Assassins/Army of Shadows/Assault on Wetham, Act II

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The Assault on Wetham, Act II

A report from Evil Revan, Twilight General of Assassins.



The Assault on Wetham, Act II
Part of
19.jpg
Date 12, April 2008
Location Wetham
Weather Strong Winds and Gusts
Result After 5 rounds, Attacker Victory
Territorial
changes
Combatants
Attackers Defenders
Assassins; Outer Tilog Wetham
Commanders
Evil Revan; Vladamire Abjur None
Strength
580 (244 Inf, 240 Arch, 40 Cav, 56 SF) -7560 CS 108 (26 Inf, 17 MI, 57 Arch, 8 Cav) -1575 CS
Formations
Infantry Charge; none None
Casualties
58 (10%) 88 (81%)


Battle in Wetham   (19 days, 17 hours ago)

No. Role Unit Commander Realm Unit Formation Org CS
1 A =DH= Hooded Riders Thorn Assassins 7 Cav wedge 13 %   193
2 A Apocolyptic Warriors Islief Assassins 14 Arch line 90 %   188
3 A Bakker Axemen Arnljot Assassins 14 Inf line 90 %   237
4 A Catch 25 Zyzyx Outer Tilog 27 Arch line 67 %   398
5 A Cult of the Eye Vladamire Outer Tilog 42 Inf box 62 %   261
6 A Dark Guards Sedgewick Assassins 21 Arch line 92 %   387
7 A Devotion Evil Assassins 72 Arch line 90 %   781
8 A Elephant Guard Aepyornis Assassins 9 Inf line 91 %   221
9 A Fenders Picked Guard Casey Assassins 24 Inf line 85 %   249
10 A Garm's Puppies Tiaro Outer Tilog 33 Cav box 68 %   482
11 A Gutbusters Gaby Assassins 9 Arch line 89 %   148
12 A Happy Tree Friends Feyd Outer Tilog 45 Arch line 64 %   458
13 A Hooded Blades Artemis Assassins 19 Inf line 90 %   297
14 A Hope and Memory Randun Assassins 9 SF line 91 %   264
15 A Legionaries Kierst Assassins 10 Arch line 90 %   155
16 A Living Archery Targets Joseph Outer Tilog 20 Inf box 68 %   279
17 A Nightjar Ren Assassins 14 Inf line 92 %   254
18 A Sahkmen's Glory Sahkmen Assassins 15 Inf line 85 %   173
19 A Scout Vanguard Kale Assassins 10 Arch line 92 %   245
20 A Shadow Warriors Garad Assassins 56 Inf line 86 %   408
21 A The inaccurate mob Lu che Assassins 32 Arch line 88 %   330
22 A Tyrant's Elite Targ'n Assassins 47 SF line 90 %   870
23 A Wet Hams eaters Grip Outer Tilog 31 Inf box 65 %   282
24 D Arrow Rainers Dang Wetham 15 Arch line 12 %   183
25 D DivineSythes Sinclair Wetham 17 MI box 11 %   274
26 D Grue Hunters Jameson Wetham 32 Arch line 13 %   382
27 D Guardia Elfa Harald Wetham 16 Inf line 10 %   189
28 D Household cavalry Rufus Wetham 8 Cav wedge 15 %   167
29 D Looting stoppers (militia/guard unit) Wetham 10 Arch line 14 %   147
30 D Royal Wetham Guards Atticus Wetham 1 Inf box 9 %   24
31 D Takeover Unit (militia/guard unit) Wetham 4 Inf box 9 %   78
32 D Wrath of Arylon Roddick Wetham 5 Inf line 15 %   131
33 N Royal Wetham Guards Dkarn Wetham 6 Inf box 10 %   132

Total:
23 attackers (244 Inf, 240 Arch, 40 Cav, 56 SF)
9 defenders (26 Inf, 17 MI, 57 Arch, 8 Cav)
Total combat strengths: 7560 vs. 1575
1 neutral observers (132 combat strength).

