Difference between revisions of "Wish List"

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So one could loot food from its enemy to feed its own people (was done often),
 
So one could loot food from its enemy to feed its own people (was done often),
 
or looting wood (i'd imagine ancient egipt or some woodless region would do so) or iron (was also done, in north where i live iron was expencive and hard to find), and then sell it in its own realm. [[User:Metsamees|Metsamees]] 11:42, 10 January 2008 (CET)
 
or looting wood (i'd imagine ancient egipt or some woodless region would do so) or iron (was also done, in north where i live iron was expencive and hard to find), and then sell it in its own realm. [[User:Metsamees|Metsamees]] 11:42, 10 January 2008 (CET)
*maybe the trooper under a hero can resist more without pay, as like an hero can easily go away for fight, only pay honour and idals... like Garibald... who fight in cile... far away from italy... only for freedoom...
+
*maybe the trooper under a hero can resist more without pay, as like an hero can easily go away for fight, only pay honour and idals... like Garibaldi... who fight in cile... far away from italy... only for freedoom... or make a special setting for this piaed twce only at the end of the journey...
  
 
===Wishes Related to Regions and Realms===
 
===Wishes Related to Regions and Realms===

Revision as of 12:36, 2 February 2008

Wishes

Wishes Related to Players/Characters

  • The abillity for Rogues to make a new realm in a rogue reagion.
  • The ability for infiltrators of a certain skill level to intercept messages sent to any noble in the region they're sitting in (either automatically, or as a specifically activated ability), thus allowing them to actually infiltrate. --Anaris 17 January 2006 22:10 (CET)
  • Character Traits - I think for the purpose of Role Playing, and to add more flare to the game it would be very enjoyable to have character traits (check the link for more detail) -- Darfix
Another nice option would be to be able to upload a small picture of a character onto their info page, really small (think msn avatar size) to make descriptive RP easier. I'm not sure where it would be placed, but maybe when you look at another character's info? Just a thought ^_^ Seauld
  • Last-Words message: For heros killed in battle, it could be something like "as the hero (name) lies dying, these last words were heard by one of his/her squires and reported:" Then the person could just type a short little message (like less than 100 characters or something, dying people don't speak novels). Of course, there would have to be some sort of time limit on how long after the *battle you can type the message, like a turn or something, so there isn't a message from a dead person two days later. I don't know how well this would work for executions or assassinations because a) the enemy judge wouldn't give your realm the last words of a prisoner, and b) the assassin wouldn't be reporting back to his victim's realm his/her last words.
    • I agree, but lets not overcomplicate things: Heroes may roleplay their death, and those executed not. They'll have to fare by the roleplay of their executioner. I really think this could be a fine addition to the game, because I've seen a lot of people circumventing the death of their hero by letting a friend post their dying RP instead of the hero himself. It is already benig done, but in an OOC way. It would be really practical if the dead hero could write one last roleplay to his realm. Not limited to just 100 characters, but just like a normal roleplay. The roleplay could also be a last will that was found on his body or so. If someone abuses this option in a way that isn't a roleplay or a last will, then he's just besmirring the honour of his own dead hero. If he wants to be unrealistic, or swear at people or mention something OOC, well then that's his character's memory he's screwing up. I believe that a player deserves the opportunity to go out with a nice RP or a last will, and not just a "Boom, he's dead.". Foreign Curs 10:54, 23 June 2007 (CEST)
      • I very much tend to agree. Some of the top-notched roleplayings I have read throughout my playing are when some famous guys got killed in battles. -- Gsklee 11:49, 23 June 2007 (CEST)
        • Maybe make it so that when the hero is struck down in battle, say they are "mortally wounded." Then, give the player a little time to think of what to say, and give them as the only action available, "Last Words." Once the character has said their last words, they are dead, and a link for the player to delete the character should be presented. While on the player side they recieve the link to delete, the rest of the continent will recieve the generic message about the funeral and whatnot like they already do. -Distorted 06/23/07
          • I figured to point the attention to this because of the new invasion on beluaterra. Not only my character is a hero who I'd like to die with an RP instead of nothing, but already quite a few heroes died on Beluaterra before the actual invasion started. I believe we can count on at least 20 dead heroes if it goes on at this rate, and that's just a huge waste if you can't write an RP about it. The undead invasion seems to be quite a roleplayed invasion from Tom's part, so I figured why not for dying heroes in this invasion? Being a hero is one of the only cases a player can choose to live with the risk of dying, but what glory (the point of being a hero) is there to it if you cannot write about your heroic death? Foreign Curs 10:36, 24 June 2007 (CEST)
            • When I originally wrote this I was still relatively new to the game and thought an infiltrator could kill your character, sorry about that. And with executions, you can already write last words, just bribe the guards, or use a free letter to your ruler. I'm glad to see people finally thinking about this! Now I have a hero of my own on beluaterra and I would really like to see this implemented! Not just for my own itch to roleplay her death, but it would be a lot more interesting to read about other heros, it's so not heroic to just die and oh well that's the end of you even though you're practically a legend. ~Hyral
              • I would even add: if your hero is prestigious enough, you can have Last Words sent to the whole Continent. I am usually very curious when I hear about a hero's death from another realm, and would like to know at least the end of story of the most famous... Now, for allowing the player to delete the character after the last words, no good, it is very easy to abuse of. I'd rather have a time of death set after the hero is mortally wounded, or make it direct: say the last words, the hero is dead.--Bluelake 16:37, 2 October 2007 (CEST)
  • Foreign battle reports to be put in the same category as your own battlereports.
  • Ability to put on more than one message filter at the same time, or have an option to filter out certain types. -Marouane 00:29, 16 October 2006 (CEST)
  • Fine editing and reviewing for Judges
  • Better Travel for Infils - Fenrir
  • Watch for Priests
  • Watch for Priests - Real-Time
  • Watch for Priests - Extended Time
(No, I don't expect all of these to be granted; I'm looking for a good IG way to handle region-hopping priests and other problems with "I'm-the-faster-clicker") --Anaris 21:59, 24 January 2007 (CET)
  • Adventurers being able to steal from other Adventurers. Like how a Infil attacks in the night, adventurers can sneak into the other guys tent/grass area, and try to steal something form him, maybe he will be successful other times he might not, there is also a chance of the Adventurer spotting him and fighting him off. ScottSabin 19:35, 28 January 2007 (CET)
  • Restrict the item limit to adventurers they can carry on their back. I am carrying the amount of stuff that 10 men would hardly be able to carry. Instead of carrying all the stuff with you allow adventurers to buy a simple house (20-50 gold depending on the region type.) He could store unlimited amount of items in his house and sleep for free. At this time it is not beneficial to have gold and silver so no one is selling their items. Being able to buy things like houses would increase the value of gold. In middle ages some so called commoners were richer than some nobles. (by Montex, 20th March, 2007)
  • New action for infiltrators: break and enter. The infil sneaks into a particular noble's tent and steals random letters that the noble received from others. Only nobles present in the region qualify for being targeted. Change of success and number of letters stolen depends on the infiltration skill, and the number of troops guarding the tent i.e. how many troops the TL has with him. -Pizarro
  • Secret Police available to Judges as well (not only for the Ruler). After all it's the Judge that has to punish if someone's in the underground, or if there's something wrong with a guy's gold/bonds/unit... Van Peteghem 20:31, 16 April 2007 (CEST)
  • Brawls for adventurers. They aren't nobles, why restrain them to noble behaviour? Let them attack others without their conscent! (adds fatigue, perhaps up to a light wound. If they both want to fight it out they can use duels). -Chénier 05:00, 6 July 2007 (CEST)
  • I made some suggestions for adventurers but in a wrong place. :) forgive me [1]

