Difference between revisions of "Buildings"

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==Scouts Guild==
 
==Scouts Guild==
Allows recruitment of [[Paraphernalia#Scouts|scouts]].
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Allows recruitment of [[Paraphernalia#Scouts|scouts]].  Unable to be built in cities.
  
 
==Cartbuilders==
 
==Cartbuilders==

Revision as of 22:46, 8 July 2006

Throughout your realm, various buildings, workshops and other craftsmen offer their services to you and your unit. Especially cities often contain many different buildings that you can put to use.


Scouts Guild

Allows recruitment of scouts. Unable to be built in cities.

Cartbuilders

Makes carts available for buying.

Houses of Healing

Allow the recruitment of healers.

Creates banners.

Siege Engine Workshop

Constructs siege engines.

Traders Supplies

Builds caravans.

Academy

Makes the skill training action available.

Weapon/Armour Smiths

Makes it possible to repair equipment in the region.

Marketplace

Allows traders to engage in trade deals with themselves, regardless of what the region has.

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