Royal Wetham Guards successfully evade the foreign troops.
The region owner Wetham and their allies defend.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).
Evil Revan, Twilight General of Assassins, Marshal of the Army of Shadows takes command of his army. They deploy in Infantry Charge formation.
Vladamire Abjur, Genocidal Instigator of Outer Tilog, Marshal of the Mano Cornuto Cannibalistic Taskforce takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  10 (33-C) 1 (7-C) 2 (14-A)
6 (21-A)
7 (72-A)
11 (9-A)
12 (45-A)
15 (10-A)
19 (10-A)
21 (32-A)
3 (14-I)
4 (27-A)
5 (42-I)
8 (9-I)
9 (24-I)
13 (19-I)
14 (9-S)
16 (20-I)
17 (14-I)
18 (15-I)
20 (56-I)
22 (47-S)
23 (31-I)
  24 (15-A)
27 (16-I)
30 (1-I)
32 (5-I)
25 (17-M)
26 (32-A)
29 (10-A)
31 (4-I)
28 (8-C)    

Happy Tree Friends (12) fire on Arrow Rainers (24), scoring 100 hits.
Arrow Rainers (24) fire on Tyrant's Elite (22), scoring 48 hits.
Tyrant's Elite (22) fire on Guardia Elfa (27), scoring 256 hits.
Looting stoppers (29) fire on Catch 25 (4), scoring 29 hits.
The inaccurate mob (21) move closer to get better shots.
Dark Guards (6) fire on Wrath of Arylon (32), scoring 143 hits.
Legionaries (15) fire on Royal Wetham Guards (30), scoring 49 hits.
Scout Vanguard (19) fire on Royal Wetham Guards (30), scoring 51 hits.
Apocolyptic Warriors (2) fire on Arrow Rainers (24), scoring 67 hits.
Devotion (7) fire on Wrath of Arylon (32), scoring 286 hits.
Gutbusters (11) fire on Royal Wetham Guards (30), scoring 50 hits.
Catch 25 (4) fire on Arrow Rainers (24), scoring 115 hits.
DivineSythes (25) have no enemy in range and hold their fire.
Hope and Memory (14) move closer to get better shots.
Grue Hunters (26) fire on Hope and Memory (14), scoring 129 hits.
Household cavalry (28) stay in their defensive position, awaiting an opportunity to charge.
Garm's Puppies (10) and =DH= Hooded Riders (1) ride on, closing in on the defenders.
Nightjar (17), Elephant Guard (8), Hooded Blades (13), Living Archery Targets (16), Sahkmen's Glory (18), Fenders Picked Guard (9), Bakker Axemen (3), Wet Hams eaters (23), Cult of the Eye (5) and Shadow Warriors (20) advance towards the enemy.
Takeover Unit (31) move forward to take up positions at the outer wall.
Wrath of Arylon (32), Guardia Elfa (27) and Royal Wetham Guards (30) hold their positions at the outer wall, waiting for the attack.

Arrow Rainers (24) take 51 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tyrant's Elite (22) take 48 hits from archer fire, which cause 1 casualties.
Wrath of Arylon (32) take 78 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Sir Roddick Arylon (Knight of Wetham, Wetham) has been wounded.
Catch 25 (4) take 29 hits from archer fire, which cause 1 casualties.
Guardia Elfa (27) take 47 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Hope and Memory (14) take 129 hits from archer fire, which cause 3 casualties.
Royal Wetham Guards (30) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Atticus DragonBreath, Marquis of Asker has been wounded.
Total casualties: 5 attackers, 6 defenders

Turn No. 2
      2 (14-A)
6 (21-A)
7 (72-A)
10 (33-C)
11 (9-A)
12 (45-A)
15 (10-A)
19 (10-A)
1 (7-C)
4 (26-A)
21 (32-A)
22 (46-S)
3 (14-I)
5 (42-I)
8 (9-I)
9 (24-I)
13 (19-I)
14 (6-S)
16 (20-I)
17 (14-I)
18 (15-I)
20 (56-I)
23 (31-I)
24 (14-A)
27 (14-I)
31 (4-I)
32 (3-I)
25 (17-M)
26 (32-A)
29 (10-A)
28 (8-C)    