Anyway basicaly for adventurers to be able to do unlafull things and become bandit like adventurers.
And for lawfull adventurerd to be able to hunt the "evol" adventurers down for bountys (berhaps have some npc bandits, like monsters, although they woudnt be spawning as fast nether would they be coutch as easely as, or do they exist in as large quantitees as monsters, neither can they be utterly whiped out as monsters, and of couse bandits dont eat people, berhaps very seldomly kill them but they do steal gold what monsters dont do, and unlike mosters war affects them aswell...when the realm is at war bandits move to other plases (a realm in war is usualy dryer of gold and more alert, any bandit knows that)).
And i also support that brawling mentioned above. It could be dependant upon sword fighting (to me swordfighting skill eccuals to meleefighting skill, dont know why exactly, berhaps because in-caracter only 1 caracter out of 4 uses a sword.) Metsamees 16:40, 6 July 2007 (CEST)

  • That heroes (or berhaps also adventurers) when they dont have a unit, could join a troop and participate in battle.

For heros that would be only for the duration of a battle, if they are trooples and happne to be in a region where a battle is held, they could be listed as another man in a troopleaders unit (without affecting any stats of the unit, but adding theyr CS to the unit).
As for: Why would one do that? Well for roleplay - (fight for your realm) and the chance to improove swordfighting/jousting skill, berhaps gain a little of honor/prestige, of course less (berhaps 50% of what the commanding troopleader got).
If the unit is whiped out then the hero is also wounded (chance of dieing is same as if it was a normal battle for the hero).

