Difference between revisions of "Wish List"

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===Miscellaneous Wishes===
 
===Miscellaneous Wishes===
 
* Another competition on the tourney, [[Wish List/Tourneys|Teaming]]. - Gorlack
 
* Another competition on the tourney, [[Wish List/Tourneys|Teaming]]. - Gorlack
 +
** This is called a, "Melee," and was quite common at Medieval Tournaments.  Like a cage match, all the participants got into the fighting pit and fought until only one was left standing.
 
* Message to one or more player in region.Instead of just to all in region.
 
* Message to one or more player in region.Instead of just to all in region.
 
* [[Wish List/Stronger Weather|More interesting weather effects]]
 
* [[Wish List/Stronger Weather|More interesting weather effects]]

Revision as of 23:01, 30 April 2007

Wishes

Wishes Related to Players/Characters

  • I know BattleMaster is meant to be played in a short time but i find myself getting bored after completing my tasks for the turn. Maybe being able to have more than four charecters would help. (I know it is difficult (because having five charecters in one realm wouldbe one of the options) but if there was a restriction of how many charecters you could have on each island it might solve this.)- - Timbero
  • Mentors able to see when there students last logged in. -- Ghostly 13 November 2005 01:23 (CET)
  • Bankers being able to se how many CVs a TL has, whether Trader or not. So they dont have to ask every so often. -- Ghostly 13 November 2005 01:23 (CET)
  • The ability for infiltrators of a certain skill level to intercept messages sent to any noble in the region they're sitting in (either automatically, or as a specifically activated ability), thus allowing them to actually infiltrate. --Anaris 17 January 2006 22:10 (CET)
  • Character Traits - I think for the purpose of Role Playing, and to add more flare to the game it would be very enjoyable to have character traits (check the link for more detail) -- Darfix
Another nice option would be to be able to upload a small picture of a character onto their info page, really small (think msn avatar size) to make descriptive RP easier. I'm not sure where it would be placed, but maybe when you look at another character's info? Just a thought ^_^ Seauld
  • Getting Drunk Wish
  • Last-Words message: For heros killed in battle, it could be something like "as the hero (name) lies dying, these last words were heard by one of his/her squires and reported:" Then the person could just type a short little message (like less than 100 characters or something, dying people don't speak novels). Of course, there would have to be some sort of time limit on how long after the battle you can type the message, like a turn or something, so there isn't a message from a dead person two days later. I don't know how well this would work for executions or assassinations because a) the enemy judge wouldn't give your realm the last words of a prisoner, and b) the assassin wouldn't be reporting back to his victim's realm his/her last words.
  • Foreign battle reports to be put in the same category as your own battlereports.
  • Ability to put on more than one message filter at the same time, or have an option to filter out certain types. -Marouane 00:29, 16 October 2006 (CEST)
  • Heroes being able to have unique weapons and armour (this would be shown in the info box with the character information such as age, class, honour/prestige.) The weapon/armour for the hero along with his/her swordfighting skill could affect the CS of a hero (the CS wouldn't increase to the hundreds, but somewhere near 50-60 ) An option similar to 'Pick up volunteers' and 'Tell Your Tale' would appear where the hero would find an isolated blacksmith who would make and upgrade weapons and armour at the cost of gold. This would give all heroes something to compete against, to see who is more legendary in battle skills. Heroes live to be legends, so why not give them something to be legendary about? --Tung October 17th, 2006
  • After you get your family fame to about 20. Then you could create chrcater already at age 30 and with 30 honour and 15 prestige. That would be great! Shenron 8:43, 28 October 2006 (CEST)
Fame already affects your starting honour and presige, but having a character start with 30 and 15 in waaaaaaaaay too much, even if theey are older. --The1exile 16:35, 28 October 2006 (CEST)
  • Fine editing and reviewing for Judges
