Difference between revisions of "Unique Items"

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Feel free to add to this page as more details about unique items are found out...
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'''Unique items''' are legendary and/or mysterious artifacts of history and power. They bring [[prestige]] to whomever manages to secure them for himself, because they are so rare and whomever owns one must be powerful.
  
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==Uniqueness==
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Why are unique items valuable? Because they are ''unique''. And we don't mean the way the word "rare" is taken in some deteriorated circumstances in which it means "about half a million top guys have it". Every unique item exists exactly '''once'''. Well, for per island.
  
== Overview ==
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As a result, if you want to be the owner of the "Big Book of Bugfixing", the only way to get it is to find the current owner, and make him part with it. There is absolutely no way to find a second one or a duplica. See, "unique" means exactly what the dictionary definition makes you think it means.
Unique items are legendary and/or mysterious items of history and power. They bring prestige to whoever manages to secure them for himself, because they are so rare and whoever owns one must be powerful.
 
  
Lastly, unique items are '''not''' the same thing as the common items that adventurers can collect (see [[New Item Ideas]]). Many people think they are, but they aren't. Common items are common items and unique items are unique items.
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==Acquirement==
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Unique items are, by their own natures, precious artifacts long forgotten inside the civilization circle. They were lost to the wild, and some eventually claimed by the unholy walkers of the wild. The [[Undead]].
  
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On occasion, when a daring [[adventurer]] encounters an Undead group, there are chances that he will meet an Undead Champion, the most powerful Undead within the vicinity, and one who wields a unique item. So far, the only known way to rediscover and retrieve these long lost treasures of uniqueness is to defeat the Undead Champions and claim possessions from them.
  
== Condition ==
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Unique items are ''not'' of the same thing as those [[Common Items|common items]], which adventurers can gather in a routine basis.
These items have a condition - they deteriorate. Only adventurers can repair them by taking them to a [[Sage]].
 
  
== Why are Unique Items Valuable ? ==
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==Condition==
Because they are ''unique''. And we don't mean that the way "rare" in most MMORPGs means "about half a million top-players have it", but in that each and every item exists exactly <b>once</b>(*). So if you want to be the owner of the Big Book of Bugfixing, then the only way to get it is to find the current owner and make him part with it. There is absolutely no way to find a second one. See, "unique" means exactly what the dictionary definition makes you think it means.
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Unique items have a condition of integrity. Each turn, a percentage of the overall integrity of these items are lost due to their delicate nature. Only adventurers can repair them by taking them to a [[Sage]].
  
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==Trade==
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Unique items can be traded, not only among adventurers, but to proper nobles as well. Remember that these nobles are far more wealthy than all but the most successful adventurers. 20 gold isn't much for most nobles, it is a fortune for adventurers.
  
(*) Well, per island.
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==Roleplaying Potential==
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Unlimited. Especially for items with an in-game history, such as the Crown of Someplace, which has been the traditional regalia of the Kings of the Legendary Realm of Wherever for so many years until it was stolen one day...
  
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==Alphabetical List of Known Items==
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See ''[[:Category: Unique Items| Unique Items]]''.
  
== Trading Unique Items ==
 
Unique items can be traded, especially to non-adventurer characters, i.e. proper nobles. Remember that these nobles are far more wealthy than all but the most successful adventurers. 20 gold isn't much for most nobles, it is a fortune for adventurers.
 
 
 
== Roleplaying Potential ==
 
Almost unlimited. Especially for items with an in-game history, say the Crown of Someplace, which has been the traditional trinket of the King of Wherever for many years...
 
 
 
== Alphabetical List of Known Items ==
 
[[:Category: Unique Items| Unique Items]]
 
  
 
[[Category: Adventurer]]
 
[[Category: Adventurer]]

Revision as of 17:47, 24 December 2006

Unique items are legendary and/or mysterious artifacts of history and power. They bring prestige to whomever manages to secure them for himself, because they are so rare and whomever owns one must be powerful.

Uniqueness

Why are unique items valuable? Because they are unique. And we don't mean the way the word "rare" is taken in some deteriorated circumstances in which it means "about half a million top guys have it". Every unique item exists exactly once. Well, for per island.

As a result, if you want to be the owner of the "Big Book of Bugfixing", the only way to get it is to find the current owner, and make him part with it. There is absolutely no way to find a second one or a duplica. See, "unique" means exactly what the dictionary definition makes you think it means.

Acquirement

Unique items are, by their own natures, precious artifacts long forgotten inside the civilization circle. They were lost to the wild, and some eventually claimed by the unholy walkers of the wild. The Undead.

On occasion, when a daring adventurer encounters an Undead group, there are chances that he will meet an Undead Champion, the most powerful Undead within the vicinity, and one who wields a unique item. So far, the only known way to rediscover and retrieve these long lost treasures of uniqueness is to defeat the Undead Champions and claim possessions from them.

Unique items are not of the same thing as those common items, which adventurers can gather in a routine basis.

Condition

Unique items have a condition of integrity. Each turn, a percentage of the overall integrity of these items are lost due to their delicate nature. Only adventurers can repair them by taking them to a Sage.

Trade

Unique items can be traded, not only among adventurers, but to proper nobles as well. Remember that these nobles are far more wealthy than all but the most successful adventurers. 20 gold isn't much for most nobles, it is a fortune for adventurers.

Roleplaying Potential

Unlimited. Especially for items with an in-game history, such as the Crown of Someplace, which has been the traditional regalia of the Kings of the Legendary Realm of Wherever for so many years until it was stolen one day...

Alphabetical List of Known Items

See Unique Items.