As for the adventurer aspect, he would be another commoner among the troop, isnt recruited from the capitol but can be picked up by heroes (or cavaliers if they had this sort of ability),
(if the adventurer is willing to join, or can join the heros troop on his own, if the hero accepts him) and berhaps the adventurer should have some money (to "find" the eccuipment), would get a cut in the money the leader is payng his men, and if he tryes to desert before time (when a unit is scatterd, or dispanded, or when the troop find that the leader isnt paing them) other men 80% of times capture him, steal his money and beat him up - leaving him wounded in the region theyr in.
As for whats there to doo, i quess he could picker with other men, berhaps steal some of theyr money (witch in 80% chances will end up geting the adventurer beaten and abandoned, ofcurse robed naked aswell).
Train with other men, spar for fun out of free time, and train hard when the leader orders to.
Resting -In free time he could go hunting for undead or a meal.
Also the visiting a bar/brother/dance hall/beer museum, and sutch fun places -> drunken fighting and alsorts of things.
Police work - abuse your authorathaa, or let some suspicious but attractive or very "generous"(bribing) people escape.
Civil work - well skip it and risk geting a beating :).
Diging in - skiping that and risk geting beaten.
Traveling - finding all sorts of adventurer stuff along the way.
And ofcourse battle, the main thing a troop is for - adventurer could gain some honor/prestige if theyr troop survives.
But if troop is whiped out then he could end up in either a prison cell, wounded behing a bush, or buried under it.
Chance of his death would depend on his swordskill, the greater the skillthe less chance of dieing.
Escapeing the hunters (when a troop is hunted), would depend on adventuring skill.
Promotion - when a adventurer survives some battles and the previous captain dies (witch could also be an option: "meny things happne in the cahos of battle, like killing your troops captain" but if others saw it your had could fall next) he could take the captains place. Giving him some more freedoms like:
Rebel against the troopleader (dosnt work when morale is high and men are payd, ends up in demotion or expelling form force + a heavy beating, if tryed in a wrong time, pluss in penalty of honor -2 or somehting) ends up in that troop deserts.
Inspireing the troop, raising morale, geting them to wait alittle longer to get payd.
Telling some tales to the troop, raising cohersion (from time to time, not to often, apears like that heros ability).
Plus also the fact that captains paycheck is little bit juicier.
Metsamees 16:04, 2 August 2007 (CEST)

  • User:Dragonfyre13 Trader Changes:
    • Make it so that you can sell directly to the peasants. For example: if the region is starving, the peasants might buy food for X per bushel, however the banker knows that food is coming soon, and so is only set to buying for X/4 per bushel. The peasants would gladly buy from you, and this would drop the amount that they contribute to the enemy realm for taxes, however they would get food enough. This goes in line with what would actually happen many times. And, you could institute an hours appropriation to it. If you spent 12 hours, you might find peasants enough to buy 200 bushels, but if you only spent 3 hours, you might only find enough to buy 30 bushels. Then, you can decide if the price is high enough that you want to sell. If so, then you can sell, but if not, you try again to find peasants to sell to. The amount of peasants and gold they offer would depend on how much food they need. This way, a starving region would offer a very good opportunity to a trader. I'll admit that this is sort of like the black market (OK, very much like the black market) however the black market is a few things: to easy to get caught, and be imprisoned, and doesn't incorporate some of the features that this would. For example a starving region would be easy to find buyers, while a non starving region would be hard.
    • Add would be a message function. I would let the traders message any other traders, like the ruler's channel, or the judges channel. That way, they aren't totally disconnected, and it keeps them involved and having fun. Also, this would lend itself to a few things. One, it would give them the ability to shout out prices or good places to buy or sell for thier realm, instead of bankers, which is a single point of failure as far as activity is concerned. Second, this would lend itself to rebellion. This is a good thing believe it or not. The Trader would be the best class to pass secrets in and out of the realm, as they could message the other traders directly. This lends itself to real life. If you see two soldiers from opposing countries talking in hushed tones, you think "that guy is a traitor". But if you see two traders talking in hushed tones, you assume they are brokering some new deal that makes you a lot of money. However, it's the best class to pass secrets, as well simply because of the ease of communication. Look at how many secrets were passed inside bushels of grain, or carts of fruit throughout the ages. That was one of the main ways it was done!
    • Also, if you modified (and here I'm just spitballing. This would be quite difficult I think) the way that items are used it would help. Wood, for example is used almost none. So require that to outfit troops you need to have wood in the region for every troop, otherwise the region doesn't produce them. Also, make it so that repairing equipment takes wood (it already has a "not enough raw materials message". Link it to this.) and you get a great demand. Food is needed so that the region doesn't starve, and you can sell that directly to the peasants with the first suggestion, so you've improved that as well.
  • New commoner class - Enstance Family
  • New wish: make the General automatically a member of all armies, or at least give him the option to speak to the armies as message groups.
  • Kidnapping and holding hostage. Right now the only way you can hold someone hostage is if you happen to nab them in battle. Being able to intentionally go out and kidnap someone (perhaps provoking a battle) could open up whole new areas in politics. The kidnapped person should also be held by the person who did the deed rather than being sent to the realm's dungeons. Think King Richard secretly being held hostage by one of his own barons type of thing.
  • For infils to make standard scout reports, of only the region they themselves are in and it would take more time than briefing and debriefing a scout(so a infil would do the job in 4 hours or so). Thusliy to scout neighboring regions it would still require to own scouts.
  • possibility for commoner to gather some brave and form mercenary troops, and eventually rise to bnobility trought victorius battle, or being crimianl looting region. Or if the strenght conset it howertrow a landlord and take noble quarter with force, after that he have to defend this right or be destroyed to other noble.