Looting stoppers (29) fire on Shadow Warriors (20), scoring 75 hits.
Tyrant's Elite (22) fire on Arrow Rainers (24), scoring 377 hits.
Grue Hunters (26) fire on Wet Hams eaters (23), scoring 110 hits.
DivineSythes (25) have no enemy in range and hold their fire.
Arrow Rainers (24) fire on Living Archery Targets (16), scoring 88 hits.
Gutbusters (11) fire on Guardia Elfa (27), scoring 49 hits.
Scout Vanguard (19) fire on Guardia Elfa (27), scoring 42 hits.
Catch 25 (4) fire on Wrath of Arylon (32), scoring 182 hits.
Happy Tree Friends (12) move closer to get better shots.
Legionaries (15) fire on Takeover Unit (31), scoring 41 hits.
The inaccurate mob (21) fire on Guardia Elfa (27), scoring 149 hits.
Apocolyptic Warriors (2) fire on Takeover Unit (31), scoring 55 hits.
Devotion (7) fire on Takeover Unit (31), scoring 262 hits.
Dark Guards (6) fire on Wrath of Arylon (32), scoring 122 hits.
Hope and Memory (14) fire on Guardia Elfa (27), scoring 60 hits.
Household cavalry (28) stay in their defensive position, awaiting an opportunity to charge.
Garm's Puppies (10) ride on, closing in on the defenders.
=DH= Hooded Riders (1) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 4 siege engines at the walls.
Living Archery Targets (16) squeeze through the heavily overcrowded siege engines.
Wet Hams eaters (23) squeeze through the heavily overcrowded siege engines.
Fenders Picked Guard (9) squeeze through the heavily overcrowded siege engines.
Hooded Blades (13) squeeze through the heavily overcrowded siege engines.
Shadow Warriors (20) climb up through the overcrowded siege engines.
Elephant Guard (8) attack the walls with slightly overcrowded siege engines.
Nightjar (17) attack the walls with slightly overcrowded siege engines.
Sahkmen's Glory (18) attack the walls with slightly overcrowded siege engines.
Bakker Axemen (3) attack the fortifications with siege engines!
Cult of the Eye (5) attack the fortifications with siege engines!

Close Combat:
2 Assassins banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Living Archery Targets (16) score 63 hits.
Guardia Elfa (27) score 81 hits.
Wrath of Arylon (32) score 50 hits.
Arrow Rainers (24) score 22 hits.
Wet Hams eaters (23) score 39 hits.
Fenders Picked Guard (9) score 36 hits.
Hooded Blades (13) score 112 hits.
Shadow Warriors (20) score 81 hits.
Takeover Unit (31) score 20 hits.
Elephant Guard (8) score 95 hits.
Nightjar (17) score 131 hits.
Sahkmen's Glory (18) score 42 hits.
Bakker Axemen (3) score 168 hits.
Cult of the Eye (5) score 56 hits.
Total hits suffered: Attackers: 173, Defenders: 473 (823 before overkill)

Living Archery Targets (16) take 148 hits (60 in close combat, 88 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Guardia Elfa (27) take 189 hits (134 in close combat, 55 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Wrath of Arylon (32) take 135 hits (80 in close combat, 55 from archer fire) (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Sir Roddick Arylon (Knight of Wetham, Wetham) has been seriously wounded.
Arrow Rainers (24) take 144 hits (75 in close combat, 69 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Wet Hams eaters (23) take 157 hits (47 in close combat, 110 from archer fire), which cause 7 casualties, throwing them back from the fortifications, causing another 3 casualties.
Fenders Picked Guard (9) take 28 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Hooded Blades (13) take 38 hits in close combat, which cause 1 casualties.
Shadow Warriors (20) take 75 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications.
Takeover Unit (31) take 102 hits (37 in close combat, 65 from archer fire) (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Total casualties: 17 attackers, 18 defenders

Turn No. 3
      2 (14-A)
6 (21-A)
7 (72-A)
11 (9-A)
15 (10-A)
19 (10-A)
1 (7-C)
4 (26-A)
12 (45-A)
21 (32-A)
22 (46-S)
9 (23-I)
10 (33-C)
14 (6-S)
16 (15-I)
20 (53-I)
23 (21-I)
3 (14-I)
5 (42-I)
8 (9-I)
13 (18-I)
17 (14-I)
18 (15-I)
24 (10-A)
27 (7-I)
25 (17-M)
26 (32-A)
29 (10-A)
28 (8-C)    

Gutbusters (11) fire on Grue Hunters (26), scoring 35 hits.
Catch 25 (4) fire on Grue Hunters (26), scoring 94 hits.
DivineSythes (25) have no enemy in range and hold their fire.
Grue Hunters (26) fire on Garm's Puppies (10), scoring 91 hits.
Tyrant's Elite (22) fire on DivineSythes (25), scoring 260 hits.
Scout Vanguard (19) have no enemy in range and advance to better firing positions.
The inaccurate mob (21) fire on Looting stoppers (29), scoring 75 hits.
Devotion (7) fire on Looting stoppers (29), scoring 184 hits.
Dark Guards (6) fire on Grue Hunters (26), scoring 100 hits.
Happy Tree Friends (12) fire on DivineSythes (25), scoring 110 hits.
Legionaries (15) fire on Grue Hunters (26), scoring 51 hits.
Hope and Memory (14) fire on Grue Hunters (26), scoring 82 hits.
Apocolyptic Warriors (2) fire on Looting stoppers (29), scoring 49 hits.
Looting stoppers (29) fire on Shadow Warriors (20), scoring 49 hits.
Household cavalry (28) leave their fortified positions and attack the enemy
=DH= Hooded Riders (1) and Garm's Puppies (10) ride carefully through the breached fortifications.
There are 2 siege engines at the walls.
Shadow Warriors (20) squeeze through the heavily overcrowded siege engines.
Wet Hams eaters (23) attack the walls with slightly overcrowded siege engines.
Fenders Picked Guard (9) attack the fortifications with siege engines!
Living Archery Targets (16) attack the fortifications with siege engines!

