Talk:Buildings

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Revision as of 17:51, 13 October 2006 by Tariq (talk | contribs)
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Couldn't find the "comments" section, so I hope this doesn't damage the original page..

For Marketplaces.. it says enables trade for traders.. um.. thought they could do that anyway? So what specific "value add" does a Marketplace bring to a region, ie: why would we WANT to build one?

-Callisto, of Atamara, Duchess of Suville

  • It allows Traders to make deals between traders. So as to not go through the region. The trader puts up a deal in the market place. Another trader looks at the deal and then buys buys or sells, the agreed amount of food. ScottSabin GMT 18:03 2nd Feb 2006
Do people actually use that, I wonder? I've never seen anything on the trader to trader market. Do things there have an expiration or sell-by date, anything like that? Olik 2 February 2006 19:38 (CET)

Comment

Ahhhhh.. okay.. NOW it makes sense.. and I can see it being done, it's just a matter of enough traders would have to be aware of this, and also know where the actual marketplace buildings are, on a continent..

Tournament Grounds

I've added the new Tournament Grounds building. The price for building a tournament grounds in Perdan city on the East Island is 2,200 gold. Anyone else have any information on costs? Does it depend on the population or type of the region in which it is built? Tournament grounds cannot be built in rural regions, so I am assuming townsland and up is all that can have one. --Indirik 15:33, 13 October 2006 (CEST)

  • A tournament ground in Massillion (10,000 citizens now, maximum population is 15,600) costs 590 gold. -Marouane 17:51, 13 October 2006 (CEST)

Region type restrictions for buildings

I have added some info on what types of buildings can be built on which regions. I have command of a Rural region, so I based the restrictions I listed off of that. If someone with access to a townsland, city, or stronghold could update some more, it would be appreciated. --Indirik 15:35, 13 October 2006 (CEST)