Wishes Related to Troops

  • Wood is used in repairs. Wood would be used to fuel the blacksmith fires, replace broken bows, etc. Why not make wood a bit more useful? The wood could come directly from the regions wood supply and if not available, repairs couldnt be made (or a higher limit on how much repairs cost in time/gold)?
    • Going with the wood request. How about regions with wooden Palisades, requiring wood to build and repair them also maintain them. It would open up a new tradeable good, with Traders not far behind a battle, ready to sell wood to the region. (Just like in modern day conflict you have the engineers and reserve echelons to help repair what has just been damaged)
    • A better idea: make wood a requirement to do civil work. (There aren't always enough trees around to rebuild a town that was razed durring a war.)
  • To be able to scout different regions while travelling. You need one hour to scout, which in reality would mean to stop the whole troop till the scout returns one hour later to the same place. Then you could continue your travel with one hour less.
  • New Battle deployment options and Ambushing - Fenrir
  • Random chance for troops from a region who is devoutly religious (ie. >99% believers in a religion) to be inspired to fight especially effectively in battle. Bonuses calculated on the religion's power. --Jezralhm 08:59, 5 February 2007 (CET)
  • Naval forces. Could be used for putting troops ashore and/or shore bombardment of coastal areas. Naval battles could be an option as well.
    • An idea is that each unit(depending on its size) could own a ship or two to contain their unit. The ship could judged on its size. A galley could be a lvl 1 type ship and could carry a max of 30 soldiers and could cost a certain amount of gold to buy. Naval battles could have boardings, capturings of ships and sinkings. A ship could have a damage modifier like equipment. Possibly maybe a quick raids on land regions could be involved in it. Wood could be used in repairs. Sea regions might be called "sea of Arklish" or maybe just blank with unfixed borders like in the colonies.
  • Marshals should be able to discipline(bad marks, fines, etc.) there own people for insubordination, failure to follow direct orders, and conduct unbecoming an Officer/Troop Leader/Noble. Within a military structure, these issues should always be dealt with internally and at the lowest level possible. It is unseemly and completely out of military character to have these matters brought before a King/Council. That's what Commanders are for.--Rtsmith67 09:20, 17 May 2007 (CEST)
  • "Retreat when.." option that would allow for example archers to retreat when the enemy gets too close.
  • Under the Marshall Commands, for Army Information: Would it be possible to add the current army designation of a unit along with the current classes of the nobles in the army to the Info display? It'd help when working out local issues, like realm recovery post-monster/undead invasion. - Baatarsaikhan 00:19, 2 November 2007 (CET)
  • Under the Marshall Commands, for Army Information: In part with the above, compacting the Troop Size and Troop Types enumerators to simple numbers only and a letter designation respectively. - Baatarsaikhan 00:19, 2 November 2007 (CET)
  • A troop that has a caravan in its paraphenalia, could get resourses from the region it loots in. (if it loots the resourses, if only tax offices then no resourses)

So one could loot food from its enemy to feed its own people (was done often), or looting wood (i'd imagine ancient egipt or some woodless region would do so) or iron (was also done, in north where i live iron was expencive and hard to find), and then sell it in its own realm. Metsamees 11:42, 10 January 2008 (CET)

  • maybe the trooper under a hero can resist more without pay, as like an hero can easily go away for fight, only pay honour and idals... like Garibaldi... who fight in cile... far away from italy... only for freedoom... or make a special setting for this piaed twce only at the end of the journey...

