Community Portal

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Feature Requests

This is a page for serious feature requests. By "serious" we mean that the originator bothers enough about it to describe in detail what exactly he wants and why. Each request should have its own page. That page must answer the question "what advantage (for gameplay, atmosphere, game balance, etc.) does this feature bring?" or it will be immediately deleted.

Before submitting a feature request, it must be discussed on the Discussion List beforehand.

Current Feature Requests

Feature Requests that have been fleshed out and are waiting for approval or rejection.

Approved Feature Requests

Feature Requests Tom has approved.

Frequently Rejected

These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list. Reasons are provided by the development team as to why they are rejected.

  • Recruiting away from capital
    • This would make it much easier to fight long-distance wars, which messes with game balance in ways Tom does not want. The capital needs to be an important place, and this keeps it so.
  • Reply to all on messages
    • This would increase spam in the realm, which is a definite no-no.
  • Transfers of gold (not bonds); transfers of money not in cities; anything related to guilds/religions that turns them into banking houses
    • These would seriously upset the balance of the game, allowing long-distance wars and a number of other things Tom does not want. There's a reason for the difference between gold and bonds.
  • Changing of region types (including building or destroying cities)
    • This would utterly destroy game balance, as well as being infeasible with the way the maps work (they are static images, created painstakingly ahead of time)
  • Archery skill or archery contest in tournaments
    • Archery was not something nobles did. It does not fit the milieu
  • Forums
    • Forums are an abomination and should be cleansed from the earth
  • Anything to cater to the specific problems of MSIE users
    • Internet Explorer is an abomination unto the world
    • Use a real browser like Opera
  • Prison break option for infiltrators
    • They already have slightly better chances than others
  • Priests-as-healers
    • This is a Dungeons-and-Dragons-based concept that doesn't fit the milieu. If you want to play Dungeons and Dragons, go ahead...but this is BattleMaster
  • Newbie-only island
    • This would shut newbies away from some of the most interesting aspects of the game - the players - and would, in the end, be counterproductive. Integrating them into the general population right off is the best way for them to learn the game.
  • Non-Human races
    • They do not fit with the milieu. Yes, there is magic, there are undead, and there are monsters, but it's still (more or less) an Earth analogue, which means that everyone is human. Except for Sirion on the East Island, where you can find Elves (special dispensation due to long-standing, pre-existing RP when the human-only rule was created), but that's another story. They keep to themselves, and don't flaunt or otherwise push it on other realms.
  • Confirmation dialogs
    • Unless the action is a very drastic one, you don't need your hand held. Confirmation dialogs have also been shown in several studies to be ineffective. You just get used to them and hit the "yes, I mean it" button automatically.
  • Plagues, famines, diseases, etc.
    • Random events having significant effects on characters and realms don't make the game fun.
  • Any kind of whole-island "reset"

Rules and Policies

It is well-understood that any rules listed are not exhaustive. They are a general outline to what actions and/or behaviors are prohibited.

BattleMaster Rules

Tom has a rough rule that says "everyone is entitled to one warning". That means two things: One, very rarely is a harsh punishment dealt for first abusers. Two, the second offense will be treated without mercy. It's worked fairly well over the years.

  • Social Contract - The main basis of the rules that all players must agree to.
    • One account only.
    • Play fairly, as with friends
    • Always give newcomers the benefit of the doubt.
    • Keep other peoples' personal information personal.
    • Do not publicly accuse anyone of cheating, abuses or violations of this contract without proof or evidence.
  • Tom's Position on Names
  • Tom's Position on Banning - Having another character in an enemy realm alone should never alone be enough for a ban
  • Don't use your clan to ruin other peoples' fun.
  • If you find what you think is a bug, report it. Those found exploiting bugs will have little to no mercy.
  • Try to resolve issues with other players before reporting them to the Titans.

For emphasis, do not publicly accuse anyone of cheating, abuses or violations of this contract without proof or evidence. Try to resolve issues with other players before reporting them to the Titans.

Other Policies

  • Style Guide - General style of editing to be followed within the wiki

Discussion List

  • No top posting, post your replies beneath the quoted text.
  • Only quote text which is relevant for your reply.
  • If you are sure something is a bug, post it on the bugtracker. If you're not certain post to the discussion list and ask if it is a bug.

Miscellaneous

Various pages of interest.