Difference between revisions of "T'Veria Family"
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The T'Veria currently has
The T'Veria currently has fame.
*General - 1
*General - 1
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*Family Wealth - 1
*Family Wealth - 1
*Individual Prestige - 2
*Individual Prestige - 2
*Family Prestige -
*Family Prestige -
*Death of a Hero - 3
*Death of a Hero - 3
*Founding a Guild - 2
*Founding a Guild - 2
See [[Lemon_Fame_2|Lemon Fame 2]] for some of my guesses on the missing
See [[Lemon_Fame_2|Lemon Fame 2]] for some of my guesses on the missing .
Revision as of 00:58, 25 April 2006
Originally hailing from the region of Aigaling, in the heartland of Tara in Atamara, the T'Veria family has spread its roots out throughout that particular continent, and beyond. At the moment the various siblings and cousins can be found scattered across many different continents and places.
Excerpt 1 - The oldest of the brothers, Ari was never one for extensive travelling or warfare, much to his mothers delight. Preferring books over games as a child, he has continued this preference, and now enjoys his career in Tara as an established bureaucrat. A member of the prestigious 'PeaceKeeper' group in his realm, he takes a great pride in his work, and the continuing results. Much of his recent time is spent working in the region he controls. It was never that Ari disliked combat to a great extent, but rather that he found the more peaceful arts to be a much more enjoyable skill. Ari is also the editor of the long-deceased published Atamaran newspaper, The Tara'n Times.
Excerpt 2 - Ari continues to work extensively within the Peacekeeper Corp, capably lead by Beckham. Focussing his attention on the Western lands of Tara, his bureaucratic skills have advanced so much that they now outstrip most of his old mentors. With Tara constantly involved in skirmishes in the east, Ari finds himself pushed to the limit to maintain constant decorum amongst the local civil services.
Excerpt 3 - These days see a very different Tara from the one Ari integrated himself into well over a year ago. Besieged on all fronts by multiple enemies, Tara struggles in the fight to maintain her existence. The Peacekeeper Corp has been temporarily disbanded whilst Tara fights herself out of her darkest hours. Ari is both Count of his home region, an honour he enjoys immensely, and Judge of his realm. Having been the victim of an assasination attempt when he was younger, Ari has an intense dislike of infiltrators and their ilk, and uses every technique he can in his role as judge to ensure they never bother honourable nobles again.
Excerpt 4 - Much, much has changed for Ari since the last excerpt. For reasons set out in this document, ((The Divisions of Atamara)), he was declared a traitor by his realm, something which to his dying breath he will strongly deny. Having decided to leave the realm, and the entire continent, he is currently seeking temporary refuge in the realm of ASI before continuing his journey. He has still not decided where he will end up.
Excerpt 5 - Over a year has passed since Ari left Atamara, and joined the FEI realm of Arcaea. It has been a interesting time for him, but he can now feel like he can truly call Arcaea home. Working alongside Lord Gunfire, he spends the majority of his time travelling throughout the different Arcaean regions, improving the bureacracy in each of them.
Excerpt 6 - Increased military tension involving Arcaea and her enemies has meant that Ari has spent less of his time doing bureaucratic work and more time patrolling and involved in warfare. He is the Baron of Lantzas, and occupies the position of Royal Treasurer on the Arcaean Council.
Excerpt 1 - The youngest of the three brothers, Caleb was determined to make a name for himself independantly of his older siblings. As such, he set off at an early age for the East Continent, and established himself in the realm of Coimbra. Since he first arrived in Coimbra, Caleb has known nothing but war and struggle against larger opponents, namely Oligarch. Many arguments and insults for this hatred have been proferred between both sides, but Caleb finds himself uninterested in the past. His philosophy is more concerned with living in the moment, and he spends most of his moments trying his utmost to prevent his realm from being swallowed up by larger and combined enemies. With Coimbra possibly in her darkest hour, Caleb has vowed to see the struggle through to its final resolution, whatever that may be.
Excerpt 2 - With the fall of Coimbra to multiple enemies many times her size, Caleb's will to fight in the East Continent soon evaporated. Boarding a ship to Beluaterra, he arrived in the realm of Old_Grehk, where he hopes to establish both a name and a new home for himself.
Excerpt 3 - Having spent some time in Old Grehk, Caleb was honoured with the position of Count for his service to the realm. Having discovered a realm with which he can identify, Caleb is happy to have found his new home. When he is not fighting the Undead scourge that plague the lands, Caleb spends his time in his region of Junohep, listening to and attempting to reconcile the fears of the local peasantry.
Excerpt 4 - Old Grehk has seen some of the worst Undead attacks since the end of the invasions. With hordes of them at every border, Junohep eventually fell, and only the coordination of the entire realm prevented more from doing the same. Having to seek Family Assistance more than once to see off the invaders, Caleb now commands a respectable unit of soldiers, and goes about his work of destroying the undead with a grim determination.
Excerpt 5 - The Undead Invasion is receding, with most of them driven from Old Grehk's borders, Caleb can now be found in an advance squadron of soldiers helping out their neighbours clear the monsters from the few remaining rogue northern realms. Caleb is Marshal of Duchy of Gethsemene, and Count of Fikman - a region which only had 34 peasants when he took control of it, but has now blossomed into a fully functioning rural state.
