Talk:Militia

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Revision as of 10:37, 8 August 2011 by Psymann (talk | contribs)
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Creating Militia

Militia can be created by "abandon"ing your unit in the region of your choice. Note that you do NOT choose to "disband" your unit. There is a specific option there to setup your unit as militia. This option is not available for new players. I am unaware of the specific requirement before the option is presented (I suspect it is measured in days in the realm).--Slaadslayer 08:18, 7 August 2008 (CEST)

Have added something to the page to reflect that, since something is better than nothing, otherwise it'll confuse new players about why the option doesn't exist. I'll try to keep an eye on my other new knight to see whether it's a days-in-realm thing or an honour thing that affects his ability to set militia; the first knight gained the option only recently and it could have been an extra day (probably the 25th day) or an extra few points of honour from a recent battle. Psymann 11:37, 8 August 2011 (CEST)

Is there any advantage-disadvantage to having militia apart from defending the region and hindering adventurers when they search for goods? Does it decrease region independance movements or increase loyalty?

We should also have approximative upkeep for militia. Does their upkeep depends on number, equipment and training or only their number?--Castillo 06:47, 28 August 2008 (CEST)

I'm fairly certain that the cost of militia is the same that a noble would have to pay to lead them. --Indirik 15:29, 28 August 2008 (CEST)