Difference between revisions of "Buildings"

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m (Diction/syntax edit.)
(Added some prices, restrictions, and tournament grounds)
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==Scouts Guild==
 
==Scouts Guild==
Allows recruitment of [[Paraphernalia#Scouts|scouts]].  Unable to be built in cities.
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Allows recruitment of [[Paraphernalia#Scouts|scouts]].  Unable to be built in cities. Cost: 170 gold, Upkeep: 2 gold
  
 
==Cartbuilders==
 
==Cartbuilders==
Makes [[Paraphernalia#Carts|carts]].
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Makes [[Paraphernalia#Carts|carts]]. Cost: 60 gold, Upkeep: 1 gold
  
 
==Houses of Healing==
 
==Houses of Healing==
Allow the recruitment of [[Paraphernalia#Healers|healers]].
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Allow the recruitment of [[Paraphernalia#Healers|healers]]. Cost: 310 gold, Upkeep: 5 gold
  
 
==Banner Manufacture==
 
==Banner Manufacture==
Creates [[Paraphernalia#Banners|banners]].
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Creates [[Paraphernalia#Banners|banners]]. Cost: 150 gold, Upkeep: 2 gold
  
 
==Siege Engine Workshop==
 
==Siege Engine Workshop==
Constructs [[Paraphernalia#Siege Engines|siege engines]].
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Constructs [[Paraphernalia#Siege Engines|siege engines]]. Can only be built in cities. ''(and strongholds?)''
  
 
==Traders Supplies==
 
==Traders Supplies==
Builds [[Paraphernalia#Caravans|caravans]].
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Builds [[Paraphernalia#Caravans|caravans]]. Cost: 190 gold, Upkeep: 3 gold
  
 
==Academy==
 
==Academy==
Makes the skill training action available.
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Makes the skill training action available. Can only be built in cities. ''(and strongholds?)''
  
 
==Weapon/Armour Smiths==
 
==Weapon/Armour Smiths==
Makes it possible to repair equipment in the region.
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Makes it possible to repair equipment in the region. Can only be built in townsland, city, and stronghold regions.
  
 
==Marketplace==
 
==Marketplace==
Allows traders to engage in trade deals with themselves, regardless of what the region has.
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Allows traders to engage in trade deals with themselves, regardless of what the region has. Can only be built in tonwsland, city, and stronghold regions.
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==Tournament Grounds==
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Allows [[tournament]]s to be held in the region. Can only be built in townsland, city, and stronghold regions. Cost: 2,200 gold, Upkeep: 3 gold
  
 
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Revision as of 14:28, 13 October 2006

Throughout your realm, various buildings, workshops and other craftsmen offer their services to you and your unit. Especially cities often contain many different buildings that you can put to use.


Scouts Guild

Allows recruitment of scouts. Unable to be built in cities. Cost: 170 gold, Upkeep: 2 gold

Cartbuilders

Makes carts. Cost: 60 gold, Upkeep: 1 gold

Houses of Healing

Allow the recruitment of healers. Cost: 310 gold, Upkeep: 5 gold

Creates banners. Cost: 150 gold, Upkeep: 2 gold

Siege Engine Workshop

Constructs siege engines. Can only be built in cities. (and strongholds?)

Traders Supplies

Builds caravans. Cost: 190 gold, Upkeep: 3 gold

Academy

Makes the skill training action available. Can only be built in cities. (and strongholds?)

Weapon/Armour Smiths

Makes it possible to repair equipment in the region. Can only be built in townsland, city, and stronghold regions.

Marketplace

Allows traders to engage in trade deals with themselves, regardless of what the region has. Can only be built in tonwsland, city, and stronghold regions.

Tournament Grounds

Allows tournaments to be held in the region. Can only be built in townsland, city, and stronghold regions. Cost: 2,200 gold, Upkeep: 3 gold

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