Difference between revisions of "Manual"

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__TOC__
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<!-- Introduction Table -->
If you are looking for a brief overview of the game, you should read the [[introduction]]. After that, you can come back here and look at the topics in depth.
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{| style="width: 80%; background: #F2F5A9; margin: auto; border-radius: 15px; padding: 10px 15px; font-size: 120%"
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! style="font-size: 140%; border-bottom: 1px dashed" | Introduction
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|-
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| style="padding-top: 5px" | On this page you will find the full manual which is separated into 9 parts or categories. Each category contains an overview of a certain aspect of the game (e.g. [[Warfare]] or [[Economy]]). Below each category is a list of all topics covered in that category. If you want a quick guide to begin with, try [[BattleMaster Basics]] or an in-character [[Introduction]]. There is also a basic tutorial video in two parts:  [https://youtu.be/A2oNF4xijIA Part 1] and [https://youtu.be/4o-ZOErej0Q Part 2]. Below the manual table is a table of all guides that have been made for BattleMaster. If you need help with your account, visit the [[Account]] page.
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|}
  
The list below points you to the major manual sections. We also have a [[/TOC|full table of contents]] and if you look for a specific article, you should check the [[:Category:Manual|article index]].
 
  
==People==
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----
First and foremost, Battlemaster is a social game. It is a game about people, the noble troop leaders who fight for their realm.
 
  
===Family===
 
You control the destiny of one, '''and only one''', [[family]].
 
  
===Troop Leaders===
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<!-- Manual Table -->
You control one or more [[troop leader]]s. Each of them should have her own wants and personality. She can be happy or depressed, a loyal follower or a power-hungry rebel. The choice is hers, as are the consequences.
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{| style="width: 100%; border: 2px solid; border-collapse: collapse"
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!colspan=9 style="height: 2em; border: 2px solid black; background: #B05D03; font-size: 140%"| The Manual
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|- style="background: #E8D06E"
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! style="border-right: 2px solid" | Part 1
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! style="border-right: 2px solid" | Part 2
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! style="border-right: 2px solid" | Part 3
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! style="border-right: 2px solid" | Part 4
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! style="border-right: 2px solid" | Part 5
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! style="border-right: 2px solid" | Part 6
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! style="border-right: 2px solid" | Part 7
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! style="border-right: 2px solid" | Part 8
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! style="border-right: 2px solid" | Part 9
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|- style="border-bottom: 2px dotted; background: #E8D06E"  <!-- Part Names below-->
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! style="width: 10%; border-right: 2px solid" | [[Environment]]
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! style="width: 10%; border-right: 2px solid" | [[Character]]
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! style="width: 10%; border-right: 2px solid" | [[The Menu Panel| Menus]]
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! style="width: 10%; border-right: 2px solid" | [[Government]]
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! style="width: 10%; border-right: 2px solid" | [[Judicial]]
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! style="width: 10%; border-right: 2px solid" | [[Economy]]
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! style="width: 10%; border-right: 2px solid" | [[Warfare]]
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! style="width: 10%; border-right: 2px solid" | [[Social]]
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! style="width: 10%; border-right: 2px solid" | [[Fantasy]]
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|- style="background: #F7EBBB; vertical-align: top"
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| style="border-right: 2px solid;" | <!-- Environment links are below-->
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* [[Environment#Time|Time]]
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** [[Environment#Turns|Turns]]
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** [[Environment#Hours|Hours]]
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** [[Environment#Seasons|Seasons]]
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* [[Environment#Island|Island]]
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* [[Region]]s
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** [[Region#Region Types| Region Types]]
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** [[Region#Region Stats|Region Stats]]
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** [[Buildings]]
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** [[Fortification]]s
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* [[Environment#Weather|Weather]]
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* [[Realm]]s
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| style="border-right: 2px solid" | <!-- Character links are below-->
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* [[Creating a Character]]
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* [[Family]]
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** [[Heraldry]]
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* [[Character#Age|Age]]
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** [[Character#Death|Death]]
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* [[Attributes]]
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** [[Attributes#Honour|Honour]]
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** [[Attributes#Prestige|Prestige]]
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** [[Attributes#Skills|Skills]]
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* [[Wound]]
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* [[Rank]]
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* [[Class]]
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* [[Unique Item]]s
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| style="border-right: 2px solid" | <!-- Menu links are below-->
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* [[Messages]]
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*  [[Information]]
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*  [[Politics]]
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*  [[Travel]]
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** [[Travel#Sea Travel| Sea Travel]]
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* [[Orders]]
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* [[Actions]]
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* [[Command]]
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* [[Religion (Menu)]]
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* [[Quests]]
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* [[Items]]
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| style="border-right: 2px solid" | <!-- Government links are below-->
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* [[Government System]]
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* [[Government Position]]
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* [[Hierarchy]]
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* [[Election]]s
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* [[Diplomacy]]
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** [[Treaties]]
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* [[Estate]]
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* [[Secession]]
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* [[Rebellion]]
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* [[Protest]]
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| style="border-right: 2px solid; padding-right: 6px" | <!-- Judicial links are below-->
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* [[Fine]]
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* [[Ban]]
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* [[Exile]]
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* [[Prison]]
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** [[Torture]]
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** [[Deportation]]
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| style="border-right: 2px solid" | <!-- Economy links are below-->
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* [[Food]]
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* [[Trading]]
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** [[Market]]s
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** [[Black Market]]
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* [[Taxes]]
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* [[Bank]]
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* [[Gold]]
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* [[Silver]]
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* [[Bonds]]
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* [[Invest]]
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| style="border-right: 2px solid" | <!-- Warfare links are below-->
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* [[Unit]]s
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** [[Unit Settings]]
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* [[Formation]]s
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* [[Training]]
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* [[Army]]
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* [[Looting]]
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* [[Battle]]
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* [[Takeover]]s
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* [[Command Hierarchy|Military Hierarchy]]
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* [[Paraphernalia]]
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| style="border-right: 2px solid" | <!-- Social links are below-->
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* [[Roleplay]]ing
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* [[Guild]]s
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* [[Religion]]
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* [[Bounty]]
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* [[Duel]]s
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| style="border-right: 2px solid" | <!-- Fantasy links are below-->
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* [[Undead]]
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* [[Monster]]s
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* [[Daimon]]s
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* [[Zuma]]
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* [[Wizard]]s
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* [[Sage]]s
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* [[Magic]]
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* [[Portal]]s
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|}
  
