Difference between revisions of "User talk:Calvin November"

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(2-turn move)
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== How to execute a two-turn move. ==
 
== How to execute a two-turn move. ==
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Sometimes it becomes necessary for the Marshall or Commander of an army to order a "2-turn move". This tactic can ''help'' ensure that all of a Battle Group makes it to a given destination together. Note that some Infiltrator actions can significantly delay travel times for opponents, negating the realtive effectiveness of the "2-turn move". 
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Formula...
 
Formula...
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(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool
 
(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool
 
   
 
   
<math>(current time pool) - (the value you get from above) = leave this many hours in available/unused in your time pool</math>
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(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool
  
  
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8 hours - 10 hours + 4 = 2 hours
 
8 hours - 10 hours + 4 = 2 hours
  
(current time pool) - (the value you get from above) = leave this many hours in available/unused in your time pool
+
(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool
  
 
8 hours - 2 hours = 6 hours
 
8 hours - 2 hours = 6 hours

Revision as of 02:04, 21 May 2006

How to execute a two-turn move.

Sometimes it becomes necessary for the Marshall or Commander of an army to order a "2-turn move". This tactic can help ensure that all of a Battle Group makes it to a given destination together. Note that some Infiltrator actions can significantly delay travel times for opponents, negating the realtive effectiveness of the "2-turn move".


Formula...

(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool

(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool


Example...

(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool

8 hours - 10 hours + 4 = 2 hours

(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool

8 hours - 2 hours = 6 hours