.
The Assassins troops attack because they are at war with Wetham.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.
Sir Boswick, Arch Priest of Wetham, Marshal of the Asker Army takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    1 (60-A)
5 (22-S)
10 (11-A)
11 (29-I)
12 (17-A)
2 (1-A)
3 (2-I)
4 (36-I)
6 (35-I)
7 (30-I)
8 (15-I)
9 (20-P)
    13 (42-I)
14 (20-A)
18 (14-I)
19 (59-I)
20 (21-I)
21 (18-I)
22 (21-I)
23 (25-I)
24 (64-I)
15 (41-A)
16 (3-A)
17 (24-A)
     

Dahlia (1) fire on Holy Crusaders (19), scoring 192 hits.
Timarvay's Lament (12) fire on =S= Brute Squad (13), scoring 66 hits.
Archers (14) fire on Defenders of Dark Citadel (4), scoring 51 hits.
Hvrek's Heroes (5) move closer to get better shots.
Players of Darkness (10) fire on =S= Brute Squad (13), scoring 59 hits.
devout (15) have no enemy in range and advance to better firing positions.
Dark Guards (2) fire on devout (15), scoring 12 hits.
Gridr's Arrows (17) move closer to get better shots.
Eladrel's Requiem (16) have no enemy in range and advance to better firing positions.
Deathstrike family Gaurd (3), Defenders of Dark Citadel (4), Raynor's Silent Death (11), Iron Maul (6), North Bakker Guard (8), Nightkisses (7) and Peasant Militia (9) advance towards the enemy.
=S= Brute Squad (13), Personal Guard (22), Holy Crusaders (19), Takeover Unit (24), Requiem (23), Guardians of Hope (18), Jumpies (21) and Judicial Guard (20) advance towards the enemy.

=S= Brute Squad (13) take 125 hits from archer fire, which cause 4 casualties.
Defenders of Dark Citadel (4) take 51 hits from archer fire, which cause 1 casualties.
Holy Crusaders (19) take 192 hits from archer fire, which cause 6 casualties.
devout (15) take 12 hits from archer fire, which cause 1 casualties.
Total casualties: 1 attackers, 11 defenders

Turn No. 2
    1 (60-A)
10 (11-A)
12 (17-A)
2 (1-A)
5 (22-S)
11 (29-I)
3 (2-I)
4 (35-I)
6 (35-I)
7 (30-I)
8 (15-I)
9 (20-P)
13 (38-I)
18 (14-I)
19 (53-I)
20 (21-I)
21 (18-I)
22 (21-I)
23 (25-I)
24 (64-I)
14 (20-A)
15 (40-A)
16 (3-A)
17 (24-A)
       

Dark Guards (2) fire on Holy Crusaders (19), scoring 11 hits.
Players of Darkness (10) fire on Holy Crusaders (19), scoring 54 hits.
Eladrel's Requiem (16) fire on Iron Maul (6), scoring 19 hits.
Hvrek's Heroes (5) move closer to get better shots.
Gridr's Arrows (17) fire on Hvrek's Heroes (5), scoring 117 hits.
Archers (14) fire on Defenders of Dark Citadel (4), scoring 67 hits.
devout (15) fire on Iron Maul (6), scoring 114 hits.
Timarvay's Lament (12) fire on Holy Crusaders (19), scoring 64 hits.
Dahlia (1) fire on =S= Brute Squad (13), scoring 258 hits.
Nightkisses (7) break through the frontlines!
North Bakker Guard (8) break through the frontlines!
Personal Guard (22) break through the frontlines!
Requiem (23) break through the frontlines!
Judicial Guard (20) break through the frontlines!
Raynor's Silent Death (11) advance towards the enemy.
Takeover Unit (24) advance towards the enemy.

