Food

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Revision as of 07:13, 14 October 2012 by Egamma (talk | contribs) (→‎Seasons: added detail)
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The entire population of an island needs food. Without food, the peasants will starve to death, but they'll cause lots of problems before they do. It is the banker's responsibility to see that everyone is fed.

The people of your realm will grow food on their own, and harvest it, without intervention. However, it rarely does much good in the region in which it's grown: cities consume more food than they produce, while rural regions produce a surplus. Region lords and traders are able to trade food.

Sometimes harvests will fall short, for various reasons:

  • Poor weather can flood, freeze, or scorch crops in the fields
  • Enemy looting can destroy both crops in the fields, the means of production, and stores of food
  • Reduced production can cause good crops to go to waste if not enough people are available to work the harvest
  • Traders buying food can deplete food reserves

These things can cause a realm to no longer be able to feed itself. Sometimes realms cannot feed themselves even when operating at full capacity, in peacetime. If your realm does not have enough food, it will have to trade for food. Region lords and traders can often make up the shortfall by trading with friendly realms who are willing to sell their surpluses. If there are no such willing partners, sometimes other arrangements can be made ...

Seasons

Seasons multiply the normal harvest amounts by a flat percentage.

Summer: Normal production level. This is what is reported on the region pages. Autumn: 200% of summer production levels Winter: 25% of summer production levels Spring: 75% of summer production levels

Weather

Weather changes in a determined weather area affects the food production of all the regions in it.


Food Harvesting

The weekly-harvested-food formula is: ( F ) * ( P / 100 ) * ( S ) * ( W )
In where:
F = Potential weekly generated food
P = Region production
S = Season modifier
W = Weather modifier