Close Combat:
2 Assassins banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Nightjar (17) score 240 hits.
Cult of the Eye (5) score 90 hits.
=DH= Hooded Riders (1) score 100 hits.
Shadow Warriors (20) score 70 hits.
Elephant Guard (8) score 200 hits.
Hooded Blades (13) score 283 hits.
Garm's Puppies (10) score 192 hits.
Guardia Elfa (27) score 58 hits.
Sahkmen's Glory (18) score 66 hits.
Arrow Rainers (24) score 38 hits.
Household cavalry (28) score 216 hits.
Bakker Axemen (3) score 225 hits.
Wet Hams eaters (23) score 48 hits.
Fenders Picked Guard (9) score 58 hits.
Living Archery Targets (16) score 95 hits.
Total hits suffered: Attackers: 312, Defenders: 645 (1667 before overkill)

Nightjar (17) take 54 hits in close combat, which cause 2 casualties.
Cult of the Eye (5) take 57 hits in close combat, which cause 3 casualties.
=DH= Hooded Riders (1) take 59 hits in close combat, which cause 2 casualties.
DivineSythes (25) take 132 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Grue Hunters (26) take 129 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Shadow Warriors (20) take 85 hits (36 in close combat, 49 from archer fire), which cause 3 casualties, throwing them back from the fortifications.
Elephant Guard (8) take 38 hits in close combat, which cause 1 casualties.
Hooded Blades (13) take 22 hits in close combat. No casualties.
Garm's Puppies (10) take 137 hits (46 in close combat, 91 from archer fire), which cause 5 casualties.
Guardia Elfa (27) take 194 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Arrow Rainers (24) take 136 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Household cavalry (28) take 115 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Rufus Godwin (Knight of Wetham, Wetham) has been wounded.
Looting stoppers (29) take 110 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total casualties: 16 attackers, 23 defenders

Turn No. 4
      2 (14-A)
6 (21-A)
7 (72-A)
11 (9-A)
15 (10-A)
4 (26-A)
12 (45-A)
19 (10-A)
21 (32-A)
22 (46-S)
14 (6-S)
20 (50-I)
1 (5-C)
3 (14-I)
5 (39-I)
8 (8-I)
9 (23-I)
10 (28-C)
13 (18-I)
16 (15-I)
17 (12-I)
18 (15-I)
23 (21-I)
24 (6-A)
28 (5-C)
25 (14-M)
26 (29-A)
29 (7-A)
     

Tyrant's Elite (22) fire on Grue Hunters (26), scoring 169 hits.
Scout Vanguard (19) fire on DivineSythes (25), scoring 45 hits.
Grue Hunters (26) fire on Shadow Warriors (20), scoring 112 hits.
DivineSythes (25) have no enemy in range and hold their fire.
Hope and Memory (14) fire on DivineSythes (25), scoring 84 hits.
Happy Tree Friends (12) fire on Looting stoppers (29), scoring 83 hits.
Devotion (7) fire on DivineSythes (25), scoring 142 hits.
Apocolyptic Warriors (2) fire on Looting stoppers (29), scoring 68 hits.
Dark Guards (6) fire on Grue Hunters (26), scoring 137 hits.
Legionaries (15) fire on Looting stoppers (29), scoring 26 hits.
Catch 25 (4) fire on Looting stoppers (29), scoring 110 hits.
Looting stoppers (29) fire on Shadow Warriors (20), scoring 49 hits.
The inaccurate mob (21) move closer to get better shots.
Gutbusters (11) fire on DivineSythes (25), scoring 31 hits.
Wet Hams eaters (23) break through the frontlines!
Cult of the Eye (5) break through the frontlines!
Elephant Guard (8) break through the frontlines!
Bakker Axemen (3) break through the frontlines!
Fenders Picked Guard (9) break through the frontlines!
Sahkmen's Glory (18) break through the frontlines!
Shadow Warriors (20) scale the fortifications (reduced combat effectiveness for this turn).
Hooded Blades (13) break through the frontlines!