  • I want honour and pretige from duels to the Death!!!!!! Shenron 8:51, 16 November 2006 (CEST)
  • Better Travel for Infils - Fenrir
  • Allow Adventurers to help take care of the badger problem like undead and monsters. Fredrich 02:13, 24 December 2006 (CET)
  • The ability for bureaucrats with a police force to arrest nobles (and freemen) -Chénier 18:30, 3 January 2007 (CET)
  • Archery skill. Works the same for archer units than the swordfighting skill does for infantry. -Chénier 01:35, 4 January 2007 (CET)
Will never happen. Tom has clearly stated that archery was only used by nobles for hunting. They did not compete in archery or use archery in combat, as it was only for commoners. Nobles lead archery troops, but did not actually do it themselves. --Indirik 04:03, 4 January 2007 (CET)
Damn, I was thinking that the more you lead an archer unit, the more you'd come to know about ballistics, and therefore could better command an archer unit. (In other words, an archery skill that wouldn't involve actually using a bow). -Chénier 04:11, 4 January 2007 (CET)
That sounds more like increases to captain and leaderrship skills, which you get a lot commanding an archer unit in my experience anyway. --The1exile 08:07, 4 January 2007 (CET)
Well heres a thought, Adventurers are not nobles, so maybe they could choose from sword or bow and in battle instead of it saying "you sword fighting skill has increased" (or something like that) it could say "Your archery skill has increased" (or something like that) yes maybe no?
And what would be the point? If you became noble, it would be useless anyway, and swordskill would be preferred because of defense from infils. --The1exile 23:24, 4 January 2007 (CET)
Well, the logic would be that by leading a unit of archers, you'd learn a few things you couldn't use to lead infantry, hence a archery skill. And I've lead an archery unit for a while, and leadership didn't go up that much. If I didn't have a CS of 850, I'd switch to infantry, 'cause this way my swordfighting skill just stays low and makes me vulnerable to infiltrator attack... an archery skill would be a slight compensation for this drawback, in my opinion. -Chénier 18:13, 5 January 2007 (CET)
The only real defence to infi lattacks is being an infil, so don;'t sweat it. Infantry doesn't icnrease your sword skill all that much. You could lead infantry for montths and if you were lucky only reach about 25% skill. However, archers are much cheaper to maintain, and last forever - I had one archer unit for 3 months straight. I think you might be expecting skill to increase a lot more than it actually does if you think leadership doesn't increase more for archers. --The1exile 22:02, 5 January 2007 (CET)
(No, I don't expect all of these to be granted; I'm looking for a good IG way to handle region-hopping priests and other problems with "I'm-the-faster-clicker") --Anaris 21:59, 24 January 2007 (CET)
  • Adventurers being able to steal from other Adventurers. Like how a Infil attacks in the night, adventurers can sneak into the other guys tent/grass area, and try to steal something form him, maybe he will be successful other times he might not, there is also a chance of the Adventurer spotting him and fighting him off. ScottSabin 19:35, 28 January 2007 (CET)
  • Restrict the item limit to adventurers they can carry on their back. I am carrying the amount of stuff that 10 men would hardly be able to carry. Instead of carrying all the stuff with you allow adventurers to buy a simple house (20-50 gold depending on the region type.) He could store unlimited amount of items in his house and sleep for free. At this time it is not beneficial to have gold and silver so no one is selling their items. Being able to buy things like houses would increase the value of gold. In middle ages some so called commoners were richer than some nobles. (by Montex, 20th March, 2007)
  • New action for infiltrators: break and enter. The infil sneaks into a particular noble's tent and steals random letters that the noble received from others. Only nobles present in the region qualify for being targeted. Change of success and number of letters stolen depends on the infiltration skill, and the number of troops guarding the tent i.e. how many troops the TL has with him. -Pizarro
  • Secret Police available to Judges as well (not only for the Ruler). After all it's the Judge that has to punish if someone's in the underground, or if there's something wrong with a guy's gold/bonds/unit... Van Peteghem 20:31, 16 April 2007 (CEST)

