Difference between revisions of "Fortification"

From BattleMaster Wiki
Jump to navigation Jump to search
m
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Fortifications give a defensive bonus to the defender side of a battle, and can be the deciding factor between victory and defeat. They can be overcome and damaged by enemy [[Paraphernalia#Siege_Engines|siege equipment]]. As well, they can be damaged by enemy troops occupying a region using the ''raze fortifications'' command, or repaired by [[region]] lords and large enough [[Unit|units]].
+
Fortifications give a defensive bonus to the defender side of a battle, and can be the deciding factor between victory and defeat. They can be overcome and damaged by enemy [[Paraphernalia#Siege_Engines|siege equipment]]. They can also be damaged by enemy troops occupying a region using the ''raze fortifications'' command, and conversely repaired by [[region]] lords.
  
There are several levels of fortifications, each with progressively stronger defenses and more expensive to construct:
+
*[[/Examples|Fortification Examples]]
  
*Level 1: Palisades
+
===Levels of Fortifications===
*Level 2: Mote and Bailey (Can only be built in townsland, city, and stronghold regions.)
+
There are several levels of fortifications, each with progressively stronger defenses. As the level of fortification gets higher, each subsequent level is more expensive and takes longer to construct. Repairs, as well, are more costly at higher levels.
*Level 3: Keep (Level 3 and stronger fortifications are available in cities and stronghold regions only.)
+
 
 +
*Level 1: Palisades (Can only be built in mountain, townsland, city, and stronghold regions.)
 +
*Level 2: Motte and Bailey
 +
*Level 3: Keep (Level 3 and stronger fortifications are available in city and stronghold regions only.)
 
*Level 4: Stronghold
 
*Level 4: Stronghold
 
*Level 5: Fortress
 
*Level 5: Fortress
*Level 6: Citadel (Can no longer be built in cities, possible to maintain already existing ones)
+
*Levels 6-10: Citadel (Can no longer be built ''in cities'', possible to maintain already existing ones, and build them in ''strongholds''.)
  
 
A fortification can be reduced in level through sufficient damage. It is possible to reduce one fortification level in a large battle.
 
A fortification can be reduced in level through sufficient damage. It is possible to reduce one fortification level in a large battle.
  
''Note:'' It used to be possible to build Level 1 and 2 fortifications in ''rural'' and ''badlands'' regions, also, so some of these regions may have existing fortifications that were built under old rules. Existing fortifications in these areas will remain, but new fortifications may no longer be built, and existing fortifications cannot be improved. If a rural or badlands region has existing fortifications, they are permanently lost if destroyed.
+
===Construction===
 +
Fortifications are constructed by region lords. This is done by by building "blocks" of fortifications. Only one block may be built per turn. The number of blocks required, and the cost of each block, depends on several factors such as region population and the level of fortifications being built. As the level of fortifications goes up, so does the number of blocks, the cost of each block, and the time required to build the block. Once level 5 fortifications are reached, the cost of additional levels rises dramatically.
 +
 
 +
''Note:'' It used to be possible to build Level 1 and 2 fortifications in ''rural'' and ''badlands'' regions also, so some of these regions may have existing fortifications that were built under old rules. Existing fortifications in these areas will remain, but new fortifications may no longer be built, and existing fortifications cannot be improved. If a rural or badlands region has existing fortifications, they are permanently lost if destroyed.
  
 
[[Category: War]]
 
[[Category: War]]

Revision as of 08:28, 24 April 2013

Fortifications give a defensive bonus to the defender side of a battle, and can be the deciding factor between victory and defeat. They can be overcome and damaged by enemy siege equipment. They can also be damaged by enemy troops occupying a region using the raze fortifications command, and conversely repaired by region lords.

Levels of Fortifications

There are several levels of fortifications, each with progressively stronger defenses. As the level of fortification gets higher, each subsequent level is more expensive and takes longer to construct. Repairs, as well, are more costly at higher levels.

  • Level 1: Palisades (Can only be built in mountain, townsland, city, and stronghold regions.)
  • Level 2: Motte and Bailey
  • Level 3: Keep (Level 3 and stronger fortifications are available in city and stronghold regions only.)
  • Level 4: Stronghold
  • Level 5: Fortress
  • Levels 6-10: Citadel (Can no longer be built in cities, possible to maintain already existing ones, and build them in strongholds.)

A fortification can be reduced in level through sufficient damage. It is possible to reduce one fortification level in a large battle.

Construction

Fortifications are constructed by region lords. This is done by by building "blocks" of fortifications. Only one block may be built per turn. The number of blocks required, and the cost of each block, depends on several factors such as region population and the level of fortifications being built. As the level of fortifications goes up, so does the number of blocks, the cost of each block, and the time required to build the block. Once level 5 fortifications are reached, the cost of additional levels rises dramatically.

Note: It used to be possible to build Level 1 and 2 fortifications in rural and badlands regions also, so some of these regions may have existing fortifications that were built under old rules. Existing fortifications in these areas will remain, but new fortifications may no longer be built, and existing fortifications cannot be improved. If a rural or badlands region has existing fortifications, they are permanently lost if destroyed.