Luria Nova/Events/Royal Hunting Event/Battle in Grodno 5/23/24
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
63 SF | 83 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
63 | 27 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 63 SF | wedge | 1562 | 4853 | 23 | 63 | |
2 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 865 | 0 | 0 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 22 other | line | 2400 | 1081 | 22 | 8 | |
4 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 1890 | 1984 | 39 | 11 | |
5 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 815 | 0 | 0 | 0 | |
6 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 2035 | 13 | 0 | 6 | |
7 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 385 | 87 | 2 | 2 |
Total:
1 attackers (63 SF)
6 defenders (83 other)
Total combat strengths: 1562 vs. 8390
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (63-S) | 3 (22-M) 4 (20-M) 6 (17-M) 7 (7-M) | 5 (8-M) | 2 (9-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 719 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 719
Monsters (4), Monsters (5), Monsters (3), Monsters (2), Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (3) take 863 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 863 (0 from close combat and 863 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (63-S) | 3 (19-M) 4 (20-M) 6 (17-M) 7 (7-M) | 5 (8-M) | 2 (9-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 734 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 734
Monsters (2), Monsters (7), Monsters (3), Monsters (6), Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (3) take 881 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 881 (0 from close combat and 881 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (63-S) | 3 (15-M) 4 (20-M) 6 (17-M) 7 (7-M) | 5 (8-M) | 2 (9-M) |
Astra Legionnaire (1) fire on Monsters (6), scoring 987 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 987
Monsters (6), Monsters (4), Monsters (3), Monsters (2), Monsters (7) and Monsters (5) advance towards the enemy.
Monsters (6) take 1184 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1184 (0 from close combat and 1184 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (63-S) | 3 (15-M) 4 (20-M) 6 (12-M) 7 (7-M) | 5 (8-M) | 2 (9-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 934 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 934
Monsters (5), Monsters (6), Monsters (3), Monsters (2), Monsters (4) and Monsters (7) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 361 hits on Monsters (3).
Astra Legionnaire (1) score 570 hits on Monsters (4).
Astra Legionnaire (1) score 357 hits on Monsters (6).
Astra Legionnaire (1) score 191 hits on Monsters (7).
Monsters (6) score 13 hits on Astra Legionnaire (1).
Monsters (3) score 1081 hits on Astra Legionnaire (1).
Monsters (4) score 1984 hits on Astra Legionnaire (1).
Monsters (7) score 87 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 3165, Defenders: 1479
Astra Legionnaire (1) take 3165 hits in close combat, which cause 63 casualties, wiping the unit out.
Monsters (6) take 357 hits in close combat, which cause 1 casualties.
Monsters (3) take 361 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Monsters (4) take 1691 hits (570 in close combat, 1121 from archer fire), which cause 11 casualties.
Monsters (7) take 191 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 3165 (3165 from close combat and 0 from ranged), Defenders: 2600 (1479 from close combat and 1121 from ranged)
Total casualties: 63 attackers, 15 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.