Wishes Related to Troops

  • Wood is used in repairs. Wood would be used to fuel the blacksmith fires, replace broken bows, etc. Why not make wood a bit more useful? The wood could come directly from the regions wood supply and if not available, repairs couldnt be made (or a higher limit on how much repairs cost in time/gold)?
    • Going with the wood request. How about regions with wooden Palisades, requiring wood to build and repair them also maintain them. It would open up a new tradeable good, with Traders not far behind a battle, ready to sell wood to the region. (Just like in modern day conflict you have the engineers and reserve echelons to help repair what has just been damaged)
    • A better idea: make wood a requirement to do civil work. (There aren't always enough trees around to rebuild a town that was razed durring a war.)
  • To be able to scout different regions while travelling. You need one hour to scout, which in reality would mean to stop the whole troop till the scout returns one hour later to the same place. Then you could continue your travel with one hour less.
  • New Battle deployment options and Ambushing - Fenrir
  • Possible death from infiltrator attacks. People were killed by assassins in the middle ages. Why not also in Battlemaster?
  • A suggestion for that Infils being able to kill heros. (only) - Fenrir
  • Fight to the death: The ability to set your maximum casualty % to 100 before retreating. It is near impossible to fight to the last man now, especially for bigger units. It makes no sense to me to limit the % to 80. You should be able to instruct your men to fight to the death. Those who don't want that can still set a lower value.
    • I like the idea of having 100% casualty limit. Would be nice for hero's at least. Example: KI or Avamar on EC defending their city and their hero's give their troops one of those rousing speechs and they fight to the last man. Be nice.--Jaymes
  • Mounted Archers as a recruitable unit
  • Random chance for troops from a region who is devoutly religious (ie. >99% believers in a religion) to be inspired to fight especially effectively in battle. Bonuses calculated on the religion's power. --Jezralhm 08:59, 5 February 2007 (CET)
  • Naval forces. Could be used for putting troops ashore and/or shore bombardment of coastal areas. Naval battles could be an option as well.

Wishes Related to Regions and Realms

  • Dating Standing Orders: adding a note to the side indicating the last time the standing orders were changed, and maybe leaving an option for the marshal to use to "update" the standing orders without changing the text. That way, tl's in the army could know whether or not the standing orders are really accurate and can be followed for that turn...or not. As it is, if orders remain the same, then tl's have no way of knowing unless the marshal actually messages them to tell them the orders remain the same. --RubyDragon 00:47, 21 March 2007 (CET)
I already, Manually add a date to my characters standing orders anyway. -- Shenron
Perhaps allowing the Standing Orders to be completely removed (by the Marshall) would make more sense. Or adding an "expires on" tag. --Calvin November t/c on 04:18, 17 April 2007 (CEST)
  • Weather readings, or other information important to battles: Wouldn't it be nice if a scout report showed the weather that was expected that day or the next. Helpful in battles for Marshals and Generals to plan battles based on if it's windy, calm, etc. Whatever it is that causes archers to fire wildly or lucky should be viewable from the scout report. This would allow the generals to decide if they are going to deploy an archer opening round, or charge with Cavalry because it's too windy. Pete February 14, 2006 01:15 (CET)
    • I don't think that would be very logical as people don't really have weather forcasts like we do...therefore I would suggest being able to notice trends in the weather after many scout reports...say about a hundred?.--J 22:17, 18 October 2006 (CEST)
    • I think that the region the scout comes from and possibly the duchty the region is in the scout would be able to give some type of suggestion of the weather. This would only aid the defenders of an invading force though.--Jaymes
  • It would be very cool to be able to build a statue in honor of a character -- such as a beloved ruler, a fallen hero, or even a very rich and vain region commander. Basically, the region commander puts down 50-200 gold, selects a name from the list of TLs (which includes recently deceased heroes) and gets a stone, marble, bronze, or gold statue in the region, which would be listed in a region under buildings as, for example, "Marble Statue of Ivan". It'd be nice to be able to honor heroes who've been dead longer than that, but that would require typing in the name -- which would probably result in problems
    • Going with the statue idea, surely it'd be cool to add the option to tear them down like a guild house or recruitment center. When ousting an evil dictatorship, it'd be nice to take down the many statues of the tyrant ;) This could leave very cool RP open, as an invading realm could leave statues of enemy heros or commanders due to the peoples' likeness for him or her, or just remove the statue and build their own. -- Darfix
    • Going along with the above wish, that the statue would also cost wood to construct! Get some use out of underused wood.
    • Going with the statue idea. Maybe you could build statues in temples as well =) for gods and honoured Prophets, -- Shenron
  • Vote for a Duke.

