The TattleMaster

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Revision as of 17:04, 10 March 2010 by Danaris (talk | contribs)
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The TattleMaster is BattleMaster's first, and only, OOC newspaper dedicated to discussions about the game of BattleMaster itself. Here you will find information regarding bugfixes, new features, changes in game mechanics, and probably even a few FAQs and interviews.
Major Combat Change Goes LiveMarch 10, 2010
As briefly described 2 months ago, a significant change to the combat system has gone live today. The core of the change is that rather than one whole line of troops fighting another whole line of troops in close combat, every individual unit will pick a specific other unit to fight against. Some consequences of this are:
  • If there is an overcrowded melee in one line, units behind it will no longer be stuck; they will be able to come into the same line as the melee, and just not join in.
  • This means that it will no longer be possible to have a unit jump off a fortification and hold up the entire attacking army while the archers on the walls rain arrows down from safety.
  • You will always know who your unit fought, and if you get wounded, captured, or killed, you will know exactly who did it—and conversely, you will know if you kill, capture, or wound anyone.
  • This will result in some changes to combat balance (some of which have been mentioned on the discussion list), but you'll have to work most of those out for yourselves...
Danaris
Penalties for Lack of BannerFebruary 23, 2010
A long-standing bug has been fixed which was blocking actual penalties for realms and the rulers of realms with no set banner. Any realm without a banner needs to set one ASAP or risk serious penalties.
Danaris
Ruler-Definable Lord SelectionFebruary 23, 2010
The method of selecting Lords in a realm is now part of the Government Settings on testing islands. This means that rulers on Beluaterra and Dwilight can now determine whether vacant Lordships are filled by election among all nobles of the realm, election among all lords of the realm, or solely by appointment by Ruler or Duke. This new setting defaults to appointment for everyone, so all Rulers should check their Government Settings as soon as possible to make sure that any Lordship referenda you want to have run will run properly.
Danaris
Monster Movement ChangeFebruary 23, 2010
Monsters and undead have been changed slightly on testing islands. They will no longer travel every route in one turn; instead, they will have to use hours to travel exactly like regular units, and will thus take time on long routes.
Danaris
Graphical Food Movement MapsFebruary 3, 2010
A new feature will soon be available on testing islands that should be very helpful to dukes and bankers trying to feed their cities: A dynamic map showing food status of regions, including food surplus/deficit status and automatic food shipments and levels. Dukes will be able to see a map showing their entire duchy. Bankers will have a map showing their entire realm. A sample map (using fictional data) is shown below.

FoodMapSample.png
  • Green and red values show the status of the regions current stored food in relation to the amount needed to get to the next harvest day.
    • A green number shows that the region has enough food to be fully fed through the next harvest day. The number is the number of extra bushels stored in that region's warehouse.
    • A red number indicates that the region does not have enough food to be fully fed through to the next harvest day. The number shows the number of additional bushels needed.
  • Yellow arrows show an automatic food transfer in progress, with the yellow number showing how much food is in the shipment.
  • White arrows show that an automatic transfer value is set, but the stored food is not over the threshold so no shipment will take place. The white number shows the threshold value.
Hopefully these changes will help bankers and dukes better understand the system, and be able to manage food more effectively.
Indirik
More Enhanced Diplomacy Previews for TestingFebruary 3, 2010
In order to help players understand how the effects of the treaties of the proposed Enhanced Diplomacy, the "preview" messages have been extended into the battle system. You will be able to see these new preview messages on testing islands when the next server update goes live. In battle reports, below the listing of the forces, and above the normal messages where each realm picks a side for the battle, there will be a new section that shows sides as they would have been picked under the proposed treaty system. This will enable realms to see how these treaties affect the behavior of their forces, and better understand the types of treaties they will need.
Indirik
Upcoming Changes to Priest/Adventurer HoursJanuary 21, 2010
A new feature that will be added to testing servers at the next update: Elderly priests and adventurers will start getting fewer hours. Just as the regular character classes get fewer and fewer hours as they get older, so, too, will priests and adventurers.
Indirik
Server UpdateJanuary 21, 2010
A bit late on this, but the live servers were updated January 11. The anticipated changes to long distance priest travel via ferry and new temple guard functions have bee implemented on the Test severs only. Check the archives for more details on either of these changes. Also, all bug fixes resolved up through Jan 11 have been sent to the live servers.
Indirik
Temple Guard Changes Coming SoonJanuary 6, 2010
At the next server update, a change involving temple guards will go live on testing servers. Temple guards will now actively resist efforts by the region lord to sack or close the temple.
Indirik
Quick Glimpse of Proposed Combat System ChangesJanuary 6, 2010
The devs are working on some new changes to the combat system to overcome some limitations of the current overcrowding system. In addition, these changes will bring more intuitive combat behavior, exciting new features, and allows for great new aide for roleplaying opportunities.

Some highlights:

  • Units can bypass overcrowded lines and move into combat with units in the next line.
  • All units will battle specific other units, so you'll know who you're attacking, and who's attacking you!
Indirik
March 10, 2010
Bug 3719 When sending messages through a guild, religion, or secret society, your rank will appear in your message's signature.
March 10, 2010
Bug 3611 Adventurers can now see nobles and commoners in the same region as them.
March 10, 2010
Referendum elections now will not accept infiltrators or nobles with family members in government positions elsewhere on the continent as candidates for government positions.
March 10, 2010
Bug 4960 When a referendum ends in a tie, it is now explicitly broken by a random selection among the winners.
March 10, 2010
Bug 5324 Unique items now more clearly indicate their rate of decay.
February 23, 2010
Feature Request granted: Allow placing an arbitrary part of your unit as militia.
February 23, 2010
Bug 5491 Several fame bugs exposed by some recent underlying changes to the fame system have been fixed.
February 23, 2010
A bug preventing rulers deposed in rebellions from actually being kicked from the realm has been fixed.
February 23, 2010
Bug 5482 The bug preventing battles with rogues (among others) on testing has been fixed.
February 23, 2010
Testing servers only: new Realm Government page shows all government settings; available from Information.
January 20, 2010
Bug 5453 Fixed display of paused character count for guilds and religions.
January 20, 2010
Bug 5444 Do not count paused characters when determining if a guild rank can be edited.
January 20, 2010
Bug 5464 Fixed URL manipulation bug allowing adventurers to select a subclass.
January 14, 2010
Testing servers only: Older adventurers and priests will start getting fewer hours per day.
January 13, 2010
Adventurers will no longer be counted when determining the thresholds for penalties due to protests.


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