Wishes Related to Regions and Realms

  • Dating Standing Orders: adding a note to the side indicating the last time the standing orders were changed, and maybe leaving an option for the marshal to use to "update" the standing orders without changing the text. That way, tl's in the army could know whether or not the standing orders are really accurate and can be followed for that turn...or not. As it is, if orders remain the same, then tl's have no way of knowing unless the marshal actually messages them to tell them the orders remain the same. --RubyDragon 00:47, 21 March 2007 (CET)
I already, Manually add a date to my characters standing orders anyway. -- Shenron
Perhaps allowing the Standing Orders to be completely removed (by the Marshall) would make more sense. Or adding an "expires on" tag. --Calvin November t/c on 04:18, 17 April 2007 (CEST)
  • Weather readings, or other information important to battles: Wouldn't it be nice if a scout report showed the weather that was expected that day or the next. Helpful in battles for Marshals and Generals to plan battles based on if it's windy, calm, etc. Whatever it is that causes archers to fire wildly or lucky should be viewable from the scout report. This would allow the generals to decide if they are going to deploy an archer opening round, or charge with Cavalry because it's too windy. Pete February 14, 2006 01:15 (CET)
    • I don't think that would be very logical as people don't really have weather forcasts like we do...therefore I would suggest being able to notice trends in the weather after many scout reports...say about a hundred?.--J 22:17, 18 October 2006 (CEST)
    • I think that the region the scout comes from and possibly the duchty the region is in the scout would be able to give some type of suggestion of the weather. This would only aid the defenders of an invading force though.--Jaymes
      • In the old times people could tell weather, by various methods. Most people could (likely the nobles coudnt), you didnt need to be a wise-man or sage to do it, it is todays people who cant tell by themselves. - So asking local people could be a solution aswell.

However i think this isnt a good idea, if i figure it right implanting it is probably mutch trouble, and there are better things to implant, than this.... however it is only my oppinion. Metsamees 10:35, 19 July 2007 (CEST)

  • It would be very cool to be able to build a statue in honor of a character -- such as a beloved ruler, a fallen hero, or even a very rich and vain region commander. Basically, the region commander puts down 50-200 gold, selects a name from the list of TLs (which includes recently deceased heroes) and gets a stone, marble, bronze, or gold statue in the region, which would be listed in a region under buildings as, for example, "Marble Statue of Ivan". It'd be nice to be able to honor heroes who've been dead longer than that, but that would require typing in the name -- which would probably result in problems
    • Going with the statue idea, surely it'd be cool to add the option to tear them down like a guild house or recruitment center. When ousting an evil dictatorship, it'd be nice to take down the many statues of the tyrant ;) This could leave very cool RP open, as an invading realm could leave statues of enemy heros or commanders due to the peoples' likeness for him or her, or just remove the statue and build their own. -- Darfix
    • Going along with the above wish, that the statue would also cost wood to construct! Get some use out of underused wood.
    • Going with the statue idea. Maybe you could build statues in temples as well =) for gods and honoured Prophets, -- Shenron
      • Me thinks statues in temples are already there, as a part of a temple. (lest the deity says to have no statue of it - like jesus).Metsamees 16:25, 6 July 2007 (CEST)
  • Vote for a Duke.

-actually I think that is one of the easiest improvements to make that would make the game much better -- Shenron