-actually I think that is one of the easiest improvements to make that would make the game much better -- Shenron

  • Realm treasury! Be able to assign points(for taxes) to a "treasury". Then your realm can use it to give money to other realms, save up for hard times, etc. Have bankers be able to "open the treasury" and put certain amounts back into circulation for a tax time. Be able to put personal or family money in the treasury, etc. It'd make giving financial aid to other realms MUCH simpler.
  • Real Harvests. Have two harvests(tax times) a year, fall and spring. But make those tax times be pretty much the equivalent of an entire year of taxes. Going with the treasury request, the taxes enter the treasury, to then enter the money pouches of the nobles. The same thing happens for food. It gets collected all at once, then stored up for later on.
  • I was thinking about how Battlemaster could encourage some smaller realms, and was recently playing a game that mentioned the East and West Roman Empire. So I got to thinking. Advanced Federation --Kag 26 March 2006 03:45 (CEST)
  • Allied General leader commands: It would be nice if allied and/or Federated nations could select one general to be the "allied general" allowing them to issue orders to all realms, and communicate to all people in specific battle groups within each realm. Each realm would create one/two message groups that belong to the allied message group so that the Allied General can message everyone. Also, the allied General would have command of the battlefield over any Marshal. Any other benefits that anyone else may see in this, please note it. Peter Kolak
  • Diseases
  • Could there be a few more cities in the Colonies. There is no Duke opportunities. - Shenron
  • Now that the option to gather Region Stats has been removed, some function to gather similar, accurate stats (such as independence levels, etc) is needed (beyond visiting your family or a temple). Perhaps this functionality should only be available to Region Lords and/or Bureaucrats.
  • Regional rebellions to replace a local lord! Give a way to replace the lords now that the titles are held even during capture/serious wounds. And of course, the rest of the realm would still be involved in the fighting, able to chose either side. After the rebellion, the Judge would then have to chose which side to ban.
  • New Gov. System
  • Empires
  • Make wood consumed daily like food is. Its used for building/repairing peasants' buildings, smith's furnaces, and heating/cooking fires (especially in winter), so I doubt that cities have enough trees nearby to use. Regardless, it will give traders more to do since the food trade is rather small and exclusive. Fredrich 02:13, 24 December 2006 (CET)
    • Definitely a good idea. It could be taken even further by adding a similar resource to mountain terrains (metals). The consumption and production of wood and metals could be significantly smaller than those of food. The main trade item would still be food, but now and then there would be lucrative deals in wood and metals.
  • Set Guards--Anaris 21:59, 24 January 2007 (CET)

