Difference between revisions of "Wish List"

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* Honor loss for refusing duels. ''(too prone to abuse, it would add nothing to the game, and cause a lot of grief. --[[User:Tom|Tom]] 16 November 2005 16:27 (CET))''
 
* Honor loss for refusing duels. ''(too prone to abuse, it would add nothing to the game, and cause a lot of grief. --[[User:Tom|Tom]] 16 November 2005 16:27 (CET))''
 
* Marriages! ''(impossible to implement without fundamental changes to the family system. --[[User:Tom|Tom]] 16 November 2005 16:27 (CET))''
 
* Marriages! ''(impossible to implement without fundamental changes to the family system. --[[User:Tom|Tom]] 16 November 2005 16:27 (CET))''
 +
* Death wish. When a character dies, he or she should be able to send a final letter to their realm. Sort of like a last will and testament thing. It could be roleplayed as a letter you keep in a safe place, that is only to be opened after your death. (This wish and the next one are ones I brought up on the discussion list a while back, and it was agreed that it would take too much coding. I'm going to put them here so that they're written down somewhere though. --[[User:Arithon|Roy]] 16 November 2005 22:48 (CET))
 +
* Coast Pirates. Regions bordering open water should have an increased liklihood of being raided by rogues, who would sail up and down the coasts, looking for plunder.
  
  

Revision as of 23:48, 16 November 2005

Wishes

Wishes Related to Players/Characters

  • Traders can make ship journeys! I imagine it would similar to the mechanism used when going home/to prison; the trader would not be able to receive messages while away and would have a "at sea" status. Otherwise it would work like normal caravans, except it would cost more and could only be purchased in coastal city regions. And it would move faster between realms, thus opening up possibilities for interactions between opposite ends of the continent (if both realms are on the coast that is). And maybe inter-continental, between islands where you can send gold home to family (thus have a sorta linked economy already). Waddayathink.?
  • Heros able to train. I'm not asking for the hero being better than other military classes, but a light training feature could be nice. And perhaps an honour loss for training your men too hard while the peasants watch? (That's if there's more than light training of course) Hope it won't unbalance the game too much if it's granted :)
  • Mentors able to see when there students last logged in. -- Ghostly 13 November 2005 01:23 (CET)
  • Bankers being able to se how many CVs a TL has, whether Trader or not. So they dont have to ask every so often. -- Ghostly 13 November 2005 01:23 (CET)


Wishes Related to Troops

  • Wood is used in repairs. Wood would be used to fuel the blacksmith fires, replace broken bows, etc. Why not make wood a bit more useful? The wood could come directly from the regions wood supply and if not available, repairs couldnt be made (or a higher limit on how much repairs cost in time/gold)?
  • Wood as a necessity for archer units? All those arrows after all...
  • Going with the wood request. How about regions with wooden Palisades, requiring wood to build and repair them also maintain them. It would open up a new tradeable good, with Traders not far behind a battle, ready to sell wood to the region. (Just like in modern day conflict you have the engineers and reserve echelons to help repair what has just been damaged)

Wishes Related to Regions and Realms

  • It would be very cool to be able to build a statue in honor of a character -- such as a beloved ruler, a fallen hero, or even a very rich and vain region commander. Basically, the region commander puts down 50-200 gold, selects a name from the list of TLs (which includes recently deceased heroes) and gets a stone, marble, bronze, or gold statue in the region, which would be listed in a region under buildings as, for example, "Marble Statue of Ivan". It'd be nice to be able to honor heroes who've been dead longer than that, but that would require typing in the name -- which would probably result in problems.
  • Going along with the above wish, that the statue would also cost wood to construct! Get some use out of underused wood.

Miscellaneous Wishes


Rejected Wishes

Freshly Rejected

These are listed here so they don't just vanish.

  • Honor loss for refusing duels. (too prone to abuse, it would add nothing to the game, and cause a lot of grief. --Tom 16 November 2005 16:27 (CET))
  • Marriages! (impossible to implement without fundamental changes to the family system. --Tom 16 November 2005 16:27 (CET))
  • Death wish. When a character dies, he or she should be able to send a final letter to their realm. Sort of like a last will and testament thing. It could be roleplayed as a letter you keep in a safe place, that is only to be opened after your death. (This wish and the next one are ones I brought up on the discussion list a while back, and it was agreed that it would take too much coding. I'm going to put them here so that they're written down somewhere though. --Roy 16 November 2005 22:48 (CET))
  • Coast Pirates. Regions bordering open water should have an increased liklihood of being raided by rogues, who would sail up and down the coasts, looking for plunder.


Repeatedly Asked, Repeatedly Rejected

These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list.

  • Recruiting Away from Capital
  • Reply to All on Messages
  • Transfers of Gold (not bonds)
  • Transfers of Money Not in Cities
  • Changing of Region Types
  • Archery Contest in Tournaments
  • Forums
  • Anything to make it easier for MSIE users
  • Prison Break option for Infiltrators

Wishes Granted/Made Irrelevant

  • Dueling!
  • Ability to buy better equipment for your unit! (obsoleted by something I am working on. Not the same thing, but it obsoletes this wish. --Tom 16 November 2005 16:27 (CET))