Close Combat:
4 Wetham banners are visible in the melee.
Takeover Unit (24) score 66 hits.
Personal Guard (22) score 279 hits.
Hvrek's Heroes (5) score 219 hits.
Requiem (23) score 40 hits.
Raynor's Silent Death (11) score 81 hits.
Deathstrike family Gaurd (3) score 20 hits.
Judicial Guard (20) score 114 hits.
Iron Maul (6) score 171 hits.
Peasant Militia (9) score 12 hits.
Defenders of Dark Citadel (4) score 189 hits.
Total hits suffered: Attackers: 499, Defenders: 692

Close Combat:
7 Wetham banners are visible in the melee.
Nightkisses (7) score 104 hits.
North Bakker Guard (8) score 81 hits.
=S= Brute Squad (13) score 479 hits.
Holy Crusaders (19) score 570 hits.
Jumpies (21) score 58 hits.
Guardians of Hope (18) score 278 hits.
Total hits suffered: Attackers: 1385, Defenders: 185

Takeover Unit (24) take 347 hits in close combat, which cause 15 casualties.
Nightkisses (7) take 995 hits in close combat, which cause 28 casualties.
Nym (Imperial Dame of Assassins) has been wounded.
North Bakker Guard (8) take 390 hits in close combat, which cause 10 casualties.
Personal Guard (22) take 165 hits in close combat, which cause 5 casualties.
Hermistophus (Knight of Asker, Wetham) has been wounded.
Hvrek's Heroes (5) take 230 hits (113 in close combat, 117 from archer fire), which cause 4 casualties.
Requiem (23) take 87 hits in close combat, which cause 4 casualties.
Raynor's Silent Death (11) take 154 hits in close combat, which cause 5 casualties.
Deathstrike family Gaurd (3) take 91 hits in close combat, which cause 2 casualties, wiping the unit out.
Judicial Guard (20) take 93 hits in close combat, which cause 3 casualties.
=S= Brute Squad (13) take 326 hits (68 in close combat, 258 from archer fire), which cause 11 casualties.
Iron Maul (6) take 186 hits (53 in close combat, 133 from archer fire), which cause 4 casualties.
Peasant Militia (9) take 50 hits in close combat, which cause 3 casualties.
Holy Crusaders (19) take 195 hits (66 in close combat, 129 from archer fire), which cause 7 casualties.
Defenders of Dark Citadel (4) take 105 hits (38 in close combat, 67 from archer fire), which cause 3 casualties.
Jumpies (21) take 14 hits in close combat. No casualties.
Guardians of Hope (18) take 37 hits in close combat, which cause 1 casualties.
Total casualties: 59 attackers, 46 defenders

Turn No. 3
    1 (60-A)
10 (11-A)
12 (17-A)
2 (1-A)
4 (32-I)
5 (18-S)
6 (31-I)
9 (17-P)
11 (24-I)
20 (18-I)
22 (16-I)
23 (21-I)
24 (49-I)
7 (2-I)
8 (5-I)
13 (27-I)
18 (13-I)
19 (46-I)
21 (18-I)
14 (20-A)
15 (40-A)
16 (3-A)
17 (24-A)
       

devout (15) fire on Dark Guards (2), scoring 67 hits.
Dark Guards (2) fire on Gridr's Arrows (17), scoring 10 hits.
Dahlia (1) fire on Gridr's Arrows (17), scoring 170 hits.
Timarvay's Lament (12) fire on devout (15), scoring 77 hits.
Archers (14) retreat from the close combat near them.
Players of Darkness (10) fire on devout (15), scoring 45 hits.
Gridr's Arrows (17) fire on Dark Guards (2), scoring 62 hits.
Eladrel's Requiem (16) have no viable target and wait for one to appear.
Jumpies (21) break through the frontlines!
Guardians of Hope (18) break through the frontlines!
Holy Crusaders (19) break through the frontlines!

Close Combat:
9 Wetham banners are visible in the melee.
Raynor's Silent Death (11) score 69 hits.
Hvrek's Heroes (5) score 334 hits.
Jumpies (21) score 66 hits.
Requiem (23) score 37 hits.
Judicial Guard (20) score 133 hits.
Guardians of Hope (18) score 281 hits.
Personal Guard (22) score 230 hits.
Takeover Unit (24) score 48 hits.
Holy Crusaders (19) score 525 hits.
Iron Maul (6) score 154 hits.
Peasant Militia (9) score 10 hits.
Defenders of Dark Citadel (4) score 161 hits.
Total hits suffered: Attackers: 1320, Defenders: 728