  • Realm treasury! Be able to assign points(for taxes) to a "treasury". Then your realm can use it to give money to other realms, save up for hard times, etc. Have bankers be able to "open the treasury" and put certain amounts back into circulation for a tax time. Be able to put personal or family money in the treasury, etc. It'd make giving financial aid to other realms MUCH simpler.
  • Real Harvests. Have two harvests(tax times) a year, fall and spring. But make those tax times be pretty much the equivalent of an entire year of taxes. Going with the treasury request, the taxes enter the treasury, to then enter the money pouches of the nobles. The same thing happens for food. It gets collected all at once, then stored up for later on.
  • I was thinking about how Battlemaster could encourage some smaller realms, and was recently playing a game that mentioned the East and West Roman Empire. So I got to thinking. Advanced Federation --Kag 26 March 2006 03:45 (CEST)
  • Allied General leader commands: It would be nice if allied and/or Federated nations could select one general to be the "allied general" allowing them to issue orders to all realms, and communicate to all people in specific battle groups within each realm. Each realm would create one/two message groups that belong to the allied message group so that the Allied General can message everyone. Also, the allied General would have command of the battlefield over any Marshal. Any other benefits that anyone else may see in this, please note it. Peter Kolak
  • Could there be a few more cities in the Colonies. There is no Duke opportunities. - Shenron
  • Now that the option to gather Region Stats has been removed, some function to gather similar, accurate stats (such as independence levels, etc) is needed (beyond visiting your family or a temple). Perhaps this functionality should only be available to Region Lords and/or Bureaucrats.
  • Regional rebellions to replace a local lord! Give a way to replace the lords now that the titles are held even during capture/serious wounds. And of course, the rest of the realm would still be involved in the fighting, able to chose either side. After the rebellion, the Judge would then have to chose which side to ban.
  • New Gov. System
  • Empires
  • Gov system: Oligarchy, The realm is ruled by a few people(maybe three?). They are elected once. The other positions are only filled by one person.
  • Make wood consumed daily like food is. Its used for building/repairing peasants' buildings, smith's furnaces, and heating/cooking fires (especially in winter), so I doubt that cities have enough trees nearby to use. Regardless, it will give traders more to do since the food trade is rather small and exclusive. Fredrich 02:13, 24 December 2006 (CET)
    • Definitely a good idea. It could be taken even further by adding a similar resource to mountain terrains (metals). The consumption and production of wood and metals could be significantly smaller than those of food. The main trade item would still be food, but now and then there would be lucrative deals in wood and metals.
  • Set Guards--Anaris 21:59, 24 January 2007 (CET)
  • Biased court option. Like Just/harsh/merciful court, but only judging certain people harshly, allowing the judge/lord to persecute heretics without having to send the guards out into the streets.
  • The war islands having more regions , SWE has far to many characters to support and it would make things a whole lot ufnner in SWI. SC.XV
  • Add a few more regions to Atamara to make things more interesting. SC.XV
  • Change the layout of Beluaterra , You can keep the same regions but just hcange the continent shape a bit.
  • Republics being able to create a temporary Dictator , Sort of like how it happened a few times in the Roman Republic. There will be vote among the council and regional lords as to weather to create a temporary Dictator and if its passed the current prime minister get the title of dictator and he gains all the powers of a dictator but every 10 days the regional lords and people holding council positions vote to renew the dictatorship. The other government positions however all get voted on each election day (End of the month) and when there isn't sufficient votes for the dictatorship to be renewed the Dictator become a Prime Minister again and a ruler election is held the next day. SC.XV
  • Region lords and their knights should be more bound to their region and not to the realm. Some ways to do this is allow the knights and lord recruit from only their region and the capital. Allow looting within the realm. The ruler shouldn't easily take command of a region from a lord without consequences, it makes it too easy for the realm to keep control of their regions. Vistuvis
  • Region lords should automatically get battle reports of battles that take place in their region.
  • The ability to improve the road conditions in the region. This will cost but will mean a better travel time for troops. It would cost the region tax to keep up to standards just like a RC does. And the better the road is the more it will cost to upgrade and repair, just like RC's ScottSabin 18:31, 29 September 2007 (CEST)
  • Some diplomacy thoughts. First it would be neat if allied realms were forced into war when one of their allies goes to war...or the alliance could specify 'defensive' or 'full'. Second, once war is declared, if the nation signs peace too quickly there could be peasant revolts, or if they are at war and some unseen factor monitor's their participation they could be punished for not fighting. This ideas I'm throwing out there to assist with breaking peace stalemates, because it's better than GM messages that say 'go to war with each other or else.' Malitia 04:13, 25 October 2007 (CEST)