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
=DH= Hooded Riders (1) score 86 hits.
Shadow Warriors (20) score 26 hits.
Household cavalry (28) score 56 hits.
Nightjar (17) score 182 hits.
Living Archery Targets (16) score 151 hits.
Garm's Puppies (10) score 148 hits.
Arrow Rainers (24) score 26 hits.
Total hits suffered: Attackers: 82, Defenders: 240 (593 before overkill)

Close Combat:
2 Assassins banners are visible in the melee.
Wet Hams eaters (23) score 82 hits.
Cult of the Eye (5) score 106 hits.
Elephant Guard (8) score 159 hits.
Bakker Axemen (3) score 252 hits.
Fenders Picked Guard (9) score 102 hits.
Sahkmen's Glory (18) score 80 hits.
Grue Hunters (26) score 48 hits.
DivineSythes (25) score 118 hits.
Hooded Blades (13) score 233 hits.
Looting stoppers (29) score 14 hits.
Total hits suffered: Attackers: 180, Defenders: 1014

Wet Hams eaters (23) take 51 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Cult of the Eye (5) take 51 hits in close combat, which cause 2 casualties.
Elephant Guard (8) take 38 hits in close combat, which cause 1 casualties.
Bakker Axemen (3) take 40 hits in close combat, which cause 1 casualties.
=DH= Hooded Riders (1) take 40 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Grue Hunters (26) take 628 hits (519 in close combat, 109 from archer fire) (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield.
DivineSythes (25) take 328 hits (220 in close combat, 108 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Shadow Warriors (20) take 203 hits (42 in close combat, 161 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
Household cavalry (28) take 70 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Looting stoppers (29) take 223 hits (120 in close combat, 103 from archer fire) (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Arrow Rainers (24) take 96 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Dang Cheng (Knight of Asker, Wetham) has been wounded.
Total casualties: 15 attackers, 35 defenders

Turn No. 5
      2 (14-A)
6 (21-A)
7 (72-A)
11 (9-A)
15 (10-A)
4 (26-A)
12 (45-A)
19 (10-A)
22 (46-S)
14 (6-S)
20 (42-I)
21 (32-A)
10 (28-C)
16 (15-I)
17 (12-I)
28 (3-C)
3 (13-I)
5 (37-I)
8 (7-I)
9 (23-I)
13 (18-I)
18 (15-I)
25 (7-M)
     

Catch 25 (4) hold their fire.
Hope and Memory (14) retreat towards safer positions.
The inaccurate mob (21) retreat towards safer positions.
Gutbusters (11) have no enemy in range and advance to better firing positions.
Dark Guards (6) have no enemy in range and advance to better firing positions.
Scout Vanguard (19) hold their fire.
Tyrant's Elite (22) hold their fire.
Happy Tree Friends (12) hold their fire.
Apocolyptic Warriors (2) have no enemy in range and advance to better firing positions.
Legionaries (15) have no enemy in range and advance to better firing positions.
Devotion (7) have no enemy in range and advance to better firing positions.
Shadow Warriors (20) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Household cavalry (28) score 54 hits.
Nightjar (17) score 217 hits.
Shadow Warriors (20) score 24 hits.
Garm's Puppies (10) score 140 hits.
Living Archery Targets (16) score 134 hits.
Total hits suffered: Attackers: 54, Defenders: 85 (515 before overkill)

Close Combat:
2 Assassins banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Bakker Axemen (3) score 221 hits.
Sahkmen's Glory (18) score 63 hits.
DivineSythes (25) score 98 hits.
Fenders Picked Guard (9) score 103 hits.
Hooded Blades (13) score 283 hits.
Elephant Guard (8) score 162 hits.
Cult of the Eye (5) score 78 hits.
Total hits suffered: Attackers: 98, Defenders: 249 (910 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Household cavalry (28) take 59 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Nightjar (17) take 30 hits in close combat, which cause 1 casualties.
Shadow Warriors (20) take 24 hits in close combat, which cause 1 casualties.
Bakker Axemen (3) take 42 hits in close combat, which cause 1 casualties.
Sahkmen's Glory (18) take 32 hits in close combat, which cause 1 casualties.
DivineSythes (25) take 211 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Fenders Picked Guard (9) take 24 hits in close combat, which cause 1 casualties.
Total casualties: 5 attackers, 6 defenders

Attacker Victory!

The battle does 13 % damage to the fortifications.


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