Close Combat:
2 Wetham banners are visible in the melee.
North Bakker Guard (8) score 42 hits.
Nightkisses (7) score 18 hits.
=S= Brute Squad (13) score 355 hits.
Total hits suffered: Attackers: 355, Defenders: 60

devout (15) take 122 hits from archer fire, which cause 4 casualties.
Raynor's Silent Death (11) take 361 hits in close combat, which cause 12 casualties.
Dark Guards (2) take 129 hits from archer fire, which cause 1 casualties, wiping the unit out.
Hvrek's Heroes (5) take 289 hits in close combat, which cause 5 casualties.
Jumpies (21) take 139 hits in close combat, which cause 4 casualties.
Requiem (23) take 143 hits in close combat, which cause 6 casualties.
Judicial Guard (20) take 89 hits in close combat, which cause 3 casualties.
North Bakker Guard (8) take 195 hits in close combat, which cause 5 casualties, wiping the unit out.
Guardians of Hope (18) take 141 hits in close combat, which cause 5 casualties.
Personal Guard (22) take 79 hits in close combat, which cause 2 casualties.
Nightkisses (7) take 160 hits in close combat, which cause 2 casualties, wiping the unit out.
Takeover Unit (24) take 69 hits in close combat, which cause 3 casualties.
Holy Crusaders (19) take 68 hits in close combat, which cause 2 casualties.
=S= Brute Squad (13) take 60 hits in close combat, which cause 2 casualties.
Gridr's Arrows (17) take 180 hits from archer fire, which cause 6 casualties.
Iron Maul (6) take 291 hits in close combat, which cause 7 casualties.
Peasant Militia (9) take 190 hits in close combat, which cause 11 casualties.
Defenders of Dark Citadel (4) take 189 hits in close combat, which cause 5 casualties.
Total casualties: 48 attackers, 37 defenders

Turn No. 4
    1 (60-A)
10 (11-A)
12 (17-A)
  4 (27-I)
5 (13-S)
6 (24-I)
9 (6-P)
11 (12-I)
18 (8-I)
19 (44-I)
20 (15-I)
21 (14-I)
22 (14-I)
23 (15-I)
24 (46-I)
13 (25-I)
15 (36-A)
16 (3-A)
17 (18-A)
14 (20-A)
     

Gridr's Arrows (17) move closer to get better shots.
Dahlia (1) move closer to get better shots.
Archers (14) have no enemy in range and advance to better firing positions.
devout (15) fire on Dahlia (1), scoring 129 hits.
Players of Darkness (10) fire on =S= Brute Squad (13), scoring 63 hits.
Timarvay's Lament (12) fire on =S= Brute Squad (13), scoring 63 hits.
Eladrel's Requiem (16) move closer to get better shots.
=S= Brute Squad (13) advance towards the enemy.

Close Combat:
11 Wetham banners are visible in the melee.
Iron Maul (6) score 139 hits.
=S= Brute Squad (13) score 314 hits.
Hvrek's Heroes (5) score 377 hits.
Takeover Unit (24) score 50 hits.
Jumpies (21) score 45 hits.
Raynor's Silent Death (11) score 47 hits.
Peasant Militia (9) score 4 hits.
Requiem (23) score 23 hits.
Guardians of Hope (18) score 194 hits.
Personal Guard (22) score 225 hits.
Defenders of Dark Citadel (4) score 178 hits.
Holy Crusaders (19) score 527 hits.
Judicial Guard (20) score 131 hits.
Total hits suffered: Attackers: 1509, Defenders: 745

Iron Maul (6) take 544 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
=S= Brute Squad (13) take 294 hits (168 in close combat, 126 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Hvrek's Heroes (5) take 336 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Takeover Unit (24) take 165 hits in close combat, which cause 7 casualties.
Jumpies (21) take 81 hits in close combat, which cause 3 casualties.
Duhder (Noble of Wetham) has been wounded.
Raynor's Silent Death (11) take 167 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Dahlia (1) take 129 hits from archer fire, which cause 3 casualties.
Peasant Militia (9) take 258 hits in close combat, which cause 6 casualties, wiping the unit out.
Requiem (23) take 90 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Guardians of Hope (18) take 66 hits in close combat, which cause 2 casualties.
Personal Guard (22) take 50 hits in close combat, which cause 2 casualties.
Defenders of Dark Citadel (4) take 204 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Holy Crusaders (19) take 69 hits in close combat, which cause 2 casualties.
Judicial Guard (20) take 56 hits in close combat, which cause 2 casualties.
Total casualties: 40 attackers, 32 defenders

