Assassins/Army of Shadows/More Angry Peasants

From BattleMaster Wiki
Jump to navigation Jump to search



More Angry Peasants

A report from Evil Revan, General of Assassins



Battle in Hulaferd   (8 days, 2 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1 A Boaz's Platoon Boaz Assassins 13 Inf line   231
2 A Adventurer's Past Scurge Outer Tilog 29 Arch line   230
3 A Chixwitstix Zyzyx Outer Tilog 19 MI line   183
4 A Dark Citadel Cricket Team Sedgewick Assassins 5 Inf line   112
5 A Dark Guards Chance Assassins 20 Arch line   363
6 A Death Archery Draken Alebad 20 Arch skirmish   160
7 A Footmen Fenrisulf Assassins 34 Inf line   480
8 A Kybar's Silence Targ'n Assassins 10 SF line   427
9 A Long bows Grip Outer Tilog 20 Arch line   176
10 A Mercy Innocent Assassins 15 Inf line   245
11 A Nightkisses Nym Assassins 15 Inf line   245
12 A Rabididium Rakaarox Outer Tilog 24 Inf line   208
13 A The Clashers Feyd Outer Tilog 10 Arch skirmish   136
14 A Unity Evil Assassins 32 Arch line   382
15 D Peasant Militia (militia/guard unit) Wetham 139 other line   327

Total:
14 attackers (106 Inf, 19 MI, 131 Arch, 10 SF)
1 defenders (139 other)
Total combat strengths: 3578 vs. 327

The troops from Wetham set up defenses because they control the battlefield.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

Strong winds and gusts are making ranged combat a game of luck.
Nym Duskryn, Marshal of the Army of Shadows takes command of her army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    3 (19-M)
9 (20-A)
10 (15-I)
1 (13-I)
2 (29-A)
4 (5-I)
7 (34-I)
8 (10-S)
11 (15-I)
12 (24-I)
14 (32-A)
5 (20-A)
6 (20-A)
13 (10-A)
    15 (139-P)
     

Long bows (9) have no enemy in range and advance to better firing positions.
Kybar's Silence (8) fire on Peasant Militia (15), scoring 51 hits.
Dark Guards (5) fire on Peasant Militia (15), scoring 158 hits.
The Clashers (13) fire on Peasant Militia (15), scoring 26 hits.
Adventurer's Past (2) have no enemy in range and advance to better firing positions.
Death Archery (6) fire on Peasant Militia (15), scoring 13 hits.
Chixwitstix (3) have no enemy in range and advance to better firing positions.
Unity (14) fire on Peasant Militia (15), scoring 76 hits.
Boaz's Platoon (1), Mercy (10), Dark Citadel Cricket Team (4), Rabididium (12), Footmen (7) and Nightkisses (11) advance towards the enemy.
Peasant Militia (15) advance towards the enemy.

Peasant Militia (15) take 324 hits from archer fire, which cause 14 casualties.
Total casualties: 0 attackers, 14 defenders

Turn No. 2
      3 (19-M)
8 (10-S)
9 (20-A)
10 (15-I)
14 (32-A)
1 (13-I)
2 (29-A)
4 (5-I)
5 (20-A)
6 (20-A)
7 (34-I)
11 (15-I)
12 (24-I)
13 (10-A)
  15 (125-P)
       

Death Archery (6) fire on Peasant Militia (15), scoring 17 hits.
Unity (14) fire on Peasant Militia (15), scoring 99 hits.
Long bows (9) fire on Peasant Militia (15), scoring 48 hits.
Adventurer's Past (2) fire on Peasant Militia (15), scoring 53 hits.
Kybar's Silence (8) move closer to get better shots.
The Clashers (13) fire on Peasant Militia (15), scoring 42 hits.
Chixwitstix (3) move closer to get better shots.
Dark Guards (5) fire on Peasant Militia (15), scoring 180 hits.
Mercy (10), Boaz's Platoon (1), Rabididium (12), Footmen (7), Dark Citadel Cricket Team (4) and Nightkisses (11) advance towards the enemy.
Peasant Militia (15) advance towards the enemy.

Close Combat:
Boaz's Platoon (1) score 205 hits.
Rabididium (12) score 109 hits.
Footmen (7) score 427 hits.
Peasant Militia (15) score 31 hits.
Dark Citadel Cricket Team (4) score 117 hits.
Nightkisses (11) score 199 hits.
Total hits suffered: Attackers: 31, Defenders: 1057

Boaz's Platoon (1) take 31 hits in close combat, which cause 1 casualties.
Peasant Militia (15) take 1496 hits (1057 in close combat, 439 from archer fire), which cause 66 casualties.
Total casualties: 1 attackers, 66 defenders

Turn No. 3
      9 (20-A)
14 (32-A)
2 (29-A)
3 (19-M)
5 (20-A)
6 (20-A)
8 (10-S)
10 (15-I)
13 (10-A)
1 (12-I)
4 (5-I)
7 (34-I)
11 (15-I)
12 (24-I)
15 (59-P)
         

The Clashers (13) retreat towards safer positions.
Adventurer's Past (2) retreat towards safer positions.
Dark Guards (5) retreat towards safer positions.
Death Archery (6) retreat towards safer positions.
Chixwitstix (3) have no viable target and wait for one to appear.
Kybar's Silence (8) have no viable target and wait for one to appear.
Unity (14) hold their fire.
Long bows (9) hold their fire.
Mercy (10) advance towards the enemy.

Close Combat:
Nightkisses (11) score 249 hits.
Footmen (7) score 392 hits.
Rabididium (12) score 89 hits.
Boaz's Platoon (1) score 187 hits.
Dark Citadel Cricket Team (4) score 101 hits.
Mercy (10) score 260 hits.
Peasant Militia (15) score 17 hits.
Total hits suffered: Attackers: 17, Defenders: 1278

Nightkisses (11) take 17 hits in close combat. No casualties.
Peasant Militia (15) take 1278 hits in close combat, which cause 57 casualties.
Total casualties: 0 attackers, 57 defenders

Turn No. 4
      2 (29-A)
5 (20-A)
6 (20-A)
9 (20-A)
13 (10-A)
14 (32-A)
3 (19-M)
8 (10-S)
1 (12-I)
4 (5-I)
7 (34-I)
10 (15-I)
11 (15-I)
12 (24-I)
15 (2-P)
         

Unity (14) hold their fire.
Dark Guards (5) hold their fire.
Adventurer's Past (2) hold their fire.
The Clashers (13) hold their fire.
Long bows (9) hold their fire.
Chixwitstix (3) retreat towards safer positions.
Kybar's Silence (8) retreat from the close combat near them.
Death Archery (6) hold their fire.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Peasant Militia (15) score 2 hits.
Rabididium (12) score 94 hits.
Footmen (7) score 399 hits.
Dark Citadel Cricket Team (4) score 117 hits.
Mercy (10) score 217 hits.
Boaz's Platoon (1) score 220 hits.
Nightkisses (11) score 242 hits.
Total hits suffered: Attackers: 2, Defenders: 156 (1289 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Peasant Militia (15) take 156 hits in close combat, which cause 2 casualties, wiping the unit out.
Rabididium (12) take 2 hits in close combat. No casualties.
Total casualties: 0 attackers, 2 defenders

Attacker Victory!



Dagger-small.pngRealmassassins.JPGDagger-small.png
The Assassins
The History
The Army of Shadows
Shadowism
Hall of the Fallen
Honors
Dark Citadel Times
_