===Character Attributes===
 
Every noble must have a [[class]] and will have a [[rank]]. He will also gain [[attributes#Prestige|prestige]], [[attributes#Honour|honour]] and other [[attributes]].
 
  
===The Ruling Class===
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These are the people who fill the [[Government Position]]s. Every realm will need to have a ruler, general, judge and a banker. They are each responsible for overseeing an aspect of the realm.
 
  
==Places==
 
The Battlemaster world is composed of several [[Island Descriptions|Islands]], each of which is a world unto itself. Each island is made up of competing [[realm]]s. Each of these realms composed of various [[region]]s.
 
  
===Realm Types===
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*For the old manual visit: [[/Old|Old Manual]]
 
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*There is a Spanish version of the old manual found: [[/es|Spanish Manual]]
Your Realm might be governed by any one of a number of [[Government System]]s. It might be a Democracy, Republic, Theocracy, Monarchy, or a Tyranny.
 
 
 
==Economy==
 
Of course, your realm will not last very long unless it receives enough [[food]] to feed its people. It might grow its food in rural regions, or it might [[trade]] or [[loot]] the food. Of course, in order to loot the other realms, and defend your own realm from your enemies, you will need [[unit|troops]]. To recruit troops, you will need [[gold]], which is most easily acquired by exchanging the [[bonds]] you get from [[taxes]] at a [[bank]].
 
 
 
==War==
 
No realm will be able to avoid spilling blood every so often. To fight a war, you will need a [[unit]]. You have a large variety of choice when it comes to [[recruit]]ing your unit. You might opt for infantry, archers, or mixed infantry. [[Prestige]]ous nobles might even command a unit of cavalry, or enigmatic special forces.
 
 
 
Of course, war is not just battles. For one thing you must [[travel]] in order to find your enemy. Or through the skilled use of [[diplomacy]], a wise [[ruler]] can render war unnecessary. In between wars, why not spend your time at a [[tournament]].
 
  
 
[[Category: Manual]]
 
[[Category: Manual]]

Latest revision as of 17:00, 27 November 2018

Introduction
On this page you will find the full manual which is separated into 9 parts or categories. Each category contains an overview of a certain aspect of the game (e.g. Warfare or Economy). Below each category is a list of all topics covered in that category. If you want a quick guide to begin with, try BattleMaster Basics or an in-character Introduction. There is also a basic tutorial video in two parts: Part 1 and Part 2. Below the manual table is a table of all guides that have been made for BattleMaster. If you need help with your account, visit the Account page.




The Manual
Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9
Environment Character Menus Government Judicial Economy Warfare Social Fantasy