Wishes Related to Guilds and Religions

  • Religious hierarchy page. Like the realm hierarchy, but for religions. Vellos 20 March 2006 03:41 (CET)
  • Guild founders being able to upgrade a guildhouse (in the same region they are in) straight from the guild treasury, regardless of whether they are the region lord, and without the funds used counting against their guild treasury balance. --Kag 22:00, 8 May 2006 (CEST)
  • I think that while guild founders being unable to send gold/bonds to other members, isn't a good idea, it did give me an idea. In guilds, the founder might want to reward certain members (or aspirants) that do something very good (relatively speaking. Very good as in good for the guild), other than just promoting them. In light of this, I suggest guild elders (founders by default. Elders would get this option only if the founder allowed it), be allowed to edit the account balance of guild members (with no loss to their own account). Guild founders/elders would NOT be allowed to edit their OWN balance or those of people above them in rank. --Kag 04:24, 8 May 2006 (CEST)
  • The ability to create message groups in a religion.This would cater for those religions that have seperate orders in their religion.
    • Or just the option, "Message to (specific rank)" for guilds and religions...
    • Wouldn't work for the case in point. We have elder rank for the leader of those in the rank. He wouldn't hear what they said.
  • Religious holidays! Like ducal festivals or, better yet, tournaments. But I think festivals is more likely. Basically, allow a religion to declare a holiday. Pay a few hundred gold, and raise morale in all the regions where that religion has followers, or some other effect like that. It'd be more complex, of course, but thats the general idea. Vellos 18:20, 6 June 2006 (CEST)
  • Ability to donate gold to a religion without just putting it in a treasury - therefore putting gold into the treasury without gaining a balance bonus. That'll help on the money issue most religions have (but more importantly show how much you like said religion).
    • Love this idea because people are always using a relgions gold for themselves instead of attempting to further the actual religion. But only allow preists and regional lords take out money so they can build shrines and temples (without getting a negitive balance if not already implemented)--Jaymes
  • Guilds be able to monitor the treasury information of all members in the guild. Perhaps the information for a couple turns past. This is assuming that the treasury info would only change each turn (I feel a change each transaction would limit the RP aspect of this treasury info. this would also allow guilds to remove those that have outstanding debts against the guild. --Kag 07:11, 31 July 2006 (CEST)
  • Guild Loans --Kag 07:27, 31 July 2006 (CEST)
  • The Pope, Or whatever. If you have two theocracies of the same religion. They can have like a pope. The Pope can say if they have the divine rights to rulership. The Pope could also tell the realms what to do so on. The Pope obviously doesn't have to be called the Pope. You can give him his own name. The main point is... it would be just like european medieval times. Shenron 3:24, 28 October 2006 (CEST)
  • priests should gain honour and prestige..maybe for a lot of preaching..and the pope idea isnt that bad eithermärt reose
  • Priests can pray for good weather when there is going to be a bad harvest. --Elladan 02:21, 4 January 2007 (CET)
    • I don't think this should be allowed. Priests have the support of their "Gods" but the legitimacy of said gods should always be in question. --The1exile 02:28, 4 January 2007 (CET)

