Difference between revisions of "War inside and out"

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==Combat Tatics==
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==Combat Tactics==
 
There are four lines and five formations you can use.
 
There are four lines and five formations you can use.
  
 
''Lines''
 
''Lines''
  
-Front(first line)
+
*Front(first line)
 
+
*Middle (second line)
-Middle (second line)
+
*Back (third line)
 
+
*Rearguard (fourth line)
-Back (third line)
 
 
 
-Rearguard (fourth line)
 
 
 
  
 
''Formations''
 
''Formations''
  
-Line (all your men in a line)
+
*Line (all your men in a line)
 
+
*Box (all your men in multiple lines forming a rectangle/square box like formation)
-Box (all your men in multiple lines forming a rectangle/square box like formation)
+
*Wedge (wedge-shaped formation, with few at the front and many at the back)
 
+
*Skirmish (spread out)
-Wedge (wedge-shaped formation, with few at the front and many at the back)
 
 
 
-Skirmish (spread out)
 
  
The Line formation you will see most,often used with infantry and archers.It spreads all your men out in a line formation (which you don't see in the representation of the battle you are given, but effects how the unit acts).Since your men are spread out in a line, they can meet enemy forces on a broad front and are spread out so that archers are only average in effectiveness. It is used when you want a general defense or assault where you want to keep melee competence while reducing the effect of archers .  
+
The Line formation you will see most, often used with infantry and archers. It spreads all your men out in a line formation (which you don't see in the representation of the battle you are given, but effects how the unit acts).Since your men are spread out in a line, they can meet enemy forces on a broad front and are spread out so that archers are only average in effectiveness. It is used when you want a general defense or assault where you want to keep melee competence while reducing the effect of archers .  
  
Box shapes your men into multiple lines, one after the other. This packs your men in closer together. While this reduces the size of the front the unit can assume assaulting the enemy, it increases the effectiveness of the unit in close combat (since they are organised in lines, much as whole armies are arranged in lines, if the first 'line' of the unit dies there are the men standing behind them which can move and take their places). It is also most likly the best defense against cavalry (since cavalry can break through single lines and flank you (go around the side and back and surround you/cut you off) as if they were on line, but as box they will hit a wall of massed men and have to fight their way through). However, since your men are so much closer together, it will be easier for enemy archers to hit them, so it's not the best to do if your enemy as a lot of archers.
+
Box shapes your men into multiple lines, one after the other. This packs your men in closer together. While this reduces the size of the front the unit can assume assaulting the enemy, it increases the effectiveness of the unit in close combat (since they are organised in lines, much as whole armies are arranged in lines, if the first 'line' of the unit dies there are the men standing behind them which can move and take their places). It is also most likely the best defense against cavalry (since cavalry can break through single lines and flank you (go around the side and back and surround you/cut you off) as if they were on line, but as box they will hit a wall of massed men and have to fight their way through). However, since your men are so much closer together, it will be easier for enemy archers to hit them, so it's not the best to do if your enemy as a lot of archers.
  
 
Wedge arranges your men so that they are shaped like a wedge, with a small massed point at the front which expands the further back you go. This is a formation designed for offence, since this formation is designed so that the 'point' of the wedge can break through and create a gap for the broader group of men behind them to exploit, allowing them to break through your lines. Since cavalry are largely offensive-orientated, you will most commonly see cavalry set to wedge. Wedge excels at offensive close combat. However, the wedge formation tends to also leave your men more open to attack since it is designed for offence, your men are going to be in more of an offensive move and might not take as much care when defending themselves as another formation, which means that in some situations having a wedge formation may well be equivalent to a suicide attack to take out as many as you can in a blaze of glory. Added on to this reduced defensive close combat ability, they also have a slightly increased risk of archers (since they are packed together almost as much as box formation).
 