Excerpt 6 - The Invasion has been completely vanquished, with Beluaterra now entirely under human control once more. In this time of peace however, some realms continue to look towards territorial expansion, which can only lead to conflict between the powers that rule the land. As such, when Caleb is not in his region of Fikman, he is helping out with military placements and maneuvers, to help ensure Old Grehk's continued strong existence.
Excerpt 1 - Having run away from home, the young Evelyn found herself aboard a ship headed for the Far East. A girl with a sense of adventure, she has started her career as a Trader in the realm of Ethiala. A soon-to-be member of the guild ((Mercator Conlegium)), she has high hopes both for herself and her realm.
Excerpt 2 - Evelyn has found herself enjoying her new career and realm more than she ever expected. She is currently travelling the continent attempting to make a profit for herself. And her realm obviously too. Ahem. She has met many of the world-famous personalities that she always heard about as a child, and is glad to have settled down in Ethiala.
Excerpt 3 - Life is now very different since Evelyn first arrived in Ethiala. No longer the impetuous teenager that she was, Evelyn has matured into a young woman who welcomes the responsibilities that she has been given. As Royal Treasurer, she spends much of her time travelling the continent in search of food to feed her realm. Evelyn is also Duchess of Topenah, Ethiala's capital city. She takes great pride in the posts she holds, and loves her realm with all her heart.
Excerpt 4 - Many events have taken place in Evelyn's life. She is no longer Treasurer, but still commands Ethiala's capital city. With the realm's central position, Ethiala often finds herself embroiled in every conflict that takes place in the North, and thus Evelyn spends a lot of her time ensuring the constant survival of her realm. She travels to a lot of her neighbouring realms, ensuring good relations and helping establish ambassadorial posts.
Excerpt 1 - After the death of his cousin Daskrieth, Eldarion decided it was time to set out on his own career to try and make something of himself. He has travelled to the South-West continent, where he hopes to find adventures in Taselak worthy of telling in all the lands.
Excerpt 2 - The continual fighting on SWI has done nothing to dampen Eldarion's spirit, and he throws himself into battle with his usual joy and ferocity. Eladarion has recently become High Marshal of Taselak, and spends his time devising ways to protect his realm from multiple attacks. He is also Duke of Toren Stronghold, the region which was once the capital of the proud realm of Toren.
Excerpt 3 - Under the combined onslaught of both Sandalak and Ikalak, Eldarion's realm has suffered many hardships. Toren Stronghold, as well as many other regions, have been taken by enemy forces, and Taselak faces what could be her darkest hour. Eldarion is now Duke of Taselak city, a post which he will defend with his life if necessary.
Excerpt 1 - The complete antithesis of Ari, Daskrieth throws himself into combat with wild abandon, for which his career is reflected. After he left home, Daskrieth quickly found a home for himself in Eston, a realm for which he gives his undying support. With an increasingly reknowned competancy with the Joust, he is planning on making a name for himself in tournaments all over the continent. After making it to the semi-finals in his last two tourneys, he has his heart set on first place in the next one. In recent days most of Daskrieth's time is spent working to keep his commanding region under control. Whilst he would rather be fighting and training at the Academy, his youthful temperment has been somewhat cooled, and he recognises the need for the greater good of the realm.
Excerpt 2 - Daskrieth indeed did win his coveted Jousting victory in a tournament, establishing himself firmly amongst his peers for his skill with the horse. Now back in active duty, Daskrieth is an active member of the Vanguard, a group of nobles committed to securing the sanctity of the duchy of Barad Riel. This is no easy task in these troubled days, as Eston has been plunged into live warfare with her treacherous enemies for the first time in many months.
Excerpt 3 - Eston remains at war with more than one enemy. With his region, Elost, once again being captured by opposing forces, Daskrieth has much more free time on his hands to help eradicating Eston's enemies. The Vanguard has been updated into a more streamlined form, of which Daskrieth is a part, known as the Sabre. This group of exceptionally active nobles are reknowned for their ferocity and dedication.
Excerpt 4 - Tragedy has struck. In a large ceremony, your family commemorates the dead Daskrieth, a legend known all over the world. For days, the family graveyard swarms with his friends and admirers. Artists compose songs and poems about him, and young maidens cry in their chambers. In a straight-forward battle in Fiddleford, Daskrieth was struck down by a random arrow and died a few hours later. The family mourns his loss.
- Count of Rogeshore (Tara)
- Count of Aigaling (Tara)
- Judge of Tara
- Baron of Lantzas (Arcaea)
- Banker of Arcaea
- Baron of Elost (Eston)
- Banker of Ethiala
- Duchess of Topenah (Ethiala)
- Count of Lesthem (Taselak)
- Duke of Toren Stronghold (Taselak)
- General of Taselak
- Duke of Taselak City
The T'Veria currently has 26 fame.
- General - 1
- Judge - 1
- Banker -1
- Duke - 2
- Region Lord - 1
- Winning a Tournament - 3
- Family Investment - 1
- Family Wealth - 1
- Individual Prestige - 2
- Family Prestige - 3
- Death of a Hero - 3
- Founding a Guild - 2
Total = 21 known points.
See Lemon Fame 2 for some of my guesses on the missing ones.