Miscellaneous Wishes

  • Another competition on the tourney, Teaming. - Gorlack
    • This is called a, "Melee," and was quite common at Medieval Tournaments. Like a cage match, all the participants got into the fighting pit and fought until only one was left standing.
  • Message to one or more player in region.Instead of just to all in region.
  • More interesting weather effects
  • Theocracies can get a tax bonus for people tithing to the church.
  • Character Equipment
  • Viewing the untrained scout report of the territory you are in (basically, what you see when you click the region name at the bottom of the screen)is a scout report, to make it easy to send out.
  • Anonymous messaging. Takes an hour, or maybe some money, and you can send an anonymous message.... it'd be very useful.... and very, very fun....
  • Internationtal/worldwide wars. This would add a whole new level to war, making a war become so large, that litteraly the whole world is affected.
  • Kind of going along with the above wish, the next undead invasion on Beluterra could be more concentrated into maybe three huge hordes that pillage and burn all over the continent, not smaller armies in all the regions. That'd add a lot of extra challenge!
  • Colour schemes for Council message groups. Each realm can have 1 message group which they can make all message too (from other members) in a different appealling BG (like Yellow for example). This again will allow council members to skip past all the 'unimportant' messages in order to find message that are needed. For more info on what I mean add message to my user discussion page. -- Fanta
  • Non-traders/bankers being able to tell what season it is. Right now, unless you remembered when it said season change, you have no idea if it's winter or summer, something that should be obvious without need of a calender. Maybe when it says "It is currently Night" it could also say what season? Either there or somewhere in the Information page. Olik 19:46, 3 May 2006 (CEST)
    • Theres a solution for this. Go last months messages, and use find to search for "A new season" and you'll find it. Also, Marshals can see what the season is. --The1exile 16:46, 18 June 2006 (CEST)
  • Create "boats" as an item that can be used from port cities by Traders to travel from port to port. Also, this could add an additional method of warfare with a couple different sizes of "troop carrier" boats that could drop off in port cities. Obviously they would need to cost a bit and would travel at a reasonable speed but still allow remote attacks and transport of food, etc from other realms.
With this idea, maybe we can add marine warfare to the lot?--J 23:40, 18 October 2006 (CEST)
How about something easier to code: connect port cities like on the West Continent. Of course, it should be much slower than traveling by land since there are fewer risks. Fredrich 02:13, 24 December 2006 (CET)
  • friendly duels during tourney. Get to have a duel between other nobles from all over the island during any tournament.--Alex 14:56, 15 September 2006 (CEST)
Friendly dueling will never happen. Tom has very clearly stated that dueling is not a sport, and did not happen as a friendly competition between two nobles. Duelng is for defending or avenging your honor only. --Indirik 04:00, 4 January 2007 (CET)
  • Marriage should be a bit more than a RP....if married with a lord than the one married with a lord gets a title.baroness,dutches,count etc.but with less command options.märt reose
  • Marriage is indeed very important and definatly should be made more than RP and i'd like to add more to that idea. I think on the day of the actual marriage they have to have priest who they chose. Has to be a player and that goes down in their family history. Also if Marrigaes take place with a King or Queen, even if the betrothed is from a different realm. There will be two Rulers! King and Queen! Shenron 3:36, 28 October 2006 (CEST)
  • The ability to create an in game item. The item would need nothing else other than a name but could be given from one player to another player or put on display somewhere. This would add some depth to roleplay by allowing us to create relics, wedding gifts, prized trophies, etc. It would also give realms a reason to fight (to get back some ancient relic that has been stolen, etc) above just the quest for more land.Anulith
  • Oaths of Brotherhood, I think people should be able to make oaths of brotherhood. In these the people are now brothers or sister or brother and sister in some rare cases. What these will be for is basically claims to royalty mainly but can also be used for reasons to wager war! Shenron 3:38, 28 October 2006 (CEST)
  • Family name added to the signature after messages. -Chénier 20:56, 3 December 2006 (CET)
  • Religion Rank displayed in name siganture. -- Shenron
  • Composite names, such as being able to use Jean-Olivier and Louis-Joseph instead of JeanOlivier and LouisJoseph. -Chénier 20:56, 3 December 2006 (CET)
  • Pets

Rejected Wishes

Freshly Rejected

These are listed here so they don't just vanish.

