Difference between revisions of "Fortification"

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m (typo)
(pretty sure that should be "Motte" not "Moat" but feel free to rv it if you have a scout report that says otherwise.)
Line 4: Line 4:
  
 
*Level 1: Palisades (Cannot be built in rural and badland regions once destroyed)
 
*Level 1: Palisades (Cannot be built in rural and badland regions once destroyed)
*Level 2: Moat and Bailey
+
*Level 2: Motte and Bailey
 
*Level 3: Keep (Level 3 and stronger fortification available to cities and stronghold regions only)
 
*Level 3: Keep (Level 3 and stronger fortification available to cities and stronghold regions only)
 
*Level 4: Stronghold
 
*Level 4: Stronghold

Revision as of 16:20, 7 October 2006

Fortifications give a defensive bonus to the defender side of a battle, and can be the deciding factor between victory and defeat. They can be overcome and damaged by enemy siege equipment. As well, they can be damaged by enemy troops occupying a region using the raze fortifications command, or repaired by region lords and large enough units.

There are several levels of fortifications, each with progressively stronger defenses and more expensive to construct:

  • Level 1: Palisades (Cannot be built in rural and badland regions once destroyed)
  • Level 2: Motte and Bailey
  • Level 3: Keep (Level 3 and stronger fortification available to cities and stronghold regions only)
  • Level 4: Stronghold
  • Level 5: Fortress
  • Level 6: Citadel (Can no longer be built in cities, possible to maintain already existing ones)

A fortification can be reduced in level through sufficient damage. It is possible to reduce one fortication level in a large battle.