Difference between revisions of "Talk:Meiyo"

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m (nix the casual dueling)
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--[[User:Bengrindy|Bengrindy]]
 
--[[User:Bengrindy|Bengrindy]]
 
*I don't exactly see the point of duels when orders are disobeyed.  It only encourages making the best swordsman your General, rather than the one best suited for the job - which doesn't really fit the culture. (respect for wisdom and experience, honor your elders)  Additionally, duels are really meant to be used only for serious questions of honor.  If you recall, casual dueling was banned some time ago. -- [[User:Murakama|Murakama]] 13:36, 13 December 2007 (CET)
 
*I don't exactly see the point of duels when orders are disobeyed.  It only encourages making the best swordsman your General, rather than the one best suited for the job - which doesn't really fit the culture. (respect for wisdom and experience, honor your elders)  Additionally, duels are really meant to be used only for serious questions of honor.  If you recall, casual dueling was banned some time ago. -- [[User:Murakama|Murakama]] 13:36, 13 December 2007 (CET)
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**Well, disobedience was a serious matter, but it usually resulted in seppuku, not dueling. And I doubt you'll find many people willing to kill off their characters for missing an order :P -[[User:Andrasta|Andrasta]] 13:38, 13 December 2007 (CET)
 
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Revision as of 14:38, 13 December 2007

Great idea Aarth. Also, there could be duels regularly or a sword fight against the general for disobeying realm orders etc. Losing a duel lowers you honour in the realm and winning gains it (not actually altering your h/p). --Bengrindy

  • I don't exactly see the point of duels when orders are disobeyed. It only encourages making the best swordsman your General, rather than the one best suited for the job - which doesn't really fit the culture. (respect for wisdom and experience, honor your elders) Additionally, duels are really meant to be used only for serious questions of honor. If you recall, casual dueling was banned some time ago. -- Murakama 13:36, 13 December 2007 (CET)
    • Well, disobedience was a serious matter, but it usually resulted in seppuku, not dueling. And I doubt you'll find many people willing to kill off their characters for missing an order :P -Andrasta 13:38, 13 December 2007 (CET)


I have some ideas to offer:

Religion: have the realm support two religions, one based on Buddhism and one based on Shintoism.

Buddhism: multi-theist, meditation, suffering, enlightenment; focuses on mountain regions; name/symbol revolves around lotus or the eight-spoked wheel (Way of the Lotus? The Eightfold Path?)

Shintoism: nature worship, community, the seasons, the harvest; focuses on woodland regions; name/symbol revolves around nature (Naturalism?)

If Tom ever cracks down on national religions in non-Theocracies, this will give you ample protection.

The honor code should be simplified and clarified, or you'll have lots of arguments over whether someone violated #3 in order to follow #5, or whether #2 or #4 is more sacred, and silliness like that. I suggest something simple such as:

Honor, Duty, Glory

Or slightly more poetical:

Honor over Duty / Duty over Glory / Glory before Death / Death before Dishonor

Not sure if I want to join the ream yet. No character slots left. Anyway, hope that helps. GoldPanda 00:01, 11 December 2007 (CET)

Unless you get more players, and a decent ammount of ressources, you'll need to pick some remote baren lands on the western half as well, as land grabs won't be easy. -Chénier 00:56, 11 December 2007 (CET)

You've laid out some pretty good ideas here. I'm a little concerned that you've got an overly romantic idea of samurai, but it *is* a roleplaying game, so no biggie. Japanese history is chock full of warlords plotting against each other for land and power, sending assassins after their rivals and starting wars of conquest... it would make an excellent backdrop for the game. Just keep in mind that this is Battlemaster, not Japanmaster; what's important is that everyone can still have fun. Depending on how things work out with my characters, I would certainly consider playing there.
Also, If you're interested in a Shinto-style religion, look at Kamido. It's very close, with only a few tweaks here and there. -- Murakama 07:04, 11 December 2007 (CET)


Thanks i'll keep al this in mind. I especially want to see the cultural reaction with the meso-american realm, excellent RP ideas. About the religion, it would be excellent to have one that merges all the beleifs. Thanks for all the ideas.Ceorl

Hmm... I think I may get rid of Suzune and create a new character there. *thinks* Oh wait, with my adventurer I'll already have 3 characters anyway. I'll figure something out... --V2Blast talkII 08:49, 11 December 2007 (CET)


Don't forget that city you mentionned is one of the 4 starting realms, so no luck in CTOing it. It's Morek, I believe. -Chénier 04:31, 12 December 2007 (CET)


I changed it now :D. Ceorl


I like this idea, I will reserve a character for it when Dwilight will start. --Marco 12:19, 13 December 2007 (CET)