  • A 'work' theme for Battlemaster that has white backgrounds and generally looks more like the wiki for those who need to log in at work or school to keep up. Ruben - way, way, way too much work. Sorry.
If all you need to do is swap text and background colors (to black on white, instead of white on black), this may be fairly easy since BM uses CSS (see http://www.battlemaster.org/common/bm.css and http://www.battlemaster.org/bm.css, for example). Just make an additional CSS doc(s) and create a button that activates it a la http://www.csszengarden.com/. Alternatively, the Web Developer Extension available at http://chrispederick.com/work/webdeveloper/ allows "on the fly" CSS manipulation. IMHO, this one may be worth a shot at revisiting. --Calvin November t/c on 17:24, 15 December 2006 (CET)
It's not just a white background. You would have to adjust all the text colors, too. But the real time killer would be developing a complete new set of graphics that are anti-aliased to white instead of black. It could be done, but it would be long and tedious. --Indirik 03:49, 4 January 2007 (CET)
This can be done client-side by downloading and editing the CSS file and instructing your browser to use that instead of the server-specified one. [Edit: or just turn off styles while at work] All the above objections apply, but its a quick-and-dirty solution that doesn't take a lot of effort. The AA problem could be addressed using 32-bit pngs with a real alpha channel, since IE is explicitly not supported. Geakwadde 15:39, 5 February 2007 (CET)
Yes, you can turn off styles, but then certain things don't work, like the message editor. It also looks funny. As far as forcing your own CSS, that would be great. I've downloaded the CSS file, and toyed around with it. The problem is that I don't know how to force Firefox to use it for all pages without having to manually apply it using some extension or other. Do you have info on how to do that? I think I'd rather have a more normal color scheme than the white text on black page theme. --Indirik 18:02, 5 February 2007 (CET)
Ungh, they keep dumbing down FF, it may well no longer be possible without an extension. I'm sorry, bad advice. https://addons.mozilla.org/firefox/60/ appears to offer the feature, but I don't know if you can turn on a user stylesheet permanently or if it needs to be selected for ever new render. Geakwadde 20:20, 5 February 2007 (CET)
I'll check it out. I don't know if I've looked at that one. There was another extension that I used where you had to reapply it with every page refresh. --Indirik 22:45, 5 February 2007 (CET)
  • Taking refuge in guildhouses and temples. If a temple of your religion is in a region, it'd be fun to be able to, fairly reliably, use all of your hours to "take refuge", so you cant be picked up by patrols. Then, to get you, the realm would have to demolish the Temple or Guildhouse - would make guilds too powerful and real-life timing too crucial
  • * Island export! Let realms with huge food producing with noone to sell the excess food to send thier food to another island entirely to be sold by local merchants. - almost impossible to code with the current setup
  • A game master or sorts for each realm or just like an easy interface to request the current game masters to send in monsters. It would be nice in roleplaying to occasionally have the ability to make monsters attack your realm. - monsters are and always will be NPCs under the sole control of the game code and me.

Repeatedly Asked, Repeatedly Rejected

These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list.

  • Recruiting Away from Capital
  • Reply to All on Messages
  • Transfers of Gold (not bonds)
  • Transfers of Money Not in Cities
  • Changing of Region Types (including building or destroying cities)
  • Archery Contest in Tournaments
  • Forums
  • Anything to cater to the specific problems of MSIE users (there's already a solution for them: Use a real browser)
  • Prison Break option for Infiltrators (they already have slightly better chances than others)
  • Priests-as-healers (stupid old D&D concept)
  • Newbie-only island (that would newbies away from some of the most interesting aspects of BM)
  • Non-Human races


Wishes Granted/Made Irrelevant

  • I think it would be cool if Generals had the same abilities as marshalls (marshall setting mainly) if for instance you were on one of the war continents, where you usually only have one city, meaning you only have one Marshall. And say you wanted to split your forces the Marshall would only be able to set settings for one battle. If the General could also set settings then you could have two battles both with Marshall settings. - Fenrir - made irrelevant by the new army system.
  • For guilds, a "Promote to..." option and a "Demote to..." option, would be rather nice. For guilds with many ranks, promoting a member from a lower rank to a high rank is rather close to mass messaging. --Kag 00:13, 25 May 2006 (CEST) Guild Log prevents this.
  • Guerrilla Warfare/Harassement/Ambush: The ability for troops set to skirmish to strike once and then retreat from the battle, perhaps restricted for those with less honour and prestige so that they might engage the enemy without exposing themselves to too great a risk.
  • New marshall settings pretty much cover that. And to say I suggested it... ;) -Chénier 22:28, 23 March 2007 (CET)