Wedge arranges your men so that they are shaped like a wedge, with a small massed point at the front which expands the further back you go. This is a formation designed for offence, since this formation is designed so that the 'point' of the wedge can break through and create a gap for the broader group of men behind them to exploit, allowing them to break through your lines. Since cavalry are largely offensive-orientated, you will most commonly see cavalry set to wedge. Wedge excels at offensive close combat. However, the wedge formation tends to also leave your men more open to attack since it is designed for offence, your men are going to be in more of an offensive move and might not take as much care when defending themselves as another formation, which means that in some situations having a wedge formation may well be equivalent to a suicide attack to take out as many as you can in a blaze of glory. Added on to this reduced defensive close combat ability, they also have a slightly increased risk of archers (since they are packed together almost as much as box formation).
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You have the following designations for your unit:
 
You have the following designations for your unit:
  
-Regular Army
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*Regular Army
 +
*Vanguard
 +
*Mercenary
 +
*Sentry
 +
*Police Force
  
-Vanguard
+
Regular Army is just that. Your standard conscript or soldier.
 
 
-Mercenary
 
 
 
-Sentry
 
 
 
-Police Force
 
 
 
Regular Army is just that.Your standard conscript or soldier.
 
  
 
Vanguard is the forward part of an army. When set to this, your men will seek out equivalent equipment which is lighter and easier to wear. They will drop any useless items that they would otherwise need, and carry only the essentials. Vanguard costs more than regular army in weekly pay, but allows you to move faster. I'm not sure, but I also think the effectiveness in battle of units set to vanguard is slightly reduced (I haven't seen enough battles with many units set to vanguard to make a qualified guess).
 
Vanguard is the forward part of an army. When set to this, your men will seek out equivalent equipment which is lighter and easier to wear. They will drop any useless items that they would otherwise need, and carry only the essentials. Vanguard costs more than regular army in weekly pay, but allows you to move faster. I'm not sure, but I also think the effectiveness in battle of units set to vanguard is slightly reduced (I haven't seen enough battles with many units set to vanguard to make a qualified guess).
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Mercenary allows you to fight far away from the borders of your realm for longer periods of time. For this, you must pay them 50% more than regular army. A good chunk of gold goes miles in improving morale.
 
Mercenary allows you to fight far away from the borders of your realm for longer periods of time. For this, you must pay them 50% more than regular army. A good chunk of gold goes miles in improving morale.
  
Sentry is a very defensive role. Your men look at the land, learn features of the terrain that can be used to their advantage or could be used to their disadvantage, devise ways of making makeshift armour and weapons if needed, etc. Their CS and effectiveness defensively will increase. However, you have to pay more than regular army, and they move slower than regular army as well. On top of that, you lose more morale than normal the further you get from your realm. Only should use this if you are defending one of your realm's or a allie's region(s).
+
Sentry is a very defensive role. Your men look at the land, learn features of the terrain that can be used to their advantage or could be used to their disadvantage, devise ways of making makeshift armour and weapons if needed, etc. Their CS and effectiveness defensively will increase. However, you have to pay more than regular army, and they move slower than regular army as well. On top of that, you lose more morale than normal the further you get from your realm. Only should use this if you are defending one of your realm's or a ally's region(s).
  
Police force allows you to perform police actions in the region you are in (patrol the streets, make raids, arrest suspicious locals, etc). However, they lose some CS and lose a lot of morale if you force them into a combat situation.When you are a Bureaucrat your unit is automaticly set to Police force.
+
Police force allows you to perform police actions in the region you are in (patrol the streets, make raids, arrest suspicious locals, etc). However, they lose some CS and lose a lot of morale if you force them into a combat situation. When you are a Bureaucrat your unit is automatically set to Police force.
  
 
==Reaction Settings==
 
==Reaction Settings==
  
-Murderous
+
*Murderous
 
+
*Aggressive
-Aggressive
+
*Neutral
 
+
*Defensive
-Neutral
+
*Evasive
 
 
-Defensive
 
 
 
-Evasive
 

Revision as of 16:06, 29 July 2006

Combat Tactics

There are four lines and five formations you can use.

