Difference between revisions of "New Attributes"

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There is also a comparison to other players, in a more/less way, i.e. you can see if someone else has "more Green" than you do or "less Green". This comparison between characters does use the absolute values, so you can be "more Black" than someone else, even if on your personal chart, "Black" is small and on his personal chart "Black" is huge.
 
There is also a comparison to other players, in a more/less way, i.e. you can see if someone else has "more Green" than you do or "less Green". This comparison between characters does use the absolute values, so you can be "more Black" than someone else, even if on your personal chart, "Black" is small and on his personal chart "Black" is huge.
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== Examples ==
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{|style="background:darkgray; border:1px solid dimgray;color:white" border="0" height="230" align="center" valign="bottom" cellpadding=10px cellspacing=0px 
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|+style="background:white; color:black"|'''''Attribute Examples'''''
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|[[Image:attribimage1.png|border|500x130px|none]]
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|[[Image:attribimage2.png|border|500x130px|none]]
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|[[Image:attribimage3.png|border|500x130px|none]]
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|[[Image:attribimage4.png|border|500x130px|none]]
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|width="100"|'''Red = 43<br>Gold = 7<br>Green = 74<br>Black = 2'''
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|width="100"|'''Red = 58<br>Gold = 2<br>Green = 2<br>Black = 10'''
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|width="100"|'''Red = 28<br>Gold = 38<br>Green = 10<br>Black = 4'''
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|width="100"|'''Red = 42<br>Gold = 2<br>Green = 2<br>Black = 16'''
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|}

Revision as of 15:48, 31 October 2008

The contents on this page discuss a possible new feature. It may or may not be ever included in the game, and it may or may not be partially in testing somewhere (usually on the testing branch).
In short, consider this page is a sketchpad of sorts and don't rely too much on things written here until this notice disappears.
-- Tom

Introduction

Four new attributes are currently being experimented with. They do not yet have any game effects.


The Attributes

The basic idea is that BM isn't a "max your attributes" game. So instead of attributes, why not abandon the concept entirely, and focus on experience directly?

We abstract a little and associate colours:

Red
The colour of blood. For experience in battle.
Gold
The colour of the crown, for experience at the court and in diplomatic and political dealings.
Green
The colour of the fields, for administrative and domestic activities.
Black
The colour of the shadows, for infiltration and anything that causes suffering and pain (looting, execution, torture, etc.)


Display

Instead of showing values, the attributes are always displayed as relations. This is to counter the "max out some value" attitude that some players bring in from other games.

So on the info/status page of a character, the relation between the attributes of that character are shown, i.e. how high each is compared to the others.

There is also a comparison to other players, in a more/less way, i.e. you can see if someone else has "more Green" than you do or "less Green". This comparison between characters does use the absolute values, so you can be "more Black" than someone else, even if on your personal chart, "Black" is small and on his personal chart "Black" is huge.


Examples

Attribute Examples
Attribimage1.png
Attribimage2.png
Attribimage3.png
Attribimage4.png
Red = 43
Gold = 7
Green = 74
Black = 2
Red = 58
Gold = 2
Green = 2
Black = 10
Red = 28
Gold = 38
Green = 10
Black = 4
Red = 42
Gold = 2
Green = 2
Black = 16