Wishes Related to Guilds and Religions

  • Guild founders being able to upgrade a guildhouse (in the same region they are in) straight from the guild treasury, regardless of whether they are the region lord, and without the funds used counting against their guild treasury balance. --Kag 22:00, 8 May 2006 (CEST)
  • I think that while guild founders being unable to send gold/bonds to other members, isn't a good idea, it did give me an idea. In guilds, the founder might want to reward certain members (or aspirants) that do something very good (relatively speaking. Very good as in good for the guild), other than just promoting them. In light of this, I suggest guild elders (founders by default. Elders would get this option only if the founder allowed it), be allowed to edit the account balance of guild members (with no loss to their own account). Guild founders/elders would NOT be allowed to edit their OWN balance or those of people above them in rank. --Kag 04:24, 8 May 2006 (CEST)
  • The ability to create message groups in a religion.This would cater for those religions that have seperate orders in their religion.
    • Or just the option, "Message to (specific rank)" for guilds and religions...
    • Wouldn't work for the case in point. We have elder rank for the leader of those in the rank. He wouldn't hear what they said.
  • Religious holidays! Like ducal festivals or, better yet, tournaments. But I think festivals is more likely. Basically, allow a religion to declare a holiday. Pay a few hundred gold, and raise morale in all the regions where that religion has followers, or some other effect like that. It'd be more complex, of course, but thats the general idea. Vellos 18:20, 6 June 2006 (CEST)
  • Ability to donate gold to a religion without just putting it in a treasury - therefore putting gold into the treasury without gaining a balance bonus. That'll help on the money issue most religions have (but more importantly show how much you like said religion).
    • Love this idea because people are always using a relgions gold for themselves instead of attempting to further the actual religion. But only allow preists and regional lords take out money so they can build shrines and temples (without getting a negitive balance if not already implemented)--Jaymes
  • Guild Loans --Kag 07:27, 31 July 2006 (CEST)
  • The Pope, Or whatever. If you have two theocracies of the same religion. They can have like a pope. The Pope can say if they have the divine rights to rulership. The Pope could also tell the realms what to do so on. The Pope obviously doesn't have to be called the Pope. You can give him his own name. The main point is... it would be just like european medieval times. Shenron 3:24, 28 October 2006 (CEST)
    • You already have this. Just use the existing rank system to make a special "Pope" rank, and have him or her issue directives through the links for messaging followers. The followers will choose on their own to obey the Pope's orders or ignore them... just like European medieval times. -- Murakama 15:49, 12 December 2007 (CET)
  • priests should gain honour and prestige..maybe for a lot of preaching..and the pope idea isnt that bad eithermärt reose
  • Priests can pray for good weather when there is going to be a bad harvest. --Elladan 02:21, 4 January 2007 (CET)
    • I don't think this should be allowed. Priests have the support of their "Gods" but the legitimacy of said gods should always be in question. --The1exile 02:28, 4 January 2007 (CET)
  • Guild referendums. Just like those available to realms.
  • Guilds being able to buy and keep food/wood , It would add a great roleplay / commercial aspect to guilds. SC.XV
  • General improvements to the guild economy system. At the moment, the guild treasury is little more than a highly efficient way of wasting gold. Guilds have huge expenses for taxes and maintenance, but almost nothing useful to spend their money on. Some suggestions:
    • Reduce guild taxation, so that only gold in excess of 100 (or 500) is taxed.
    • Easier transfers of money internally in the guild. Perhaps elders could grant money or increase the balance of other members (not to themselves of course).
    • Each rank could have a monthly budget - an amount of money that they are allowed to spend from the treasury.
    • Allow guilds to build their own houses in stead of having to beg region lords to do it.
    • Allow guilds to build workshops (limited by house size). Apart from being good for roleplay-themed guilds (eg. trader supplies for a trade guild, weaponsmith for a military guild) it could allow members to buy things outside their own realm.
    • Transfer of gold between houses. Perhaps by caravan escorted by guild guards (with the risk of infiltrators waylaying the caravan).
    • Allow guilds to found armies! Probably difficult to implement, but could make very interesting guild wars or even crusade/jihad style religious wars.


