Difference between revisions of "Talk:Hierarchy"

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(reply to Anomalous)
 
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Because of this, would it be correct to assume that the current way Lords recieve their shares will remain in tact, and in ADDITION to that they can set a small tax for themselves? (So, from the example, Lords would recieve (((100 * 1.12)/10)+ (100 * .06))[[User:Anomalous|Anomalous]] 11:29, 10 May 2006 (CEST)
 
Because of this, would it be correct to assume that the current way Lords recieve their shares will remain in tact, and in ADDITION to that they can set a small tax for themselves? (So, from the example, Lords would recieve (((100 * 1.12)/10)+ (100 * .06))[[User:Anomalous|Anomalous]] 11:29, 10 May 2006 (CEST)
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:I'm not sure what you're saying.  You can set the tax rates to anything you like (well, there might be limits, but within those, it's your choice), so you can get more, less or the same as under the current system.  A realm I'm in has an 11% tax rate and the lord's share is 15%, that means the lord gets 0.11*0.15=1.65% and the realm gets 0.11*0.85=9.35%.  If you plug those numbers into the new system, you get the same amount of gold.  I think Tom's example is 12% realm and 6% lord - under the current system that would be an 18% tax rate and a 33% lord's share, it's just a different way of doing the same thing.  This way gives more options, though, since it can be different in each region. --[[User:TomDalton|TomDalton]] 19:38, 10 May 2006 (CEST)

Latest revision as of 18:38, 10 May 2006

I like the idea...reminds me of how Crusader Kings worked , it is basically the same. - Laurens Schreuders

I like it too, because it would seem to breathe life into a function right now that doesn't have too much purpose. And I always thought feudal ranks should mean something more in this game. Olik
I can't wait for this thing to be implemented. Under the current system the only real differences between a landed Lord and a Noble seem to be tax gold. With this new system we'll finally see a proper hierarchy take shape and it'll provide more opportunities to rp and things. You'll finally have a proper incentive to actually engage with the knights and vassals of your region. I love it! - Revan

Well, in part the idea is actually a good one, but in my opinion this would benefit much the same people and it would be difficult to change position (this system actually goes fully against the democracy and republic system...) - Shoenaemaeh

If youre talking about Lords turnover, well most of the time the same people are reappointed under the current Hierarchy system anyway. So I don't see how it could get worse. Personally I think this new Hierarchy system will actually help open up the hierarchy more. If a Lord is seriously wounded, goes inactive etc. they will now be able to name their own successor. As opposed to say the King picking his favourite to become the new lord, or reappointing the same person. This will easily lead to a greater number of new lords and such because being a Lord youre going to be impressed by different people, experience different situations with other nobles than the King will. - Revan

I'd also just like to say that this sounds like one of the best additions I've seen in a while. I'm a huge fan of the hierarchical system, and can't wait to see how this pans out. --Roy 11:07, 9 May 2006 (CEST)

Very good idea, but can a goverment position also apoint there sucesor? Namely ruler? That would make the game more intresting, and would also make rebelions more intresting. Some realms could even be ruled by one family, the father dies, son takes over. This will make rebelions more atractive. -Nosferatus


It will also bring about more of a claim to the throne or to a city/region. As if a family member was promised the crown but some one else had it then they would fight for it. Just like Medieval times William the conquer and many other kings and people around that time. It will make BM even more liek Medieval times, which will be good. ScottSabin 13:55, 9 May 2006 (CEST)


Sounds fantastic. Being able to run different tax rates in different regions, in particular, is something I've wanted for ages... -- Anaris 14:23, 9 May 2006 (CEST)


Sounds interesting. I wonder how the local taxes work. The way it's listed there now does not tell much. Currently, Local Lords are given a certain percentage of TOTAL INCOME from the region (percentage of Regular income PLUS percentage of taxes). You see, giving them a tax rate to set of their own, and only that, would essentially give them LESS gold. Now, let's say a region produces 100 gold, and has a tax of 12%, with a regional Lord Share of 10%. The total income of the region without expenses and with perfect production would be 112, and the lord would get 10%, or 11 gold. Under the proposed system it does not say anything about Lord's shares other than it being their additional tax. So, 100 gold base, plus another 12 would be 112 gold for the realm. Then there would be an additional 6% tax on the 100 gold from the lord, which would bring him a whopping 6 gold.

Because of this, would it be correct to assume that the current way Lords recieve their shares will remain in tact, and in ADDITION to that they can set a small tax for themselves? (So, from the example, Lords would recieve (((100 * 1.12)/10)+ (100 * .06))Anomalous 11:29, 10 May 2006 (CEST)

I'm not sure what you're saying. You can set the tax rates to anything you like (well, there might be limits, but within those, it's your choice), so you can get more, less or the same as under the current system. A realm I'm in has an 11% tax rate and the lord's share is 15%, that means the lord gets 0.11*0.15=1.65% and the realm gets 0.11*0.85=9.35%. If you plug those numbers into the new system, you get the same amount of gold. I think Tom's example is 12% realm and 6% lord - under the current system that would be an 18% tax rate and a 33% lord's share, it's just a different way of doing the same thing. This way gives more options, though, since it can be different in each region. --TomDalton 19:38, 10 May 2006 (CEST)