Lines

  • Front(first line)
  • Middle (second line)
  • Back (third line)
  • Rearguard (fourth line)

Formations

  • Line (all your men in a line)
  • Box (all your men in multiple lines forming a rectangle/square box like formation)
  • Wedge (wedge-shaped formation, with few at the front and many at the back)
  • Skirmish (spread out)

The Line formation you will see most, often used with infantry and archers. It spreads all your men out in a line formation (which you don't see in the representation of the battle you are given, but effects how the unit acts).Since your men are spread out in a line, they can meet enemy forces on a broad front and are spread out so that archers are only average in effectiveness. It is used when you want a general defense or assault where you want to keep melee competence while reducing the effect of archers .

Box shapes your men into multiple lines, one after the other. This packs your men in closer together. While this reduces the size of the front the unit can assume assaulting the enemy, it increases the effectiveness of the unit in close combat (since they are organised in lines, much as whole armies are arranged in lines, if the first 'line' of the unit dies there are the men standing behind them which can move and take their places). It is also most likely the best defense against cavalry (since cavalry can break through single lines and flank you (go around the side and back and surround you/cut you off) as if they were on line, but as box they will hit a wall of massed men and have to fight their way through). However, since your men are so much closer together, it will be easier for enemy archers to hit them, so it's not the best to do if your enemy as a lot of archers.

Wedge arranges your men so that they are shaped like a wedge, with a small massed point at the front which expands the further back you go. This is a formation designed for offence, since this formation is designed so that the 'point' of the wedge can break through and create a gap for the broader group of men behind them to exploit, allowing them to break through your lines. Since cavalry are largely offensive-orientated, you will most commonly see cavalry set to wedge. Wedge excels at offensive close combat. However, the wedge formation tends to also leave your men more open to attack since it is designed for offence, your men are going to be in more of an offensive move and might not take as much care when defending themselves as another formation, which means that in some situations having a wedge formation may well be equivalent to a suicide attack to take out as many as you can in a blaze of glory. Added on to this reduced defensive close combat ability, they also have a slightly increased risk of archers (since they are packed together almost as much as box formation).

Skirmish spreads your men out to occupy as much space as possible, as far away from each other as possible. Since the enemy archers now have to effectively fire at individuals rather than fire into a mass of bodies (as they do with various degrees of effectiveness with the other formations), the effectiveness of enemy archers is sharply reduced. However, since your men are so far spread out, if they get attacked it is hard for them to support each other, and they will be isolated and eliminated in close combat. You will rarely see skirmish settings used for a battle, and if you do it is most likely against an extremely archer-heavy force, where avoiding enemy archers is key and the reduced ability in close combat is slightly reduced by the low melee strength of the archer.

Designations

You have the following designations for your unit:

  • Regular Army
  • Vanguard
  • Mercenary
  • Sentry
  • Police Force

Regular Army is just that. Your standard conscript or soldier.

Vanguard is the forward part of an army. When set to this, your men will seek out equivalent equipment which is lighter and easier to wear. They will drop any useless items that they would otherwise need, and carry only the essentials. Vanguard costs more than regular army in weekly pay, but allows you to move faster. I'm not sure, but I also think the effectiveness in battle of units set to vanguard is slightly reduced (I haven't seen enough battles with many units set to vanguard to make a qualified guess).

Mercenary allows you to fight far away from the borders of your realm for longer periods of time. For this, you must pay them 50% more than regular army. A good chunk of gold goes miles in improving morale.

Sentry is a very defensive role. Your men look at the land, learn features of the terrain that can be used to their advantage or could be used to their disadvantage, devise ways of making makeshift armour and weapons if needed, etc. Their CS and effectiveness defensively will increase. However, you have to pay more than regular army, and they move slower than regular army as well. On top of that, you lose more morale than normal the further you get from your realm. Only should use this if you are defending one of your realm's or a ally's region(s).

Police force allows you to perform police actions in the region you are in (patrol the streets, make raids, arrest suspicious locals, etc). However, they lose some CS and lose a lot of morale if you force them into a combat situation. When you are a Bureaucrat your unit is automatically set to Police force.

Reaction Settings

  • Murderous
  • Aggressive
  • Neutral
  • Defensive
  • Evasive