Miscellaneous Wishes

  • Interface modification: Showing what paraphernalia your character already has when in the "buy paraphenalia" screen.
  • Another competition on the tourney, Teaming. - Gorlack
    • This is called a, "Melee," and was quite common at Medieval Tournaments. Like a cage match, all the participants got into the fighting pit and fought until only one was left standing.
  • Message to one or more player in region.Instead of just to all in region.
  • More interesting weather effects
  • Theocracies can get a tax bonus for people tithing to the church.
  • Character Equipment
  • Viewing the untrained scout report of the territory you are in (basically, what you see when you click the region name at the bottom of the screen)is a scout report, to make it easy to send out.
  • Anonymous messaging. Takes an hour, or maybe some money, and you can send an anonymous message.... it'd be very useful.... and very, very fun....
  • Internationtal/worldwide wars. This would add a whole new level to war, making a war become so large, that litteraly the whole world is affected.
  • Kind of going along with the above wish, the next undead invasion on Beluterra could be more concentrated into maybe three huge hordes that pillage and burn all over the continent, not smaller armies in all the regions. That'd add a lot of extra challenge!
  • Colour schemes for Council message groups. Each realm can have 1 message group which they can make all message too (from other members) in a different appealling BG (like Yellow for example). This again will allow council members to skip past all the 'unimportant' messages in order to find message that are needed. For more info on what I mean add message to my user discussion page. -- Fanta
  • Non-traders/bankers being able to tell what season it is. Right now, unless you remembered when it said season change, you have no idea if it's winter or summer, something that should be obvious without need of a calender. Maybe when it says "It is currently Night" it could also say what season? Either there or somewhere in the Information page. Olik 19:46, 3 May 2006 (CEST)
    • Theres a solution for this. Go last months messages, and use find to search for "A new season" and you'll find it. Also, Marshals can see what the season is. --The1exile 16:46, 18 June 2006 (CEST)
  • Create "boats" as an item that can be used from port cities by Traders to travel from port to port. Also, this could add an additional method of warfare with a couple different sizes of "troop carrier" boats that could drop off in port cities. Obviously they would need to cost a bit and would travel at a reasonable speed but still allow remote attacks and transport of food, etc from other realms.
With this idea, maybe we can add marine warfare to the lot?--J 23:40, 18 October 2006 (CEST)
How about something easier to code: connect port cities like on the West Continent. Of course, it should be much slower than traveling by land since there are fewer risks. Fredrich 02:13, 24 December 2006 (CET)
  • Marriage should be a bit more than a RP....if married with a lord than the one married with a lord gets a title.baroness,dutches,count etc.but with less command options.märt reose
  • Marriage is indeed very important and definatly should be made more than RP and i'd like to add more to that idea. I think on the day of the actual marriage they have to have priest who they chose. Has to be a player and that goes down in their family history. Also if Marrigaes take place with a King or Queen, even if the betrothed is from a different realm. There will be two Rulers! King and Queen! Shenron 3:36, 28 October 2006 (CEST)
    • If they choose, i dont think it should be mandatory to do it in front of a priest. I dont know howmeny pagans there are (IC my chars are /OOC i still am pagan). Metsamees 12:11, 19 July 2007 (CEST)
  • The ability to create an in game item. The item would need nothing else other than a name but could be given from one player to another player or put on display somewhere. This would add some depth to roleplay by allowing us to create relics, wedding gifts, prized trophies, etc. It would also give realms a reason to fight (to get back some ancient relic that has been stolen, etc) above just the quest for more land.Anulith
  • Oaths of Brotherhood, I think people should be able to make oaths of brotherhood. In these the people are now brothers or sister or brother and sister in some rare cases. What these will be for is basically claims to royalty mainly but can also be used for reasons to wager war! Shenron 3:38, 28 October 2006 (CEST)
  • Religion Rank displayed in name siganture. -- Shenron
  • Composite names, such as being able to use Jean-Olivier and Louis-Joseph instead of JeanOlivier and LouisJoseph. -Chénier 20:56, 3 December 2006 (CET)
  • Monuments / Wonders . It would work in the same way wonders in Rome Total War do. You put some wonders on each continent and whichever realm controls them gains benefits like : Increases morale / loyality in regions in increased production. SC.XV
  • Able to change name capitalization.

--Happlo 02:22, 25 December 2007 (CET)

  • The option to store unique items in your mansion. To create sort of a museum or galery (collection of those items, berhaps could aslo be traded between nobles) of sutch. So they dont keep deteriorating. (and berhaps those could also be stolen by infils or thiefing adventurers, but the chance of that succeeding is very small)
    • The chance of succeeding should be rather high, you mean. A mansion is by far no fortress, and if infiltrators can get through an entire military camp to stab a king, I do think they can sneak into a house and steal an item, protected by about ten sleeping servants and a few guards. Foreign Curs 14:00, 15 January 2008 (CET)
  • Autocapitalzing the first letter in a word in the family name. Ex. (de fere) -> (De Fere)--Anabellium 03:47, 16 January 2008 (CET)

Rejected Wishes

Freshly Rejected

These are listed here so they don't just vanish.

  • friendly duels during tourney. that's what the tournament is all about... and no, no extra free duel stuff. tournament. eot
  • Priests can make miracles. See the discussion


Repeatedly Asked, Repeatedly Rejected

These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list.

  • Recruiting Away from Capital
  • Reply to All on Messages
  • Transfers of Gold (not bonds)
  • Transfers of Money Not in Cities
  • Changing of Region Types (including building or destroying cities)
  • Archery Skill or Archery Contest in Tournaments
  • Forums
  • Anything to cater to the specific problems of MSIE users (there's already a solution for them: Use a real browser)
  • Prison Break option for Infiltrators (they already have slightly better chances than others)
  • Priests-as-healers (stupid old D&D concept)
  • Newbie-only island (that would newbies away from some of the most interesting aspects of BM)
  • Non-Human races
  • Confirmation dialogs. Search the discussion list archives for extensive reasons.
  • Plagues, famines, diseases, etc. - anything where a random event considerably impacts a character.
  • Anything related to guilds/religions that turns them into banking houses

Wishes Granted/Made Irrelevant

  • Seasons, for *all* continents. -Chénier 22:35, 5 May 2007 (CEST) sure, just wait until they're done, ok?
  • Family name added to the signature after messages. -Chénier 20:56, 3 December 2006 (CET)