Difference between revisions of "Buildings"

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==Scouts Guild==
 
==Scouts Guild==
 +
Allows recruitment of [[Paraphernalia#Scouts|scouts]].
  
 
==Cartbuilders==
 
==Cartbuilders==
 +
Makes [[Paraphernalia#Carts|carts]] available for buying.
  
 
==Houses of Healing==
 
==Houses of Healing==
 +
Allow the recruitment of [[Paraphernalia#Healers|healers]].
  
 
==Banner Manufacture==
 
==Banner Manufacture==
 +
Creates [[Paraphernalia#Banners|banners]].
  
 
==Siege Engine Workshop==
 
==Siege Engine Workshop==
 +
Constructs [[Paraphernalia#Siege Engines|siege engines]].
  
 
==Traders Supplies==
 
==Traders Supplies==
 +
Builds [[Paraphernalia#Caravans|caravans]].
  
 
==Academy==
 
==Academy==
 +
Makes the skill training action available.
  
 
==Weapon/Armour Smiths==
 
==Weapon/Armour Smiths==
 +
Makes it possible to repair equipment in the region.
  
 
==Marketplace==
 
==Marketplace==
 +
Allows traders to exchanged trade deals.
  
 
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Revision as of 14:46, 4 August 2005

Throughout your realm, various buildings, workshops and other craftsmen offer their services to you and your unit. Especially cities often contain many different buildings that you can put to use.


Scouts Guild

Allows recruitment of scouts.

Cartbuilders

Makes carts available for buying.

Houses of Healing

Allow the recruitment of healers.

Creates banners.

Siege Engine Workshop

Constructs siege engines.

Traders Supplies

Builds caravans.

Academy

Makes the skill training action available.

Weapon/Armour Smiths

Makes it possible to repair equipment in the region.

Marketplace

Allows traders to exchanged trade deals.

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