Turn No. 5
    10 (11-A)
12 (17-A)
1 (57-A)
18 (6-I)
19 (42-I)
20 (13-I)
21 (11-I)
22 (12-I)
24 (39-I)
16 (3-A)
17 (18-A)
14 (20-A)
15 (36-A)
       

Players of Darkness (10) fire on Holy Crusaders (19), scoring 117 hits.
Timarvay's Lament (12) fire on Holy Crusaders (19), scoring 132 hits.
Archers (14) fire on Dahlia (1), scoring 34 hits.
Eladrel's Requiem (16) fire on Dahlia (1), scoring 31 hits.
devout (15) fire on Dahlia (1), scoring 75 hits.
Dahlia (1) fire on Judicial Guard (20), scoring 448 hits.
Gridr's Arrows (17) fire on Dahlia (1), scoring 105 hits.
Jumpies (21), Personal Guard (22), Judicial Guard (20), Guardians of Hope (18), Takeover Unit (24) and Holy Crusaders (19) advance towards the enemy.

Close Combat:
9 Wetham banners are visible in the melee.
Jumpies (21) score 43 hits.
Personal Guard (22) score 205 hits.
Judicial Guard (20) score 95 hits.
Dahlia (1) score 134 hits.
Guardians of Hope (18) score 123 hits.
Takeover Unit (24) score 49 hits.
Holy Crusaders (19) score 457 hits.
Total hits suffered: Attackers: 972, Defenders: 134

Jumpies (21) take 28 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Personal Guard (22) take 34 hits in close combat, which cause 1 casualties.
Judicial Guard (20) take 468 hits (20 in close combat, 448 from archer fire), which cause 13 casualties, wiping the unit out.
Dahlia (1) take 1217 hits (972 in close combat, 245 from archer fire), which cause 27 casualties, causing panicked flight among the survivors, 7 additional men get slaughtered during the retreat.
Guardians of Hope (18) take 24 hits in close combat, which cause 1 casualties.
Takeover Unit (24) take 28 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Holy Crusaders (19) take 249 hits from archer fire, which cause 8 casualties.
Total casualties: 27 attackers, 25 defenders

Turn No. 6
    10 (11-A)
12 (17-A)
18 (5-I)
19 (34-I)
22 (11-I)
  16 (3-A)
17 (18-A)
14 (20-A)
15 (36-A)
       

Archers (14) move closer to get better shots.
Gridr's Arrows (17) fire on Timarvay's Lament (12), scoring 47 hits.
Eladrel's Requiem (16) have no enemy in range and advance to better firing positions.
devout (15) have no enemy in range and advance to better firing positions.
Players of Darkness (10) fire on Holy Crusaders (19), scoring 131 hits.
Timarvay's Lament (12) fire on Personal Guard (22), scoring 176 hits.
Holy Crusaders (19), Personal Guard (22) and Guardians of Hope (18) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
Holy Crusaders (19) score 365 hits.
Personal Guard (22) score 235 hits.
Guardians of Hope (18) score 102 hits.
Players of Darkness (10) score 42 hits.
Timarvay's Lament (12) score 58 hits.
Total hits suffered: Attackers: 702, Defenders: 100

Holy Crusaders (19) take 176 hits (45 in close combat, 131 from archer fire), which cause 6 casualties.
Personal Guard (22) take 202 hits (26 in close combat, 176 from archer fire), which cause 6 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Guardians of Hope (18) take 29 hits in close combat, which cause 1 casualties.
Players of Darkness (10) take 370 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors.
Timarvay's Lament (12) take 379 hits (332 in close combat, 47 from archer fire), which cause 8 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total casualties: 17 attackers, 13 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 16 %.
The local roads network has also been damaged.





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